q5 2.16.0 → 2.16.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/deno.json +1 -1
- package/package.json +1 -1
- package/q5.d.ts +145 -46
- package/q5.js +3 -1
- package/q5.min.js +1 -1
package/deno.json
CHANGED
package/package.json
CHANGED
package/q5.d.ts
CHANGED
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@@ -248,7 +248,7 @@ function draw() {
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var deltaTime: number;
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/** ⭐️
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* q5 uses the same preload system as
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* q5 uses the same preload system as p5.js v1
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* to load assets asynchronously, before the setup and draw
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* functions are run. It makes it very easy for users to
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* load many images, sounds, and other assets at the same time.
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@@ -355,18 +355,24 @@ function draw() {
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/** ⬜️
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* The canvas element associated with the Q5 instance.
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*
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* @prop {Number} w
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* @prop {Number} width
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* @prop {Number} h
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* @prop {Number} height
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* @prop {Number} hw half the width
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* @prop {Number} hh half the height
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* @prop {String} renderer either "c2d" (Canvas2D) or "webgpu"
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*/
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var canvas: HTMLCanvasElement;
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/** ⬜️
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* The width of the canvas.
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* Can also be accessed via `canvas.w`/`canvas.width`.
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*/
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var width: number;
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/** ⬜️
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* The height of the canvas.
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* Can also be accessed via `canvas.h`/`canvas.height`.
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*/
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var height: number;
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@@ -790,12 +796,17 @@ rect(20, 20, 60, 60);
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* @param {string} mode
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* - "normal": (default) no styling to canvas or its parent element
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* - "centered": canvas will be centered horizontally and vertically within its parent and if the window is smaller than the canvas, the canvas will be resized to avoid clipping
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* - "maxed": canvas will fill the parent element,
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* - "fullscreen": canvas will fill the screen with letterboxing if necessary to preserve its aspect ratio
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* - "maxed": canvas will fill the parent element, with letterboxing if necessary to preserve its aspect ratio
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* @param {string} renderQuality
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* - "smooth": (default) no change to the default render quality
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* - "pixelated": runs `pixelDensity(1)` and `noSmooth()` then sets the canvas CSS styles `image-rendering: pixelated` and `font-smooth: never`
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* @param {number} scale can also be given as a string (for example "x2")
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* @example
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createCanvas(50, 25);
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displayMode('centered', 'pixelated', 4);
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circle(25, 12.5, 16);
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*/
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function displayMode(mode: string, renderQuality: string, scale: string | number): void;
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/** 🧑🎨
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* Draws over the entire canvas with a color or image.
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* @param {string | number} color color or image to draw
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* @example
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createCanvas(200, 100);
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background('crimson');
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* @example
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function draw() {
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background(128, 20);
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circle(mouseX, mouseY, 20);
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}
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*/
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function background(color: string | number): void;
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/** 🧑🎨
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* Draws a rectangle.
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* Draws a rectangle or a rounded rectangle.
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* @param {number} x x-coordinate
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* @param {number} y y-coordinate
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* @param {number} w width of the rectangle
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* @param {number} [h] height of the rectangle
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* @param {number} [tl] top-left radius
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* @param {number} [tr] top-right radius
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* @param {number} [br] bottom-right radius
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* @param {number} [bl] bottom-left radius
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* @param {number} [tl] top-left radius
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* @param {number} [tr] top-right radius
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* @param {number} [br] bottom-right radius
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* @param {number} [bl] bottom-left radius
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* @example
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createCanvas(200, 200);
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background(200);
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rect(30, 20, 40, 60);
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rect(80, 70, 40, 60, 10);
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rect(130, 120, 40, 60, 30, 2, 8, 20);
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*/
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function rect(x: number, y: number, w: number, h?: number, tl?: number, tr?: number, br?: number, bl?: number): void;
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/** 🧑🎨
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* Draws a square.
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* Draws a square or a rounded square.
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* @param {number} x x-coordinate
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* @param {number} y y-coordinate
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* @param {number} size size of the sides of the square
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* @param {number} [tl] top-left radius
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* @param {number} [tr] top-right radius
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* @param {number} [br] bottom-right radius
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* @param {number} [bl] bottom-left radius
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* @param {number} [tl] top-left radius
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* @param {number} [tr] top-right radius
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* @param {number} [br] bottom-right radius
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* @param {number} [bl] bottom-left radius
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* @example
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createCanvas(200, 200);
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background(200);
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square(30, 30, 40);
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square(80, 80, 40, 10);
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square(130, 130, 40, 30, 2, 8, 20);
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*/
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function square(x: number, y: number, size: number, tl?: number, tr?: number, br?: number, bl?: number): void;
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* @param {number} x x-coordinate
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* @param {number} y y-coordinate
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* @param {number} diameter diameter of the circle
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* @example
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createCanvas(200, 100);
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circle(100, 50, 80);
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*/
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function circle(x: number, y: number, diameter: number): void;
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* @param {number} y y-coordinate
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* @param {number} width width of the ellipse
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* @param {number} [height] height of the ellipse
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* @example
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createCanvas(200, 100);
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ellipse(100, 50, 160, 80);
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*/
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function ellipse(x: number, y: number, width: number, height?: number): void;
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* @param {number} stop angle to stop the arc
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* @param {number} [mode] shape and stroke style setting, default is `PIE_OPEN` for a pie shape with an unclosed stroke, can be `PIE`, `CHORD`, or `CHORD_OPEN`
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* @example
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createCanvas(200, 200);
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background(200);
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}
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arc(40, 40, 40, 40, 0.8, -0.8);
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arc(80, 80, 40, 40, 0.8, -0.8, PIE);
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arc(120, 120, 40, 40, 0.8, -0.8, CHORD_OPEN);
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arc(160, 160, 40, 40, 0.8, -0.8, CHORD);
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*/
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function arc(x: number, y: number, w: number, h: number, start: number, stop: number, mode?: number): void;
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* @param {number} y1 y-coordinate of the first point
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* @param {number} x2 x-coordinate of the second point
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* @param {number} y2 y-coordinate of the second point
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* @example
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createCanvas(200, 100);
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stroke('lime');
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line(20, 20, 180, 80);
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function line(x1: number, y1: number, x2: number, y2: number): void;
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* Draws a point on the canvas.
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* @param {number} x x-coordinate
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* @example
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createCanvas(200, 100);
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stroke('white');
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point(75, 50);
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strokeWeight(10);
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point(125, 50);
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*/
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function point(x: number, y: number): void;
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/** 🧑🎨
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* Checks if a given point is within the current path's fill area.
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*
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* Not available in q5 WebGPU.
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* @param {number} x x-coordinate of the point
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* @returns {boolean} true if the point is within the fill area, false otherwise
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/** 🧑🎨
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* Checks if a given point is within the current path's stroke.
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*
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* @returns {boolean} true if the point is within the stroke, false otherwise
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/** ✍️
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* Renders text to the screen. Text can be positioned with the x and y
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* parameters and can optionally be constrained
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* per line and a line limit.
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* parameters and can optionally be constrained.
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* @param {string} str string of text to display
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* @param {number} [
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* @param {number} [wrapWidth] maximum line width in characters
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* @param {number} [lineLimit] maximum number of lines
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* @example
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createCanvas(200, 200);
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background('silver');
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let info = "q5.js is a JavaScript library for creative coding. It's a sequel to p5.js that's optimized for interactive art.";
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text(info, 12, 30, 20, 6);
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//
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*/
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function text(str: string, x: number, y: number,
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function text(str: string, x: number, y: number, wrapWidth?: number, lineLimit?: number): void;
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/** ✍️
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* Loads a font from a URL and optionally runs a callback function
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function textDescent(str: string): number;
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/** ✍️
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* Creates an image from a string of text.
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* the bounding box that the text will be constrained within.
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* Creates an image from a string of text.
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* @param {number} [wrapWidth] maximum line width in characters
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* @param {number} [lineLimit] maximum number of lines
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*/
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function createTextImage(str: string,
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function createTextImage(str: string, wrapWidth: number, lineLimit: number): Q5.Image;
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/** ✍️
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* as a grayscale value. If only two numeric inputs are provided,
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*
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* [`fill`](https://q5js.org/learn/#fill), [`stroke`](https://q5js.org/learn/#stroke), and [`background`](https://q5js.org/learn/#background) functions can accept the same
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* wide range of inputs as this function.
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* @param {string | number | Color | number[]} c0 first color component, a CSS color string, a `Color` object (to make copy), or an array of components
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let c = color(
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let c = color('gray');
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function draw() {
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* True if the mouse is currently pressed, false otherwise.
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function draw() {
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if (mouseIsPressed) background(
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if (mouseIsPressed) background(100);
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}
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*/
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* @example
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function draw() {
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if (keyIsPressed) background(
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if (keyIsPressed) background(100);
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}
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function keyIsDown(key: string): boolean;
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/** 🖲️
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/** 🖲️
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* Array of current touches, each touch being an object with x, y, id, etc.
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+
* Array of current touches, each touch being an object with
|
|
1949
|
+
* id, x, and y properties.
|
|
1904
1950
|
*/
|
|
1905
1951
|
let touches: any[];
|
|
1906
1952
|
|
|
@@ -2170,10 +2216,63 @@ function mousePressed() {
|
|
|
2170
2216
|
class Sound {
|
|
2171
2217
|
/** 🔊
|
|
2172
2218
|
* Creates a new `Q5.Sound` object.
|
|
2173
|
-
*
|
|
2174
|
-
* See the `loadSound` documentation for more info.
|
|
2175
2219
|
*/
|
|
2176
2220
|
constructor();
|
|
2221
|
+
|
|
2222
|
+
/** 🔊
|
|
2223
|
+
* Set the sound's volume to a value between
|
|
2224
|
+
* 0 (silent) and 1 (full volume).
|
|
2225
|
+
*/
|
|
2226
|
+
volume: number;
|
|
2227
|
+
|
|
2228
|
+
/** 🔊
|
|
2229
|
+
* Set the sound's stereo position between -1 (left) and 1 (right).
|
|
2230
|
+
*/
|
|
2231
|
+
pan: number;
|
|
2232
|
+
|
|
2233
|
+
/** 🔊
|
|
2234
|
+
* Set to true to make the sound loop continuously.
|
|
2235
|
+
*/
|
|
2236
|
+
loop: boolean;
|
|
2237
|
+
|
|
2238
|
+
/** 🔊
|
|
2239
|
+
* True if the sound data has finished loading.
|
|
2240
|
+
*/
|
|
2241
|
+
loaded: boolean;
|
|
2242
|
+
|
|
2243
|
+
/** 🔊
|
|
2244
|
+
* True if the sound is currently paused.
|
|
2245
|
+
*/
|
|
2246
|
+
paused: boolean;
|
|
2247
|
+
|
|
2248
|
+
/** 🔊
|
|
2249
|
+
* True if the sound has finished playing.
|
|
2250
|
+
*/
|
|
2251
|
+
ended: boolean;
|
|
2252
|
+
|
|
2253
|
+
/** 🔊
|
|
2254
|
+
* Plays the sound.
|
|
2255
|
+
*
|
|
2256
|
+
* If this function is run when the sound is already playing,
|
|
2257
|
+
* a new playback will start, causing a layering effect.
|
|
2258
|
+
*
|
|
2259
|
+
* If this function is run when the sound is paused,
|
|
2260
|
+
* all playback instances will be resumed.
|
|
2261
|
+
*/
|
|
2262
|
+
play(): void;
|
|
2263
|
+
|
|
2264
|
+
/** 🔊
|
|
2265
|
+
* Pauses the sound, allowing it to be resumed.
|
|
2266
|
+
*/
|
|
2267
|
+
pause(): void;
|
|
2268
|
+
|
|
2269
|
+
/** 🔊
|
|
2270
|
+
* Stops the sound, resetting its playback position
|
|
2271
|
+
* to the beginning.
|
|
2272
|
+
*
|
|
2273
|
+
* Removes all playback instances.
|
|
2274
|
+
*/
|
|
2275
|
+
stop(): void;
|
|
2177
2276
|
}
|
|
2178
2277
|
|
|
2179
2278
|
// 🛠️ utilities
|
package/q5.js
CHANGED
|
@@ -2538,7 +2538,9 @@ main {
|
|
|
2538
2538
|
}
|
|
2539
2539
|
if (displayMode == 'center') displayMode = 'centered';
|
|
2540
2540
|
Object.assign(c, { displayMode, renderQuality, displayScale });
|
|
2541
|
+
if ($.ctx) $.pushStyles();
|
|
2541
2542
|
$._adjustDisplay();
|
|
2543
|
+
if ($.ctx) $.popStyles();
|
|
2542
2544
|
};
|
|
2543
2545
|
|
|
2544
2546
|
$.fullscreen = (v) => {
|
|
@@ -4954,7 +4956,7 @@ fn fragmentMain(@location(0) color: vec4f) -> @location(0) vec4f {
|
|
|
4954
4956
|
$.background = (r, g, b, a) => {
|
|
4955
4957
|
$.push();
|
|
4956
4958
|
$.resetMatrix();
|
|
4957
|
-
if (r.
