qpremake 1.5.1 → 1.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.js CHANGED
@@ -36,6 +36,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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  return (mod && mod.__esModule) ? mod : { "default": mod };
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  };
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  Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.queenSystemUtils = exports.queenSystemComponents = exports.queenSystem = void 0;
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  /**
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  * Entry point for npm import
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  * Role:
@@ -45,6 +46,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
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  const global_1 = __importDefault(require("./global"));
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  global_1.default.load();
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  const queenSystem_1 = __importDefault(require("./_queenSystem/queenSystem"));
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+ exports.queenSystem = queenSystem_1.default;
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  // game component
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  const card_1 = __importDefault(require("./types/abstract/gameComponents/card"));
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  const effect_1 = __importDefault(require("./types/abstract/gameComponents/effect"));
@@ -80,7 +82,7 @@ const manualEffect_1 = __importDefault(require("./types/effects/effectTypes/manu
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  const passiveEffect_1 = __importDefault(require("./types/effects/effectTypes/passiveEffect"));
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  const triggerEffect_1 = __importDefault(require("./types/effects/effectTypes/triggerEffect"));
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  // default settings
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- const settings_1 = __importDefault(require("./types/abstract/gameComponents/settings"));
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+ const settings_1 = require("./types/abstract/gameComponents/settings");
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  // serialized
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  const Gamestate_1 = require("./types/abstract/serializedGameComponents/Gamestate");
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  // localized
@@ -106,6 +108,7 @@ const operatorRegistry_1 = __importStar(require("./data/operatorRegistry"));
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  const rarityRegistry_1 = __importStar(require("./data/rarityRegistry"));
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  const zoneRegistry_1 = __importStar(require("./data/zoneRegistry"));
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  const subtypeRegistry_1 = __importDefault(require("./data/subtypeRegistry"));
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+ const rendererInterface_1 = require("./_queenSystem/renderer/rendererInterface");
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  const queenSystemComponents = {
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  "gameComponent": {
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  "Action": actionGenrator_1.Action_class,
@@ -161,10 +164,12 @@ const queenSystemComponents = {
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  }
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  },
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  "systemComponent": {
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- "effectTextParser": effectTextParser_1.default,
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- "localizer": localizationHandler_1.default,
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- "actionGenerator": actionGenrator_1.actionConstructorRegistry,
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- "inputRequester": actionInputRequesterGenerator_1.default,
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+ "EffectTextParser": effectTextParser_1.default,
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+ "Localizer": localizationHandler_1.default,
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+ "ActionGenerator": actionGenrator_1.actionConstructorRegistry,
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+ "InputRequester": actionInputRequesterGenerator_1.default,
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+ "Renderer": rendererInterface_1.qpRenderer,
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+ "SampleRenderer": rendererInterface_1.sampleRenderer,
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  },
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  "displayComponent": {
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  "ParentClass": parser_1.DisplayComponent,
@@ -187,27 +192,14 @@ const queenSystemComponents = {
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  zoneRegistry: zoneRegistry_1.zoneRegistry,
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  zoneDataRegistry: zoneRegistry_1.default,
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  },
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- "defaultSetting": settings_1.default,
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+ "setting": {
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+ defaultSetting: settings_1.defaultSetting,
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+ "settingClass": settings_1.Setting,
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+ },
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  "mod": {
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  GameModule: gameModule_1.default,
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  ParserModule: effectTextParserModule_1.ParserModule,
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  },
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  };
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- exports.default = {
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- queenSystem: queenSystem_1.default,
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- queenSystemComponents,
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- "queenSystemUtils": Utils
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- };
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- /**
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- * Usage :
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- *
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- * let setting = new defaultSetting()
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- let renderer = new qpTerminalRenderer()
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- let s = new queenSystem(setting, renderer)
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- renderer.bind(s)
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- s.addPlayers("player", operatorRegistry.o_esper)
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- s.addPlayers("enemy", operatorRegistry.o_null)
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- await s.load()
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-
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- renderer.start();
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- */
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+ exports.queenSystemComponents = queenSystemComponents;
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+ exports.default = queenSystem_1.default;
@@ -27,31 +27,31 @@ declare enum auto_input_option {
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  last = 3,//auto chooses the last option
