qnce-engine 1.2.1 → 1.2.3

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package/README.md CHANGED
@@ -2,7 +2,7 @@
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  **Quantum Narrative Convergence Engine** - A framework-agnostic TypeScript library for creating interactive narrative experiences with quantum-inspired mechanics.
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- > **🚀 NEW in v1.2.0:** Complete state persistence, advanced branching with AI integration, autosave & undo/redo system, conditional choice display, and comprehensive UI components with React integration.
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+ > **🚀 Latest v1.2.2:** Complete state persistence, advanced branching with AI integration, autosave & undo/redo system, conditional choice display, and comprehensive UI components with React integration.
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  [![npm version](https://badge.fury.io/js/qnce-engine.svg)](https://badge.fury.io/js/qnce-engine)
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  [![TypeScript](https://img.shields.io/badge/TypeScript-Ready-blue.svg)](https://www.typescriptlang.org/)
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  - **Collapse:** Player choices "collapse" the narrative to a specific path, updating state and flags
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  - **Entanglement:** Early decisions affect later outcomes, enabling complex, interconnected stories
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- ## ✨ What's New in v1.2.0
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+ ## ✨ Current Features (v1.2.2)
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  ### 💾 State Persistence & Checkpoints
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  - **Complete save/load system** with data integrity validation
@@ -348,7 +348,7 @@ console.log('Restored to checkpoint:', engine.getCurrentNode().text);
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  ### 🔄 Autosave & Undo/Redo System
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- QNCE Engine v1.2.0 introduces an advanced autosave and undo/redo system that automatically tracks state changes and provides instant rollback capabilities with sub-millisecond performance.
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+ QNCE Engine v1.2.2 introduces an advanced autosave and undo/redo system that automatically tracks state changes and provides instant rollback capabilities with sub-millisecond performance.
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  **Key Features:**
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  - **Automatic State Tracking:** Intelligently captures state snapshots on key events (choice selection, flag changes, state loading)
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  ### qnce-perf
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- **NEW in v1.2.0:** Real-time performance monitoring and analytics:
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+ **Current in v1.2.2:** Real-time performance monitoring and analytics:
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  ```bash
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  # Launch interactive performance dashboard
@@ -990,7 +990,7 @@ The repository includes comprehensive examples demonstrating all features:
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  - **Features:** Complex narrative flows, conditional branching, analytics
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  - **Story:** "The Mysterious Library" - Interactive mystery with multiple paths
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- ### 💾 Autosave & Undo Demo (NEW in v1.2.0)
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+ ### 💾 Autosave & Undo Demo (Available in v1.2.2)
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  - **File:** `examples/autosave-undo-demo.ts`
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  - **Features:** Autosave, undo/redo, performance monitoring, state management
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  - **Run:** `npm run demo:autosave`
package/package.json CHANGED
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  {
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  "name": "qnce-engine",
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- "version": "1.2.1",
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+ "version": "1.2.3",
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  "description": "Core QNCE (Quantum Narrative Convergence Engine) - Framework agnostic narrative engine with performance optimization",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "choice-based",
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  "typescript"
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  ],
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- "author": "ByteSower",
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+ "author": "QNCE Development Team",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
@@ -1,443 +0,0 @@
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- # QNCE Branching System - Platform Data Model (PDM) Specification
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-
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- **Sprint #3 - Advanced Narrative & AI Integration**
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- **Version:** 1.0.0
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- **Date:** July 2, 2025
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- **Owner:** Body (VS Code Agent)
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- **Reviewers:** Brain (Copilot), ByteSower (Bull)
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-
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- ## Table of Contents
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-
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- 1. [Overview](#overview)
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- 2. [Design Principles](#design-principles)
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- 3. [Entity Definitions](#entity-definitions)
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- 4. [Data Relationships](#data-relationships)
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- 5. [Performance Considerations](#performance-considerations)
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- 6. [AI Integration Points](#ai-integration-points)
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- 7. [Usage Examples](#usage-examples)
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- 8. [Migration Guide](#migration-guide)
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-
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- ## Overview
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-
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- The QNCE Branching System PDM defines the data structures and relationships needed to support dynamic narrative branching, AI-driven content generation, and real-time story modification. Built on Sprint #2's performance infrastructure, this PDM enables complex, interconnected narratives with enterprise-grade performance.
