q5play 4.0.2 → 4.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/q5play.d.ts +0 -16
- package/q5play.js +277 -64
package/package.json
CHANGED
package/q5play.d.ts
CHANGED
|
@@ -41,17 +41,6 @@ declare global {
|
|
|
41
41
|
* @default true
|
|
42
42
|
*/
|
|
43
43
|
friendlyRounding: boolean;
|
|
44
|
-
/**
|
|
45
|
-
* Snaps sprites to the nearest `q5play.gridSize`
|
|
46
|
-
* increment when they are moved.
|
|
47
|
-
* @default false
|
|
48
|
-
*/
|
|
49
|
-
snapToGrid: boolean;
|
|
50
|
-
/**
|
|
51
|
-
* The size of the grid cells that sprites are snapped to.
|
|
52
|
-
* @default 0.5
|
|
53
|
-
*/
|
|
54
|
-
gridSize: number;
|
|
55
44
|
/**
|
|
56
45
|
* Information about the operating system being used.
|
|
57
46
|
*/
|
|
@@ -596,11 +585,6 @@ declare global {
|
|
|
596
585
|
*/
|
|
597
586
|
get heading(): string;
|
|
598
587
|
set heading(val: string);
|
|
599
|
-
/**
|
|
600
|
-
* True if the sprite is moving.
|
|
601
|
-
* @readonly
|
|
602
|
-
*/
|
|
603
|
-
get isMoving(): boolean;
|
|
604
588
|
/**
|
|
605
589
|
* Set this to true if the sprite goes really fast to prevent
|
|
606
590
|
* inaccurate physics simulation.
|
package/q5play.js
CHANGED
|
@@ -30,8 +30,9 @@ if (typeof globalThis.Q5 == 'undefined') {
|
|
|
30
30
|
let box2dPromise;
|
|
31
31
|
|
|
32
32
|
// called when a new instance of Q5 is created
|
|
33
|
-
async function q5playPreSetup(
|
|
34
|
-
const
|
|
33
|
+
async function q5playPreSetup(q) {
|
|
34
|
+
const $ = this,
|
|
35
|
+
log = console.log;
|
|
35
36
|
|
|
36
37
|
if (!box2dPromise) {
|
|
37
38
|
box2dPromise = (async () => {
|
|
@@ -243,8 +244,6 @@ async function q5playPreSetup($, q) {
|
|
|
243
244
|
this.spritesDrawn = 0;
|
|
244
245
|
this.images = {};
|
|
245
246
|
this.palettes = [];
|
|
246
|
-
this.snapToGrid = false;
|
|
247
|
-
this.gridSize = 0.5;
|
|
248
247
|
this.emojiScale = 1;
|
|
249
248
|
this.os = {};
|
|
250
249
|
this.context = 'web';
|
|
@@ -1022,18 +1021,17 @@ async function q5playPreSetup($, q) {
|
|
|
1022
1021
|
else y = 0;
|
|
1023
1022
|
}
|
|
1024
1023
|
|
|
1025
|
-
let rr;
|
|
1026
|
-
|
|
1027
1024
|
let forcedBoxShape = false;
|
|
1028
1025
|
if (w === undefined) {
|
|
1029
1026
|
w = group.w || group.width || group.d || group.diameter;
|
|
1030
1027
|
if (!h && !group.d && !group.diameter) {
|
|
1031
1028
|
h = group.h || group.height;
|
|
1032
1029
|
forcedBoxShape = true;
|
|
1033
|
-
rr = group.roundedRadius;
|
|
1034
1030
|
}
|
|
1035
1031
|
}
|
|
1036
1032
|
|
|
1033
|
+
let rr = group.roundedRadius;
|
|
1034
|
+
|
|
1037
1035
|
if (typeof x == 'function') x = x(group.length);
|
|
1038
1036
|
if (typeof y == 'function') y = y(group.length);
|
|
1039
1037
|
if (typeof w == 'function') w = w(group.length);
|
|
