q5 2.14.3 → 2.14.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/package.json +1 -1
- package/q5.js +190 -75
- package/q5.min.js +1 -1
- package/q5js_brand.webp +0 -0
- package/q5js_icon.png +0 -0
- package/src/q5-2d-canvas.js +0 -202
- package/src/q5-2d-drawing.js +0 -398
- package/src/q5-2d-image.js +0 -330
- package/src/q5-2d-soft-filters.js +0 -145
- package/src/q5-2d-text.js +0 -279
- package/src/q5-ai.js +0 -65
- package/src/q5-canvas.js +0 -367
- package/src/q5-color.js +0 -322
- package/src/q5-core.js +0 -321
- package/src/q5-display.js +0 -101
- package/src/q5-dom.js +0 -2
- package/src/q5-input.js +0 -215
- package/src/q5-math.js +0 -423
- package/src/q5-noisier.js +0 -264
- package/src/q5-record.js +0 -366
- package/src/q5-sensors.js +0 -98
- package/src/q5-sound.js +0 -64
- package/src/q5-util.js +0 -50
- package/src/q5-vector.js +0 -305
- package/src/q5-webgpu-canvas.js +0 -556
- package/src/q5-webgpu-drawing.js +0 -525
- package/src/q5-webgpu-image.js +0 -268
- package/src/q5-webgpu-text.js +0 -594
- package/src/readme.md +0 -248
package/src/q5-webgpu-drawing.js
DELETED
|
@@ -1,525 +0,0 @@
|
|
|
1
|
-
Q5.renderers.webgpu.drawing = ($, q) => {
|
|
2
|
-
let c = $.canvas,
|
|
3
|
-
drawStack = $.drawStack,
|
|
4
|
-
vertexStack = new Float32Array(1e7),
|
|
5
|
-
vertIndex = 0;
|
|
6
|
-
|
|
7
|
-
let drawingShader = Q5.device.createShaderModule({
|
|
8
|
-
label: 'drawingShader',
|
|
9
|
-
code: `
|
|
10
|
-
struct Uniforms {
|
|
11
|
-
halfWidth: f32,
|
|
12
|
-
halfHeight: f32
|
|
13
|
-
}
|
|
14
|
-
struct VertexParams {
|
|
15
|
-
@location(0) pos: vec2f,
|
|
16
|
-
@location(1) colorIndex: f32,
|
|
17
|
-
@location(2) matrixIndex: f32
|
|
18
|
-
}
|
|
19
|
-
struct FragmentParams {
|
|
20
|
-
@builtin(position) position: vec4f,
|
|
21
|
-
@location(0) color: vec4f
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
25
|
-
@group(0) @binding(1) var<storage> transforms: array<mat4x4<f32>>;
|
|
26
|
-
@group(0) @binding(2) var<storage> colors : array<vec4f>;
|
|
27
|
-
|
|
28
|
-
@vertex
|
|
29
|
-
fn vertexMain(v: VertexParams) -> FragmentParams {
|
|
30
|
-
var vert = vec4f(v.pos, 0.0, 1.0);
|
|
31
|
-
vert = transforms[i32(v.matrixIndex)] * vert;
|
|
32
|
-
vert.x /= uniforms.halfWidth;
|
|
33
|
-
vert.y /= uniforms.halfHeight;
|
|
34
|
-
|
|
35
|
-
var f: FragmentParams;
|
|
36
|
-
f.position = vert;
|
|
37
|
-