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-
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- ### Key Capabilities
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-
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- - **Dynamic Branching**: Runtime insertion, removal, and modification of narrative paths
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- - **AI Integration**: Rich context for procedural dialogue and content generation
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- - **Performance Optimization**: Built on object pooling and profiling infrastructure
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- - **Analytics Support**: Comprehensive tracking of player behavior and story flow
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- - **Modular Design**: Clean separation of concerns for maintainable code
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-
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- ## Design Principles
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-
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- ### 1. Performance-First Architecture
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- - All entities support object pooling from Sprint #2
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- - Minimal memory allocations during runtime
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- - Efficient data structures for frequent operations
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- - Background processing for analytics and caching
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-
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- ### 2. AI Integration Ready
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- - Rich context interfaces for AI systems
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- - Extensible generation hints and constraints
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- - Player profiling for personalized experiences
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- - Content quality tracking and feedback loops
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-
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- ### 3. Developer Experience
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- - Clear entity hierarchies and relationships
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- - Type-safe interfaces with comprehensive documentation
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- - Debugging-friendly data structures
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- - Migration paths from existing story formats
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-
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- ### 4. Scalability & Modularity
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- - Support for large, complex narratives
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- - Chapter-based organization for memory efficiency
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- - Dynamic loading and unloading of story content
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- - Plugin architecture for custom branching logic
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-
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- ## Entity Definitions
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-
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- ### Core Story Structure
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-
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- #### QNCEStory
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- Top-level container for all narrative content with branching metadata.
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-
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- ```typescript
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- interface QNCEStory {
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- id: string; // Unique story identifier
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- title: string; // Human-readable story title
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- version: string; // Semantic version (e.g., "1.2.3")
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- metadata: StoryMetadata; // Author, description, creation info
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- chapters: Chapter[]; // Ordered list of story chapters
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- branchingConfig: BranchingConfig; // Performance and behavior settings
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- }
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- ```
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-
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- **Key Features:**
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- - Versioning support for iterative development
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- - Configurable branching behavior per story
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- - Metadata for discovery and organization
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-
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- #### Chapter
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- Logical grouping of narrative flows with branching points.
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-
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- ```typescript
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- interface Chapter {
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- id: string; // Unique chapter identifier
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- title: string; // Chapter title for navigation
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- description?: string; // Optional chapter summary
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- flows: NarrativeFlow[]; // Available narrative flows
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- branches: BranchPoint[]; // Dynamic branching logic
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- prerequisites?: ChapterPrerequisites; // Access requirements
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- metadata: ChapterMetadata; // Difficulty, themes, duration
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- }
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- ```
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-
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- **Key Features:**
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- - Prerequisites for gated content progression
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- - Metadata for AI-driven content selection
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- - Flexible flow organization
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-
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- #### NarrativeFlow
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- Sequence of connected nodes with defined entry/exit points.
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-
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- ```typescript
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- interface NarrativeFlow {
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- id: string; // Unique flow identifier
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- name: string; // Flow name for debugging
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- description?: string; // Optional flow summary
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- nodes: NarrativeNode[]; // Ordered narrative nodes
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- entryPoints: FlowEntryPoint[]; // Ways to enter this flow
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- exitPoints: FlowExitPoint[]; // Ways to exit this flow
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- flowType: FlowType; // 'linear' | 'branching' | 'conditional' | 'procedural'
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- metadata: FlowMetadata; // Complexity, timing, AI flags
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- }
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- ```
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-
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- **Key Features:**
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- - Multiple entry/exit points for complex branching
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- - Type classification for AI optimization
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- - Performance metadata for analytics
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-
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- ### Branching Logic
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-
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- #### BranchPoint
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- Dynamic branching logic between flows with runtime modification support.
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-
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- ```typescript
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- interface BranchPoint {
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- id: string; // Unique branch identifier
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- name: string; // Branch name for debugging
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- sourceFlowId: string; // Origin flow
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- sourceNodeId: string; // Specific trigger node
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- branchOptions: BranchOption[]; // Available branch paths
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- branchType: BranchType; // How branching is determined
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- conditions?: BranchCondition[]; // Global branch conditions
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- metadata: BranchMetadata; // Usage analytics and preferences
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- }
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- ```
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-
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- **Key Features:**
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- - Multiple branching strategies (choice, flag, time, procedural)
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- - Runtime condition evaluation
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- - Analytics for optimization
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-
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- #### BranchOption
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- Individual branching path with conditions and effects.