|
|
4959
|
+
if (r.canvas) {
|
|
4958
4960
|
let img = r;
|
|
4959
4961
|
$._imageMode = 'corner';
|
|
4960
4962
|
$.image(img, -c.hw, -c.hh, c.w, c.h);
|
package/q5.min.js
CHANGED
|
@@ -5,4 +5,4 @@
|
|
|
5
5
|
* @license LGPL-3.0
|
|
6
6
|
* @class Q5
|
|
7
7
|
*/
|
|
8
|
-
function Q5(scope,parent,renderer){let $=this;$._q5=true;$._parent=parent;if(renderer=="webgpu-fallback"){$._webgpuFallback=true;$._renderer="c2d"}else{$._renderer=renderer||Q5.render}$._preloadCount=0;let autoLoaded=scope=="auto";scope??="global";if(scope=="auto"){if(!(window.setup||window.update||window.draw))return;scope="global"}$._scope=scope;let globalScope;if(scope=="global"){Q5._hasGlobal=$._isGlobal=true;globalScope=Q5._esm?globalThis:!Q5._server?window:global}let q=new Proxy($,{set:(t,p,v)=>{$[p]=v;if($._isGlobal)globalScope[p]=v;return true}});$.canvas=$.ctx=$.drawingContext=null;$.pixels=[];let looper=null;$.frameCount=0;$.deltaTime=16;$._targetFrameRate=0;$._targetFrameDuration=16.666666666666668;$._frameRate=$._fps=60;$._loop=true;$._hooks={postCanvas:[],preRender:[],postRender:[]};let millisStart=0;$.millis=()=>performance.now()-millisStart;$.noCanvas=()=>{if($.canvas?.remove)$.canvas.remove();$.canvas=0;q.ctx=q.drawingContext=0};if(window){$.windowWidth=window.innerWidth;$.windowHeight=window.innerHeight;$.deviceOrientation=window.screen?.orientation?.type}$._incrementPreload=()=>q._preloadCount++;$._decrementPreload=()=>q._preloadCount--;$.disablePreloadSystem=()=>$._disablePreload=true;$._draw=timestamp=>{let ts=timestamp||performance.now();$._lastFrameTime??=ts-$._targetFrameDuration;if($._didResize){$.windowResized();$._didResize=false}if($._loop)looper=raf($._draw);else if($.frameCount&&!$._redraw)return;if(looper&&$.frameCount){let time_since_last=ts-$._lastFrameTime;if(time_since_last<$._targetFrameDuration-4)return}q.deltaTime=ts-$._lastFrameTime;$._frameRate=1e3/$.deltaTime;q.frameCount++;let pre=performance.now();$.resetMatrix();if($._beginRender)$._beginRender();for(let m of Q5.methods.pre)m.call($);try{$.draw()}catch(e){if(!Q5.disableFriendlyErrors&&$._askAI)$._askAI(e);if(!Q5.errorTolerant)$.noLoop();throw e}for(let m of Q5.methods.post)m.call($);if($._render)$._render();if($._finishRender)$._finishRender();$.postProcess();q.pmouseX=$.mouseX;q.pmouseY=$.mouseY;q.moveX=q.moveY=0;$._lastFrameTime=ts;let post=performance.now();$._fps=Math.round(1e3/(post-pre))};$.noLoop=()=>{$._loop=false;looper=null};$.loop=()=>{$._loop=true;if($._setupDone&&looper==null)$._draw()};$.isLooping=()=>$._loop;$.redraw=(n=1)=>{$._redraw=true;for(let i=0;i<n;i++){$._draw()}$._redraw=false};$.remove=()=>{$.noLoop();$.canvas.remove()};$.frameRate=hz=>{if(hz){$._targetFrameRate=hz;$._targetFrameDuration=1e3/hz}return $._frameRate};$.getTargetFrameRate=()=>$._targetFrameRate||60;$.getFPS=()=>$._fps;$.Element=function(a){this.elt=a};$._elements=[];$.describe=()=>{};$.log=$.print=console.log;for(let m in Q5.modules){Q5.modules[m]($,q)}let r=Q5.renderers[$._renderer];for(let m in r){r[m]($,q)}for(let k in Q5){if(k[1]!="_"&&k[1]==k[1].toUpperCase()){$[k]=Q5[k]}}if(scope=="graphics")return;if(scope=="global"){Object.assign(Q5,$);delete Q5.Q5}if($._webgpuFallback)$.colorMode("rgb",1);for(let m of Q5.methods.init){m.call($)}for(let[n,fn]of Object.entries(Q5.prototype)){if(n[0]!="_"&&typeof $[n]=="function")$[n]=fn.bind($)}if(scope=="global"){let props=Object.getOwnPropertyNames($);for(let p of props){if(p[0]!="_")globalScope[p]=$[p]}}if(typeof scope=="function")scope($);Q5._instanceCount++;let raf=window.requestAnimationFrame||function(cb){const idealFrameTime=$._lastFrameTime+$._targetFrameDuration;return setTimeout((()=>{cb(idealFrameTime)}),idealFrameTime-performance.now())};let t=globalScope||$;$._isTouchAware=t.touchStarted||t.touchMoved||t.mouseReleased;if($._isGlobal){$.preload=t.preload;$.setup=t.setup;$.draw=t.draw;$.postProcess=t.postProcess}$.preload??=()=>{};$.setup??=()=>{};$.draw??=()=>{};$.postProcess??=()=>{};let userFns=["mouseMoved","mousePressed","mouseReleased","mouseDragged","mouseClicked","mouseWheel","keyPressed","keyReleased","keyTyped","touchStarted","touchMoved","touchEnded","windowResized"];for(let k of userFns){if(!t[k])$[k]=()=>{};else if($._isGlobal){$[k]=event=>{try{return t[k](event)}catch(e){if($._askAI)$._askAI(e);throw e}}}}async function _setup(){$._startDone=true;if($._preloadCount>0)return raf(_setup);millisStart=performance.now();await $.setup();$._setupDone=true;if($.frameCount)return;if($.ctx===null)$.createCanvas(200,200);raf($._draw)}function _start(){try{$.preload();if(!$._startDone)_setup()}catch(e){if($._askAI)$._askAI(e);throw e}}if(autoLoaded)_start();else setTimeout(_start,32)}Q5.render="c2d";Q5.renderers={};Q5.modules={};Q5._server=typeof process=="object";Q5._esm=this===undefined;Q5._instanceCount=0;Q5._friendlyError=(msg,func)=>{if(!Q5.disableFriendlyErrors)console.error(func+": "+msg)};Q5._validateParameters=()=>true;Q5.methods={init:[],pre:[],post:[],remove:[]};Q5.prototype.registerMethod=(m,fn)=>Q5.methods[m].push(fn);Q5.prototype.registerPreloadMethod=(n,fn)=>Q5.prototype[n]=fn[n];if(Q5._server)global.p5??=global.Q5=Q5;if(typeof window=="object")window.p5??=window.Q5=Q5;else global.window=0;function createCanvas(w,h,opt){if(!Q5._hasGlobal){let q=new Q5;q.createCanvas(w,h,opt)}}Q5.version=Q5.VERSION="2.16";if(typeof document=="object"){document.addEventListener("DOMContentLoaded",(()=>{if(!Q5._hasGlobal)new Q5("auto")}))}Q5.modules.canvas=($,q)=>{$._OffscreenCanvas=window.OffscreenCanvas||function(){return document.createElement("canvas")};if(Q5._server){if(Q5._createServerCanvas){q.canvas=Q5._createServerCanvas(100,100)}}else if($._scope=="image"||$._scope=="graphics"){q.canvas=new $._OffscreenCanvas(100,100)}if(!$.canvas){if(typeof document=="object"){q.canvas=document.createElement("canvas");$.canvas.id="q5Canvas"+Q5._instanceCount;$.canvas.classList.add("q5Canvas")}else $.noCanvas()}let c=$.canvas;$.width=200;$.height=200;$._pixelDensity=1;$.displayDensity=()=>window.devicePixelRatio||1;if(c){c.width=200;c.height=200;if($._scope!="image"){c.renderer=$._renderer;c[$._renderer]=true;$._pixelDensity=Math.ceil($.displayDensity())}}$._adjustDisplay=()=>{if(c.style){c.style.width=c.w+"px";c.style.height=c.h+"px"}};$.createCanvas=function(w,h,options){if(typeof w=="object"){options=w;w=null}options??=arguments[3];let opt=Object.assign({},Q5.canvasOptions);if(typeof options=="object")Object.assign(opt,options);if($._scope!="image"){if($._scope=="graphics")$._pixelDensity=this._pixelDensity;else if(window.IntersectionObserver){let wasObserved=false;new IntersectionObserver((e=>{c.visible=e[0].isIntersecting;if(!wasObserved){$._wasLooping=$._loop;wasObserved=true}if(c.visible){if($._wasLooping&&!$._loop)$.loop()}else{$._wasLooping=$._loop;$.noLoop()}})).observe(c)}}$._setCanvasSize(w,h);Object.assign(c,opt);let rend=$._createCanvas(c.w,c.h,opt);if($._hooks){for(let m of $._hooks.postCanvas)m()}if($._beginRender)$._beginRender();return rend};$.createGraphics=function(w,h,opt){let g=new Q5("graphics");opt??={};opt.alpha??=true;opt.colorSpace??=$.canvas.colorSpace;g.createCanvas.call($,w,h,opt);g.defaultWidth=w;g.defaultHeight=h;return g};async function saveFile(data,name,ext){name=name||"untitled";ext=ext||"png";if(ext=="jpg"||ext=="png"||ext=="webp"){if(data instanceof OffscreenCanvas){const blob=await data.convertToBlob({type:"image/"+ext});data=await new Promise((resolve=>{const reader=new FileReader;reader.onloadend=()=>resolve(reader.result);reader.readAsDataURL(blob)}))}else{data=data.toDataURL("image/"+ext)}}else{let type="text/plain";if(ext=="json"){if(typeof data!="string")data=JSON.stringify(data);type="text/json"}data=new Blob([data],{type:type});data=URL.createObjectURL(data)}let a=document.createElement("a");a.href=data;a.download=name+"."+ext;a.click();URL.revokeObjectURL(a.href)}$.save=(a,b,c)=>{if(!a||typeof a=="string"&&(!b||!c&&b.length<5)){c=b;b=a;a=$.canvas}if(c)return saveFile(a,b,c);if(b){b=b.split(".");saveFile(a,b[0],b.at(-1))}else saveFile(a)};$._setCanvasSize=(w,h)=>{w??=window.innerWidth;h??=window.innerHeight;$.defaultWidth=c.w=w=Math.ceil(w);$.defaultHeight=c.h=h=Math.ceil(h);c.hw=w/2;c.hh=h/2;c.width=Math.ceil(w*$._pixelDensity);c.height=Math.ceil(h*$._pixelDensity);if(!$._da){q.width=w;q.height=h}else $.flexibleCanvas($._dau);if($.displayMode&&!c.displayMode)$.displayMode();else $._adjustDisplay()};$._setImageSize=(w,h)=>{q.width=c.w=w;q.height=c.h=h;c.hw=w/2;c.hh=h/2;c.width=Math.ceil(w*$._pixelDensity);c.height=Math.ceil(h*$._pixelDensity)};$.defaultImageScale=scale=>{if(!scale)return $._defaultImageScale;return $._defaultImageScale=scale};$.defaultImageScale(.5);if($._scope=="image")return;if(c&&$._scope!="graphics"){c.parent=el=>{if(c.parentElement)c.parentElement.removeChild(c);if(typeof el=="string")el=document.getElementById(el);el.append(c);function parentResized(){if($.frameCount>1){$._didResize=true;$._adjustDisplay()}}if(typeof ResizeObserver=="function"){if($._ro)$._ro.disconnect();$._ro=new ResizeObserver(parentResized);$._ro.observe(el)}else if(!$.frameCount){window.addEventListener("resize",parentResized)}};function addCanvas(){let el=$._parent;el??=document.getElementsByTagName("main")[0];if(!el){el=document.createElement("main");document.body.append(el)}c.parent(el)}if(document.body)addCanvas();else document.addEventListener("DOMContentLoaded",addCanvas)}$.resizeCanvas=(w,h)=>{if(!$.ctx)return $.createCanvas(w,h);if(w==c.w&&h==c.h)return;$._resizeCanvas(w,h)};if(c&&!Q5._createServerCanvas){c.resize=$.resizeCanvas;c.save=$.saveCanvas=$.save}$.pixelDensity=v=>{if(!v||v==$._pixelDensity)return $._pixelDensity;$._pixelDensity=v;$._setCanvasSize(c.w,c.h);return v};$.flexibleCanvas=(unit=400)=>{if(unit){$._da=c.width/(unit*$._pixelDensity);q.width=$._dau=unit;q.height=c.h/c.w*unit}else $._da=0};$._styleNames=["_fill","_stroke","_strokeWeight","_doStroke","_doFill","_strokeSet","_fillSet","_shadow","_doShadow","_shadowOffsetX","_shadowOffsetY","_shadowBlur","_tint","_imageMode","_rectMode","_ellipseMode","_textSize","_textAlign","_textBaseline"];$._styles=[];$.pushStyles=()=>{let styles={};for(let s of $._styleNames)styles[s]=$[s];$._styles.push(styles)};$.popStyles=()=>{let styles=$._styles.pop();for(let s of $._styleNames)$[s]=styles[s]};if(window&&$._scope!="graphics"){window.addEventListener("resize",(()=>{$._didResize=true;q.windowWidth=window.innerWidth;q.windowHeight=window.innerHeight;q.deviceOrientation=window.screen?.orientation?.type}))}};Q5.CENTER="center";Q5.LEFT="left";Q5.RIGHT="right";Q5.TOP="top";Q5.BOTTOM="bottom";Q5.BASELINE="alphabetic";Q5.MIDDLE="middle";Q5.NORMAL="normal";Q5.ITALIC="italic";Q5.BOLD="bold";Q5.BOLDITALIC="italic bold";Q5.ROUND="round";Q5.SQUARE="butt";Q5.PROJECT="square";Q5.MITER="miter";Q5.BEVEL="bevel";Q5.CHORD_OPEN=0;Q5.PIE_OPEN=1;Q5.PIE=2;Q5.CHORD=3;Q5.RADIUS="radius";Q5.CORNER="corner";Q5.CORNERS="corners";Q5.OPEN=0;Q5.CLOSE=1;Q5.LANDSCAPE="landscape";Q5.PORTRAIT="portrait";Q5.BLEND="source-over";Q5.REMOVE="destination-out";Q5.ADD="lighter";Q5.DARKEST="darken";Q5.LIGHTEST="lighten";Q5.DIFFERENCE="difference";Q5.SUBTRACT="subtract";Q5.EXCLUSION="exclusion";Q5.MULTIPLY="multiply";Q5.SCREEN="screen";Q5.REPLACE="copy";Q5.OVERLAY="overlay";Q5.HARD_LIGHT="hard-light";Q5.SOFT_LIGHT="soft-light";Q5.DODGE="color-dodge";Q5.BURN="color-burn";Q5.THRESHOLD=1;Q5.GRAY=2;Q5.OPAQUE=3;Q5.INVERT=4;Q5.POSTERIZE=5;Q5.DILATE=6;Q5.ERODE=7;Q5.BLUR=8;Q5.SEPIA=9;Q5.BRIGHTNESS=10;Q5.SATURATION=11;Q5.CONTRAST=12;Q5.HUE_ROTATE=13;Q5.P2D="2d";Q5.WEBGL="webgl";Q5.canvasOptions={alpha:false,colorSpace:"display-p3"};if(!window.matchMedia||!matchMedia("(dynamic-range: high) and (color-gamut: p3)").matches){Q5.canvasOptions.colorSpace="srgb"}else Q5.supportsHDR=true;Q5.renderers.c2d={};Q5.renderers.c2d.canvas=($,q)=>{let c=$.canvas;if($.colorMode){$.colorMode(Q5.canvasOptions.colorSpace!="srgb"?"rgb":"srgb",255)}$._createCanvas=function(w,h,options){if(!c){console.error("q5 canvas could not be created. skia-canvas and jsdom packages not found.");return}q.ctx=q.drawingContext=c.getContext("2d",options);if($._scope!="image"){$.ctx.fillStyle=$._fill="white";$.ctx.strokeStyle=$._stroke="black";$.ctx.lineCap="round";$.ctx.lineJoin="miter";$.ctx.textAlign="left";$._strokeWeight=1}$.ctx.scale($._pixelDensity,$._pixelDensity);$.ctx.save();return c};$.clear=()=>{$.ctx.save();$.ctx.resetTransform();$.ctx.clearRect(0,0,$.canvas.width,$.canvas.height);$.ctx.restore()};if($._scope=="image")return;$._resizeCanvas=(w,h)=>{let t={};for(let prop in $.ctx){if(typeof $.ctx[prop]!="function")t[prop]=$.ctx[prop]}delete t.canvas;let o;if($.frameCount>1){o=new $._OffscreenCanvas(c.width,c.height);o.w=c.w;o.h=c.h;let oCtx=o.getContext("2d");oCtx.drawImage(c,0,0)}$._setCanvasSize(w,h);for(let prop in t)$.ctx[prop]=t[prop];$.scale($._pixelDensity);if(o)$.ctx.drawImage(o,0,0,o.w,o.h)};$.fill=function(c){$._doFill=$._fillSet=true;if(Q5.Color){if(!c._q5Color){if(typeof c!