f.color = colors[i32(v.colorIndex)];
|
|
38
|
-
return f;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
@fragment
|
|
42
|
-
fn fragmentMain(@location(0) color: vec4f) -> @location(0) vec4f {
|
|
43
|
-
return color;
|
|
44
|
-
}
|
|
45
|
-
`
|
|
46
|
-
});
|
|
47
|
-
|
|
48
|
-
let vertexBufferLayout = {
|
|
49
|
-
arrayStride: 16, // 4 floats * 4 bytes
|
|
50
|
-
attributes: [
|
|
51
|
-
{ format: 'float32x2', offset: 0, shaderLocation: 0 }, // position
|
|
52
|
-
{ format: 'float32', offset: 8, shaderLocation: 1 }, // colorIndex
|
|
53
|
-
{ format: 'float32', offset: 12, shaderLocation: 2 } // matrixIndex
|
|
54
|
-
]
|
|
55
|
-
};
|
|
56
|
-
|
|
57
|
-
let pipelineLayout = Q5.device.createPipelineLayout({
|
|
58
|
-
label: 'drawingPipelineLayout',
|
|
59
|
-
bindGroupLayouts: $.bindGroupLayouts
|
|
60
|
-
});
|
|
61
|
-
|
|
62
|
-
$._pipelineConfigs[0] = {
|
|
63
|
-
label: 'drawingPipeline',
|
|
64
|
-
layout: pipelineLayout,
|
|
65
|
-
vertex: {
|
|
66
|
-
module: drawingShader,
|
|
67
|
-
entryPoint: 'vertexMain',
|
|
68
|
-
buffers: [vertexBufferLayout]
|
|
69
|
-
},
|
|
70
|
-
fragment: {
|
|
71
|
-
module: drawingShader,
|
|
72
|
-
entryPoint: 'fragmentMain',
|
|
73
|
-
targets: [{ format: 'bgra8unorm', blend: $.blendConfigs.normal }]
|
|
74
|
-
},
|
|
75
|
-
primitive: { topology: 'triangle-strip', stripIndexFormat: 'uint32' },
|
|
76
|
-
multisample: { count: 4 }
|
|
77
|
-
};
|
|
78
|
-
|
|
79
|
-
$._pipelines[0] = Q5.device.createRenderPipeline($._pipelineConfigs[0]);
|
|
80
|
-
|
|
81
|
-
const addVert = (x, y, ci, ti) => {
|
|
82
|
-
let v = vertexStack,
|
|
83
|
-
i = vertIndex;
|
|
84
|
-
v[i++] = x;
|
|
85
|
-
v[i++] = y;
|
|
86
|
-
v[i++] = ci;
|
|
87
|
-
v[i++] = ti;
|
|
88
|
-
vertIndex = i;
|
|
89
|
-
};
|
|
90
|
-
|
|
91
|
-
const addRect = (x1, y1, x2, y2, x3, y3, x4, y4, ci, ti) => {
|
|
92
|
-
let v = vertexStack,
|
|
93
|
-
i = vertIndex;
|
|
94
|
-
|
|
95
|
-
v[i++] = x1;
|
|
96
|
-
v[i++] = y1;
|
|
97
|
-
v[i++] = ci;
|
|
98
|
-
v[i++] = ti;
|
|
99
|
-
|
|
100
|
-
v[i++] = x2;
|
|
101
|
-
v[i++] = y2;
|
|
102
|
-
v[i++] = ci;
|
|
103
|
-
v[i++] = ti;
|
|
104
|
-
|
|
105
|
-
v[i++] = x4;
|
|
106
|
-
v[i++] = y4;
|
|
107
|
-
v[i++] = ci;
|
|
108
|
-
v[i++] = ti;
|
|
109
|
-
|
|
110
|
-
v[i++] = x3;
|
|
111
|
-
v[i++] = y3;
|
|
112
|
-
v[i++] = ci;
|
|
113
|
-
v[i++] = ti;
|
|
114
|
-
|
|
115
|
-
vertIndex = i;
|
|
116
|
-