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-
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- ```typescript
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- interface BranchOption {
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- id: string; // Unique option identifier
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- targetFlowId: string; // Destination flow
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- targetNodeId?: string; // Specific entry point (optional)
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- displayText: string; // Player-facing text
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- conditions?: BranchCondition[]; // Availability conditions
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- flagEffects?: Record<string, unknown>; // State changes
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- weight: number; // For procedural selection
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- }
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- ```
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-
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- ### Runtime Context
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-
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- #### BranchContext
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- Complete runtime state for branch evaluation and tracking.
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-
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- ```typescript
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- interface BranchContext {
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- currentStory: QNCEStory; // Active story
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- currentChapter: Chapter; // Current chapter
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- currentFlow: NarrativeFlow; // Active flow
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- activeState: QNCEState; // Engine state
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- branchHistory: BranchHistoryEntry[]; // Decision history
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- pendingBranches: PendingBranch[]; // Deferred branches
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- analytics: BranchAnalytics; // Performance metrics
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- }
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- ```
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-
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- **Key Features:**
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- - Complete context for AI decision making
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- - History tracking for complex narrative dependencies
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- - Real-time analytics collection
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-
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- ## Data Relationships
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-
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- ### Hierarchical Structure
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- ```
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- QNCEStory
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- ├── Chapter (1..*)
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- │ ├── NarrativeFlow (1..*)
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- │ │ ├── NarrativeNode (1..*)
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- │ │ ├── FlowEntryPoint (0..*)
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- │ │ └── FlowExitPoint (0..*)
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- │ └── BranchPoint (0..*)
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- │ └── BranchOption (1..*)
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- └── BranchingConfig
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- ```
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-
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- ### Cross-References
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- - **BranchPoint.sourceFlowId** → **NarrativeFlow.id**
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- - **BranchOption.targetFlowId** → **NarrativeFlow.id**
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- - **FlowEntryPoint.nodeId** → **NarrativeNode.id**
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- - **FlowExitPoint.nodeId** → **NarrativeNode.id**
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-
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- ### Runtime Associations
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- - **BranchContext** maintains references to active entities
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- - **BranchHistory** links to **BranchPoint** and **BranchOption**
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- - **PendingBranch** references **BranchPoint** for deferred execution
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-
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- ## Performance Considerations
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-
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- ### Object Pooling Integration
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- All frequently-created entities support object pooling:
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-
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- ```typescript
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- interface PooledBranchContext extends BranchContext {
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- poolId: string; // Pool identifier
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- acquisitionTime: number; // Performance tracking
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- maxLifetime: number; // Auto-cleanup threshold
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- }
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- ```
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-
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- ### Memory Management
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- - **Chapter-based loading**: Only active chapters kept in memory
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- - **Flow caching**: LRU cache for recently accessed flows
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- - **Branch pruning**: Remove unused branches after timeout
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- - **Analytics batching**: Batch analytics writes to reduce overhead
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-
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- ### Performance Targets
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- | Operation | Target | Measurement |
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- |-----------|--------|-------------|
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- | Branch evaluation | <5ms | 95th percentile |
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- | Flow transition | <10ms | Average |
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- | Dynamic insertion | <20ms | 95th percentile |
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- | Analytics update | <1ms | Average |
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-
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- ## AI Integration Points
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- ### Content Generation Context
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- The PDM provides rich context for AI systems:
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- ```typescript
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- interface AIBranchingContext {
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- playerProfile: PlayerProfile; // Behavioral patterns
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- narrativeContext: NarrativeContext; // Story state
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- generationHints: AIGenerationHints; // Constraints
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- }
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- ```
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-
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- ### Player Profiling
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-
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- ```typescript
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- interface PlayerProfile {
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- playStyle: 'explorer' | 'achiever' | 'socializer' | 'killer';
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- preferences: Record<string, number>; // Weighted preferences
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- historicalChoices: string[]; // Past decisions
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- averageDecisionTime: number; // Behavioral metric
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- }
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- ```
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-
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- ### Dynamic Content Integration
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- - **Procedural flows**: AI-generated narrative sequences
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- - **Dynamic options**: Context-aware branch generation
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- - **Adaptive difficulty**: AI-driven complexity adjustment
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- - **Content quality**: Feedback loops for improvement
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-
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- ## Usage Examples
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- ### 1. Basic Story Structure
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- ```typescript
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- const story: QNCEStory = {
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- id: "cyberpunk-heist",
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- title: "Neon Shadows",
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- version: "1.0.0",
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- metadata: {
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- author: "ByteSower",
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- description: "A cyberpunk heist story with AI companions",
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- tags: ["cyberpunk", "heist", "ai"],
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- createDate: new Date("2025-07-01"),
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- lastModified: new Date("2025-07-02"),
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- estimatedPlaytime: 45
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- },
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- chapters: [
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- {
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- id: "chapter-1-planning",
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- title: "The Planning Phase",
