q5 2.27.9 → 2.28.0

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Files changed (5) hide show
  1. package/deno.json +1 -1
  2. package/package.json +2 -2
  3. package/q5.d.ts +27 -7
  4. package/q5.js +520 -454
  5. package/q5.min.js +2 -2
package/deno.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@q5/q5",
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- "version": "2.27.6",
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+ "version": "2.28.0",
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  "license": "LGPL-3.0",
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  "description": "Beginner friendly graphics powered by WebGPU and optimized for interactive art!",
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  "author": "quinton-ashley",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "q5",
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- "version": "2.27.9",
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+ "version": "2.28.0",
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  "description": "Beginner friendly graphics powered by WebGPU and optimized for interactive art!",
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  "author": "quinton-ashley",
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  "contributors": [
@@ -12,7 +12,7 @@
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  "main": "q5-server.js",
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  "types": "q5.d.ts",
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  "scripts": {
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- "bundle": "cat src/q5-core.js src/q5-canvas.js src/q5-c2d-canvas.js src/q5-c2d-shapes.js src/q5-c2d-image.js src/q5-c2d-soft-filters.js src/q5-c2d-text.js src/q5-color.js src/q5-display.js src/q5-dom.js src/q5-fes.js src/q5-input.js src/q5-math.js src/q5-record.js src/q5-sound.js src/q5-util.js src/q5-vector.js src/q5-webgpu-canvas.js src/q5-webgpu-shapes.js src/q5-webgpu-image.js src/q5-webgpu-text.js src/q5-webgpu-shaders.js > q5.js",
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+ "bundle": "cat src/q5-core.js src/q5-canvas.js src/q5-c2d-canvas.js src/q5-c2d-shapes.js src/q5-c2d-image.js src/q5-c2d-soft-filters.js src/q5-c2d-text.js src/q5-color.js src/q5-display.js src/q5-dom.js src/q5-fes.js src/q5-input.js src/q5-math.js src/q5-record.js src/q5-sound.js src/q5-util.js src/q5-vector.js src/q5-webgpu.js > q5.js",
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  "min": "terser q5.js --compress ecma=2025 --mangle > q5.min.js",
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  "dist": "bun bundle && bun min",
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  "dist-p5play": "bun dist && cp q5.js ../../web/p5play-web/v3/q5.js && cp q5.min.js ../../web/p5play-web/v3/q5.min.js",
package/q5.d.ts CHANGED
@@ -4091,8 +4091,7 @@ plane(0, 0, 100);
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  function shader(shaderModule: GPUShaderModule): void;
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  /** ⚡️
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- * Makes q5 use a default shader.
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- * @param {string} [type] can be "shapes" (default), "image", "video", or "text"
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+ * Make q5 use the default shapes shader.
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  * @example
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  let q = await Q5.WebGPU();
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@@ -4111,10 +4110,30 @@ q.draw = () => {
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  triangle(-50, -50, 0, 50, 50, -50);
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  };
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  */
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- function resetShader(type?: string): void;
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+ function resetShader(): void;
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  /** ⚡️
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- * Makes q5 use default shaders.
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+ * Make q5 use the default frame shader.
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+ */
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+ function resetFrameShader(): void;
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+
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+ /** ⚡️
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+ * Make q5 use the default image shader.
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+ */
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+ function resetImageShader(): void;
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+
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+ /** ⚡️
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+ * Make q5 use the default video shader.
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+ */
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+ function resetVideoShader(): void;
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+
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+ /** ⚡️
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+ * Make q5 use the default text shader.
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+ */
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+ function resetTextShader(): void;
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+
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+ /** ⚡️
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+ * Make q5 use all default shaders.
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  */
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  function resetShaders(): void;
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@@ -4195,7 +4214,8 @@ let flipper = createVideoShader(`
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  fn vertexMain(v: VertexParams) -> FragParams {
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  var vert = transformVertex(v.pos, v.matrixIndex);
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- vert.y *= cos((q.frameCount + f32(v.vertexIndex) * 10) * 0.03);
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+ var vi = f32(v.vertexIndex);
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+ vert.y *= cos((q.frameCount + vi * 10) * 0.03);
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  var f: FragParams;
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  f.position = vert;
@@ -4205,7 +4225,8 @@ fn vertexMain(v: VertexParams) -> FragParams {
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  @fragment
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  fn fragMain(f: FragParams) -> @location(0) vec4f {
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- var texColor = textureSampleBaseClampToEdge(tex, samp, f.texCoord);
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+ var texColor =
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+ textureSampleBaseClampToEdge(tex, samp, f.texCoord);
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  texColor.r = 0;
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  texColor.b *= 2;
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  return texColor;
@@ -4217,7 +4238,6 @@ q.draw = () => {
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  shader(flipper);
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  image(vid, -100, 150, 200, 150);
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  };
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- //
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  */
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  function createVideoShader(code: string): GPUShaderModule;
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