@@ -1506,11 +1504,11 @@ async function q5playPreSetup($, q) {
|
|
|
1506
1504
|
} else {
|
|
1507
1505
|
let hw = (w * 0.5) / meterSize;
|
|
1508
1506
|
let hh = (h * 0.5) / meterSize;
|
|
1509
|
-
rr
|
|
1507
|
+
let _rr = rr / meterSize;
|
|
1510
1508
|
|
|
1511
1509
|
if (rr) {
|
|
1512
|
-
hw = Math.max(hw -
|
|
1513
|
-
hh = Math.max(hh -
|
|
1510
|
+
hw = Math.max(hw - _rr, 0.001);
|
|
1511
|
+
hh = Math.max(hh - _rr, 0.001);
|
|
1514
1512
|
}
|
|
1515
1513
|
|
|
1516
1514
|
if (offsetX || offsetY) {
|
|
@@ -1518,26 +1516,29 @@ async function q5playPreSetup($, q) {
|
|
|
1518
1516
|
|
|
1519
1517
|
if (!rr) geom = b2MakeOffsetBox(hw, hh, offset, ZERO_ROT);
|
|
1520
1518
|
else {
|
|
1521
|
-
geom = b2MakeOffsetRoundedBox(hw, hh, offset, ZERO_ROT,
|
|
1519
|
+
geom = b2MakeOffsetRoundedBox(hw, hh, offset, ZERO_ROT, _rr);
|
|
1522
1520
|
}
|
|
1523
1521
|
} else {
|
|
1524
1522
|
if (!rr) geom = b2MakeBox(hw, hh);
|
|
1525
|
-
else geom = b2MakeRoundedBox(hw, hh,
|
|
1523
|
+
else geom = b2MakeRoundedBox(hw, hh, _rr);
|
|
1526
1524
|
}
|
|
1527
1525
|
|
|
1528
1526
|
geom._hw = hw;
|
|
1529
1527
|
geom._hh = hh;
|
|
1530
|
-
geom._rr =
|
|
1528
|
+
geom._rr = _rr;
|
|
1531
1529
|
|
|
1532
1530
|
id = b2CreatePolygonShape(bdID, shape.def, geom);
|
|
1533
1531
|
shape._init(id, 0, geom);
|
|
1534
1532
|
}
|
|
1535
1533
|
|
|
1536
1534
|
// TODO: use AABB to get extents
|
|
1537
|
-
|
|
1538
|
-
|
|
1539
|
-
|
|
1540
|
-
|
|
1535
|
+
if (!shapes.length) {
|
|
1536
|
+
this._w = w;
|
|
1537
|
+
this._hw = w * 0.5;
|
|
1538
|
+
this._h = h;
|
|
1539
|
+
this._hh = h * 0.5;
|
|
1540
|
+
this._roundedRadius = rr;
|
|
1541
|
+
}
|
|
1541
1542
|
}
|
|
1542
1543
|
|
|
1543
1544
|
if (shape) {
|
|
@@ -1875,10 +1876,6 @@ async function q5playPreSetup($, q) {
|
|
|
1875
1876
|
this.direction = val;
|
|
1876
1877
|
}
|
|
1877
1878
|
|
|
1878
|
-
get isMoving() {
|
|
1879
|
-
return this.vel.x != 0 || this.vel.y != 0;
|
|
1880
|
-
}
|
|
1881
|
-
|
|
1882
1879
|
get isSuperFast() {
|
|
1883
1880
|
return b2Body_IsBullet(this.bdID);
|
|
1884
1881
|
}
|
|
@@ -2301,6 +2298,21 @@ async function q5playPreSetup($, q) {
|
|
|
2301
2298
|
this.d = val;
|
|
2302
2299
|
}
|
|
2303
2300
|
|
|
2301
|
+
get roundedRadius() {
|
|
2302
|
+
return this._roundedRadius;
|
|
2303
|
+
}
|
|
2304
|
+
set roundedRadius(val) {
|
|
2305
|
+
if (val == this._roundedRadius) return;
|
|
2306
|
+
|
|
2307
|
+
this._roundedRadius = val;
|
|
2308
|
+
if (this.watch) this.mod[37] = true;
|
|
2309
|
+
|
|
2310
|
+
while (this._shapes.length) {
|
|
2311
|
+
this._shapes.at(-1).delete();
|
|
2312
|
+
}
|
|
2313
|
+
this._add(false, 0, 0, this._w, this._h, val);
|
|
2314
|
+
}
|
|
2315
|
+
|
|
2304
2316
|
/*
|
|
2305
2317
|
* Validates convexity.