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- flows: [
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- {
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- id: "flow-intro",
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- name: "Introduction",
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- nodes: [/* ... */],
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- entryPoints: [{ id: "start", nodeId: "intro-1", priority: 1 }],
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- exitPoints: [{ id: "to-team", nodeId: "intro-final" }],
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- flowType: "linear",
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- metadata: { complexity: 2, avgCompletionTime: 300000 }
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- }
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- ],
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- branches: [
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- {
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- id: "team-selection",
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- name: "Choose Your Team",
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- sourceFlowId: "flow-intro",
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- sourceNodeId: "intro-final",
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- branchType: "choice-driven",
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- branchOptions: [
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- {
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- id: "tech-specialist",
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- targetFlowId: "flow-tech-path",
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- displayText: "Recruit the tech specialist",
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- weight: 1.0
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- },
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- {
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- id: "social-engineer",
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- targetFlowId: "flow-social-path",
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- displayText: "Recruit the social engineer",
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- weight: 1.0
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- }
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- ],
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- metadata: { usageCount: 0, avgTraversalTime: 0 }
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- }
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- ],
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- metadata: { difficulty: "medium", themes: ["planning"] }
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- }
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- ],
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- branchingConfig: {
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- maxActiveBranches: 10,
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- branchCacheSize: 50,
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- enableDynamicInsertion: true,
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- enableAnalytics: true,
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- performanceMode: true
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- }
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- };
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- ```
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-
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- ### 2. Dynamic Branch Insertion
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- ```typescript
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- const dynamicBranch: DynamicBranchOperation = {
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- type: "insert",
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- branchId: "emergency-exit",
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- targetLocation: {
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- chapterId: "chapter-1-planning",
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- flowId: "flow-tech-path",
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- nodeId: "tech-decision-point",
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- insertionPoint: "after"
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- },
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- payload: {
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- id: "emergency-exit",
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- name: "Emergency Exit Option",
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- sourceFlowId: "flow-tech-path",
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- sourceNodeId: "tech-decision-point",
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- branchType: "conditional",
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- branchOptions: [{
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- id: "abort-mission",
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- targetFlowId: "flow-abort-sequence",
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- displayText: "Abort the mission",
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- conditions: [
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- { type: "flag", operator: "equals", key: "danger_level", value: "high" }
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- ],
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- weight: 0.5
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- }]
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- },
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- conditions: [
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- { type: "flag", operator: "greater", key: "tension", value: 0.8 }
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- ]
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- };
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- ```
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- ### 3. AI-Driven Content Generation
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- ```typescript
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- const aiContext: AIBranchingContext = {
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- playerProfile: {
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- playStyle: "explorer",
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- preferences: { "dialogue": 0.8, "action": 0.3, "puzzle": 0.6 },
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- historicalChoices: ["investigate", "ask-questions", "explore-optional"],
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- averageDecisionTime: 12000
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- },
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- narrativeContext: {
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- currentTone: "mysterious",
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- thematicElements: ["betrayal", "discovery", "technology"],
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- characterRelationships: { "ally-1": 0.7, "mentor": 0.9 },
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- plotTension: 0.6
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- },
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- generationHints: {
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- maxBranchDepth: 3,
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- desiredComplexity: 7,
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- contentThemes: ["investigation", "character-development"],
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- avoidElements: ["violence", "time-pressure"]
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- }
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- };
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- ```
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- ## Migration Guide
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-
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- ### From Sprint #2 Core to Sprint #3 Branching
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- 1. **Story Data Format**:
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- - Wrap existing `StoryData` in `QNCEStory` structure
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- - Organize nodes into `NarrativeFlow` entities
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- - Group flows into logical `Chapter` divisions
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- 2. **Choice Enhancement**:
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- - Convert simple choices to `BranchOption` entities
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- - Add conditions for complex choice logic
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- - Implement weight-based selection for AI
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-
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- 3. **State Integration**:
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- - Extend `QNCEState` with branching context
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- - Add analytics tracking to existing workflows
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- - Integrate with object pooling for performance
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-
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- ### Backward Compatibility
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-
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- The PDM maintains compatibility with existing QNCE engines:
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- - **Legacy node format**: Direct mapping to `NarrativeNode`
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- - **Simple choices**: Automatic conversion to `BranchOption`
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- - **Existing state**: Seamless integration with `BranchContext`
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-
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- ## Conclusion
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- This PDM provides a comprehensive foundation for Sprint #3's advanced narrative features while maintaining the performance optimizations from Sprint #2. The design supports:
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- - ✅ **Dynamic Branching**: Runtime story modification
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- - ✅ **AI Integration**: Rich context for content generation
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- - ✅ **Performance**: Built on proven optimization infrastructure
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- - ✅ **Analytics**: Comprehensive player behavior tracking
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- - ✅ **Scalability**: Support for complex, large-scale narratives
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- The next step is to implement the **Branching API** that operates on this PDM, providing the runtime functionality needed for the complete Sprint #3 feature set.
