q5 3.0.6 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/deno.json +1 -1
- package/package.json +1 -1
- package/q5.d.ts +48 -2
- package/q5.js +675 -384
- package/q5.min.js +2 -2
package/deno.json
CHANGED
package/package.json
CHANGED
package/q5.d.ts
CHANGED
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@@ -349,6 +349,20 @@ q.circle(100, 50, 20);
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*/
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static errorTolerant: boolean;
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352
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+
/** ⭐️
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* The maximum number of rectangles that can be drawn in a single
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* draw call.
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* @default 200200
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*/
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static MAX_RECTS: number;
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+
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/** ⭐️
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* The maximum number of ellipses that can be drawn in a single
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* draw call.
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* @default 200200
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*/
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static MAX_ELLIPSES: number;
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+
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/** ⭐️
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* Modules added to this object will be added to new Q5 instances.
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*/
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@@ -558,7 +572,7 @@ background(200);
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stroke('red');
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circle(50, 100, 80);
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-
strokeWeight(
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strokeWeight(12);
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circle(150, 100, 80);
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*/
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function strokeWeight(weight: number): void;
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@@ -599,7 +613,6 @@ background(200);
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noFill();
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shadow('black');
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rect(64, 60, 80, 80);
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-
text('q5', 100, 100);
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* @example
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createCanvas(200);
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let logo = loadImage('/assets/p5play_logo.webp');
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@@ -614,6 +627,8 @@ function setup() {
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/** ⬜️
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* Disables the shadow effect.
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*
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* Not available in q5 WebGPU.
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* @example
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createCanvas(200);
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background(200);
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@@ -630,6 +645,9 @@ rect(104, 104, 80, 80);
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* Sets the shadow offset and blur radius.
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*
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* When q5 starts, shadow offset is (10, 10) with a blur of 10.
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*
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* Not available in q5 WebGPU.
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*
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* @param {number} offsetX horizontal offset of the shadow
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* @param {number} offsetY vertical offset of the shadow, defaults to be the same as offsetX
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* @param {number} blur blur radius of the shadow, defaults to 0
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@@ -1368,6 +1386,29 @@ line(20, 20, 180, 80);
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*/
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function line(x1: number, y1: number, x2: number, y2: number): void;
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/** 🧑🎨
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* Draws a capsule, which is pill shaped.
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* @param {number} x1 x-coordinate of the first point
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* @param {number} y1 y-coordinate of the first point
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* @param {number} x2 x-coordinate of the second point
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* @param {number} y2 y-coordinate of the second point
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* @param {number} r radius of the capsule semi-circle ends
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* @example
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createCanvas(200, 100);
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background(200);
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strokeWeight(5);
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capsule(40, 40, 160, 60, 10);
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* @example
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let q = await Q5.WebGPU();
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q.draw = () => {
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background(0.8);
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strokeWeight(10);
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capsule(0, 0, mouseX, mouseY, 20);
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}
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*/
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function capsule(x1: number, y1: number, x2: number, y2: number, r: number): void;
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/** 🧑🎨
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* Draws a point on the canvas.
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* @param {number} x x-coordinate
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@@ -4023,6 +4064,11 @@ function mousePressed() {
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/** ⚡️
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* Creates a shader that q5 can use to draw shapes.
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*
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* Affects the following functions:
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* `plane`, `triangle`, `quad`,
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* `curve`, `bezier`, `beginShape`/`endShape`,
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* and `background` (unless an image is used).
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*
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* Use this function to customize a copy of the
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* [default shapes shader](https://github.com/q5js/q5.js/blob/main/src/shaders/shapes.wgsl).
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*
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