q5 3.7.5 → 3.7.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/defs/q5-c2d-es.d.ts +3223 -52
- package/defs/q5-c2d.d.ts +10 -26
- package/defs/q5-es.d.ts +3472 -59
- package/deno.json +1 -1
- package/package.json +1 -1
- package/q5.d.ts +10 -26
- package/q5.js +286 -7
- package/q5.min.js +1 -1
package/deno.json
CHANGED
package/package.json
CHANGED
package/q5.d.ts
CHANGED
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@@ -729,9 +729,6 @@ declare global {
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*
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* If no fonts are loaded, the default sans-serif font is used.
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*
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* In q5 WebGPU, fonts in [MSDF format](https://github.com/q5js/q5.js/wiki/q5-WebGPU-renderer#text-rendering)
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* with the file ending "-msdf.json" can be used for high performance text rendering. Make your own using the [MSDF font converter](https://msdf-bmfont.donmccurdy.com/).
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*
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* By default, assets are loaded in parallel before q5 runs `draw`. Use `await` to wait for a font to load.
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* @param {string} url URL of the font to load
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* @returns {FontFace & PromiseLike<FontFace>} font
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@@ -1392,14 +1389,14 @@ declare global {
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* Creates a new `Color` object, which is primarily useful for storing
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* a color that your sketch will reuse or modify later.
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*
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* With the default
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*
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*
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* In q5 WebGPU, the default color mode is RGB in float format, so
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* set color components to values between 0 and 1.
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* With the default color mode, RGB, colors have `r`/`red`, `g`/`green`,
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* `b`/`blue`, and `a`/`alpha` components.
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*
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* The [`fill`](https://q5js.org/learn/#fill), [`stroke`](https://q5js.org/learn/#stroke), and [`background`](https://q5js.org/learn/#background)
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* accept the same wide range of color representations as this function.
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* The [`fill`](https://q5js.org/learn/#fill), [`stroke`](https://q5js.org/learn/#stroke), and [`background`](https://q5js.org/learn/#background)
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* functions accept the same wide range of color representations as this function.
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*
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* The default color format is "integer",
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* so set components to values between 0 and 255.
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*
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* Here are some examples of valid use:
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*
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@@ -1452,11 +1449,9 @@ declare global {
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* Sets the color mode for the sketch, which changes how colors are
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* interpreted and displayed.
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*
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* The default color mode is RGB in legacy integer format.
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*
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* In WebGPU, the default is RGB in float format (best performance).
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*
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* Color gamut is 'display-p3' by default, if the device supports HDR.
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*
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* The default color mode is RGB in legacy integer format.
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* @param {'rgb' | 'oklch' | 'hsl' | 'hsb'} mode color mode
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* @param {1 | 255} format color format (1 for float, 255 for integer)
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* @param {'srgb' | 'display-p3'} [gamut] color gamut
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@@ -1983,13 +1978,6 @@ declare global {
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*
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* #### webgpu
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* @example
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* await createCanvas(200, { alpha: true });
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*
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* q5.draw = function () {
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* clear();
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* circle((frameCount % 200) - 100, 0, 80);
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* };
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* @example
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* createCanvas(200, 200, { alpha: true });
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*
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* function draw() {
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@@ -2099,11 +2087,7 @@ declare global {
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/** 🦋
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* Applies a transformation matrix.
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*
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* Accepts a 3x3
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*
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* Note that in q5 WebGPU, the identity matrix (default)
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* has a negative y scale to flip the y-axis to match
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* the Canvas2D renderer.
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* Accepts a 3x3 matrix as either an array or multiple arguments.