|
|
2306
2318
|
*/
|
|
@@ -2338,13 +2350,6 @@ async function q5playPreSetup($, q) {
|
|
|
2338
2350
|
this._customUpdate = val;
|
|
2339
2351
|
}
|
|
2340
2352
|
|
|
2341
|
-
get postDraw() {
|
|
2342
|
-
return this._postDraw;
|
|
2343
|
-
}
|
|
2344
|
-
set postDraw(val) {
|
|
2345
|
-
this._customPostDraw = val;
|
|
2346
|
-
}
|
|
2347
|
-
|
|
2348
2353
|
get vel() {
|
|
2349
2354
|
return this._vel;
|
|
2350
2355
|
}
|
|
@@ -2619,13 +2624,6 @@ async function q5playPreSetup($, q) {
|
|
|
2619
2624
|
}
|
|
2620
2625
|
}
|
|
2621
2626
|
|
|
2622
|
-
_postDraw() {
|
|
2623
|
-
if (this._customPostDraw) this._customPostDraw();
|
|
2624
|
-
|
|
2625
|
-
this.autoDraw ??= true;
|
|
2626
|
-
this.autoUpdate ??= true;
|
|
2627
|
-
}
|
|
2628
|
-
|
|
2629
2627
|
_args2Vec(x, y) {
|
|
2630
2628
|
if (Array.isArray(x)) {
|
|
2631
2629
|
return { x: x[0], y: x[1] };
|
|
@@ -3114,8 +3112,9 @@ async function q5playPreSetup($, q) {
|
|
|
3114
3112
|
|
|
3115
3113
|
// exclude props that are inherited in a special way or not traits
|
|
3116
3114
|
const spriteStdInheritedProps = $.Sprite.propsAll.filter(
|
|
3115
|
+
// prettier-ignore
|
|
3117
3116
|
(p) =>
|
|
3118
|
-
!['ani', 'd', 'diameter', 'h', 'height', 'physics', 'scale', 'tile', 'w', 'width', 'vel', 'x', 'y'].includes(p)
|
|
3117
|
+
!['ani', 'd', 'diameter', 'h', 'height', 'physics', 'scale', 'tile', 'w', 'width', 'vel', 'x', 'y', 'roundedRadius'].includes(p)
|
|
3119
3118
|
);
|
|
3120
3119
|
|
|
3121
3120
|
let groupKeys = {};
|
|
@@ -3176,9 +3175,12 @@ async function q5playPreSetup($, q) {
|
|
|
3176
3175
|
}
|
|
3177
3176
|
|
|
3178
3177
|
// loading promise
|
|
3179
|
-
|
|
3180
|
-
this.
|
|
3181
|
-
|
|
3178
|
+
if (args.length) {
|
|
3179
|
+
this.promise = new Promise((resolve) => {
|
|
3180
|
+
this._resolve = resolve;
|
|
3181
|
+
});
|
|
3182
|
+
$._loaders.push(this.promise);
|
|
3183
|
+
}
|
|
3182
3184
|
|
|
3183
3185
|
this._frame = 0;
|
|
3184
3186
|
this._cycles = 0;
|
|
@@ -3393,12 +3395,16 @@ async function q5playPreSetup($, q) {
|
|
|
3393
3395
|
|
|
3394
3396
|
// play by default but a single frame ani doesn't need to play
|
|
3395
3397
|
this.playing = this.length != 1 && anis.playing != false;
|
|
3398
|
+
|
|
3399
|
+
if (this.length > 0 && !this.spriteSheet) {
|
|
3400
|
+
Promise.all(this.map((img) => img.promise)).then(() => this._resolve(this));
|
|
3401
|
+
}
|
|
3396
3402
|
}
|
|
3397
3403
|
|
|
3398
|
-
//
|
|
3399
|
-
|
|
3400
|
-
|
|
3401
|
-
|
|
3404
|
+
// use a plain Array constructor for map/filter/etc.
|
|
3405
|
+
static get [Symbol.species]() {
|
|
3406
|
+
return Array;
|
|
3407
|
+
}
|
|
3402
3408
|
|
|
3403
3409
|
get frame() {
|
|
3404
3410
|
return this._frame;
|
|
@@ -4724,12 +4730,6 @@ async function q5playPreSetup($, q) {
|
|
|
4724
4730
|
|
|
4725
4731
|
$.imageMode(ogImgMode);
|
|
4726
4732
|
}
|
|
4727
|
-
|
|
4728
|
-
postDraw() {
|
|
4729
|
-
for (let s of this) {
|
|
4730
|
-
s.postDraw();
|
|
4731
|
-
}
|
|
4732
|
-
}
|
|
4733
4733
|
};
|
|
4734
4734
|
|
|
4735
4735
|
$.Group.prototype.__step = $.Sprite.prototype.__step;
|
|
@@ -6120,8 +6120,11 @@ async function q5playPreSetup($, q) {
|
|
|
6120
6120
|
}
|
|
6121
6121
|
|
|
6122
6122
|
function isArrowFunction(fn) {
|
|
6123
|
-
return
|
|
6124
|
-
fn.