="string")c=$.color(...arguments);else if($._namedColors[c])c=$.color(...$._namedColors[c])}if(c.a<=0)return $._doFill=false}$.ctx.fillStyle=$._fill=c.toString()};$.stroke=function(c){$._doStroke=$._strokeSet=true;if(Q5.Color){if(!c._q5Color){if(typeof c!="string")c=$.color(...arguments);else if($._namedColors[c])c=$.color(...$._namedColors[c])}if(c.a<=0)return 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x;if(y!==undefined){return{x:x,y:y,z:z||0}}return{x:x,y:x,z:x}}_calcNorm(){this._cnsq=this.x*this.x+this.y*this.y+this.z*this.z;this._cn=Math.sqrt(this._cnsq)}add(){let u=this._arg2v(...arguments);this.x+=u.x;this.y+=u.y;this.z+=u.z;return this}rem(){let u=this._arg2v(...arguments);this.x%=u.x;this.y%=u.y;this.z%=u.z;return this}sub(){let u=this._arg2v(...arguments);this.x-=u.x;this.y-=u.y;this.z-=u.z;return this}mult(){let u=this._arg2v(...arguments);this.x*=u.x;this.y*=u.y;this.z*=u.z;return this}div(){let u=this._arg2v(...arguments);if(u.x)this.x/=u.x;else this.x=0;if(u.y)this.y/=u.y;else this.y=0;if(u.z)this.z/=u.z;else this.z=0;return this}mag(){this._calcNorm();return this._cn}magSq(){this._calcNorm();return this._cnsq}dot(){let u=this._arg2v(...arguments);return this.x*u.x+this.y*u.y+this.z*u.z}dist(){let u=this._arg2v(...arguments);let x=this.x-u.x;let y=this.y-u.y;let z=this.z-u.z;return Math.sqrt(x*x+y*y+z*z)}cross(){let u=this._arg2v(...arguments);let x=this.y*u.z-this.z*u.y;let y=this.z*u.x-this.x*u.z;let z=this.x*u.y-this.y*u.x;this.x=x;this.y=y;this.z=z;return this}normalize(){this._calcNorm();let n=this._cn;if(n!=0){this.x/=n;this.y/=n;this.z/=n}this._cn=1;this._cnsq=1;return this}limit(m){this._calcNorm();let n=this._cn;if(n>m){let t=m/n;this.x*=t;this.y*=t;this.z*=t;this._cn=m;this._cnsq=m*m}return this}setMag(m){this._calcNorm();let n=this._cn;let t=m/n;this.x*=t;this.y*=t;this.z*=t;this._cn=m;this._cnsq=m*m;return this}heading(){return this._$.atan2(this.y,this.x)}setHeading(ang){let mag=this.mag();this.x=mag*this._$.cos(ang);this.y=mag*this._$.sin(ang);return this}rotate(ang){let costh=this._$.cos(ang);let sinth=this._$.sin(ang);let vx=this.x*costh-this.y*sinth;let vy=this.x*sinth+this.y*costh;this.x=vx;this.y=vy;return this}angleBetween(){let u=this._arg2v(...arguments);let o=Q5.Vector.cross(this,u);let ang=this._$.atan2(o.mag(),this.dot(u));return ang*Math.sign(o.z||1)}lerp(){let args=[...arguments];let amt=args.at(-1);if(amt==0)return this;let u=this._arg2v(...args.slice(0,-1));this.x+=(u.x-this.x)*amt;this.y+=(u.y-this.y)*amt;this.z+=(u.z-this.z)*amt;return this}slerp(){let args=[...arguments];let amt=args.at(-1);if(amt==0)return this;let u=this._arg2v(...args.slice(0,-1));if(amt==1)return this.set(u);let v0Mag=this.mag();let v1Mag=u.mag();if(v0Mag==0||v1Mag==0){return this.mult(1-amt).add(u.mult(amt))}let axis=Q5.Vector.cross(this,u);let axisMag=axis.mag();let theta=Math.atan2(axisMag,this.dot(u));if(axisMag>0){axis.div(axisMag)}else if(theta<this._$.HALF_PI){return this.mult(1-amt).add(u.mult(amt))}else{if(this.z==0&&u.z==0)axis.set(0,0,1);else if(this.x!=0)axis.set(this.y,-this.x,0).normalize();else axis.set(1,0,0)}let ey=axis.cross(this);let lerpedMagFactor=1-amt+amt*v1Mag/v0Mag;let cosMultiplier=lerpedMagFactor*Math.cos(amt*theta);let sinMultiplier=lerpedMagFactor*Math.sin(amt*theta);this.x=this.x*cosMultiplier+ey.x*sinMultiplier;this.y=this.y*cosMultiplier+ey.y*sinMultiplier;this.z=this.z*cosMultiplier+ey.z*sinMultiplier;return this}reflect(n){n.normalize();return this.sub(n.mult(2*this.dot(n)))}array(){return[this.x,this.y,this.z]}equals(u,epsilon){epsilon??=Number.EPSILON||0;return Math.abs(u.x-this.x)<epsilon&&Math.abs(u.y-this.y)<epsilon&&Math.abs(u.z-this.z)<epsilon}fromAngle(th,l){if(l===undefined)l=1;this._cn=l;this._cnsq=l*l;this.x=l*this._$.cos(th);this.y=l*this._$.sin(th);this.z=0;return this}fromAngles(th,ph,l){if(l===undefined)l=1;this._cn=l;this._cnsq=l*l;const cosph=this._$.cos(ph);const sinph=this._$.sin(ph);const costh=this._$.cos(th);const sinth=this._$.sin(th);this.x=l*sinth*sinph;this.y=-l*costh;this.z=l*sinth*cosph;return this}random2D(){this._cn=this._cnsq=1;return this.fromAngle(Math.random()*Math.PI*2)}random3D(){this._cn=this._cnsq=1;return this.fromAngles(Math.random()*Math.PI*2,Math.random()*Math.PI*2)}toString(){return`[${this.x}, ${this.y}, ${this.z}]`}};Q5.Vector.add=(v,u)=>v.copy().add(u);Q5.Vector.cross=(v,u)=>v.copy().cross(u);Q5.Vector.dist=(v,u)=>Math.hypot(v.x-u.x,v.y-u.y,v.z-u.z);Q5.Vector.div=(v,u)=>v.copy().div(u);Q5.Vector.dot=(v,u)=>v.copy().dot(u);Q5.Vector.equals=(v,u,epsilon)=>v.equals(u,epsilon);Q5.Vector.lerp=(v,u,amt)=>v.copy().lerp(u,amt);Q5.Vector.slerp=(v,u,amt)=>v.copy().slerp(u,amt);Q5.Vector.limit=(v,m)=>v.copy().limit(m);Q5.Vector.heading=v=>this._$.atan2(v.y,v.x);Q5.Vector.magSq=v=>v.x*v.x+v.y*v.y+v.z*v.z;Q5.Vector.mag=v=>Math.sqrt(Q5.Vector.magSq(v));Q5.Vector.mult=(v,u)=>v.copy().mult(u);Q5.Vector.normalize=v=>v.copy().normalize();Q5.Vector.rem=(v,u)=>v.copy().rem(u);Q5.Vector.sub=(v,u)=>v.copy().sub(u);for(let k of["fromAngle","fromAngles","random2D","random3D"]){Q5.Vector[k]=(u,v,t)=>(new Q5.Vector)[k](u,v,t)}Q5.renderers.webgpu={};Q5.renderers.webgpu.canvas=($,q)=>{let c=$.canvas;c.width=$.width=500;c.height=$.height=500;$._g=$.createGraphics(1,1);if($.colorMode)$.colorMode("rgb",1);let pass,mainView,colorIndex=1,colorStackIndex=8;$._pipelineConfigs=[];$._pipelines=[];let drawStack=$.drawStack=[];let colorStack=$.colorStack=new Float32Array(1e6);colorStack.set([0,0,0,1,1,1,1,1]);let mainLayout=Q5.device.createBindGroupLayout({label:"mainLayout",entries:[{binding:0,visibility:GPUShaderStage.VERTEX,buffer:{type:"uniform"}},{binding:1,visibility:GPUShaderStage.VERTEX,buffer:{type:"read-only-storage"}},{binding:2,visibility:GPUShaderStage.VERTEX|GPUShaderStage.FRAGMENT,buffer:{type:"read-only-storage"}}]});$.bindGroupLayouts=[mainLayout];let uniformBuffer=Q5.device.createBuffer({size:8,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST});let createMainView=()=>{mainView=Q5.device.createTexture({size:[$.canvas.width,$.canvas.height],sampleCount:4,format:"bgra8unorm",usage:GPUTextureUsage.RENDER_ATTACHMENT}).createView()};$._createCanvas=(w,h,opt)=>{q.ctx=q.drawingContext=c.getContext("webgpu");opt.format??=navigator.gpu.getPreferredCanvasFormat();opt.device??=Q5.device;if(opt.alpha)opt.alphaMode="premultiplied";$.ctx.configure(opt);Q5.device.queue.writeBuffer(uniformBuffer,0,new Float32Array([$.canvas.hw,$.canvas.hh]));createMainView();return c};$._resizeCanvas=(w,h)=>{$._setCanvasSize(w,h);createMainView()};$.pixelDensity=v=>{if(!v||v==$._pixelDensity)return $._pixelDensity;$._pixelDensity=v;$._setCanvasSize(c.w,c.h);createMainView();return v};let addColor=(r,g,b,a=1)=>{if(typeof r=="string")r=$.color(r);else if(b==undefined){a=g??1;g=b=r}if(r._q5Color){a=r.a;b=r.b;g=r.g;r=r.r}let cs=colorStack,i=colorStackIndex;cs[i++]=r;cs[i++]=g;cs[i++]=b;cs[i++]=a;colorStackIndex=i;colorIndex++};$._stroke=0;$._fill=$._tint=$._globalAlpha=1;$._doFill=$._doStroke=true;$.fill=(r,g,b,a)=>{addColor(r,g,b,a);$._doFill=$._fillSet=true;$._fill=colorIndex};$.stroke=(r,g,b,a)=>{addColor(r,g,b,a);$._doStroke=$._strokeSet=true;$._stroke=colorIndex};$.tint=(r,g,b,a)=>{addColor(r,g,b,a);$._tint=colorIndex};$.opacity=a=>$._globalAlpha=a;$.noFill=()=>$._doFill=false;$.noStroke=()=>$._doStroke=false;$.noTint=()=>$._tint=1;$._strokeWeight=1;$._hsw=.5;$._scaledSW=1;$.strokeWeight=v=>{v=Math.abs(v);$._strokeWeight=v;$._scaledSW=v*$._scale;$._hsw=v/2};const MAX_TRANSFORMS=1e7,MATRIX_SIZE=16,transforms=new Float32Array(MAX_TRANSFORMS*MATRIX_SIZE);let matrix,matrices=[],matricesIndexStack=[];$._matrixDirty=false;matrices.push([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);transforms.set(matrices[0]);$.resetMatrix=()=>{matrix=matrices[0].slice();$._matrixIndex=0};$.resetMatrix();$.translate=(x,y,z)=>{if(!x&&!y&&!z)return;matrix[12]+=x;matrix[13]-=y;matrix[14]+=z||0;$._matrixDirty=true};$.rotate=a=>{if(!a)return;if($._angleMode)a*=$._DEGTORAD;let cosR=Math.cos(a),sinR=Math.sin(a),m=matrix,m0=m[0],m1=m[1],m4=m[4],m5=m[5];if(m0==1&&!m1&&!m4&&m5==1){m[0]=cosR;m[1]=-sinR;m[4]=sinR;m[5]=cosR}else{m[0]=m0*cosR+m1*sinR;m[1]=m1*cosR-m0*sinR;m[4]=m4*cosR+m5*sinR;m[5]=m5*cosR-m4*sinR}$._matrixDirty=true};$._scale=1;$.scale=(x=1,y,z=1)=>{y??=x;$._scale=Math.max(Math.abs(x),Math.abs(y));$._scaledSW=$._strokeWeight*$._scale;let m=matrix;m[0]*=x;m[1]*=x;m[2]*=x;m[3]*=x;m[4]*=y;m[5]*=y;m[6]*=y;m[7]*=y;m[8]*=z;m[9]*=z;m[10]*=z;m[11]*=z;$._matrixDirty=true};$.shearX=ang=>{if(!ang)return;if($._angleMode)ang*=$._DEGTORAD;let tanAng=Math.tan(ang),m=matrix,m0=m[0],m1=m[1],m4=m[4],m5=m[5];m[0]=m0+m4*tanAng;m[1]=m1+m5*tanAng;$._matrixDirty=true};$.shearY=ang=>{if(!ang)return;if($._angleMode)ang*=$._DEGTORAD;let tanAng=Math.tan(ang),m=matrix,m0=m[0],m1=m[1],m4=m[4],m5=m[5];m[4]=m4+m0*tanAng;m[5]=m5+m1*tanAng;$._matrixDirty=true};$.applyMatrix=(...args)=>{let m;if(args.length==1)m=args[0];else m=args;if(m.length==9){m=[m[0],m[1],0,m[2],m[3],m[4],0,m[5],0,0,1,0,m[6],m[7],0,m[8]]}else if(m.length!=16){throw new Error("Matrix must be a 3x3 or 4x4 array.")}matrix=m.slice();$._matrixDirty=true};$._saveMatrix=()=>{transforms.set(matrix,matrices.length*MATRIX_SIZE);$._matrixIndex=matrices.length;matrices.push(matrix.slice());$._matrixDirty=false};$.pushMatrix=()=>{if($._matrixDirty)$._saveMatrix();matricesIndexStack.push($._matrixIndex)};$.popMatrix=()=>{if(!matricesIndexStack.length){return console.warn("Matrix index stack is empty!")}let idx=matricesIndexStack.pop();matrix=matrices[idx].slice();$._matrixIndex=idx;$._matrixDirty=false};let _pushStyles=$.pushStyles;$.pushStyles=()=>{_pushStyles();$.strokeWeight($._strokeWeight)};$.push=()=>{$.pushMatrix();$.pushStyles()};$.pop=()=>{$.popMatrix();$.popStyles()};$._calcBox=(x,y,w,h,mode)=>{let hw=w/2;let hh=h/2;let l,r,t,b;if(!mode||mode=="corner"){l=x;r=x+w;t=-y;b=-(y+h)}else if(mode=="center"){l=x-hw;r=x+hw;t=-(y-hh);b=-(y+hh)}else{l=x;r=w;t=-y;b=-h}return[l,r,t,b]};let blendFactors=["zero","one","src-alpha","one-minus-src-alpha","dst","dst-alpha","one-minus-dst-alpha","one-minus-src"];let blendOps=["add","subtract","reverse-subtract","min","max"];const blendModes={normal:[2,3,0,2,3,0],additive:[1,1,0,1,1,0]};$.blendConfigs={};for(const[name,mode]of Object.entries(blendModes)){$.blendConfigs[name]={color:{srcFactor:blendFactors[mode[0]],dstFactor:blendFactors[mode[1]],operation:blendOps[mode[2]]},alpha:{srcFactor:blendFactors[mode[3]],dstFactor:blendFactors[mode[4]],operation:blendOps[mode[5]]}}}$._blendMode="normal";$.blendMode=mode=>{if(mode==$._blendMode)return;if(mode=="source-over")mode="normal";if(mode=="lighter")mode="additive";mode=mode.toLowerCase().replace(/[ -]/g,"_");$._blendMode=mode;for(let i=0;i<$._pipelines.length;i++){$._pipelineConfigs[i].fragment.targets[0].blend=$.blendConfigs[mode];$._pipelines[i]=Q5.device.createRenderPipeline($._pipelineConfigs[i])}};$.clear=()=>{};$._beginRender=()=>{$.encoder=Q5.device.createCommandEncoder();pass=q.pass=$.encoder.beginRenderPass({label:"q5-webgpu",colorAttachments:[{view:mainView,resolveTarget:$.ctx.getCurrentTexture().createView(),loadOp:"clear",storeOp:"store",clearValue:[0,0,0,0]}]})};$._render=()=>{let transformBuffer=Q5.device.createBuffer({size:matrices.length*MATRIX_SIZE*4,usage:GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(transformBuffer.getMappedRange()).set(transforms.slice(0,matrices.length*MATRIX_SIZE));transformBuffer.unmap();let colorsBuffer=Q5.device.createBuffer({size:colorStackIndex*4,usage:GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(colorsBuffer.getMappedRange()).set(colorStack.slice(0,colorStackIndex));colorsBuffer.unmap();let mainBindGroup=Q5.device.createBindGroup({layout:mainLayout,entries:[{binding:0,resource:{buffer:uniformBuffer}},{binding:1,resource:{buffer:transformBuffer}},{binding:2,resource:{buffer:colorsBuffer}}]});pass.setBindGroup(0,mainBindGroup);for(let m of $._hooks.preRender)m();let drawVertOffset=0,imageVertOffset=0,textCharOffset=0,curPipelineIndex=-1;for(let i=0;i<drawStack.length;i+=2){let v=drawStack[i+1];if(curPipelineIndex!