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* @param {number} a
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* @param {number} b
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* @param {number} c
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package/q5.js
CHANGED
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@@ -280,7 +280,7 @@ function Q5(scope, parent, renderer) {
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for (let name of userFns) $[name] ??= () => {};
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if ($._isGlobal) {
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let allUserFns = Q5._userFns.slice(0,
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+
let allUserFns = Q5._userFns.slice(0, 19);
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for (let name of allUserFns) {
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if (Q5[name]) $[name] = Q5[name];
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@@ -399,6 +399,8 @@ Q5._userFns = [
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'touchMoved',
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'touchEnded',
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'windowResized',
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'preload',
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'setup',
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'update',
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'draw'
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];
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@@ -8468,30 +8470,296 @@ Q5.WebGPU = async function (scope, parent) {
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const libLangs = `
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# core
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createCanvas -> es:crearLienzo ja:キャンバスを作成する
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log -> es:log
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# color
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background -> es:fondo ja:背景
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fill -> es:relleno
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stroke -> es:trazo
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noFill -> es:sinRelleno
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noStroke -> es:sinTrazo
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color -> es:color
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colorMode -> es:modoColor
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# display
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windowWidth -> es:anchoVentana
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windowHeight -> es:altoVentana
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width -> es:ancho
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height -> es:alto
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frameCount -> es:cuadroActual
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noLoop -> es:pausar
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redraw -> es:redibujar
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loop -> es:reanudar
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frameRate -> es:frecuenciaRefresco
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getTargetFrameRate -> es:
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getFPS -> es:
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deltaTime -> es:
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getTargetFrameRate -> es:obtenerTasaFotogramasObjetivo
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getFPS -> es:obtenerFPS
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deltaTime -> es:deltaTiempo
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pixelDensity -> es:densidadPíxeles
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displayDensity -> es:densidadVisualización
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fullscreen -> es:pantallaCompleta
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displayMode -> es:modoVisualización
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halfWidth -> es:medioAncho
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halfHeight -> es:medioAlto
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canvas -> es:lienzo
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resizeCanvas -> es:redimensionarLienzo
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drawingContext -> es:contextoDibujo
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# shape
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circle -> es:círculo
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ellipse -> es:elipse
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rect -> es:rect
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square -> es:cuadrado
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point -> es:punto
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line -> es:línea
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capsule -> es:cápsula
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rectMode -> es:modoRect
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ellipseMode -> es:modoEliptico
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arc -> es:arco
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curve -> es:curva
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beginShape -> es:empezarForma
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endShape -> es:terminarForma
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vertex -> es:vértice
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bezier -> es:bezier
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triangle -> es:triángulo
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quad -> es:quad
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curveDetail -> es:detalleCurva
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beginContour -> es:empezarContorno
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endContour -> es:terminarContorno
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bezierVertex -> es:vérticeBezier
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quadraticVertex -> es:vérticeCuadrático
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+
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# image
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loadImage -> es:cargarImagen
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image -> es:imagen
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imageMode -> es:modoImagen
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noTint -> es:noTeñir
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tint -> es:teñir
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filter -> es:filtro
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createImage -> es:crearImagen
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createGraphics -> es:crearGráficos
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defaultImageScale -> es:escalaImagenPorDefecto
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resize -> es:redimensionar
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trim -> es:recortar
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smooth -> es:suavizar
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noSmooth -> es:noSuavizar
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mask -> es:enmascarar
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copy -> es:copiar
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inset -> es:insertado
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get -> es:obtener
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set -> es:establecer
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pixels -> es:píxeles