drawStack.push(0, 4);
|
|
117
|
-
};
|
|
118
|
-
|
|
119
|
-
const addEllipse = (x, y, a, b, n, ci, ti) => {
|
|
120
|
-
y = -y;
|
|
121
|
-
let t = 0,
|
|
122
|
-
angleIncrement = $.TAU / n;
|
|
123
|
-
|
|
124
|
-
let v = vertexStack,
|
|
125
|
-
i = vertIndex;
|
|
126
|
-
|
|
127
|
-
for (let j = 0; j <= n; j++) {
|
|
128
|
-
// add center vertex
|
|
129
|
-
v[i++] = x;
|
|
130
|
-
v[i++] = y;
|
|
131
|
-
v[i++] = ci;
|
|
132
|
-
v[i++] = ti;
|
|
133
|
-
|
|
134
|
-
// calculate perimeter vertex
|
|
135
|
-
let vx = x + a * Math.cos(t);
|
|
136
|
-
let vy = y + b * Math.sin(t);
|
|
137
|
-
|
|
138
|
-
// add perimeter vertex
|
|
139
|
-
v[i++] = vx;
|
|
140
|
-
v[i++] = vy;
|
|
141
|
-
v[i++] = ci;
|
|
142
|
-
v[i++] = ti;
|
|
143
|
-
|
|
144
|
-
t += angleIncrement;
|
|
145
|
-
}
|
|
146
|
-
|
|
147
|
-
// close the triangle strip
|
|
148
|
-
// add center vertex
|
|
149
|
-
v[i++] = x;
|
|
150
|
-
v[i++] = y;
|
|
151
|
-
v[i++] = ci;
|
|
152
|
-
v[i++] = ti;
|
|
153
|
-
|
|
154
|
-
// add first perimeter vertex
|
|
155
|
-
v[i++] = x + a;
|
|
156
|
-
v[i++] = y;
|
|
157
|
-
v[i++] = ci;
|
|
158
|
-
v[i++] = ti;
|
|
159
|
-
|
|
160
|
-
vertIndex = i;
|
|
161
|
-
drawStack.push(0, (n + 1) * 2 + 2);
|
|
162
|
-
};
|
|
163
|
-
|
|
164
|
-
const addEllipseStroke = (x, y, outerA, outerB, innerA, innerB, n, ci, ti) => {
|
|
165
|
-
y = -y;
|
|
166
|
-
let angleIncrement = $.TAU / n;
|
|
167
|
-
let t = 0;
|
|
168
|
-
|
|
169
|
-
let v = vertexStack,
|
|
170
|
-
i = vertIndex;
|
|
171
|
-
|
|
172
|
-
for (let j = 0; j <= n; j++) {
|
|
173
|
-
// Outer vertex
|
|
174
|
-
let vxOuter = x + outerA * Math.cos(t);
|
|
175
|
-
let vyOuter = y + outerB * Math.sin(t);
|
|
176
|
-
|
|
177
|
-
// Inner vertex
|
|
178
|
-
let vxInner = x + innerA * Math.cos(t);
|
|
179
|
-
let vyInner = y + innerB * Math.sin(t);
|
|
180
|
-
|
|
181
|
-
// Add vertices for triangle strip
|
|
182
|
-
v[i++] = vxOuter;
|
|
183
|
-
v[i++] = vyOuter;
|
|
184
|
-
v[i++] = ci;
|
|
185
|
-
v[i++] = ti;
|
|
186
|
-
|
|
187
|
-
v[i++] = vxInner;
|
|
188
|
-
v[i++] = vyInner;
|
|
189
|
-
v[i++] = ci;
|
|
190
|
-
v[i++] = ti;
|
|
191
|
-
|
|
192
|
-
t += angleIncrement;
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
vertIndex = i;
|
|
196
|
-
drawStack.push(0, (n + 1) * 2); // Use triangle strip
|
|
197
|
-
};
|
|
198
|
-
|
|
199
|
-
$.rectMode = (x) => ($._rectMode = x);
|
|
200
|
-
|
|
201
|
-