=drawStack[i]){curPipelineIndex=drawStack[i];pass.setPipeline($._pipelines[curPipelineIndex])}if(curPipelineIndex==0){pass.draw(v,1,drawVertOffset);drawVertOffset+=v}else if(curPipelineIndex==1){pass.setBindGroup(1,$._textureBindGroups[v]);pass.draw(4,1,imageVertOffset);imageVertOffset+=4}else if(curPipelineIndex==2){let o=drawStack[i+2];pass.setBindGroup(1,$._fonts[o].bindGroup);pass.setBindGroup(2,$._textBindGroup);pass.draw(4,v,0,textCharOffset);textCharOffset+=v;i++}}};$._finishRender=()=>{pass.end();let commandBuffer=$.encoder.finish();Q5.device.queue.submit([commandBuffer]);q.pass=$.encoder=null;$.drawStack=drawStack=[];colorIndex=1;colorStackIndex=8;matrices=[matrices[0]];matricesIndexStack=[];for(let m of $._hooks.postRender)m()}};Q5.initWebGPU=async()=>{if(!navigator.gpu){console.warn("q5 WebGPU not supported on this browser! Use Google Chrome or Edge.");return false}if(!Q5.device){let adapter=await navigator.gpu.requestAdapter();if(!adapter){console.warn("q5 WebGPU could not start! No appropriate GPUAdapter found, vulkan may need to be enabled.");return false}Q5.device=await adapter.requestDevice()}return true};Q5.webgpu=async function(scope,parent){if(!scope||scope=="global")Q5._hasGlobal=true;if(!await Q5.initWebGPU()){return new Q5(scope,parent,"webgpu-fallback")}return new Q5(scope,parent,"webgpu")};Q5.renderers.webgpu.drawing=($,q)=>{let c=$.canvas,drawStack=$.drawStack,vertexStack=new Float32Array(1e7),vertIndex=0;const TAU=Math.PI*2;const HALF_PI=Math.PI/2;let drawingShader=Q5.device.createShaderModule({label:"drawingShader",code:`\nstruct Uniforms {\n\thalfWidth: f32,\n\thalfHeight: f32\n}\nstruct VertexParams {\n\t@location(0) pos: vec2f,\n\t@location(1) colorIndex: f32,\n\t@location(2) matrixIndex: f32\n}\nstruct FragmentParams {\n\t@builtin(position) position: vec4f,\n\t@location(0) color: vec4f\n}\n\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;\n@group(0) @binding(2) var<storage> colors : array<vec4f>;\n\n@vertex\nfn vertexMain(v: VertexParams) -> FragmentParams {\n\tvar vert = vec4f(v.pos, 0.0, 1.0);\n\tvert = transforms[i32(v.matrixIndex)] * vert;\n\tvert.x /= uniforms.halfWidth;\n\tvert.y /= uniforms.halfHeight;\n\n\tvar f: FragmentParams;\n\tf.position = vert;\n\tf.color = colors[i32(v.colorIndex)];\n\treturn f;\n}\n\n@fragment\nfn fragmentMain(@location(0) color: vec4f) -> @location(0) vec4f {\n\treturn color;\n}\n`});let vertexBufferLayout={arrayStride:16,attributes:[{format:"float32x2",offset:0,shaderLocation:0},{format:"float32",offset:8,shaderLocation:1},{format:"float32",offset:12,shaderLocation:2}]};let pipelineLayout=Q5.device.createPipelineLayout({label:"drawingPipelineLayout",bindGroupLayouts:$.bindGroupLayouts});$._pipelineConfigs[0]={label:"drawingPipeline",layout:pipelineLayout,vertex:{module:drawingShader,entryPoint:"vertexMain",buffers:[vertexBufferLayout]},fragment:{module:drawingShader,entryPoint:"fragmentMain",targets:[{format:"bgra8unorm",blend:$.blendConfigs.normal}]},primitive:{topology:"triangle-strip",stripIndexFormat:"uint32"},multisample:{count:4}};$._pipelines[0]=Q5.device.createRenderPipeline($._pipelineConfigs[0]);const addVert=(x,y,ci,ti)=>{let v=vertexStack,i=vertIndex;v[i++]=x;v[i++]=y;v[i++]=ci;v[i++]=ti;vertIndex=i};const addRect=(x1,y1,x2,y2,x3,y3,x4,y4,ci,ti)=>{let v=vertexStack,i=vertIndex;v[i++]=x1;v[i++]=y1;v[i++]=ci;v[i++]=ti;v[i++]=x2;v[i++]=y2;v[i++]=ci;v[i++]=ti;v[i++]=x4;v[i++]=y4;v[i++]=ci;v[i++]=ti;v[i++]=x3;v[i++]=y3;v[i++]=ci;v[i++]=ti;vertIndex=i;drawStack.push(0,4)};const addArc=(x,y,a,b,startAngle,endAngle,n,ci,ti)=>{let angleRange=endAngle-startAngle;let angleIncrement=angleRange/n;let t=startAngle;let v=vertexStack,i=vertIndex;for(let j=0;j<=n;j++){v[i++]=x;v[i++]=y;v[i++]=ci;v[i++]=ti;let vx=x+a*Math.cos(t);let vy=y+b*Math.sin(t);v[i++]=vx;v[i++]=vy;v[i++]=ci;v[i++]=ti;t+=angleIncrement}vertIndex=i;drawStack.push(0,(n+1)*2)};const addArcStroke=(x,y,outerA,outerB,innerA,innerB,startAngle,endAngle,n,ci,ti)=>{let angleRange=endAngle-startAngle;let angleIncrement=angleRange/n;let t=startAngle;let v=vertexStack,i=vertIndex;for(let j=0;j<=n;j++){let vxOuter=x+outerA*Math.cos(t);let vyOuter=y+outerB*Math.sin(t);let vxInner=x+innerA*Math.cos(t);let vyInner=y+innerB*Math.sin(t);v[i++]=vxOuter;v[i++]=vyOuter;v[i++]=ci;v[i++]=ti;v[i++]=vxInner;v[i++]=vyInner;v[i++]=ci;v[i++]=ti;t+=angleIncrement}vertIndex=i;drawStack.push(0,(n+1)*2)};$.rectMode=x=>$._rectMode=x;$.rect=(x,y,w,h,rr=0)=>{let[l,r,t,b]=$._calcBox(x,y,w,h,$._rectMode);let ci,ti;if($._matrixDirty)$._saveMatrix();ti=$._matrixIndex;if(!rr){if($._doFill){ci=$._fill;addRect(l,t,r,t,r,b,l,b,ci,ti)}if($._doStroke){ci=$._stroke;let sw=$._strokeWeight/2;let lsw=l-sw,rsw=r+sw,tsw=t+sw,bsw=b-sw,lpsw=l+sw,rpsw=r-sw,tpsw=t-sw,bpsw=b+sw;addRect(lsw,tpsw,rsw,tpsw,rsw,tsw,lsw,tsw,ci,ti);addRect(lsw,bsw,rsw,bsw,rsw,bpsw,lsw,bpsw,ci,ti);tsw=t-sw;bsw=b+sw;addRect(lsw,tsw,lpsw,tsw,lpsw,bsw,lsw,bsw,ci,ti);addRect(rpsw,tsw,rsw,tsw,rsw,bsw,rpsw,bsw,ci,ti)}return}l+=rr;r-=rr;t-=rr;b+=rr;rr=Math.min(rr,Math.min(w,h)/2);let n=getArcSegments(rr*$._scale);let trr=t+rr,brr=b-rr,lrr=l-rr,rrr=r+rr;if($._doFill){ci=$._fill;addArc(r,b,rr,rr,-HALF_PI,0,n,ci,ti);addArc(l,b,rr,rr,-Math.PI,-HALF_PI,n,ci,ti);addArc(l,t,rr,rr,Math.PI,HALF_PI,n,ci,ti);addArc(r,t,rr,rr,0,HALF_PI,n,ci,ti);addRect(l,trr,r,trr,r,brr,l,brr,ci,ti);addRect(l,t,lrr,t,lrr,b,l,b,ci,ti);addRect(rrr,t,r,t,r,b,rrr,b,ci,ti)}if($._doStroke){ci=$._stroke;let hsw=$._hsw;let outerA=rr+hsw,outerB=rr+hsw,innerA=rr-hsw,innerB=rr-hsw;addArcStroke(r,b,outerA,outerB,innerA,innerB,-HALF_PI,0,n,ci,ti);addArcStroke(l,b,outerA,outerB,innerA,innerB,-Math.PI,-HALF_PI,n,ci,ti);addArcStroke(l,t,outerA,outerB,innerA,innerB,Math.PI,HALF_PI,n,ci,ti);addArcStroke(r,t,outerA,outerB,innerA,innerB,0,HALF_PI,n,ci,ti);let lrrMin=lrr-hsw,lrrMax=lrr+hsw,rrrMin=rrr-hsw,rrrMax=rrr+hsw,trrMin=trr-hsw,trrMax=trr+hsw,brrMin=brr-hsw,brrMax=brr+hsw;addRect(lrrMin,t,lrrMax,t,lrrMax,b,lrrMin,b,ci,ti);addRect(rrrMin,t,rrrMax,t,rrrMax,b,rrrMin,b,ci,ti);addRect(l,trrMin,r,trrMin,r,trrMax,l,trrMax,ci,ti);addRect(l,brrMin,r,brrMin,r,brrMax,l,brrMax,ci,ti)}};$.square=(x,y,s)=>$.rect(x,y,s,s);const getArcSegments=d=>d<4?6:d<6?8:d<10?10:d<16?12:d<20?14:d<22?16:d<24?18:d<28?20:d<34?22:d<42?24:d<48?26:d<56?28:d<64?30:d<72?32:d<84?34:d<96?36:d<98?38:d<113?40:d<149?44:d<199?48:d<261?52:d<353?56:d<461?60:d<585?64:d<1200?70:d<1800?80:d<2400?90:100;$._ellipseMode=Q5.CENTER;$.ellipseMode=x=>$._ellipseMode=x;$.ellipse=(x,y,w,h)=>{let n=getArcSegments(Math.max(Math.abs(w),Math.abs(h))*$._scale);let a=w/2;let b=w==h?a:h/2;if($._matrixDirty)$._saveMatrix();let ti=$._matrixIndex;if($._doFill){addArc(x,-y,a,b,0,TAU,n,$._fill,ti)}if($._doStroke){let sw=$._strokeWeight/2;addArcStroke(x,-y,a+sw,b+sw,a-sw,b-sw,0,TAU,n,$._stroke,ti)}};$.circle=(x,y,d)=>$.ellipse(x,y,d,d);$.arc=(x,y,w,h,start,stop)=>{if(start===stop)return $.ellipse(x,y,w,h);if($._angleMode){start=$.radians(start);stop=$.radians(stop)}start%=TAU;stop%=TAU;if(start<0)start+=TAU;if(stop<0)stop+=TAU;if(start>stop)stop+=TAU;if(start==stop)return $.ellipse(x,y,w,h);let a,b;if($._ellipseMode==$.CENTER){a=w/2;b=h/2}else if($._ellipseMode==$.RADIUS){a=w;b=h}else if($._ellipseMode==$.CORNER){x+=w/2;y+=h/2;a=w/2;b=h/2}else if($._ellipseMode==$.CORNERS){x=(x+w)/2;y=(y+h)/2;a=(w-x)/2;b=(h-y)/2}let ti=$._matrixIndex;if($._matrixDirty)$._saveMatrix();let n=getArcSegments(Math.max(Math.abs(w),Math.abs(h))*$._scale);if($._doFill){addArc(x,-y,a,b,start,stop,n,$._fill,ti)}if($._doStroke){let sw=$._strokeWeight;addArcStroke(x,-y,a+sw,b+sw,a-sw,b-sw,start,stop,n,$._stroke,ti)}};$.point=(x,y)=>{if($._matrixDirty)$._saveMatrix();let ti=$._matrixIndex,ci=$._stroke,sw=$._strokeWeight;if($._scaledSW<2){let[l,r,t,b]=$._calcBox(x,y,sw,sw,"corner");addRect(l,t,r,t,r,b,l,b,ci,ti)}else{let n=getArcSegments($._scaledSW);sw/=2;addArc(x,-y,sw,sw,0,TAU,n,ci,ti)}};$._strokeJoin="round";$.strokeJoin=x=>{$._strokeJoin=x};$.line=(x1,y1,x2,y2)=>{if($._matrixDirty)$._saveMatrix();let ti=$._matrixIndex,ci=$._stroke,sw=$._strokeWeight,hsw=$._hsw;let dx=x2-x1,dy=y2-y1,length=Math.hypot(dx,dy);let px=-(dy/length)*hsw,py=dx/length*hsw;addRect(x1+px,-y1-py,x1-px,-y1+py,x2-px,-y2+py,x2+px,-y2-py,ci,ti);if($._scaledSW>2&&$._strokeJoin!="none"){let n=getArcSegments($._scaledSW);addArc(x1,-y1,hsw,hsw,0,TAU,n,ci,ti);addArc(x2,-y2,hsw,hsw,0,TAU,n,ci,ti)}};let shapeVertCount;let sv=[];let curveVertices=[];$.beginShape=()=>{shapeVertCount=0;sv=[];curveVertices=[]};$.vertex=(x,y)=>{if($._matrixDirty)$._saveMatrix();sv.push(x,-y,$._fill,$._matrixIndex);shapeVertCount++};$.curveVertex=(x,y)=>{if($._matrixDirty)$._saveMatrix();curveVertices.push({x:x,y:-y})};$.endShape=close=>{if(curveVertices.length>0){let points=[...curveVertices];if(points.length<4){while(points.length<4){points.unshift(points[0]);points.push(points[points.length-1])}}for(let i=0;i<points.length-3;i++){let p0=points[i];let p1=points[i+1];let p2=points[i+2];let p3=points[i+3];for(let t=0;t<=1;t+=.1){let t2=t*t;let t3=t2*t;let x=.5*(2*p1.x+(-p0.x+p2.x)*t+(2*p0.x-5*p1.x+4*p2.x-p3.x)*t2+(-p0.x+3*p1.x-3*p2.x+p3.x)*t3);let y=.5*(2*p1.y+(-p0.y+p2.y)*t+(2*p0.y-5*p1.y+4*p2.y-p3.y)*t2+(-p0.y+3*p1.y-3*p2.y+p3.y)*t3);sv.push(x,y,$._fill,$._matrixIndex);shapeVertCount++}}}if(shapeVertCount<3){throw new Error("A shape must have at least 3 vertices.")}if(close){let firstIndex=0;let lastIndex=(shapeVertCount-1)*4;let firstX=sv[firstIndex];let firstY=sv[firstIndex+1];let lastX=sv[lastIndex];let lastY=sv[lastIndex+1];if(firstX!==lastX||firstY!==lastY){sv.push(firstX,firstY,sv[firstIndex+2],sv[firstIndex+3]);shapeVertCount++}}if($._doFill){if(shapeVertCount==5){addVert(sv[0],sv[1],sv[2],sv[3]);addVert(sv[4],sv[5],sv[6],sv[7]);addVert(sv[12],sv[13],sv[14],sv[15]);addVert(sv[8],sv[9],sv[10],sv[11]);drawStack.push(0,4)}else{for(let i=1;i<shapeVertCount-1;i++){let v0=0;let v1=i*4;let v2=(i+1)*4;addVert(sv[v0],sv[v0+1],sv[v0+2],sv[v0+3]);addVert(sv[v1],sv[v1+1],sv[v1+2],sv[v1+3]);addVert(sv[v2],sv[v2+1],sv[v2+2],sv[v2+3])}drawStack.push(0,(shapeVertCount-2)*3)}}if($._doStroke){let hsw=$._hsw,n=getArcSegments($._scaledSW),ti=$._matrixIndex,ogStrokeJoin=$._strokeJoin;$._strokeJoin="none";for(let i=0;i<shapeVertCount-1;i++){let v1=i*4;let v2=(i+1)*4;$.line(sv[v1],-sv[v1+1],sv[v2],-sv[v2+1]);addArc(sv[v1],sv[v1+1],hsw,hsw,0,TAU,n,$._stroke,ti)}if(close){let v1=(shapeVertCount-1)*4;let v2=0;$.line(sv[v1],-sv[v1+1],sv[v2],-sv[v2+1])}$._strokeJoin=ogStrokeJoin}shapeVertCount=0;sv=[];curveVertices=[]};$.triangle=(x1,y1,x2,y2,x3,y3)=>{$.beginShape();$.vertex(x1,y1);$.vertex(x2,y2);$.vertex(x3,y3);$.endShape(true)};$.quad=(x1,y1,x2,y2,x3,y3,x4,y4)=>{$.beginShape();$.vertex(x1,y1);$.vertex(x2,y2);$.vertex(x3,y3);$.vertex(x4,y4);$.endShape(true)};$.background=(r,g,b,a)=>{$.push();$.resetMatrix();if(r.src){let img=r;$._imageMode="corner";$.image(img,-c.hw,-c.hh,c.w,c.h)}else{$._rectMode="corner";$.fill(r,g,b,a);$._doStroke=false;$.rect(-c.hw,-c.hh,c.w,c.h)}$.pop()};$._hooks.preRender.push((()=>{$.pass.setPipeline($._pipelines[0]);let vertexBuffer=Q5.device.createBuffer({size:vertIndex*4,usage:GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(vertexBuffer.getMappedRange()).set(vertexStack.slice(0,vertIndex));vertexBuffer.unmap();$.pass.setVertexBuffer(0,vertexBuffer)}));$._hooks.postRender.push((()=>{drawStack=$.drawStack;vertIndex=0}))};Q5.renderers.webgpu.image=($,q)=>{let vertexStack=new Float32Array(1e7),vertIndex=0;let imageShader=Q5.device.createShaderModule({label:"imageShader",code:`\nstruct Uniforms {\n\thalfWidth: f32,\n\thalfHeight: f32\n}\nstruct VertexParams {\n\t@location(0) pos: vec2f,\n\t@location(1) texCoord: vec2f,\n\t@location(2) tintIndex: f32,\n\t@location(3) matrixIndex: f32,\n\t@location(4) globalAlpha: f32\n}\nstruct FragmentParams {\n\t@builtin(position) position: vec4f,\n\t@location(0) texCoord: vec2f,\n\t@location(1) tintIndex: f32,\n\t@location(2) globalAlpha: f32\n}\n\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;\n@group(0) @binding(2) var<storage> colors : array<vec4f>;\n\n@group(1) @binding(0) var samp: sampler;\n@group(1) @binding(1) var texture: texture_2d<f32>;\n\n@vertex\nfn vertexMain(v: VertexParams) -> FragmentParams {\n\tvar vert = vec4f(v.pos, 0.0, 1.0);\n\tvert = transforms[i32(v.matrixIndex)] * vert;\n\tvert.x /= uniforms.halfWidth;\n\tvert.y /= uniforms.halfHeight;\n\n\tvar f: FragmentParams;\n\tf.position = vert;\n\tf.texCoord = v.texCoord;\n\tf.tintIndex = v.tintIndex;\n\tf.globalAlpha = v.globalAlpha;\n\treturn f;\n}\n\n@fragment\nfn fragmentMain(f: FragmentParams) -> @location(0) vec4f {\n\t\tlet texColor = textureSample(texture, samp, f.texCoord);\n\t\tlet tintColor = colors[i32(f.tintIndex)];\n\t\t\n\t\t// Mix original and tinted colors using tint alpha as blend factor\n\t\tlet tinted = vec4f(texColor.rgb * tintColor.rgb, texColor.a * f.globalAlpha);\n\t\treturn mix(texColor, tinted, tintColor.a);\n}\n\t`});$._textureBindGroups=[];let textureLayout=Q5.device.createBindGroupLayout({label:"textureLayout",entries:[{binding:0,visibility:GPUShaderStage.FRAGMENT,sampler:{type:"filtering"}},{binding:1,visibility:GPUShaderStage.FRAGMENT,texture:{viewDimension:"2d",sampleType:"float"}}]});const vertexBufferLayout={arrayStride:28,attributes:[{shaderLocation:0,offset:0,format:"float32x2"},{shaderLocation:1,offset:8,format:"float32x2"},{shaderLocation:2,offset:16,format:"float32"},{shaderLocation:3,offset:20,format:"float32"},{shaderLocation:4,offset:24,format:"float32"}]};const pipelineLayout=Q5.device.createPipelineLayout({label:"imagePipelineLayout",bindGroupLayouts:[...