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  random = 4
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  }
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- interface Setting {
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- languageID: supporttedLanguages;
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- dynamic_id_len: number;
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- id_style: id_style;
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- id_separator: string;
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- max_id_count: number;
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- effectFolder: string;
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- effectFiles: string[];
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- mods: string[];
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- modFolder_game: string;
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- modFolder_parser: string;
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- localizationFolder: string;
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- ignore_undefined_subtype: boolean;
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- ignore_undefined_effect: boolean;
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- show_negative_stat: boolean;
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- auto_input: auto_input_option;
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- ignore_invalid_partition_mapping: boolean;
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- global_partition_setting: partitionSetting;
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- default_partition_behavior: partitionActivationBehavior;
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- parser_modules: string[];
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- singleton_effect_subtype: boolean;
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- singleton_effect_type: boolean;
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- spawn_instanced_zones_per_player: boolean;
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+ declare abstract class Setting {
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+ abstract languageID: supporttedLanguages;
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+ abstract dynamic_id_len: number;
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+ abstract id_style: id_style;
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+ abstract id_separator: string;
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+ abstract max_id_count: number;
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+ abstract effectFolder: string;
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+ abstract effectFiles: string[];
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+ abstract mods: string[];
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+ abstract modFolder_game: string;
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+ abstract modFolder_parser: string;
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+ abstract localizationFolder: string;
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+ abstract ignore_undefined_subtype: boolean;
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+ abstract ignore_undefined_effect: boolean;
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+ abstract show_negative_stat: boolean;
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+ abstract auto_input: auto_input_option;
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+ abstract ignore_invalid_partition_mapping: boolean;
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+ abstract global_partition_setting: partitionSetting;
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+ abstract default_partition_behavior: partitionActivationBehavior;
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+ abstract parser_modules: string[];
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+ abstract singleton_effect_subtype: boolean;
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+ abstract singleton_effect_type: boolean;
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+ abstract spawn_instanced_zones_per_player: boolean;
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  }
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- declare class defaultSetting implements Setting {
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+ declare class defaultSetting extends Setting {
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  languageID: supporttedLanguages;
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  mods: never[];
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  dynamic_id_len: number;
@@ -1,6 +1,6 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.id_style = exports.auto_input_option = exports.supporttedLanguages = exports.defaultSetting = exports.partitionSetting = void 0;
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+ exports.id_style = exports.auto_input_option = exports.supporttedLanguages = exports.defaultSetting = exports.Setting = exports.partitionSetting = void 0;
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  const cardRegistry_1 = require("../../../data/cardRegistry");
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  var partitionSetting;
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  (function (partitionSetting) {
@@ -33,8 +33,12 @@ var auto_input_option;
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  auto_input_option[auto_input_option["last"] = 3] = "last";
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  auto_input_option[auto_input_option["random"] = 4] = "random";
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  })(auto_input_option || (exports.auto_input_option = auto_input_option = {}));
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- class defaultSetting {
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+ class Setting {
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+ }
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+ exports.Setting = Setting;
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+ class defaultSetting extends Setting {
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  constructor() {
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+ super(...arguments);
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  this.languageID = supporttedLanguages.English;
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  this.mods = []; //no mods
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  this.dynamic_id_len = 5;
package/package.json CHANGED
@@ -1,12 +1,12 @@
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  {
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  "name": "qpremake",
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- "version": "1.5.1",
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+ "version": "1.5.3",
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  "description": "Remake of the qp engine in ts / js, with moddability in mind",
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  "main": "lib/index.js",
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  "types": "lib/index.d.ts",
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  "scripts": {
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  "test": "node ./lib/testFile.js",
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- "build": "tsc",
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+ "build": "(IF EXIST \".\\lib\" RD /S /Q \".\\lib\") && tsc",
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  "dev": "npm run build && npm run test",
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  "prepublishOnly" : "npm run build"
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  },