$.rect = (x, y, w, h) => {
|
|
202
|
-
let [l, r, t, b] = $._calcBox(x, y, w, h, $._rectMode);
|
|
203
|
-
let ci, ti;
|
|
204
|
-
if ($._matrixDirty) $._saveMatrix();
|
|
205
|
-
ti = $._matrixIndex;
|
|
206
|
-
|
|
207
|
-
if ($._doFill) {
|
|
208
|
-
ci = $._fill;
|
|
209
|
-
addRect(l, t, r, t, r, b, l, b, ci, ti);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
if ($._doStroke) {
|
|
213
|
-
ci = $._stroke;
|
|
214
|
-
let sw = $._strokeWeight / 2;
|
|
215
|
-
|
|
216
|
-
// Calculate stroke positions
|
|
217
|
-
let lsw = l - sw,
|
|
218
|
-
rsw = r + sw,
|
|
219
|
-
tsw = t + sw,
|
|
220
|
-
bsw = b - sw,
|
|
221
|
-
lpsw = l + sw,
|
|
222
|
-
rpsw = r - sw,
|
|
223
|
-
tpsw = t - sw,
|
|
224
|
-
bpsw = b + sw;
|
|
225
|
-
|
|
226
|
-
addRect(lsw, tpsw, rsw, tpsw, rsw, tsw, lsw, tsw, ci, ti); // Top
|
|
227
|
-
addRect(lsw, bsw, rsw, bsw, rsw, bpsw, lsw, bpsw, ci, ti); // Bottom
|
|
228
|
-
|
|
229
|
-
// Adjust side strokes to avoid overlapping corners
|
|
230
|
-
tsw = t - sw;
|
|
231
|
-
bsw = b + sw;
|
|
232
|
-
|
|
233
|
-
addRect(lsw, tsw, lpsw, tsw, lpsw, bsw, lsw, bsw, ci, ti); // Left
|
|
234
|
-
addRect(rpsw, tsw, rsw, tsw, rsw, bsw, rpsw, bsw, ci, ti); // Right
|
|
235
|
-
}
|
|
236
|
-
};
|
|
237
|
-
|
|
238
|
-
$.square = (x, y, s) => $.rect(x, y, s, s);
|
|
239
|
-
|
|
240
|
-
// prettier-ignore
|
|
241
|
-
const getArcSegments = (d) =>
|
|
242
|
-
d < 4 ? 6 :
|
|
243
|
-
d < 6 ? 8 :
|
|
244
|
-
d < 10 ? 10 :
|
|
245
|
-
d < 16 ? 12 :
|
|
246
|
-
d < 20 ? 14 :
|
|
247
|
-
d < 22 ? 16 :
|
|
248
|
-
d < 24 ? 18 :
|
|
249
|
-
d < 28 ? 20 :
|
|
250
|
-
d < 34 ? 22 :
|
|
251
|
-
d < 42 ? 24 :
|
|
252
|
-
d < 48 ? 26 :
|
|
253
|
-
d < 56 ? 28 :
|
|
254
|
-
d < 64 ? 30 :
|
|
255
|
-
d < 72 ? 32 :
|
|
256
|
-
d < 84 ? 34 :
|
|
257
|
-
d < 96 ? 36 :
|
|
258
|
-
d < 98 ? 38 :
|
|
259
|
-
d < 113 ? 40 :
|
|
260
|
-
d < 149 ? 44 :
|
|
261
|
-
d < 199 ? 48 :
|
|
262
|
-
d < 261 ? 52 :
|
|
263
|
-
d < 353 ? 56 :
|
|
264
|
-
d < 461 ? 60 :
|
|
265
|
-
d < 585 ? 64 :
|
|
266
|
-
d < 1200 ? 70 :
|
|
267
|
-
d < 1800 ? 80 :
|
|
268
|
-
d < 2400 ? 90 :
|
|
269
|
-
100;
|
|
270
|
-
|
|
271
|
-
$.ellipseMode = (x) => ($._ellipseMode = x);
|
|
272
|
-
|
|
273
|
-
$.ellipse = (x, y, w, h) => {
|
|
274
|
-
let n = getArcSegments(Math.max(Math.abs(w), Math.abs(h)) * $._scale);
|
|
275
|
-
let a = w / 2;
|
|
276
|
-
let b = w == h ? a : h / 2;
|
|
277
|