$.bindGroupLayouts,textureLayout]});$._pipelineConfigs[1]={label:"imagePipeline",layout:pipelineLayout,vertex:{module:imageShader,entryPoint:"vertexMain",buffers:[{arrayStride:0,attributes:[]},vertexBufferLayout]},fragment:{module:imageShader,entryPoint:"fragmentMain",targets:[{format:"bgra8unorm",blend:$.blendConfigs.normal}]},primitive:{topology:"triangle-strip",stripIndexFormat:"uint32"},multisample:{count:4}};$._pipelines[1]=Q5.device.createRenderPipeline($._pipelineConfigs[1]);let sampler;let makeSampler=filter=>{sampler=Q5.device.createSampler({magFilter:filter,minFilter:filter})};$.smooth=()=>makeSampler("linear");$.noSmooth=()=>makeSampler("nearest");$.smooth();let MAX_TEXTURES=12e3;$._textures=[];let tIdx=0;$._createTexture=img=>{if(img.canvas)img=img.canvas;let textureSize=[img.width,img.height,1];let texture=Q5.device.createTexture({size:textureSize,format:"bgra8unorm",usage:GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.RENDER_ATTACHMENT});Q5.device.queue.copyExternalImageToTexture({source:img},{texture:texture,colorSpace:$.canvas.colorSpace},textureSize);$._textures[tIdx]=texture;img.textureIndex=tIdx;const textureBindGroup=Q5.device.createBindGroup({layout:textureLayout,entries:[{binding:0,resource:sampler},{binding:1,resource:texture.createView()}]});$._textureBindGroups[tIdx]=textureBindGroup;tIdx=(tIdx+1)%MAX_TEXTURES;if($._textures[tIdx]){$._textures[tIdx].destroy();delete $._textures[tIdx];delete $._textureBindGroups[tIdx]}};$.loadImage=(src,cb)=>{q._preloadCount++;let g=$._g.loadImage(src,(img=>{g.defaultWidth=img.width*$._defaultImageScale;g.defaultHeight=img.height*$._defaultImageScale;$._createTexture(img);q._preloadCount--;if(cb)cb(g)}));return g};$.imageMode=x=>$._imageMode=x;const addVert=(x,y,u,v,ci,ti,ga)=>{let s=vertexStack,i=vertIndex;s[i++]=x;s[i++]=y;s[i++]=u;s[i++]=v;s[i++]=ci;s[i++]=ti;s[i++]=ga;vertIndex=i};$.image=(img,dx=0,dy=0,dw,dh,sx=0,sy=0,sw,sh)=>{let g=img;if(img.canvas)img=img.canvas;if(img.textureIndex==undefined)return;if($._matrixDirty)$._saveMatrix();let w=img.width,h=img.height,pd=g._pixelDensity||1;dw??=g.defaultWidth;dh??=g.defaultHeight;sw??=w;sh??=h;dw*=pd;dh*=pd;let[l,r,t,b]=$._calcBox(dx,dy,dw,dh,$._imageMode);let u0=sx/w,v0=sy/h,u1=(sx+sw)/w,v1=(sy+sh)/h,ti=$._matrixIndex,ci=$._tint,ga=$._globalAlpha;addVert(l,t,u0,v0,ci,ti,ga);addVert(r,t,u1,v0,ci,ti,ga);addVert(l,b,u0,v1,ci,ti,ga);addVert(r,b,u1,v1,ci,ti,ga);$.drawStack.push(1,img.textureIndex)};$._hooks.preRender.push((()=>{if(!$._textureBindGroups.length)return;$.pass.setPipeline($._pipelines[1]);let vertexBuffer=Q5.device.createBuffer({size:vertIndex*5,usage:GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(vertexBuffer.getMappedRange()).set(vertexStack.slice(0,vertIndex));vertexBuffer.unmap();$.pass.setVertexBuffer(1,vertexBuffer)}));$._hooks.postRender.push((()=>{vertIndex=0}))};Q5.THRESHOLD=1;Q5.GRAY=2;Q5.OPAQUE=3;Q5.INVERT=4;Q5.POSTERIZE=5;Q5.DILATE=6;Q5.ERODE=7;Q5.BLUR=8;Q5.renderers.webgpu.text=($,q)=>{let textShader=Q5.device.createShaderModule({label:"MSDF text shader",code:`\nstruct Uniforms {\n\thalfWidth: f32,\n\thalfHeight: f32\n}\nstruct VertexParams {\n\t@builtin(vertex_index) vertex : u32,\n\t@builtin(instance_index) instance : u32\n}\nstruct FragmentParams {\n\t@builtin(position) position : vec4f,\n\t@location(0) texCoord : vec2f,\n\t@location(1) fillColor : vec4f\n}\nstruct Char {\n\ttexOffset: vec2f,\n\ttexExtent: vec2f,\n\tsize: vec2f,\n\toffset: vec2f,\n}\nstruct Text {\n\tpos: vec2f,\n\tscale: f32,\n\tmatrixIndex: f32,\n\tfillIndex: f32,\n\tstrokeIndex: f32\n}\n\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;\n@group(0) @binding(2) var<storage> colors : array<vec4f>;\n\n@group(1) @binding(0) var fontTexture: texture_2d<f32>;\n@group(1) @binding(1) var fontSampler: sampler;\n@group(1) @binding(2) var<storage> fontChars: array<Char>;\n\n@group(2) @binding(0) var<storage> textChars: array<vec4f>;\n@group(2) @binding(1) var<storage> textMetadata: array<Text>;\n\nconst quad = array(vec2f(0, -1), vec2f(1, -1), vec2f(0, 0), vec2f(1, 0));\n\n@vertex\nfn vertexMain(v : VertexParams) -> FragmentParams {\n\tlet char = textChars[v.instance];\n\n\tlet text = textMetadata[i32(char.w)];\n\n\tlet fontChar = fontChars[i32(char.z)];\n\n\tlet charPos = ((quad[v.vertex] * fontChar.size + char.xy + fontChar.offset) * text.scale) + text.pos;\n\n\tvar vert = vec4f(charPos, 0.0, 1.0);\n\tvert = transforms[i32(text.matrixIndex)] * vert;\n\tvert.x /= uniforms.halfWidth;\n\tvert.y /= uniforms.halfHeight;\n\n\tvar f : FragmentParams;\n\tf.position = vert;\n\tf.texCoord = (quad[v.vertex] * vec2f(1, -1)) * fontChar.texExtent + fontChar.texOffset;\n\tf.fillColor = colors[i32(text.fillIndex)];\n\treturn f;\n}\n\nfn sampleMsdf(texCoord: vec2f) -> f32 {\n\tlet c = textureSample(fontTexture, fontSampler, texCoord);\n\treturn max(min(c.r, c.g), min(max(c.r, c.g), c.b));\n}\n\n@fragment\nfn fragmentMain(f : FragmentParams) -> @location(0) vec4f {\n\t// pxRange (AKA distanceRange) comes from the msdfgen tool,\n\t// uses the default which is 4.\n\tlet pxRange = 4.0;\n\tlet sz = vec2f(textureDimensions(fontTexture, 0));\n\tlet dx = sz.x*length(vec2f(dpdxFine(f.texCoord.x), dpdyFine(f.texCoord.x)));\n\tlet dy = sz.y*length(vec2f(dpdxFine(f.texCoord.y), dpdyFine(f.texCoord.y)));\n\tlet toPixels = pxRange * inverseSqrt(dx * dx + dy * dy);\n\tlet sigDist = sampleMsdf(f.texCoord) - 0.5;\n\tlet pxDist = sigDist * toPixels;\n\tlet edgeWidth = 0.5;\n\tlet alpha = smoothstep(-edgeWidth, edgeWidth, pxDist);\n\tif (alpha < 0.001) {\n\t\tdiscard;\n\t}\n\treturn vec4f(f.fillColor.rgb, f.fillColor.a * alpha);\n}\n`});let textBindGroupLayout=Q5.device.createBindGroupLayout({label:"MSDF text group layout",entries:[{binding:0,visibility:GPUShaderStage.VERTEX|GPUShaderStage.FRAGMENT,buffer:{type:"read-only-storage"}},{binding:1,visibility:GPUShaderStage.VERTEX|GPUShaderStage.FRAGMENT,buffer:{type:"read-only-storage"}}]});let fontSampler=Q5.device.createSampler({minFilter:"linear",magFilter:"linear",mipmapFilter:"linear",maxAnisotropy:16});let fontBindGroupLayout=Q5.device.createBindGroupLayout({label:"MSDF font group layout",entries:[{binding:0,visibility:GPUShaderStage.FRAGMENT,texture:{}},{binding:1,visibility:GPUShaderStage.FRAGMENT,sampler:{}},{binding:2,visibility:GPUShaderStage.VERTEX,buffer:{type:"read-only-storage"}}]});let fontPipelineLayout=Q5.device.createPipelineLayout({bindGroupLayouts:[...$.bindGroupLayouts,fontBindGroupLayout,textBindGroupLayout]});$._pipelineConfigs[2]={label:"msdf font pipeline",layout:fontPipelineLayout,vertex:{module:textShader,entryPoint:"vertexMain"},fragment:{module:textShader,entryPoint:"fragmentMain",targets:[{format:"bgra8unorm",blend:$.blendConfigs.normal}]},primitive:{topology:"triangle-strip",stripIndexFormat:"uint32"},multisample:{count:4}};$._pipelines[2]=Q5.device.createRenderPipeline($._pipelineConfigs[2]);class MsdfFont{constructor(bindGroup,lineHeight,chars,kernings){this.bindGroup=bindGroup;this.lineHeight=lineHeight;this.chars=chars;this.kernings=kernings;let charArray=Object.values(chars);this.charCount=charArray.length;this.defaultChar=charArray[0]}getChar(charCode){return this.chars[charCode]??this.defaultChar}getXAdvance(charCode,nextCharCode=-1){let char=this.getChar(charCode);if(nextCharCode>=0){let kerning=this.kernings.get(charCode);if(kerning){return char.xadvance+(kerning.get(nextCharCode)??0)}}return char.xadvance}}$._fonts=[];let fonts={};let createFont=async(fontJsonUrl,fontName,cb)=>{q._preloadCount++;let res=await fetch(fontJsonUrl);if(res.status==404){q._preloadCount--;return""}let atlas=await res.json();let slashIdx=fontJsonUrl.lastIndexOf("/");let baseUrl=slashIdx!=-1?fontJsonUrl.substring(0,slashIdx+1):"";res=await fetch(baseUrl+atlas.pages[0]);let img=await createImageBitmap(await res.blob());let imgSize=[img.width,img.height,1];let texture=Q5.device.createTexture({label:`MSDF ${fontName}`,size:imgSize,format:"rgba8unorm",usage:GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.RENDER_ATTACHMENT});Q5.device.queue.copyExternalImageToTexture({source:img},{texture:texture},imgSize);if(typeof atlas.chars=="string"){atlas.chars=$.CSV.parse(atlas.chars," ");atlas.kernings=$.CSV.parse(atlas.kernings," ")}let charCount=atlas.chars.length;let charsBuffer=Q5.device.createBuffer({size:charCount*32,usage:GPUBufferUsage.STORAGE,mappedAtCreation:true});let fontChars=new Float32Array(charsBuffer.getMappedRange());let u=1/atlas.common.scaleW;let v=1/atlas.common.scaleH;let chars={};let o=0;for(let[i,char]of atlas.chars.entries()){chars[char.id]=char;chars[char.id].charIndex=i;fontChars[o]=char.x*u;fontChars[o+1]=char.y*v;fontChars[o+2]=char.width*u;fontChars[o+3]=char.height*v;fontChars[o+4]=char.width;fontChars[o+5]=char.height;fontChars[o+6]=char.xoffset;fontChars[o+7]=-char.yoffset;o+=8}charsBuffer.unmap();let fontBindGroup=Q5.device.createBindGroup({label:"msdf font bind group",layout:fontBindGroupLayout,entries:[{binding:0,resource:texture.createView()},{binding:1,resource:fontSampler},{binding:2,resource:{buffer:charsBuffer}}]});let kernings=new Map;if(atlas.kernings){for(let kerning of atlas.kernings){let charKerning=kernings.get(kerning.first);if(!charKerning){charKerning=new Map;kernings.set(kerning.first,charKerning)}charKerning.set(kerning.second,kerning.amount)}}$._font=new MsdfFont(fontBindGroup,atlas.common.lineHeight,chars,kernings);$._font.index=$._fonts.length;$._fonts.push($._font);fonts[fontName]=$._font;q._preloadCount--;if(cb)cb(fontName)};$._g.colorMode($.RGB,1);$.loadFont=(url,cb)=>{let ext=url.slice(url.lastIndexOf(".")+1);if(ext!="json")return $._g.loadFont(url,cb);let fontName=url.slice(url.lastIndexOf("/")+1,url.lastIndexOf("-"));let f={family:fontName};f._loader=createFont(url,fontName,(()=>{delete f._loader;if(cb)cb(f)}));if($._disablePreload)return f._loader;return f};$._loadDefaultFont=fontName=>{fonts[fontName]=null;if(navigator.onLine){$.loadFont(`https://q5js.org/fonts/${fontName}-msdf.json`)}else{$.loadFont(`/node_modules/q5/builtinFonts/${fontName}-msdf.json`)}};$._textSize=18;$._textAlign="left";$._textBaseline="alphabetic";let leadingSet=false,leading=22.5,leadDiff=4.5,leadPercent=1.25;$.textFont=fontName=>{if(typeof fontName!="string")fontName=fontName.family;let font=fonts[fontName];if(font)$._font=font;else 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|
|
8
|
+
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x;if(y!==undefined){return{x:x,y:y,z:z||0}}return{x:x,y:x,z:x}}_calcNorm(){this._cnsq=this.x*this.x+this.y*this.y+this.z*this.z;this._cn=Math.sqrt(this._cnsq)}add(){let u=this._arg2v(...arguments);this.x+=u.x;this.y+=u.y;this.z+=u.z;return this}rem(){let u=this._arg2v(...arguments);this.x%=u.x;this.y%=u.y;this.z%=u.z;return this}sub(){let u=this._arg2v(...arguments);this.x-=u.x;this.y-=u.y;this.z-=u.z;return this}mult(){let u=this._arg2v(...arguments);this.x*=u.x;this.y*=u.y;this.z*=u.z;return this}div(){let u=this._arg2v(...arguments);if(u.x)this.x/=u.x;else this.x=0;if(u.y)this.y/=u.y;else this.y=0;if(u.z)this.z/=u.z;else this.z=0;return this}mag(){this._calcNorm();return this._cn}magSq(){this._calcNorm();return this._cnsq}dot(){let u=this._arg2v(...arguments);return this.x*u.x+this.y*u.y+this.z*u.z}dist(){let u=this._arg2v(...arguments);let x=this.x-u.x;let y=this.y-u.y;let z=this.z-u.z;return Math.sqrt(x*x+y*y+z*z)}cross(){let u=this._arg2v(...arguments);let x=this.y*u.z-this.z*u.y;let y=this.z*u.x-this.x*u.z;let z=this.x*u.y-this.y*u.x;this.x=x;this.y=y;this.z=z;return this}normalize(){this._calcNorm();let n=this._cn;if(n!=0){this.x/=n;this.y/=n;this.z/=n}this._cn=1;this._cnsq=1;return this}limit(m){this._calcNorm();let n=this._cn;if(n>m){let t=m/n;this.x*=t;this.y*=t;this.z*=t;this._cn=m;this._cnsq=m*m}return this}setMag(m){this._calcNorm();let n=this._cn;let t=m/n;this.x*=t;this.y*=t;this.z*=t;this._cn=m;this._cnsq=m*m;return this}heading(){return this._$.atan2(this.y,this.x)}setHeading(ang){let mag=this.mag();this.x=mag*this._$.cos(ang);this.y=mag*this._$.sin(ang);return this}rotate(ang){let costh=this._$.cos(ang);let sinth=this._$.sin(ang);let vx=this.x*costh-this.y*sinth;let vy=this.x*sinth+this.y*costh;this.x=vx;this.y=vy;return this}angleBetween(){let u=this._arg2v(...arguments);let o=Q5.Vector.cross(this,u);let ang=this._$.atan2(o.mag(),this.dot(u));return ang*Math.sign(o.z||1)}lerp(){let args=[...arguments];let amt=args.at(-1);if(amt==0)return this;let u=this._arg2v(...args.slice(0,-1));this.x+=(u.x-this.x)*amt;this.y+=(u.y-this.y)*amt;this.z+=(u.z-this.z)*amt;return this}slerp(){let args=[...arguments];let amt=args.at(-1);if(amt==0)return this;let u=this._arg2v(...args.slice(0,-1));if(amt==1)return this.set(u);let v0Mag=this.mag();let v1Mag=u.mag();if(v0Mag==0||v1Mag==0){return this.mult(1-amt).add(u.mult(amt))}let axis=Q5.Vector.cross(this,u);let axisMag=axis.mag();let theta=Math.atan2(axisMag,this.dot(u));if(axisMag>0){axis.div(axisMag)}else if(theta<this._$.HALF_PI){return this.mult(1-amt).add(u.mult(amt))}else{if(this.z==0&&u.z==0)axis.set(0,0,1);else if(this.x!