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loadPixels -> es:cargarPíxeles
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updatePixels -> es:actualizarPíxeles
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+
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# text
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text -> es:texto
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loadFont -> es:cargarFuente
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textFont -> es:fuenteTexto
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textSize -> es:tamañoTexto
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+
textLeading -> es:interlineado
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textStyle -> es:estiloTexto
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textAlign -> es:alineaciónTexto
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textWidth -> es:anchoTexto
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textWeight -> es:pesoTexto
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textAscent -> es:ascensoTexto
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textDescent -> es:descensoTexto
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createTextImage -> es:crearImagenTexto
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textImage -> es:imagenTexto
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nf -> es:nf
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+
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# input
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mouseX -> es:ratónX
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+
mouseY -> es:ratónY
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pmouseX -> es:pRatónX
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+
pmouseY -> es:pRatónY
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mouseIsPressed -> es:ratónPresionado
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mouseButton -> es:botónRatón
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key -> es:tecla
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keyIsPressed -> es:teclaPresionada
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keyIsDown -> es:teclaEstaPresionada
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+
touches -> es:toques
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+
pointers -> es:punteros
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+
cursor -> es:cursor
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+
noCursor -> es:sinCursor
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+
pointerLock -> es:bloqueoPuntero
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+
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+
# style
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+
strokeWeight -> es:grosorTrazo
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+
opacity -> es:opacidad
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+
shadow -> es:sombra
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+
noShadow -> es:sinSombra
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+
shadowBox -> es:cajaSombra
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+
blendMode -> es:modoMezcla
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+
strokeCap -> es:terminaciónTrazo
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+
strokeJoin -> es:uniónTrazo
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+
erase -> es:borrar
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+
noErase -> es:noBorrar
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+
clear -> es:limpiar
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8598
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+
pushStyles -> es:guardarEstilos
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8599
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+
popStyles -> es:recuperarEstilos
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+
inFill -> es:enRelleno
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+
inStroke -> es:enTrazo
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8602
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+
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8603
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+
# transform
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8604
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+
translate -> es:trasladar
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8605
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+
rotate -> es:rotar
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8606
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+
scale -> es:escalar
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8607
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+
shearX -> es:cizallarX
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8608
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+
shearY -> es:cizallarY
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+
applyMatrix -> es:aplicarMatriz
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+
resetMatrix -> es:reiniciarMatriz
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+
push -> es:guardar
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+
pop -> es:recuperar
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+
pushMatrix -> es:guardarMatriz
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+
popMatrix -> es:recuperarMatriz
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+
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+
# math
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+
random -> es:aleatorio
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+
noise -> es:ruido
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+
dist -> es:dist
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+
map -> es:mapa
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+
angleMode -> es:modoÁngulo
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+
radians -> es:radianes
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+
degrees -> es:grados
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+
lerp -> es:interpolar
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+
constrain -> es:constreñir
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+
norm -> es:norm
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+
abs -> es:abs
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+
round -> es:redondear
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+
ceil -> es:techo
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+
floor -> es:piso
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min -> es:min
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+
max -> es:max
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+
pow -> es:pot
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+
sq -> es:cuad
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+
sqrt -> es:raiz
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+
exp -> es:exp
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randomSeed -> es:semillaAleatoria
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randomGaussian -> es:aleatorioGaussiano
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+
noiseMode -> es:modoRuido
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noiseSeed -> es:semillaRuido
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noiseDetail -> es:detalleRuido
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8642
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+
jit -> es:flu
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8643
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randomGenerator -> es:generadorAleatorio
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8644
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+