|
|
6123
|
+
return (
|
|
6124
|
+
fn.name == 'jsobj' || // brython lambda function check
|
|
6125
|
+
!/^(?:(?:\/\*[^(?:\*\/)]*\*\/\s*)|(?:\/\/[^\r\n]*))*\s*(?:(?:(?:async\s(?:(?:\/\*[^(?:\*\/)]*\*\/\s*)|(?:\/\/[^\r\n]*))*\s*)?function|class)(?:\s|(?:(?:\/\*[^(?:\*\/)]*\*\/\s*)|(?:\/\/[^\r\n]*))*)|(?:[_$\w][\w0-9_$]*\s*(?:\/\*[^(?:\*\/)]*\*\/\s*)*\s*\()|(?:\[\s*(?:\/\*[^(?:\*\/)]*\*\/\s*)*\s*(?:(?:['][^']+['])|(?:["][^"]+["]))\s*(?:\/\*[^(?:\*\/)]*\*\/\s*)*\s*\]\())/.test(
|
|
6126
|
+
fn.toString()
|
|
6127
|
+
)
|
|
6125
6128
|
);
|
|
6126
6129
|
}
|
|
6127
6130
|
|
|
@@ -6238,6 +6241,8 @@ async function q5playPreSetup($, q) {
|
|
|
6238
6241
|
|
|
6239
6242
|
let img = g.get(left, top, right - left + 1, bottom - top + 1);
|
|
6240
6243
|
img.src = emoji;
|
|
6244
|
+
img.defaultWidth = img.width;
|
|
6245
|
+
img.defaultHeight = img.height;
|
|
6241
6246
|
|
|
6242
6247
|
g.remove();
|
|
6243
6248
|
|
|
@@ -6482,6 +6487,7 @@ async function q5playPreSetup($, q) {
|
|
|
6482
6487
|
args[0] = window.innerWidth;
|
|
6483
6488
|
args[1] = window.innerHeight;
|
|
6484
6489
|
}
|
|
6490
|
+
args[1] ??= args[0];
|
|
6485
6491
|
args[0] = Math.floor(args[0] / 2) * 2;
|
|
6486
6492
|
args[1] = Math.floor(args[1] / 2) * 2;
|
|
6487
6493
|
let rend = _createCanvas.call($, ...args);
|
|
@@ -7057,18 +7063,26 @@ async function q5playPreSetup($, q) {
|
|
|
7057
7063
|
super();
|
|
7058
7064
|
this._default = ' ';
|
|
7059
7065
|
|
|
7060
|
-
|
|
7061
|
-
|
|
7062
|
-
|
|
7063
|
-
|
|
7064
|
-
|
|
7065
|
-
|
|
7066
|
-
|
|
7067
|
-
|
|
7068
|
-
|
|
7069
|
-
|
|
7070
|
-
|
|
7071
|
-
|
|
7066
|
+
let keys = [
|
|
7067
|
+
' ',
|
|
7068
|
+
'alt',
|
|
7069
|
+
'arrowUp',
|
|
7070
|
+
'arrowDown',
|
|
7071
|
+
'arrowLeft',
|
|
7072
|
+
'arrowRight',
|
|
7073
|
+
'backspace',
|
|
7074
|
+
'capsLock',
|
|
7075
|
+
'control',
|
|
7076
|
+
'enter',
|
|
7077
|
+
'meta',
|
|
7078
|
+
'shift',
|
|
7079
|
+
'tab'
|
|
7080
|
+
];
|
|
7081
|
+
keys = keys.concat("abcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-=[];,./'".split(''));
|
|
7082
|
+
// initializing these props to 0 makes brython happy
|
|
7083
|
+
for (let key of keys) {
|
|
7084
|
+
this[key] = 0;
|
|
7085
|
+
}
|
|
7072
7086
|
|
|
7073
7087
|
let k = (this._simpleKeyControls = {
|
|
7074
7088
|
arrowUp: 'up',
|
|
@@ -7992,6 +8006,8 @@ async function q5playPreSetup($, q) {
|
|
|
7992
8006
|
window[p] = $[p];
|
|
7993
8007
|
}
|
|
7994
8008
|
}
|
|
8009
|
+
|
|
8010
|
+
if (Q5.applyLang) Q5.applyLang(q, q5playLibLangs, q5playClassLangs);
|
|
7995
8011
|
}
|
|
7996
8012
|
|
|
7997
8013
|
// called once after setup
|
|
@@ -8120,7 +8136,10 @@ function q5playPostDraw() {