-
|
|
278
|
-
if ($._matrixDirty) $._saveMatrix();
|
|
279
|
-
let ti = $._matrixIndex;
|
|
280
|
-
|
|
281
|
-
if ($._doFill) {
|
|
282
|
-
addEllipse(x, y, a, b, n, $._fill, ti);
|
|
283
|
-
}
|
|
284
|
-
if ($._doStroke) {
|
|
285
|
-
let sw = $._strokeWeight / 2;
|
|
286
|
-
// Draw the stroke as a ring using triangle strips
|
|
287
|
-
addEllipseStroke(x, y, a + sw, b + sw, a - sw, b - sw, n, $._stroke, ti);
|
|
288
|
-
}
|
|
289
|
-
};
|
|
290
|
-
|
|
291
|
-
$.circle = (x, y, d) => $.ellipse(x, y, d, d);
|
|
292
|
-
|
|
293
|
-
$.point = (x, y) => {
|
|
294
|
-
if ($._matrixDirty) $._saveMatrix();
|
|
295
|
-
let ti = $._matrixIndex,
|
|
296
|
-
ci = $._stroke,
|
|
297
|
-
sw = $._strokeWeight;
|
|
298
|
-
|
|
299
|
-
if ($._scaledSW < 2) {
|
|
300
|
-
let [l, r, t, b] = $._calcBox(x, y, sw, sw, 'corner');
|
|
301
|
-
addRect(l, t, r, t, r, b, l, b, ci, ti);
|
|
302
|
-
} else {
|
|
303
|
-
let n = getArcSegments(sw);
|
|
304
|
-
sw /= 2;
|
|
305
|
-
addEllipse(x, y, sw, sw, n, ci, ti);
|
|
306
|
-
}
|
|
307
|
-
};
|
|
308
|
-
|
|
309
|
-
$._strokeJoin = 'round';
|
|
310
|
-
|
|
311
|
-
$.strokeJoin = (x) => {
|
|
312
|
-
$._strokeJoin = x;
|
|
313
|
-
};
|
|
314
|
-
|
|
315
|
-
$.line = (x1, y1, x2, y2) => {
|
|
316
|
-
if ($._matrixDirty) $._saveMatrix();
|
|
317
|
-
let ti = $._matrixIndex,
|
|
318
|
-
ci = $._stroke,
|
|
319
|
-
sw = $._strokeWeight,
|
|
320
|
-
hsw = sw / 2;
|
|
321
|
-
|
|
322
|
-
// calculate the direction vector and length
|
|
323
|
-
let dx = x2 - x1,
|
|
324
|
-
dy = y2 - y1,
|
|
325
|
-
length = Math.hypot(dx, dy);
|
|
326
|
-
|
|
327
|
-
// calculate the perpendicular vector for line thickness
|
|
328
|
-
let px = -(dy / length) * hsw,
|
|
329
|
-
py = (dx / length) * hsw;
|
|
330
|
-
|
|
331
|
-
addRect(x1 + px, -y1 - py, x1 - px, -y1 + py, x2 - px, -y2 + py, x2 + px, -y2 - py, ci, ti);
|
|
332
|
-
|
|
333
|
-
if ($._scaledSW > 2 && $._strokeJoin != 'none') {
|
|
334
|
-
let n = getArcSegments($._scaledSW);
|
|
335
|
-
addEllipse(x1, y1, hsw, hsw, n, ci, ti);
|
|
336
|
-
addEllipse(x2, y2, hsw, hsw, n, ci, ti);
|
|
337
|
-
}
|
|
338
|
-
};
|
|
339
|
-
|
|
340
|
-
let shapeVertCount;
|
|
341
|
-
let sv = []; // shape vertices
|
|
342
|
-
let curveVertices = []; // curve vertices
|
|
343
|
-
|
|
344
|
-
$.beginShape = () => {
|
|
345
|
-
shapeVertCount = 0;
|
|
346
|
-
sv = [];
|
|
347
|
-
curveVertices = [];
|
|
348