=0)axis.set(this.y,-this.x,0).normalize();else axis.set(1,0,0)}let ey=axis.cross(this);let lerpedMagFactor=1-amt+amt*v1Mag/v0Mag;let cosMultiplier=lerpedMagFactor*Math.cos(amt*theta);let sinMultiplier=lerpedMagFactor*Math.sin(amt*theta);this.x=this.x*cosMultiplier+ey.x*sinMultiplier;this.y=this.y*cosMultiplier+ey.y*sinMultiplier;this.z=this.z*cosMultiplier+ey.z*sinMultiplier;return this}reflect(n){n.normalize();return this.sub(n.mult(2*this.dot(n)))}array(){return[this.x,this.y,this.z]}equals(u,epsilon){epsilon??=Number.EPSILON||0;return Math.abs(u.x-this.x)<epsilon&&Math.abs(u.y-this.y)<epsilon&&Math.abs(u.z-this.z)<epsilon}fromAngle(th,l){if(l===undefined)l=1;this._cn=l;this._cnsq=l*l;this.x=l*this._$.cos(th);this.y=l*this._$.sin(th);this.z=0;return this}fromAngles(th,ph,l){if(l===undefined)l=1;this._cn=l;this._cnsq=l*l;const cosph=this._$.cos(ph);const sinph=this._$.sin(ph);const costh=this._$.cos(th);const sinth=this._$.sin(th);this.x=l*sinth*sinph;this.y=-l*costh;this.z=l*sinth*cosph;return this}random2D(){this._cn=this._cnsq=1;return this.fromAngle(Math.random()*Math.PI*2)}random3D(){this._cn=this._cnsq=1;return this.fromAngles(Math.random()*Math.PI*2,Math.random()*Math.PI*2)}toString(){return`[${this.x}, ${this.y}, ${this.z}]`}};Q5.Vector.add=(v,u)=>v.copy().add(u);Q5.Vector.cross=(v,u)=>v.copy().cross(u);Q5.Vector.dist=(v,u)=>Math.hypot(v.x-u.x,v.y-u.y,v.z-u.z);Q5.Vector.div=(v,u)=>v.copy().div(u);Q5.Vector.dot=(v,u)=>v.copy().dot(u);Q5.Vector.equals=(v,u,epsilon)=>v.equals(u,epsilon);Q5.Vector.lerp=(v,u,amt)=>v.copy().lerp(u,amt);Q5.Vector.slerp=(v,u,amt)=>v.copy().slerp(u,amt);Q5.Vector.limit=(v,m)=>v.copy().limit(m);Q5.Vector.heading=v=>this._$.atan2(v.y,v.x);Q5.Vector.magSq=v=>v.x*v.x+v.y*v.y+v.z*v.z;Q5.Vector.mag=v=>Math.sqrt(Q5.Vector.magSq(v));Q5.Vector.mult=(v,u)=>v.copy().mult(u);Q5.Vector.normalize=v=>v.copy().normalize();Q5.Vector.rem=(v,u)=>v.copy().rem(u);Q5.Vector.sub=(v,u)=>v.copy().sub(u);for(let k of["fromAngle","fromAngles","random2D","random3D"]){Q5.Vector[k]=(u,v,t)=>(new Q5.Vector)[k](u,v,t)}Q5.renderers.webgpu={};Q5.renderers.webgpu.canvas=($,q)=>{let c=$.canvas;c.width=$.width=500;c.height=$.height=500;$._g=$.createGraphics(1,1);if($.colorMode)$.colorMode("rgb",1);let pass,mainView,colorIndex=1,colorStackIndex=8;$._pipelineConfigs=[];$._pipelines=[];let drawStack=$.drawStack=[];let colorStack=$.colorStack=new Float32Array(1e6);colorStack.set([0,0,0,1,1,1,1,1]);let mainLayout=Q5.device.createBindGroupLayout({label:"mainLayout",entries:[{binding:0,visibility:GPUShaderStage.VERTEX,buffer:{type:"uniform"}},{binding:1,visibility:GPUShaderStage.VERTEX,buffer:{type:"read-only-storage"}},{binding:2,visibility:GPUShaderStage.VERTEX|GPUShaderStage.FRAGMENT,buffer:{type:"read-only-storage"}}]});$.bindGroupLayouts=[mainLayout];let uniformBuffer=Q5.device.createBuffer({size:8,usage:GPUBufferUsage.UNIFORM|GPUBufferUsage.COPY_DST});let createMainView=()=>{mainView=Q5.device.createTexture({size:[$.canvas.width,$.canvas.height],sampleCount:4,format:"bgra8unorm",usage:GPUTextureUsage.RENDER_ATTACHMENT}).createView()};$._createCanvas=(w,h,opt)=>{q.ctx=q.drawingContext=c.getContext("webgpu");opt.format??=navigator.gpu.getPreferredCanvasFormat();opt.device??=Q5.device;if(opt.alpha)opt.alphaMode="premultiplied";$.ctx.configure(opt);Q5.device.queue.writeBuffer(uniformBuffer,0,new Float32Array([$.canvas.hw,$.canvas.hh]));createMainView();return c};$._resizeCanvas=(w,h)=>{$._setCanvasSize(w,h);createMainView()};$.pixelDensity=v=>{if(!v||v==$._pixelDensity)return $._pixelDensity;$._pixelDensity=v;$._setCanvasSize(c.w,c.h);createMainView();return v};let addColor=(r,g,b,a=1)=>{if(typeof r=="string")r=$.color(r);else if(b==undefined){a=g??1;g=b=r}if(r._q5Color){a=r.a;b=r.b;g=r.g;r=r.r}let cs=colorStack,i=colorStackIndex;cs[i++]=r;cs[i++]=g;cs[i++]=b;cs[i++]=a;colorStackIndex=i;colorIndex++};$._stroke=0;$._fill=$._tint=$._globalAlpha=1;$._doFill=$._doStroke=true;$.fill=(r,g,b,a)=>{addColor(r,g,b,a);$._doFill=$._fillSet=true;$._fill=colorIndex};$.stroke=(r,g,b,a)=>{addColor(r,g,b,a);$._doStroke=$._strokeSet=true;$._stroke=colorIndex};$.tint=(r,g,b,a)=>{addColor(r,g,b,a);$._tint=colorIndex};$.opacity=a=>$._globalAlpha=a;$.noFill=()=>$._doFill=false;$.noStroke=()=>$._doStroke=false;$.noTint=()=>$._tint=1;$._strokeWeight=1;$._hsw=.5;$._scaledSW=1;$.strokeWeight=v=>{v=Math.abs(v);$._strokeWeight=v;$._scaledSW=v*$._scale;$._hsw=v/2};const MAX_TRANSFORMS=1e7,MATRIX_SIZE=16,transforms=new Float32Array(MAX_TRANSFORMS*MATRIX_SIZE);let matrix,matrices=[],matricesIndexStack=[];$._matrixDirty=false;matrices.push([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);transforms.set(matrices[0]);$.resetMatrix=()=>{matrix=matrices[0].slice();$._matrixIndex=0};$.resetMatrix();$.translate=(x,y,z)=>{if(!x&&!y&&!z)return;matrix[12]+=x;matrix[13]-=y;matrix[14]+=z||0;$._matrixDirty=true};$.rotate=a=>{if(!a)return;if($._angleMode)a*=$._DEGTORAD;let cosR=Math.cos(a),sinR=Math.sin(a),m=matrix,m0=m[0],m1=m[1],m4=m[4],m5=m[5];if(m0==1&&!m1&&!m4&&m5==1){m[0]=cosR;m[1]=-sinR;m[4]=sinR;m[5]=cosR}else{m[0]=m0*cosR+m1*sinR;m[1]=m1*cosR-m0*sinR;m[4]=m4*cosR+m5*sinR;m[5]=m5*cosR-m4*sinR}$._matrixDirty=true};$._scale=1;$.scale=(x=1,y,z=1)=>{y??=x;$._scale=Math.max(Math.abs(x),Math.abs(y));$._scaledSW=$._strokeWeight*$._scale;let m=matrix;m[0]*=x;m[1]*=x;m[2]*=x;m[3]*=x;m[4]*=y;m[5]*=y;m[6]*=y;m[7]*=y;m[8]*=z;m[9]*=z;m[10]*=z;m[11]*=z;$._matrixDirty=true};$.shearX=ang=>{if(!ang)return;if($._angleMode)ang*=$._DEGTORAD;let tanAng=Math.tan(ang),m=matrix,m0=m[0],m1=m[1],m4=m[4],m5=m[5];m[0]=m0+m4*tanAng;m[1]=m1+m5*tanAng;$._matrixDirty=true};$.shearY=ang=>{if(!ang)return;if($._angleMode)ang*=$._DEGTORAD;let tanAng=Math.tan(ang),m=matrix,m0=m[0],m1=m[1],m4=m[4],m5=m[5];m[4]=m4+m0*tanAng;m[5]=m5+m1*tanAng;$._matrixDirty=true};$.applyMatrix=(...args)=>{let m;if(args.length==1)m=args[0];else m=args;if(m.length==9){m=[m[0],m[1],0,m[2],m[3],m[4],0,m[5],0,0,1,0,m[6],m[7],0,m[8]]}else if(m.length!=16){throw new Error("Matrix must be a 3x3 or 4x4 array.")}matrix=m.slice();$._matrixDirty=true};$._saveMatrix=()=>{transforms.set(matrix,matrices.length*MATRIX_SIZE);$._matrixIndex=matrices.length;matrices.push(matrix.slice());$._matrixDirty=false};$.pushMatrix=()=>{if($._matrixDirty)$._saveMatrix();matricesIndexStack.push($._matrixIndex)};$.popMatrix=()=>{if(!matricesIndexStack.length){return console.warn("Matrix index stack is empty!")}let idx=matricesIndexStack.pop();matrix=matrices[idx].slice();$._matrixIndex=idx;$._matrixDirty=false};let _pushStyles=$.pushStyles;$.pushStyles=()=>{_pushStyles();$.strokeWeight($._strokeWeight)};$.push=()=>{$.pushMatrix();$.pushStyles()};$.pop=()=>{$.popMatrix();$.popStyles()};$._calcBox=(x,y,w,h,mode)=>{let hw=w/2;let hh=h/2;let l,r,t,b;if(!mode||mode=="corner"){l=x;r=x+w;t=-y;b=-(y+h)}else if(mode=="center"){l=x-hw;r=x+hw;t=-(y-hh);b=-(y+hh)}else{l=x;r=w;t=-y;b=-h}return[l,r,t,b]};let blendFactors=["zero","one","src-alpha","one-minus-src-alpha","dst","dst-alpha","one-minus-dst-alpha","one-minus-src"];let blendOps=["add","subtract","reverse-subtract","min","max"];const blendModes={normal:[2,3,0,2,3,0],additive:[1,1,0,1,1,0]};$.blendConfigs={};for(const[name,mode]of Object.entries(blendModes)){$.blendConfigs[name]={color:{srcFactor:blendFactors[mode[0]],dstFactor:blendFactors[mode[1]],operation:blendOps[mode[2]]},alpha:{srcFactor:blendFactors[mode[3]],dstFactor:blendFactors[mode[4]],operation:blendOps[mode[5]]}}}$._blendMode="normal";$.blendMode=mode=>{if(mode==$._blendMode)return;if(mode=="source-over")mode="normal";if(mode=="lighter")mode="additive";mode=mode.toLowerCase().replace(/[ -]/g,"_");$._blendMode=mode;for(let i=0;i<$._pipelines.length;i++){$._pipelineConfigs[i].fragment.targets[0].blend=$.blendConfigs[mode];$._pipelines[i]=Q5.device.createRenderPipeline($._pipelineConfigs[i])}};$.clear=()=>{};$._beginRender=()=>{$.encoder=Q5.device.createCommandEncoder();pass=q.pass=$.encoder.beginRenderPass({label:"q5-webgpu",colorAttachments:[{view:mainView,resolveTarget:$.ctx.getCurrentTexture().createView(),loadOp:"clear",storeOp:"store",clearValue:[0,0,0,0]}]})};$._render=()=>{let transformBuffer=Q5.device.createBuffer({size:matrices.length*MATRIX_SIZE*4,usage:GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(transformBuffer.getMappedRange()).set(transforms.slice(0,matrices.length*MATRIX_SIZE));transformBuffer.unmap();let colorsBuffer=Q5.device.createBuffer({size:colorStackIndex*4,usage:GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(colorsBuffer.getMappedRange()).set(colorStack.slice(0,colorStackIndex));colorsBuffer.unmap();let mainBindGroup=Q5.device.createBindGroup({layout:mainLayout,entries:[{binding:0,resource:{buffer:uniformBuffer}},{binding:1,resource:{buffer:transformBuffer}},{binding:2,resource:{buffer:colorsBuffer}}]});pass.setBindGroup(0,mainBindGroup);for(let m of $._hooks.preRender)m();let drawVertOffset=0,imageVertOffset=0,textCharOffset=0,curPipelineIndex=-1;for(let i=0;i<drawStack.length;i+=2){let v=drawStack[i+1];if(curPipelineIndex!=drawStack[i]){curPipelineIndex=drawStack[i];pass.setPipeline($._pipelines[curPipelineIndex])}if(curPipelineIndex==0){pass.draw(v,1,drawVertOffset);drawVertOffset+=v}else if(curPipelineIndex==1){pass.setBindGroup(1,$._textureBindGroups[v]);pass.draw(4,1,imageVertOffset);imageVertOffset+=4}else if(curPipelineIndex==2){let o=drawStack[i+2];pass.setBindGroup(1,$._fonts[o].bindGroup);pass.setBindGroup(2,$._textBindGroup);pass.draw(4,v,0,textCharOffset);textCharOffset+=v;i++}}};$._finishRender=()=>{pass.end();let commandBuffer=$.encoder.finish();Q5.device.queue.submit([commandBuffer]);q.pass=$.encoder=null;$.drawStack=drawStack=[];colorIndex=1;colorStackIndex=8;matrices=[matrices[0]];matricesIndexStack=[];for(let m of $._hooks.postRender)m()}};Q5.initWebGPU=async()=>{if(!navigator.gpu){console.warn("q5 WebGPU not supported on this browser! Use Google Chrome or Edge.");return false}if(!Q5.device){let adapter=await navigator.gpu.requestAdapter();if(!adapter){console.warn("q5 WebGPU could not start! No appropriate GPUAdapter found, vulkan may need to be enabled.");return false}Q5.device=await adapter.requestDevice()}return true};Q5.webgpu=async function(scope,parent){if(!scope||scope=="global")Q5._hasGlobal=true;if(!await Q5.initWebGPU()){return new Q5(scope,parent,"webgpu-fallback")}return new Q5(scope,parent,"webgpu")};Q5.renderers.webgpu.drawing=($,q)=>{let c=$.canvas,drawStack=$.drawStack,vertexStack=new Float32Array(1e7),vertIndex=0;const TAU=Math.PI*2;const HALF_PI=Math.PI/2;let drawingShader=Q5.device.createShaderModule({label:"drawingShader",code:`\nstruct Uniforms {\n\thalfWidth: f32,\n\thalfHeight: f32\n}\nstruct VertexParams {\n\t@location(0) pos: vec2f,\n\t@location(1) colorIndex: f32,\n\t@location(2) matrixIndex: f32\n}\nstruct FragmentParams {\n\t@builtin(position) position: vec4f,\n\t@location(0) color: vec4f\n}\n\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;\n@group(0) @binding(2) var<storage> colors : array<vec4f>;\n\n@vertex\nfn vertexMain(v: VertexParams) -> FragmentParams {\n\tvar vert = vec4f(v.pos, 0.0, 1.0);\n\tvert = transforms[i32(v.matrixIndex)] * vert;\n\tvert.x /= uniforms.halfWidth;\n\tvert.y /= uniforms.halfHeight;\n\n\tvar f: FragmentParams;\n\tf.position = vert;\n\tf.color = colors[i32(v.colorIndex)];\n\treturn f;\n}\n\n@fragment\nfn fragmentMain(@location(0) color: vec4f) -> @location(0) vec4f {\n\treturn color;\n}\n`});let vertexBufferLayout={arrayStride:16,attributes:[{format:"float32x2",offset:0,shaderLocation:0},{format:"float32",offset:8,shaderLocation:1},{format:"float32",offset:12,shaderLocation:2}]};let pipelineLayout=Q5.device.createPipelineLayout({label:"drawingPipelineLayout",bindGroupLayouts:$.bindGroupLayouts});$._pipelineConfigs[0]={label:"drawingPipeline",layout:pipelineLayout,vertex:{module:drawingShader,entryPoint:"vertexMain",buffers:[vertexBufferLayout]},fragment:{module:drawingShader,entryPoint:"fragmentMain",targets:[{format:"bgra8unorm",blend:$.blendConfigs.normal}]},primitive:{topology:"triangle-strip",stripIndexFormat:"uint32"},multisample:{count:4}};$._pipelines[0]=Q5.device.createRenderPipeline($._pipelineConfigs[0]);const addVert=(x,y,ci,ti)=>{let v=vertexStack,i=vertIndex;v[i++]=x;v[i++]=y;v[i++]=ci;v[i++]=ti;vertIndex=i};const addRect=(x1,y1,x2,y2,x3,y3,x4,y4,ci,ti)=>{let