|
|
|
8120
8136
|
|
|
8121
8137
|
if (cam.isActive) cam.off();
|
|
8122
8138
|
|
|
8123
|
-
$.allSprites
|
|
8139
|
+
for (let s of $.allSprites) {
|
|
8140
|
+
s.autoDraw ??= true;
|
|
8141
|
+
s.autoUpdate ??= true;
|
|
8142
|
+
}
|
|
8124
8143
|
|
|
8125
8144
|
if ($.q5play.renderStats) $.renderStats();
|
|
8126
8145
|
|
|
@@ -8167,6 +8186,200 @@ function q5playRemove() {
|
|
|
8167
8186
|
this.world?.delete();
|
|
8168
8187
|
}
|
|
8169
8188
|
|
|
8189
|
+
const q5playLibLangs = `
|
|
8190
|
+
allSprites -> es:todosLosSprites
|
|
8191
|
+
world -> es:mundo
|
|
8192
|
+
camera -> es:cámara
|
|
8193
|
+
mouse -> es:ratón
|
|
8194
|
+
kb -> es:tec
|
|
8195
|
+
keyboard -> es:teclado
|
|
8196
|
+
contro -> es:mando
|
|
8197
|
+
controllers -> es:mandos
|
|
8198
|
+
pointer -> es:puntero
|
|
8199
|
+
pointers -> es:punteros
|
|
8200
|
+
spriteArt -> es:arteSprite
|
|
8201
|
+
delay -> es:esperar
|
|
8202
|
+
animation -> es:animación
|
|
8203
|
+
renderStats -> es:estadísticasRenderizado
|
|
8204
|
+
EmojiImage -> es:ImagenEmoji
|
|
8205
|
+
parseTextureAtlas -> es:parsearAtlasTextura
|
|
8206
|
+
DYNAMIC -> es:DINÁMICO
|
|
8207
|
+
STATIC -> es:ESTÁTICO
|
|
8208
|
+
KINEMATIC -> es:CINEMÁTICO
|
|
8209
|
+
Group -> es:Grupo
|
|
8210
|
+
Joint -> es:Articulación
|
|
8211
|
+
`;
|
|
8212
|
+
|
|
8213
|
+
const q5playClassLangs = {
|
|
8214
|
+
Sprite: `
|
|
8215
|
+
rotation -> es:rotación
|
|
8216
|
+
rotationSpeed -> es:velocidadRotación
|
|
8217
|
+
rotationDrag -> es:resistenciaRotación
|
|
8218
|
+
rotationLock -> es:bloqueoRotación
|
|
8219
|
+
speed -> es:velocidad
|
|
8220
|
+
direction -> es:dirección
|
|
8221
|
+
drag -> es:amortiguación
|
|
8222
|
+
mass -> es:masa
|
|
8223
|
+
density -> es:densidad
|
|
8224
|
+
bounciness -> es:elasticidad
|
|
8225
|
+
friction -> es:fricción
|
|
8226
|
+
physicsEnabled -> es:físicaActivada
|
|
8227
|
+
physicsType -> es:tipoFísica
|
|
8228
|
+
physics -> es:física
|
|
8229
|
+
sleeping -> es:durmiendo
|
|
8230
|
+
allowSleeping -> es:permitirDormir
|
|
8231
|
+
layer -> es:capa
|
|
8232
|
+
life -> es:vida
|
|
8233
|
+
scale -> es:escala
|
|
8234
|
+
tint -> es:tinte
|
|
8235
|
+
opacity -> es:opacidad
|
|
8236
|
+
visible -> es:visible
|
|
8237
|
+
debug -> es:depurar
|
|
8238
|
+
deleted -> es:eliminado
|
|
8239
|
+
bearing -> es:rumbo
|
|
8240
|
+
heading -> es:orientación
|
|
8241
|
+
isSuperFast -> es:esUltraRápido
|
|
8242
|
+
pixelPerfect -> es:perfectoEnPíxeles
|
|
8243
|
+
gravityScale -> es:escalaGravedad
|
|
8244
|
+
diameter -> es:diámetro
|
|
8245
|
+
roundedRadius -> es:radioRedondeado
|
|
8246
|
+