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-
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- ---
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-
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- **Next Actions:**
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- 1. **Brain Review**: Architectural alignment and performance considerations
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- 2. **ByteSower Validation**: Use case coverage and content creator workflow
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- 3. **Implementation**: Build the Branching API on this PDM foundation
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- 4. **Testing**: Comprehensive test suite for all entity relationships
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- # 🎉 QNCE Engine v1.2.0 - Advanced Branching & AI Integration
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-
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- **Release Date:** July 2, 2025
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- **Version:** 1.2.0
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- **Status:** ✅ **PRODUCTION READY**
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-
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- ## 🚀 Release Highlights
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-
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- This major release introduces the **Advanced Branching API & Platform Data Model (PDM)**, delivering a comprehensive foundation for sophisticated interactive narratives with AI integration.
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-
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- ## 📋 Deliverables Summary
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-
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- ### ✅ 1. Platform Data Model (PDM)
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- **File:** `docs/branching/PDM.md` (26 pages, comprehensive spec)
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-
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- - **20+ TypeScript interfaces** defining the complete entity hierarchy
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- - **Story → Chapter → Flow → Node** structure with branching logic
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- - **AI integration points** for procedural content generation
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- - **Performance optimization** interfaces compatible with Sprint #2
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- - **Migration guide** from existing QNCE formats
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-
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- ### ✅ 2. UML Entity Relationship Diagram
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- **File:** `docs/branching/ERD.md` (visual documentation)
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-
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- - **Mermaid ERD diagrams** showing all entity relationships
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- - **Data flow documentation** for runtime operations
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- - **Cross-reference mapping** between entities
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- - **Performance and pooling integration** diagrams
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-
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- ### ✅ 3. Runtime Branching API
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- **File:** `src/narrative/branching/engine-simple.ts` (340 lines)
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-
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- **Core Operations:**
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- ```typescript
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- // Branch evaluation and execution
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- await engine.evaluateAvailableBranches()
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- await engine.executeBranch(optionId)
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-
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- // Dynamic content management
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- await engine.insertDynamicBranch(operation)
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- await engine.removeDynamicBranch(branchId)
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-
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- // AI integration
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- engine.setAIContext(aiContext)
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- await engine.generateAIBranches(maxOptions)
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-
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- // Analytics and monitoring
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- engine.getBranchingAnalytics()
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- engine.exportBranchingData()
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- ```
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-
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- ### ✅ 4. Comprehensive Test Suite
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- **File:** `tests/branching.test.ts` (24 tests, 100% passing)
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-
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- **Test Coverage:**
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- - ✅ Engine creation and initialization
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- - ✅ Branch evaluation with conditions
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- - ✅ Branch execution and state transitions
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- - ✅ Dynamic branch insertion/removal
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- - ✅ AI integration and context management
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- - ✅ Analytics tracking and export
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- - ✅ Condition evaluation (equals, greater, custom)
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- - ✅ Performance benchmarks (<5ms evaluation, <10ms execution)
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-
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- ## 🏗️ Technical Architecture
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-
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- ### Entity Hierarchy
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- ```
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- QNCEStory
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- ├── BranchingConfig (performance settings)
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- ├── Chapter[] (logical groupings)
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- │ ├── NarrativeFlow[] (node sequences)
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- │ │ ├── NarrativeNode[] (story content)
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- │ │ ├── FlowEntryPoint[] (entry conditions)
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- │ │ └── FlowExitPoint[] (exit transitions)
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- │ └── BranchPoint[] (decision logic)
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- │ └── BranchOption[] (player choices)
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- └── Metadata (author, version, etc.)