|
-
};
|
|
349
|
-
|
|
350
|
-
$.vertex = (x, y) => {
|
|
351
|
-
if ($._matrixDirty) $._saveMatrix();
|
|
352
|
-
sv.push(x, -y, $._fill, $._matrixIndex);
|
|
353
|
-
shapeVertCount++;
|
|
354
|
-
};
|
|
355
|
-
|
|
356
|
-
$.curveVertex = (x, y) => {
|
|
357
|
-
if ($._matrixDirty) $._saveMatrix();
|
|
358
|
-
curveVertices.push({ x: x, y: -y });
|
|
359
|
-
};
|
|
360
|
-
|
|
361
|
-
$.endShape = (close) => {
|
|
362
|
-
if (curveVertices.length > 0) {
|
|
363
|
-
// duplicate start and end points if necessary
|
|
364
|
-
let points = [...curveVertices];
|
|
365
|
-
if (points.length < 4) {
|
|
366
|
-
// duplicate first and last points
|
|
367
|
-
while (points.length < 4) {
|
|
368
|
-
points.unshift(points[0]);
|
|
369
|
-
points.push(points[points.length - 1]);
|
|
370
|
-
}
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
for (let i = 0; i < points.length - 3; i++) {
|
|
374
|
-
let p0 = points[i];
|
|
375
|
-
let p1 = points[i + 1];
|
|
376
|
-
let p2 = points[i + 2];
|
|
377
|
-
let p3 = points[i + 3];
|
|
378
|
-
|
|
379
|
-
for (let t = 0; t <= 1; t += 0.1) {
|
|
380
|
-
let t2 = t * t;
|
|
381
|
-
let t3 = t2 * t;
|
|
382
|
-
|
|
383
|
-
let x =
|
|
384
|
-
0.5 *
|
|
385
|
-
(2 * p1.x +
|
|
386
|
-
(-p0.x + p2.x) * t +
|
|
387
|
-
(2 * p0.x - 5 * p1.x + 4 * p2.x - p3.x) * t2 +
|
|
388
|
-
(-p0.x + 3 * p1.x - 3 * p2.x + p3.x) * t3);
|
|
389
|
-
|
|
390
|
-
let y =
|
|
391
|
-
0.5 *
|
|
392
|
-
(2 * p1.y +
|
|
393
|
-
(-p0.y + p2.y) * t +
|
|
394
|
-
(2 * p0.y - 5 * p1.y + 4 * p2.y - p3.y) * t2 +
|
|
395
|
-
(-p0.y + 3 * p1.y - 3 * p2.y + p3.y) * t3);
|
|
396
|
-
|
|
397
|
-
sv.push(x, y, $._fill, $._matrixIndex);
|
|
398
|
-
shapeVertCount++;
|
|
399
|
-
}
|
|
400
|
-
}
|
|
401
|
-
}
|
|
402
|
-
|
|
403
|
-
if (shapeVertCount < 3) {
|
|
404
|
-
throw new Error('A shape must have at least 3 vertices.');
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
// close the shape if requested
|
|
408
|
-
if (close) {
|
|
409
|
-
let firstIndex = 0;
|
|
410
|
-
let lastIndex = (shapeVertCount - 1) * 4;
|
|
411
|
-
|
|
412
|
-
let firstX = sv[firstIndex];
|
|
413
|
-
let firstY = sv[firstIndex + 1];
|
|
414
|
-
let lastX = sv[lastIndex];
|
|
415
|
-
let lastY = sv[lastIndex + 1];
|
|
416
|
-
|
|
417
|
-
if (firstX !== lastX || firstY !== lastY) {
|
|
418
|
-
sv.push(firstX, firstY, sv[firstIndex + 2], sv[firstIndex + 3]);
|
|
419
|
-