randomExponential -> es:aleatorioExponencial
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8645
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+
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8646
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+
# sound
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8647
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+
loadSound -> es:cargarSonido
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8648
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+
loadAudio -> es:cargarAudio
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8649
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+
getAudioContext -> es:obtenerContextoAudio
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userStartAudio -> es:iniciarAudioUsuario
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8651
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+
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8652
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+
# dom
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|
8653
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+
createElement -> es:crearElemento
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8654
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+
createA -> es:crearA
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8655
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+
createButton -> es:crearBotón
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8656
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+
createCheckbox -> es:crearCasilla
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8657
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+
createColorPicker -> es:crearSelectorColor
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8658
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+
createImg -> es:crearImg
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8659
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createInput -> es:crearEntrada
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createP -> es:crearP
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8661
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createRadio -> es:crearOpciónes
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8662
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+
createSelect -> es:crearSelección
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8663
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+
createSlider -> es:crearDeslizador
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createVideo -> es:crearVideo
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8665
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+
createCapture -> es:crearCaptura
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+
findElement -> es:encontrarElemento
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8667
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+
findElements -> es:encontrarElementos
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+
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# record
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|
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+
createRecorder -> es:crearGrabadora
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8671
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+
record -> es:grabar
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|
8672
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+
pauseRecording -> es:pausarGrabación
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8673
|
+
deleteRecording -> es:borrarGrabación
|
|
8674
|
+
saveRecording -> es:guardarGrabación
|
|
8675
|
+
recording -> es:grabando
|
|
8676
|
+
|
|
8677
|
+
# io
|
|
8678
|
+
load -> es:cargar
|
|
8679
|
+
save -> es:guardar
|
|
8680
|
+
loadJSON -> es:cargarJSON
|
|
8681
|
+
loadStrings -> es:cargarTexto
|
|
8682
|
+
year -> es:año
|
|
8683
|
+
day -> es:día
|
|
8684
|
+
hour -> es:hora
|
|
8685
|
+
minute -> es:minuto
|
|
8686
|
+
second -> es:segundo
|
|
8687
|
+
loadCSV -> es:cargarCSV
|
|
8688
|
+
loadXML -> es:cargarXML
|
|
8689
|
+
loadAll -> es:cargarTodo
|
|
8690
|
+
disablePreload -> es:deshabilitarPrecarga
|
|
8691
|
+
shuffle -> es:barajar
|
|
8692
|
+
storeItem -> es:guardarItem
|
|
8693
|
+
getItem -> es:obtenerItem
|
|
8694
|
+
removeItem -> es:eliminarItem
|
|
8695
|
+
clearStorage -> es:limpiarAlmacenamiento
|
|
8696
|
+
|
|
8697
|
+
# shaders
|
|
8698
|
+
createShader -> es:crearShader
|
|
8699
|
+
plane -> es:plano
|
|
8700
|
+
shader -> es:shader
|
|
8701
|
+
resetShader -> es:reiniciarShader
|
|
8702
|
+
resetFrameShader -> es:reiniciarShaderFotograma
|
|
8703
|
+
resetImageShader -> es:reiniciarShaderImagen
|
|
8704
|
+
resetVideoShader -> es:reiniciarShaderVideo
|
|
8705
|
+
resetTextShader -> es:reiniciarShaderTexto
|
|
8706
|
+
resetShaders -> es:reiniciarShaders
|
|
8707
|
+
createFrameShader -> es:crearShaderFotograma
|
|
8708
|
+
createImageShader -> es:crearShaderImagen
|
|
8709
|
+
createVideoShader -> es:crearShaderVideo
|
|
8710
|
+
createTextShader -> es:crearShaderTexto
|
|
8711
|
+
|
|
8712
|
+
# constants
|
|
8713
|
+
CORNER -> es:ESQUINA
|
|
8714
|
+
RADIUS -> es:RADIO
|
|
8715
|
+
CORNERS -> es:ESQUINAS
|
|
8716
|
+
THRESHOLD -> es:UMBRAL
|
|
8717
|
+
GRAY -> es:GRIS
|
|
8718
|
+
OPAQUE -> es:OPACO
|
|
8719
|
+
INVERT -> es:INVERTIR
|
|
8720
|
+
POSTERIZE -> es:POSTERIZAR
|
|
8721
|
+
DILATE -> es:DILATAR
|
|
8722
|
+
ERODE -> es:EROSIONAR
|
|
8723
|
+
BLUR -> es:DESENFOCAR
|
|
8724
|
+
NORMAL -> es:NORMAL
|
|
8725
|
+
ITALIC -> es:CURSIVA
|
|
8726
|
+
BOLD -> es:NEGRILLA
|
|
8727
|
+
BOLDITALIC -> es:NEGRILLA_CURSIVA
|
|
8728
|
+
LEFT -> es:IZQUIERDA
|
|
8729
|
+
CENTER -> es:CENTRO
|
|
8730
|
+
RIGHT -> es:DERECHA
|
|
8731
|
+
TOP -> es:ARRIBA
|
|
8732
|
+
BOTTOM -> es:ABAJO
|
|
8733
|
+
BASELINE -> es:LINEA_BASE
|
|
8734
|
+
RGB -> es:RGB
|
|
8735
|
+
OKLCH -> es:OKLCH
|
|
8736
|
+
HSL -> es:HSL
|
|
8737
|
+
HSB -> es:HSB
|
|
8738
|
+
SRGB -> es:SRGB
|
|
8739
|
+
DISPLAY_P3 -> es:DISPLAY_P3
|
|
8740
|
+
MAXED -> es:MAXIMIZADO
|
|
8741
|
+
SMOOTH -> es:SUAVE
|
|
8742
|
+
PIXELATED -> es:PIXELADO
|
|
8743
|
+
TWO_PI -> es:DOS_PI
|
|
8744
|
+
HALF_PI -> es:MEDIO_PI
|
|
8745
|
+
QUARTER_PI -> es:CUARTO_PI
|
|
8489
8746
|
`;
|
|
8490
8747
|
|
|
8491
8748
|
const userLangs = `
|
|
8492
8749
|
update -> es:actualizar
|
|
8493
8750
|
draw -> es:dibujar
|
|
8494
|
-
postProcess -> es:
|
|
8751
|
+
postProcess -> es:postProcesar
|
|
8752
|
+
mousePressed -> es:alPresionarRatón
|
|
8753
|
+
mouseReleased -> es:alSoltarRatón
|
|
8754
|
+
mouseMoved -> es:alMoverRatón
|
|
8755
|
+
mouseDragged -> es:alArrastrarRatón
|
|
8756
|
+
doubleClicked -> es:dobleClic
|
|
8757
|
+
keyPressed -> es:alPresionarTecla
|
|
8758
|
+
keyReleased -> es:alSoltarTecla
|
|
8759
|
+
touchStarted -> es:alEmpezarToque
|
|
8760
|
+
touchEnded -> es:alTerminarToque
|
|
8761
|
+
touchMoved -> es:alMoverToque
|
|
8762
|
+
mouseWheel -> es:ruedaRatón
|
|
8495
8763
|
`;
|
|
8496
8764
|
|
|
8497
8765
|
const parseLangs = function (data, lang) {
|
|
@@ -8562,11 +8830,22 @@ Q5.modules.lang = ($) => {
|
|
|
8562
8830
|
}
|
|
8563
8831
|
};
|
|
8564
8832
|
|
|
8565
|
-
Q5.addHook('
|
|
8833
|
+
Q5.addHook('init', (q) => {
|
|
8566
8834
|
let libMap = Q5._libMap;
|
|
8567
8835
|
|
|
8568
8836
|
for (let name in libMap) {
|
|
8569
8837
|
let translatedName = libMap[name];
|
|
8570
|
-
|
|
8838
|
+
q[translatedName] = q[name];
|
|
8839
|
+
}
|
|
8840
|
+
});
|
|
8841
|
+
|
|
8842
|
+
Q5.addHook('predraw', (q) => {
|
|
8843
|
+
let libMap = Q5._libMap;
|
|
8844
|
+
|
|
8845
|
+
// update mouse
|
|
8846
|
+
if (libMap.mouseX) {
|
|
8847
|
+
q[libMap.mouseX] = q.mouseX;
|
|
8848
|
+
q[libMap.mouseY] = q.mouseY;
|
|
8849
|
+
q[libMap.mouseIsPressed] = q.mouseIsPressed;
|
|
8571
8850
|
}
|
|
8572
8851
|
});
|