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- ```
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-
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- ### Key Features
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- - **Dynamic Branching**: Runtime insertion/removal of narrative paths
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- - **Conditional Logic**: Flag/choice/time/custom condition evaluation
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- - **AI Integration**: Rich context for procedural content generation
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- - **Performance Ready**: Built on Sprint #2 object pooling infrastructure
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- - **Analytics Support**: Comprehensive player behavior tracking
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- - **Type Safety**: Complete TypeScript interface coverage
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-
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- ### Performance Characteristics
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- - **Branch Evaluation**: <5ms (target achieved)
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- - **Branch Execution**: <10ms (target achieved)
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- - **Memory Efficient**: Compatible with object pooling
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- - **Scalable**: Support for large, complex narratives
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-
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- ## 🤖 AI Integration Ready
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-
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- The PDM provides comprehensive context for AI systems:
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-
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- ```typescript
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- interface AIBranchingContext {
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- playerProfile: PlayerProfile; // Behavioral patterns
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- narrativeContext: NarrativeContext; // Story state & tension
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- generationHints: AIGenerationHints; // Content constraints
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- }
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- ```
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-
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- This enables:
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- - **Personalized branching** based on player behavior
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- - **Context-aware content generation**
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- - **Dynamic difficulty adjustment**
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- - **Quality feedback loops**
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-
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- ## 🔗 Sprint #2 Integration
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-
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- Built on the performance infrastructure from Sprint #2:
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- - **Object pooling** interfaces for memory efficiency
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- - **Performance monitoring** hooks for analytics
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- - **Hot-reload compatibility** for live development
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- - **Background processing** support for AI operations
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-
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- ## 📊 Test Results
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-
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- ```
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- ✅ 24/24 tests passing (100% success rate)
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- ✅ Performance targets met:
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- - Branch evaluation: <5ms ✅
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- - Branch execution: <10ms ✅
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- ✅ All entity relationships validated
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- ✅ AI integration functionality confirmed
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- ✅ Dynamic operations working correctly
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- ```
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-
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- ## 🎯 Sprint #3 Impact
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-
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- This PDM enables all remaining Sprint #3 features:
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-
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- - **S3-T2: Procedural Dialogue Module** → AI context interfaces ready
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- - **S3-T3: NLP Choice Parser** → Branch option framework prepared
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- - **S3-T4: Narrative Analytics Dashboard** → Analytics export implemented
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- - **S3-T5: In-Engine Debug Console** → State inspection APIs available
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-
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- ## 🎊 What's Next?
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-
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- ### Immediate Actions
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- 1. **Brain Review** 🧠 - Architecture alignment and performance validation
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- 2. **ByteSower Validation** - Use case coverage and content creator workflow
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- 3. **Core Engine Integration** - Extend existing QNCE engine with branching
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-
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- ### Sprint #3 Progression
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- - **S3-T2**: Build procedural dialogue on this PDM foundation
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- - **S3-T3**: Implement NLP choice parsing using BranchOption structure
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- - **S3-T4**: Extend analytics dashboard with branching metrics
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- - **S3-T5**: Add debug console with branch state inspection
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-
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- ## 🌟 Key Achievements
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-
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- ✅ **Complete PDM**: 20+ interfaces covering all branching scenarios
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- ✅ **Working API**: Full runtime implementation with 100% test coverage
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- ✅ **AI Ready**: Rich context interfaces for procedural content
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- ✅ **Performance Optimized**: Built on Sprint #2 infrastructure
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- ✅ **Documentation**: Comprehensive specs and visual diagrams
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- ✅ **Extensible**: Plugin architecture for custom branching logic
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-
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- **This foundation positions QNCE for advanced narrative AI integration while maintaining the stellar performance achieved in Sprint #2!** 🚀
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-
166
- ---
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-
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- **Branch:** `feature/sprint3-branching-pdm`
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- **Ready for merge after review and validation** ✅