centerOfMass -> es:centroMasa
|
|
8247
|
+
previousPosition -> es:posiciónAnterior
|
|
8248
|
+
previousRotation -> es:rotaciónAnterior
|
|
8249
|
+
velocity -> es:vectorVelocidad
|
|
8250
|
+
position -> es:posición
|
|
8251
|
+
canvasPos -> es:posiciónLienzo
|
|
8252
|
+
addCollider -> es:añadirColisionador
|
|
8253
|
+
addSensor -> es:añadirSensor
|
|
8254
|
+
deleteColliders -> es:eliminarColisionadores
|
|
8255
|
+
deleteSensors -> es:eliminarSensores
|
|
8256
|
+
collide -> es:colisionar
|
|
8257
|
+
collides -> es:colisiona
|
|
8258
|
+
colliding -> es:colisionando
|
|
8259
|
+
collided -> es:colisionó
|
|
8260
|
+
overlap -> es:solapar
|
|
8261
|
+
overlaps -> es:solapa
|
|
8262
|
+
overlapping -> es:solapando
|
|
8263
|
+
overlapped -> es:solapó
|
|
8264
|
+
passes -> es:pasa
|
|
8265
|
+
addAni -> es:añadirAni
|
|
8266
|
+
addAnis -> es:añadirAnis
|
|
8267
|
+
changeAni -> es:cambiarAni
|
|
8268
|
+
playAni -> es:reproducirAni
|
|
8269
|
+
playAnis -> es:reproducirAnis
|
|
8270
|
+
moveTowards -> es:moverHacia
|
|
8271
|
+
rotateTowards -> es:rotarHacia
|
|
8272
|
+
applyForce -> es:aplicarFuerza
|
|
8273
|
+
applyForceScaled -> es:aplicarFuerzaEscalada
|
|
8274
|
+
attractTo -> es:atraerA
|
|
8275
|
+
repelFrom -> es:repelerDe
|
|
8276
|
+
applyTorque -> es:aplicarTorque
|
|
8277
|
+
angleTo -> es:ánguloHacia
|
|
8278
|
+
rotationToFace -> es:rotaciónParaMirar
|
|
8279
|
+
angleToFace -> es:ánguloParaMirar
|
|
8280
|
+
setSpeedAndDirection -> es:establecerVelocidadYDirección
|
|
8281
|
+
scaleBy -> es:escalarPor
|
|
8282
|
+
resetMass -> es:reiniciarMasa
|
|
8283
|
+
distanceTo -> es:distanciaA
|
|
8284
|
+
delete -> es:eliminar
|
|
8285
|
+
addDefaultSensors -> es:añadirSensoresDefecto
|
|
8286
|
+
autoDraw -> es:autoDibujar
|
|
8287
|
+
draw -> es:dibujar
|
|
8288
|
+
autoUpdate -> es:autoActualizar
|
|
8289
|
+
update -> es:actualizar
|
|
8290
|
+
`,
|
|
8291
|
+
Group: `
|
|
8292
|
+
Group -> es:Grupo
|
|
8293
|
+
amount -> es:cantidad
|
|
8294
|
+
autoCull -> es:descartarFueraCampo
|
|
8295
|
+
cull -> es:descartar
|
|
8296
|
+
contains -> es:contiene
|
|
8297
|
+
remove -> es:quitar
|
|
8298
|
+
removeAll -> es:quitarTodo
|
|
8299
|
+
delete -> es:eliminar
|
|
8300
|
+
deleteAll -> es:eliminarTodo
|
|
8301
|
+
`,
|
|
8302
|
+
World: `
|
|
8303
|
+
gravity -> es:gravedad
|
|
8304
|
+
timeScale -> es:escalaVelocidad
|
|
8305
|
+
meterSize -> es:tamañoMetro
|
|
8306
|
+
allowSleeping -> es:permitirDormir
|
|
8307
|
+
awakeBodies -> es:cuerposDespiertos
|
|
8308
|
+
bounceThreshold -> es:umbralRebote
|
|
8309
|
+
hitThreshold -> es:umbralGolpe
|
|
8310
|
+
autoStep -> es:pasoAutomático
|