v=vertexStack,i=vertIndex;v[i++]=x1;v[i++]=y1;v[i++]=ci;v[i++]=ti;v[i++]=x2;v[i++]=y2;v[i++]=ci;v[i++]=ti;v[i++]=x4;v[i++]=y4;v[i++]=ci;v[i++]=ti;v[i++]=x3;v[i++]=y3;v[i++]=ci;v[i++]=ti;vertIndex=i;drawStack.push(0,4)};const addArc=(x,y,a,b,startAngle,endAngle,n,ci,ti)=>{let angleRange=endAngle-startAngle;let angleIncrement=angleRange/n;let t=startAngle;let v=vertexStack,i=vertIndex;for(let j=0;j<=n;j++){v[i++]=x;v[i++]=y;v[i++]=ci;v[i++]=ti;let vx=x+a*Math.cos(t);let vy=y+b*Math.sin(t);v[i++]=vx;v[i++]=vy;v[i++]=ci;v[i++]=ti;t+=angleIncrement}vertIndex=i;drawStack.push(0,(n+1)*2)};const addArcStroke=(x,y,outerA,outerB,innerA,innerB,startAngle,endAngle,n,ci,ti)=>{let angleRange=endAngle-startAngle;let angleIncrement=angleRange/n;let t=startAngle;let v=vertexStack,i=vertIndex;for(let j=0;j<=n;j++){let vxOuter=x+outerA*Math.cos(t);let vyOuter=y+outerB*Math.sin(t);let vxInner=x+innerA*Math.cos(t);let vyInner=y+innerB*Math.sin(t);v[i++]=vxOuter;v[i++]=vyOuter;v[i++]=ci;v[i++]=ti;v[i++]=vxInner;v[i++]=vyInner;v[i++]=ci;v[i++]=ti;t+=angleIncrement}vertIndex=i;drawStack.push(0,(n+1)*2)};$.rectMode=x=>$._rectMode=x;$.rect=(x,y,w,h,rr=0)=>{let[l,r,t,b]=$._calcBox(x,y,w,h,$._rectMode);let ci,ti;if($._matrixDirty)$._saveMatrix();ti=$._matrixIndex;if(!rr){if($._doFill){ci=$._fill;addRect(l,t,r,t,r,b,l,b,ci,ti)}if($._doStroke){ci=$._stroke;let sw=$._strokeWeight/2;let lsw=l-sw,rsw=r+sw,tsw=t+sw,bsw=b-sw,lpsw=l+sw,rpsw=r-sw,tpsw=t-sw,bpsw=b+sw;addRect(lsw,tpsw,rsw,tpsw,rsw,tsw,lsw,tsw,ci,ti);addRect(lsw,bsw,rsw,bsw,rsw,bpsw,lsw,bpsw,ci,ti);tsw=t-sw;bsw=b+sw;addRect(lsw,tsw,lpsw,tsw,lpsw,bsw,lsw,bsw,ci,ti);addRect(rpsw,tsw,rsw,tsw,rsw,bsw,rpsw,bsw,ci,ti)}return}l+=rr;r-=rr;t-=rr;b+=rr;rr=Math.min(rr,Math.min(w,h)/2);let n=getArcSegments(rr*$._scale);let trr=t+rr,brr=b-rr,lrr=l-rr,rrr=r+rr;if($._doFill){ci=$._fill;addArc(r,b,rr,rr,-HALF_PI,0,n,ci,ti);addArc(l,b,rr,rr,-Math.PI,-HALF_PI,n,ci,ti);addArc(l,t,rr,rr,Math.PI,HALF_PI,n,ci,ti);addArc(r,t,rr,rr,0,HALF_PI,n,ci,ti);addRect(l,trr,r,trr,r,brr,l,brr,ci,ti);addRect(l,t,lrr,t,lrr,b,l,b,ci,ti);addRect(rrr,t,r,t,r,b,rrr,b,ci,ti)}if($._doStroke){ci=$._stroke;let hsw=$._hsw;let outerA=rr+hsw,outerB=rr+hsw,innerA=rr-hsw,innerB=rr-hsw;addArcStroke(r,b,outerA,outerB,innerA,innerB,-HALF_PI,0,n,ci,ti);addArcStroke(l,b,outerA,outerB,innerA,innerB,-Math.PI,-HALF_PI,n,ci,ti);addArcStroke(l,t,outerA,outerB,innerA,innerB,Math.PI,HALF_PI,n,ci,ti);addArcStroke(r,t,outerA,outerB,innerA,innerB,0,HALF_PI,n,ci,ti);let lrrMin=lrr-hsw,lrrMax=lrr+hsw,rrrMin=rrr-hsw,rrrMax=rrr+hsw,trrMin=trr-hsw,trrMax=trr+hsw,brrMin=brr-hsw,brrMax=brr+hsw;addRect(lrrMin,t,lrrMax,t,lrrMax,b,lrrMin,b,ci,ti);addRect(rrrMin,t,rrrMax,t,rrrMax,b,rrrMin,b,ci,ti);addRect(l,trrMin,r,trrMin,r,trrMax,l,trrMax,ci,ti);addRect(l,brrMin,r,brrMin,r,brrMax,l,brrMax,ci,ti)}};$.square=(x,y,s)=>$.rect(x,y,s,s);const getArcSegments=d=>d<4?6:d<6?8:d<10?10:d<16?12:d<20?14:d<22?16:d<24?18:d<28?20:d<34?22:d<42?24:d<48?26:d<56?28:d<64?30:d<72?32:d<84?34:d<96?36:d<98?38:d<113?40:d<149?44:d<199?48:d<261?52:d<353?56:d<461?60:d<585?64:d<1200?70:d<1800?80:d<2400?90:100;$._ellipseMode=Q5.CENTER;$.ellipseMode=x=>$._ellipseMode=x;$.ellipse=(x,y,w,h)=>{let n=getArcSegments(Math.max(Math.abs(w),Math.abs(h))*$._scale);let a=w/2;let b=w==h?a:h/2;if($._matrixDirty)$._saveMatrix();let ti=$._matrixIndex;if($._doFill){addArc(x,-y,a,b,0,TAU,n,$._fill,ti)}if($._doStroke){let sw=$._strokeWeight/2;addArcStroke(x,-y,a+sw,b+sw,a-sw,b-sw,0,TAU,n,$._stroke,ti)}};$.circle=(x,y,d)=>$.ellipse(x,y,d,d);$.arc=(x,y,w,h,start,stop)=>{if(start===stop)return $.ellipse(x,y,w,h);if($._angleMode){start=$.radians(start);stop=$.radians(stop)}start%=TAU;stop%=TAU;if(start<0)start+=TAU;if(stop<0)stop+=TAU;if(start>stop)stop+=TAU;if(start==stop)return $.ellipse(x,y,w,h);let a,b;if($._ellipseMode==$.CENTER){a=w/2;b=h/2}else if($._ellipseMode==$.RADIUS){a=w;b=h}else if($._ellipseMode==$.CORNER){x+=w/2;y+=h/2;a=w/2;b=h/2}else if($._ellipseMode==$.CORNERS){x=(x+w)/2;y=(y+h)/2;a=(w-x)/2;b=(h-y)/2}let ti=$._matrixIndex;if($._matrixDirty)$._saveMatrix();let n=getArcSegments(Math.max(Math.abs(w),Math.abs(h))*$._scale);if($._doFill){addArc(x,-y,a,b,start,stop,n,$._fill,ti)}if($._doStroke){let sw=$._strokeWeight;addArcStroke(x,-y,a+sw,b+sw,a-sw,b-sw,start,stop,n,$._stroke,ti)}};$.point=(x,y)=>{if($._matrixDirty)$._saveMatrix();let ti=$._matrixIndex,ci=$._stroke,sw=$._strokeWeight;if($._scaledSW<2){let[l,r,t,b]=$._calcBox(x,y,sw,sw,"corner");addRect(l,t,r,t,r,b,l,b,ci,ti)}else{let n=getArcSegments($._scaledSW);sw/=2;addArc(x,-y,sw,sw,0,TAU,n,ci,ti)}};$._strokeJoin="round";$.strokeJoin=x=>{$._strokeJoin=x};$.line=(x1,y1,x2,y2)=>{if($._matrixDirty)$._saveMatrix();let ti=$._matrixIndex,ci=$._stroke,sw=$._strokeWeight,hsw=$._hsw;let dx=x2-x1,dy=y2-y1,length=Math.hypot(dx,dy);let px=-(dy/length)*hsw,py=dx/length*hsw;addRect(x1+px,-y1-py,x1-px,-y1+py,x2-px,-y2+py,x2+px,-y2-py,ci,ti);if($._scaledSW>2&&$._strokeJoin!="none"){let n=getArcSegments($._scaledSW);addArc(x1,-y1,hsw,hsw,0,TAU,n,ci,ti);addArc(x2,-y2,hsw,hsw,0,TAU,n,ci,ti)}};let shapeVertCount;let sv=[];let curveVertices=[];$.beginShape=()=>{shapeVertCount=0;sv=[];curveVertices=[]};$.vertex=(x,y)=>{if($._matrixDirty)$._saveMatrix();sv.push(x,-y,$._fill,$._matrixIndex);shapeVertCount++};$.curveVertex=(x,y)=>{if($._matrixDirty)$._saveMatrix();curveVertices.push({x:x,y:-y})};$.endShape=close=>{if(curveVertices.length>0){let points=[...curveVertices];if(points.length<4){while(points.length<4){points.unshift(points[0]);points.push(points[points.length-1])}}for(let i=0;i<points.length-3;i++){let p0=points[i];let p1=points[i+1];let p2=points[i+2];let p3=points[i+3];for(let t=0;t<=1;t+=.1){let t2=t*t;let t3=t2*t;let x=.5*(2*p1.x+(-p0.x+p2.x)*t+(2*p0.x-5*p1.x+4*p2.x-p3.x)*t2+(-p0.x+3*p1.x-3*p2.x+p3.x)*t3);let y=.5*(2*p1.y+(-p0.y+p2.y)*t+(2*p0.y-5*p1.y+4*p2.y-p3.y)*t2+(-p0.y+3*p1.y-3*p2.y+p3.y)*t3);sv.push(x,y,$._fill,$._matrixIndex);shapeVertCount++}}}if(shapeVertCount<3){throw new Error("A shape must have at least 3 vertices.")}if(close){let firstIndex=0;let lastIndex=(shapeVertCount-1)*4;let firstX=sv[firstIndex];let firstY=sv[firstIndex+1];let lastX=sv[lastIndex];let lastY=sv[lastIndex+1];if(firstX!==lastX||firstY!==lastY){sv.push(firstX,firstY,sv[firstIndex+2],sv[firstIndex+3]);shapeVertCount++}}if($._doFill){if(shapeVertCount==5){addVert(sv[0],sv[1],sv[2],sv[3]);addVert(sv[4],sv[5],sv[6],sv[7]);addVert(sv[12],sv[13],sv[14],sv[15]);addVert(sv[8],sv[9],sv[10],sv[11]);drawStack.push(0,4)}else{for(let i=1;i<shapeVertCount-1;i++){let v0=0;let v1=i*4;let v2=(i+1)*4;addVert(sv[v0],sv[v0+1],sv[v0+2],sv[v0+3]);addVert(sv[v1],sv[v1+1],sv[v1+2],sv[v1+3]);addVert(sv[v2],sv[v2+1],sv[v2+2],sv[v2+3])}drawStack.push(0,(shapeVertCount-2)*3)}}if($._doStroke){let hsw=$._hsw,n=getArcSegments($._scaledSW),ti=$._matrixIndex,ogStrokeJoin=$._strokeJoin;$._strokeJoin="none";for(let i=0;i<shapeVertCount-1;i++){let v1=i*4;let v2=(i+1)*4;$.line(sv[v1],-sv[v1+1],sv[v2],-sv[v2+1]);addArc(sv[v1],sv[v1+1],hsw,hsw,0,TAU,n,$._stroke,ti)}if(close){let v1=(shapeVertCount-1)*4;let v2=0;$.line(sv[v1],-sv[v1+1],sv[v2],-sv[v2+1])}$._strokeJoin=ogStrokeJoin}shapeVertCount=0;sv=[];curveVertices=[]};$.triangle=(x1,y1,x2,y2,x3,y3)=>{$.beginShape();$.vertex(x1,y1);$.vertex(x2,y2);$.vertex(x3,y3);$.endShape(true)};$.quad=(x1,y1,x2,y2,x3,y3,x4,y4)=>{$.beginShape();$.vertex(x1,y1);$.vertex(x2,y2);$.vertex(x3,y3);$.vertex(x4,y4);$.endShape(true)};$.background=(r,g,b,a)=>{$.push();$.resetMatrix();if(r.canvas){let img=r;$._imageMode="corner";$.image(img,-c.hw,-c.hh,c.w,c.h)}else{$._rectMode="corner";$.fill(r,g,b,a);$._doStroke=false;$.rect(-c.hw,-c.hh,c.w,c.h)}$.pop()};$._hooks.preRender.push((()=>{$.pass.setPipeline($._pipelines[0]);let vertexBuffer=Q5.device.createBuffer({size:vertIndex*4,usage:GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(vertexBuffer.getMappedRange()).set(vertexStack.slice(0,vertIndex));vertexBuffer.unmap();$.pass.setVertexBuffer(0,vertexBuffer)}));$._hooks.postRender.push((()=>{drawStack=$.drawStack;vertIndex=0}))};Q5.renderers.webgpu.image=($,q)=>{let vertexStack=new Float32Array(1e7),vertIndex=0;let imageShader=Q5.device.createShaderModule({label:"imageShader",code:`\nstruct Uniforms {\n\thalfWidth: f32,\n\thalfHeight: f32\n}\nstruct VertexParams {\n\t@location(0) pos: vec2f,\n\t@location(1) texCoord: vec2f,\n\t@location(2) tintIndex: f32,\n\t@location(3) matrixIndex: f32,\n\t@location(4) globalAlpha: f32\n}\nstruct FragmentParams {\n\t@builtin(position) position: vec4f,\n\t@location(0) texCoord: vec2f,\n\t@location(1) tintIndex: f32,\n\t@location(2) globalAlpha: f32\n}\n\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;\n@group(0) @binding(2) var<storage> colors : array<vec4f>;\n\n@group(1) @binding(0) var samp: sampler;\n@group(1) @binding(1) var texture: texture_2d<f32>;\n\n@vertex\nfn vertexMain(v: VertexParams) -> FragmentParams {\n\tvar vert = vec4f(v.pos, 0.0, 1.0);\n\tvert = transforms[i32(v.matrixIndex)] * vert;\n\tvert.x /= uniforms.halfWidth;\n\tvert.y /= uniforms.halfHeight;\n\n\tvar f: FragmentParams;\n\tf.position = vert;\n\tf.texCoord = v.texCoord;\n\tf.tintIndex = v.tintIndex;\n\tf.globalAlpha = v.globalAlpha;\n\treturn f;\n}\n\n@fragment\nfn fragmentMain(f: FragmentParams) -> @location(0) vec4f {\n\t\tlet texColor = textureSample(texture, samp, f.texCoord);\n\t\tlet tintColor = colors[i32(f.tintIndex)];\n\t\t\n\t\t// Mix original and tinted colors using tint alpha as blend factor\n\t\tlet tinted = vec4f(texColor.rgb * tintColor.rgb, texColor.a * f.globalAlpha);\n\t\treturn mix(texColor, tinted, tintColor.a);\n}\n\t`});$._textureBindGroups=[];let textureLayout=Q5.device.createBindGroupLayout({label:"textureLayout",entries:[{binding:0,visibility:GPUShaderStage.FRAGMENT,sampler:{type:"filtering"}},{binding:1,visibility:GPUShaderStage.FRAGMENT,texture:{viewDimension:"2d",sampleType:"float"}}]});const vertexBufferLayout={arrayStride:28,attributes:[{shaderLocation:0,offset:0,format:"float32x2"},{shaderLocation:1,offset:8,format:"float32x2"},{shaderLocation:2,offset:16,format:"float32"},{shaderLocation:3,offset:20,format:"float32"},{shaderLocation:4,offset:24,format:"float32"}]};const pipelineLayout=Q5.device.createPipelineLayout({label:"imagePipelineLayout",bindGroupLayouts:[...$.bindGroupLayouts,textureLayout]});$._pipelineConfigs[1]={label:"imagePipeline",layout:pipelineLayout,vertex:{module:imageShader,entryPoint:"vertexMain",buffers:[{arrayStride:0,attributes:[]},vertexBufferLayout]},fragment:{module:imageShader,entryPoint:"fragmentMain",targets:[{format:"bgra8unorm",blend:$.blendConfigs.normal}]},primitive:{topology:"triangle-strip",stripIndexFormat:"uint32"},multisample:{count:4}};$._pipelines[1]=Q5.device.createRenderPipeline($._pipelineConfigs[1]);let sampler;let makeSampler=filter=>{sampler=Q5.device.createSampler({magFilter:filter,minFilter:filter})};$.smooth=()=>makeSampler("linear");$.noSmooth=()=>makeSampler("nearest");$.smooth();let MAX_TEXTURES=12e3;$._textures=[];let tIdx=0;$._createTexture=img=>{if(img.canvas)img=img.canvas;let textureSize=[img.width,img.height,1];let texture=Q5.device.createTexture({size:textureSize,format:"bgra8unorm",usage:GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.RENDER_ATTACHMENT});Q5.device.queue.copyExternalImageToTexture({source:img},{texture:texture,colorSpace:$.canvas.colorSpace},textureSize);$._textures[tIdx]=texture;img.textureIndex=tIdx;const textureBindGroup=Q5.device.createBindGroup({layout:textureLayout,entries:[{binding:0,resource:sampler},{binding:1,resource:texture.createView()}]});$._textureBindGroups[tIdx]=textureBindGroup;tIdx=(tIdx+1)%MAX_TEXTURES;if($._textures[tIdx]){$._textures[tIdx].destroy();delete $._textures[tIdx];delete $._textureBindGroups[tIdx]}};$.loadImage=(src,cb)=>{q._preloadCount++;let g=$._g.loadImage(src,(img=>{g.defaultWidth=img.width*$._defaultImageScale;g.defaultHeight=img.height*$._defaultImageScale;$._createTexture(img);q._preloadCount--;if(cb)cb(g)}));return g};$.imageMode=x=>$._imageMode=x;const addVert=(x,y,u,v,ci,ti,ga)=>{let s=vertexStack,i=vertIndex;s[i++]=x;s[i++]=y;s[i++]=u;s[i++]=v;s[i++]=ci;s[i++]=ti;s[i++]=ga;vertIndex=i};$.image=(img,dx=0,dy=0,dw,dh,sx=0,sy=0,sw,sh)=>{let g=img;if(img.canvas)img=img.canvas;if(img.textureIndex==undefined)return;if($._matrixDirty)$._saveMatrix();let w=img.width,h=img.height,pd=g._pixelDensity||1;dw??=g.defaultWidth;dh??=g.defaultHeight;sw??=w;sh??=h;dw*=pd;dh*=pd;let[l,r,t,b]=$._calcBox(dx,dy,dw,dh,$._imageMode);let u0=sx/w,v0=sy/h,u1=(sx+sw)/w,v1=(sy+sh)/h,ti=$._matrixIndex,ci=$._tint,ga=$._globalAlpha;addVert(l,t,u0,v0,ci,ti,ga);addVert(r,t,u1,v0,ci,ti,ga);addVert(l,b,u0,v1,ci,ti,ga);addVert(r,b,u1,v1,ci,ti,ga);$.drawStack.push(1,img.textureIndex)};$._hooks.preRender.push((()=>{if(!