|
8311
|
+
subSteps -> es:subPasos
|
|
8312
|
+
explodeAt -> es:explosionEn
|
|
8313
|
+
delete -> es:eliminar
|
|
8314
|
+
`,
|
|
8315
|
+
Camera: `
|
|
8316
|
+
position -> es:posición
|
|
8317
|
+
zoom ->
|
|
8318
|
+
moveTo -> es:moverA
|
|
8319
|
+
zoomTo -> es:acercarA
|
|
8320
|
+
on -> es:activar
|
|
8321
|
+
off -> es:desactivar
|
|
8322
|
+
`,
|
|
8323
|
+
Ani: `
|
|
8324
|
+
play -> es:reproducir
|
|
8325
|
+
pause -> es:pausar
|
|
8326
|
+
stop -> es:parar
|
|
8327
|
+
loop -> es:bucle
|
|
8328
|
+
noLoop -> es:sinBucle
|
|
8329
|
+
rewind -> es:rebobinar
|
|
8330
|
+
nextFrame -> es:siguienteFotograma
|
|
8331
|
+
previousFrame -> es:fotogramaAnterior
|
|
8332
|
+
goToFrame -> es:irAlFotograma
|
|
8333
|
+
clone -> es:clonar
|
|
8334
|
+
frame -> es:fotograma
|
|
8335
|
+
lastFrame -> es:últimoFotograma
|
|
8336
|
+
frameImage -> es:imagenFotograma
|
|
8337
|
+
playing -> es:reproduciendo
|
|
8338
|
+
looping -> es:enBucle
|
|
8339
|
+
frameDelay -> es:retardoFotograma
|
|
8340
|
+
`,
|
|
8341
|
+
InputDevice: `
|
|
8342
|
+
presses -> es:presiona
|
|
8343
|
+
pressing -> es:presionando
|
|
8344
|
+
holds -> es:mantiene
|
|
8345
|
+
holding -> es:manteniendo
|
|
8346
|
+
held -> es:mantuvo
|
|
8347
|
+
released -> es:soltó
|
|
8348
|
+
releases -> es:suelta
|
|
8349
|
+
holdThreshold -> es:umbralMantener
|
|
8350
|
+
`,
|
|
8351
|
+
_Mouse: `
|
|
8352
|
+
position -> es:posición
|
|
8353
|
+
visible -> es:visible
|
|
8354
|
+
isOnCanvas -> es:estaEnLienzo
|
|
8355
|
+
scroll -> es:desplazamiento
|
|
8356
|
+
drags -> es:arrastra
|
|
8357
|
+
dragging -> es:arrastrando
|
|
8358
|
+
dragged -> es:arrastró
|
|
8359
|
+
scrolls -> es:desplaza
|
|
8360
|
+
scrolling -> es:desplazando
|
|
8361
|
+
scrolled -> es:desplazó
|
|
8362
|
+
`,
|
|
8363
|
+
_Pointer: `
|
|
8364
|
+
prev -> es:previo
|
|
8365
|
+
canvasPos -> es:posEnLienzo
|
|
8366
|
+
type -> es:tipo
|
|
8367
|
+
duration -> es:duración
|
|
8368
|
+
holdThreshold -> es:umbralDeSostenido
|
|
8369
|
+
drags -> es:arrastra
|
|
8370
|
+
dragging -> es:arrastrando
|
|
8371
|
+
dragged -> es:arrastró
|
|
8372
|
+
grabs -> es:agarra
|
|
8373
|
+
grabbing -> es:agarrando
|
|
8374
|
+
grabbed -> es:agarró
|
|
8375
|
+
overlaps -> es:superpone
|
|
8376
|
+
overlapping -> es:superponiendo
|
|
8377
|
+
overlapped -> es:superpuso
|
|
8378
|
+
pressure -> es:presión
|
|
8379
|
+
`
|
|
8380
|
+
};
|
|
8381
|
+
q5playClassLangs.Group += q5playClassLangs.Sprite;
|
|
8382
|
+
|
|
8170
8383
|
Q5.addHook('presetup', q5playPreSetup);
|
|
8171
8384
|
Q5.addHook('postsetup', q5playPostSetup);
|
|
8172
8385
|
Q5.addHook('predraw', q5playPreDraw);
|