$._textureBindGroups.length)return;$.pass.setPipeline($._pipelines[1]);let vertexBuffer=Q5.device.createBuffer({size:vertIndex*5,usage:GPUBufferUsage.VERTEX|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(vertexBuffer.getMappedRange()).set(vertexStack.slice(0,vertIndex));vertexBuffer.unmap();$.pass.setVertexBuffer(1,vertexBuffer)}));$._hooks.postRender.push((()=>{vertIndex=0}))};Q5.THRESHOLD=1;Q5.GRAY=2;Q5.OPAQUE=3;Q5.INVERT=4;Q5.POSTERIZE=5;Q5.DILATE=6;Q5.ERODE=7;Q5.BLUR=8;Q5.renderers.webgpu.text=($,q)=>{let textShader=Q5.device.createShaderModule({label:"MSDF text shader",code:`\nstruct Uniforms {\n\thalfWidth: f32,\n\thalfHeight: f32\n}\nstruct VertexParams {\n\t@builtin(vertex_index) vertex : u32,\n\t@builtin(instance_index) instance : u32\n}\nstruct FragmentParams {\n\t@builtin(position) position : vec4f,\n\t@location(0) texCoord : vec2f,\n\t@location(1) fillColor : vec4f\n}\nstruct Char {\n\ttexOffset: vec2f,\n\ttexExtent: vec2f,\n\tsize: vec2f,\n\toffset: vec2f,\n}\nstruct Text {\n\tpos: vec2f,\n\tscale: f32,\n\tmatrixIndex: f32,\n\tfillIndex: f32,\n\tstrokeIndex: f32\n}\n\n@group(0) @binding(0) var<uniform> uniforms: Uniforms;\n@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;\n@group(0) @binding(2) var<storage> colors : array<vec4f>;\n\n@group(1) @binding(0) var fontTexture: texture_2d<f32>;\n@group(1) @binding(1) var fontSampler: sampler;\n@group(1) @binding(2) var<storage> fontChars: array<Char>;\n\n@group(2) @binding(0) var<storage> textChars: array<vec4f>;\n@group(2) @binding(1) var<storage> textMetadata: array<Text>;\n\nconst quad = array(vec2f(0, -1), vec2f(1, -1), vec2f(0, 0), vec2f(1, 0));\n\n@vertex\nfn vertexMain(v : VertexParams) -> FragmentParams {\n\tlet char = textChars[v.instance];\n\n\tlet text = textMetadata[i32(char.w)];\n\n\tlet fontChar = fontChars[i32(char.z)];\n\n\tlet charPos = ((quad[v.vertex] * fontChar.size + char.xy + fontChar.offset) * text.scale) + text.pos;\n\n\tvar vert = vec4f(charPos, 0.0, 1.0);\n\tvert = transforms[i32(text.matrixIndex)] * vert;\n\tvert.x /= uniforms.halfWidth;\n\tvert.y /= uniforms.halfHeight;\n\n\tvar f : FragmentParams;\n\tf.position = vert;\n\tf.texCoord = (quad[v.vertex] * vec2f(1, -1)) * fontChar.texExtent + fontChar.texOffset;\n\tf.fillColor = colors[i32(text.fillIndex)];\n\treturn f;\n}\n\nfn sampleMsdf(texCoord: vec2f) -> f32 {\n\tlet c = textureSample(fontTexture, fontSampler, texCoord);\n\treturn max(min(c.r, c.g), min(max(c.r, c.g), c.b));\n}\n\n@fragment\nfn fragmentMain(f : FragmentParams) -> @location(0) vec4f {\n\t// pxRange (AKA distanceRange) comes from the msdfgen tool,\n\t// uses the default which is 4.\n\tlet pxRange = 4.0;\n\tlet sz = vec2f(textureDimensions(fontTexture, 0));\n\tlet dx = sz.x*length(vec2f(dpdxFine(f.texCoord.x), dpdyFine(f.texCoord.x)));\n\tlet dy = sz.y*length(vec2f(dpdxFine(f.texCoord.y), dpdyFine(f.texCoord.y)));\n\tlet toPixels = pxRange * inverseSqrt(dx * dx + dy * dy);\n\tlet sigDist = sampleMsdf(f.texCoord) - 0.5;\n\tlet pxDist = sigDist * toPixels;\n\tlet edgeWidth = 0.5;\n\tlet alpha = smoothstep(-edgeWidth, edgeWidth, pxDist);\n\tif (alpha < 0.001) {\n\t\tdiscard;\n\t}\n\treturn vec4f(f.fillColor.rgb, f.fillColor.a * alpha);\n}\n`});let textBindGroupLayout=Q5.device.createBindGroupLayout({label:"MSDF text group layout",entries:[{binding:0,visibility:GPUShaderStage.VERTEX|GPUShaderStage.FRAGMENT,buffer:{type:"read-only-storage"}},{binding:1,visibility:GPUShaderStage.VERTEX|GPUShaderStage.FRAGMENT,buffer:{type:"read-only-storage"}}]});let fontSampler=Q5.device.createSampler({minFilter:"linear",magFilter:"linear",mipmapFilter:"linear",maxAnisotropy:16});let fontBindGroupLayout=Q5.device.createBindGroupLayout({label:"MSDF font group layout",entries:[{binding:0,visibility:GPUShaderStage.FRAGMENT,texture:{}},{binding:1,visibility:GPUShaderStage.FRAGMENT,sampler:{}},{binding:2,visibility:GPUShaderStage.VERTEX,buffer:{type:"read-only-storage"}}]});let fontPipelineLayout=Q5.device.createPipelineLayout({bindGroupLayouts:[...$.bindGroupLayouts,fontBindGroupLayout,textBindGroupLayout]});$._pipelineConfigs[2]={label:"msdf font pipeline",layout:fontPipelineLayout,vertex:{module:textShader,entryPoint:"vertexMain"},fragment:{module:textShader,entryPoint:"fragmentMain",targets:[{format:"bgra8unorm",blend:$.blendConfigs.normal}]},primitive:{topology:"triangle-strip",stripIndexFormat:"uint32"},multisample:{count:4}};$._pipelines[2]=Q5.device.createRenderPipeline($._pipelineConfigs[2]);class MsdfFont{constructor(bindGroup,lineHeight,chars,kernings){this.bindGroup=bindGroup;this.lineHeight=lineHeight;this.chars=chars;this.kernings=kernings;let charArray=Object.values(chars);this.charCount=charArray.length;this.defaultChar=charArray[0]}getChar(charCode){return this.chars[charCode]??this.defaultChar}getXAdvance(charCode,nextCharCode=-1){let char=this.getChar(charCode);if(nextCharCode>=0){let kerning=this.kernings.get(charCode);if(kerning){return char.xadvance+(kerning.get(nextCharCode)??0)}}return char.xadvance}}$._fonts=[];let fonts={};let createFont=async(fontJsonUrl,fontName,cb)=>{q._preloadCount++;let res=await fetch(fontJsonUrl);if(res.status==404){q._preloadCount--;return""}let atlas=await res.json();let slashIdx=fontJsonUrl.lastIndexOf("/");let baseUrl=slashIdx!=-1?fontJsonUrl.substring(0,slashIdx+1):"";res=await fetch(baseUrl+atlas.pages[0]);let img=await createImageBitmap(await res.blob());let imgSize=[img.width,img.height,1];let texture=Q5.device.createTexture({label:`MSDF ${fontName}`,size:imgSize,format:"rgba8unorm",usage:GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_DST|GPUTextureUsage.RENDER_ATTACHMENT});Q5.device.queue.copyExternalImageToTexture({source:img},{texture:texture},imgSize);if(typeof atlas.chars=="string"){atlas.chars=$.CSV.parse(atlas.chars," ");atlas.kernings=$.CSV.parse(atlas.kernings," ")}let charCount=atlas.chars.length;let charsBuffer=Q5.device.createBuffer({size:charCount*32,usage:GPUBufferUsage.STORAGE,mappedAtCreation:true});let fontChars=new Float32Array(charsBuffer.getMappedRange());let u=1/atlas.common.scaleW;let v=1/atlas.common.scaleH;let chars={};let o=0;for(let[i,char]of atlas.chars.entries()){chars[char.id]=char;chars[char.id].charIndex=i;fontChars[o]=char.x*u;fontChars[o+1]=char.y*v;fontChars[o+2]=char.width*u;fontChars[o+3]=char.height*v;fontChars[o+4]=char.width;fontChars[o+5]=char.height;fontChars[o+6]=char.xoffset;fontChars[o+7]=-char.yoffset;o+=8}charsBuffer.unmap();let fontBindGroup=Q5.device.createBindGroup({label:"msdf font bind group",layout:fontBindGroupLayout,entries:[{binding:0,resource:texture.createView()},{binding:1,resource:fontSampler},{binding:2,resource:{buffer:charsBuffer}}]});let kernings=new Map;if(atlas.kernings){for(let kerning of atlas.kernings){let charKerning=kernings.get(kerning.first);if(!charKerning){charKerning=new Map;kernings.set(kerning.first,charKerning)}charKerning.set(kerning.second,kerning.amount)}}$._font=new MsdfFont(fontBindGroup,atlas.common.lineHeight,chars,kernings);$._font.index=$._fonts.length;$._fonts.push($._font);fonts[fontName]=$._font;q._preloadCount--;if(cb)cb(fontName)};$._g.colorMode($.RGB,1);$.loadFont=(url,cb)=>{let ext=url.slice(url.lastIndexOf(".")+1);if(ext!="json")return $._g.loadFont(url,cb);let fontName=url.slice(url.lastIndexOf("/")+1,url.lastIndexOf("-"));let f={family:fontName};f._loader=createFont(url,fontName,(()=>{delete f._loader;if(cb)cb(f)}));if($._disablePreload)return f._loader;return f};$._loadDefaultFont=fontName=>{fonts[fontName]=null;if(navigator.onLine){$.loadFont(`https://q5js.org/fonts/${fontName}-msdf.json`)}else{$.loadFont(`/node_modules/q5/builtinFonts/${fontName}-msdf.json`)}};$._textSize=18;$._textAlign="left";$._textBaseline="alphabetic";let leadingSet=false,leading=22.5,leadDiff=4.5,leadPercent=1.25;$.textFont=fontName=>{if(typeof fontName!="string")fontName=fontName.family;let font=fonts[fontName];if(font)$._font=font;else if(font===undefined)$._loadDefaultFont(fontName)};$.textSize=size=>{$._textSize=size;if(!leadingSet){leading=size*leadPercent;leadDiff=leading-size}};$.textLeading=lineHeight=>{$._font.lineHeight=leading=lineHeight;leadDiff=leading-$._textSize;leadPercent=leading/$._textSize;leadingSet=true};$.textAlign=(horiz,vert)=>{$._textAlign=horiz;if(vert)$._textBaseline=vert};let charStack=[],textStack=[];let measureText=(font,text,charCallback)=>{let maxWidth=0,offsetX=0,offsetY=0,line=0,printedCharCount=0,lineWidths=[],nextCharCode=text.charCodeAt(0);for(let i=0;i<text.length;++i){let charCode=nextCharCode;nextCharCode=i<text.length-1?text.charCodeAt(i+1):-1;switch(charCode){case 10:lineWidths.push(offsetX);line++;maxWidth=Math.max(maxWidth,offsetX);offsetX=0;offsetY-=font.lineHeight*leadPercent;break;case 13:break;case 32:offsetX+=font.getXAdvance(charCode);break;case 9:offsetX+=font.getXAdvance(charCode)*2;break;default:if(charCallback){charCallback(offsetX,offsetY,line,font.getChar(charCode))}offsetX+=font.getXAdvance(charCode,nextCharCode);printedCharCount++}}lineWidths.push(offsetX);maxWidth=Math.max(maxWidth,offsetX);return{width:maxWidth,height:lineWidths.length*font.lineHeight*leadPercent,lineWidths:lineWidths,printedCharCount:printedCharCount}};$.text=(str,x,y,w,h)=>{if(!$._font){if($._font!==null)$.textFont("sans-serif");return}let type=typeof str;if(type!="string"){if(type=="object")str=str.toString();else str=str+""}if(str.length>w){let wrapped=[];let i=0;while(i<str.length&&wrapped.length<h){let max=i+w;if(max>=str.length){wrapped.push(str.slice(i));break}let end=str.lastIndexOf(" ",max);if(end==-1||end<i)end=max;wrapped.push(str.slice(i,end));i=end+1}str=wrapped.join("\n")}let spaces=0,hasNewline;for(let i=0;i<str.length;i++){let c=str[i];switch(c){case"\n":hasNewline=true;case"\r":case"\t":case" ":spaces++}}let charsData=[];let ta=$._textAlign,tb=$._textBaseline,textIndex=textStack.length,o=0,measurements;if(ta=="left"&&!hasNewline){measurements=measureText($._font,str,((textX,textY,line,char)=>{charsData[o]=textX;charsData[o+1]=textY;charsData[o+2]=char.charIndex;charsData[o+3]=textIndex;o+=4}));if(tb=="alphabetic")y-=$._textSize;else if(tb=="center")y-=$._textSize*.5;else if(tb=="bottom")y-=leading}else{measurements=measureText($._font,str);let offsetY=0;if(tb=="alphabetic")y-=$._textSize;else if(tb=="center")offsetY=measurements.height*.5;else if(tb=="bottom")offsetY=measurements.height;measureText($._font,str,((textX,textY,line,char)=>{let offsetX=0;if(ta=="center"){offsetX=measurements.width*-.5-(measurements.width-measurements.lineWidths[line])*-.5}else if(ta=="right"){offsetX=-measurements.lineWidths[line]}charsData[o]=textX+offsetX;charsData[o+1]=textY+offsetY;charsData[o+2]=char.charIndex;charsData[o+3]=textIndex;o+=4}))}charStack.push(charsData);let txt=[];if($._matrixDirty)$._saveMatrix();txt[0]=x;txt[1]=-y;txt[2]=$._textSize/44;txt[3]=$._matrixIndex;txt[4]=$._fillSet?$._fill:0;txt[5]=$._stroke;textStack.push(txt);$.drawStack.push(2,measurements.printedCharCount,$._font.index)};$.textWidth=str=>{if(!$._font)return 0;return measureText($._font,str).width};$.createTextImage=(str,w,h)=>{$._g.textSize($._textSize);if($._doFill){let fi=$._fill*4;$._g.fill(colorStack.slice(fi,fi+4))}if($._doStroke){let si=$._stroke*4;$._g.stroke(colorStack.slice(si,si+4))}let img=$._g.createTextImage(str,w,h);if(img.canvas.textureIndex==undefined){$._createTexture(img)}else if(img.modified){let cnv=img.canvas;let textureSize=[cnv.width,cnv.height,1];let texture=$._textures[cnv.textureIndex];Q5.device.queue.copyExternalImageToTexture({source:cnv},{texture:texture,colorSpace:$.canvas.colorSpace},textureSize);img.modified=false}return img};$.textImage=(img,x,y)=>{if(typeof img=="string")img=$.createTextImage(img);let og=$._imageMode;$._imageMode="corner";let ta=$._textAlign;if(ta=="center")x-=img.canvas.hw;else if(ta=="right")x-=img.width;let bl=$._textBaseline;if(bl=="alphabetic")y-=img._leading;else if(bl=="center")y-=img._middle;else if(bl=="bottom")y-=img._bottom;else if(bl=="top")y-=img._top;$.image(img,x,y);$._imageMode=og};$._hooks.preRender.push((()=>{if(!charStack.length)return;let totalTextSize=0;for(let charsData of charStack){totalTextSize+=charsData.length*4}let charBuffer=Q5.device.createBuffer({size:totalTextSize,usage:GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(charBuffer.getMappedRange()).set(charStack.flat());charBuffer.unmap();let totalMetadataSize=textStack.length*6*4;let textBuffer=Q5.device.createBuffer({label:"textBuffer",size:totalMetadataSize,usage:GPUBufferUsage.STORAGE|GPUBufferUsage.COPY_DST,mappedAtCreation:true});new Float32Array(textBuffer.getMappedRange()).set(textStack.flat());textBuffer.unmap();$._textBindGroup=Q5.device.createBindGroup({label:"msdf text bind group",layout:textBindGroupLayout,entries:[{binding:0,resource:{buffer:charBuffer}},{binding:1,resource:{buffer:textBuffer}}]})}));$._hooks.postRender.push((()=>{charStack=[];textStack=[]}))};
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