shapeVertCount++;
|
|
420
|
-
}
|
|
421
|
-
}
|
|
422
|
-
|
|
423
|
-
if ($._doFill) {
|
|
424
|
-
if (shapeVertCount == 5) {
|
|
425
|
-
// for quads, draw two triangles
|
|
426
|
-
addVert(sv[0], sv[1], sv[2], sv[3]); // v0
|
|
427
|
-
addVert(sv[4], sv[5], sv[6], sv[7]); // v1
|
|
428
|
-
addVert(sv[12], sv[13], sv[14], sv[15]); // v3
|
|
429
|
-
addVert(sv[8], sv[9], sv[10], sv[11]); // v2
|
|
430
|
-
drawStack.push(0, 4);
|
|
431
|
-
} else {
|
|
432
|
-
// triangulate the shape
|
|
433
|
-
for (let i = 1; i < shapeVertCount - 1; i++) {
|
|
434
|
-
let v0 = 0;
|
|
435
|
-
let v1 = i * 4;
|
|
436
|
-
let v2 = (i + 1) * 4;
|
|
437
|
-
|
|
438
|
-
addVert(sv[v0], sv[v0 + 1], sv[v0 + 2], sv[v0 + 3]);
|
|
439
|
-
addVert(sv[v1], sv[v1 + 1], sv[v1 + 2], sv[v1 + 3]);
|
|
440
|
-
addVert(sv[v2], sv[v2 + 1], sv[v2 + 2], sv[v2 + 3]);
|
|
441
|
-
}
|
|
442
|
-
drawStack.push(0, (shapeVertCount - 2) * 3);
|
|
443
|
-
}
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
if ($._doStroke) {
|
|
447
|
-
// draw lines between vertices
|
|
448
|
-
for (let i = 0; i < shapeVertCount - 1; i++) {
|
|
449
|
-
let v1 = i * 4;
|
|
450
|
-
let v2 = (i + 1) * 4;
|
|
451
|
-
$.line(sv[v1], -sv[v1 + 1], sv[v2], -sv[v2 + 1]);
|
|
452
|
-
}
|
|
453
|
-
if (close) {
|
|
454
|
-
let v1 = (shapeVertCount - 1) * 4;
|
|
455
|
-
let v2 = 0;
|
|
456
|
-
$.line(sv[v1], -sv[v1 + 1], sv[v2], -sv[v2 + 1]);
|
|
457
|
-
}
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
// reset for the next shape
|
|
461
|
-
shapeVertCount = 0;
|
|
462
|
-
sv = [];
|
|
463
|
-
curveVertices = [];
|
|
464
|
-
};
|
|
465
|
-
|
|
466
|
-
$.triangle = (x1, y1, x2, y2, x3, y3) => {
|
|
467
|
-
$.beginShape();
|
|
468
|
-
$.vertex(x1, y1);
|
|
469
|
-
$.vertex(x2, y2);
|
|
470
|
-
$.vertex(x3, y3);
|
|
471
|
-
$.endShape(true);
|
|
472
|
-
};
|
|
473
|
-
|
|
474
|
-
$.quad = (x1, y1, x2, y2, x3, y3, x4, y4) => {
|
|
475
|
-
$.beginShape();
|
|
476
|
-
$.vertex(x1, y1);
|
|
477
|
-
$.vertex(x2, y2);
|
|
478
|
-
$.vertex(x3, y3);
|
|
479
|
-
$.vertex(x4, y4);
|
|
480
|
-
$.endShape(true);
|
|
481
|
-
};
|
|
482
|
-
|
|
483
|
-
$.background = (r, g, b, a) => {
|
|
484
|
-
let mi = $._matrixIndex;
|
|
485
|
-
$._matrixIndex = 0;
|
|
486
|
-
$._doStroke = false;
|
|
487
|
-
if (r.src) {
|
|
488
|
-
let img = r;
|
|
489
|
-
let im = $._imageMode;
|
|
490
|
-
$._imageMode = 'corner';
|
|
491
|
-
$.image(img, -c.hw, -c.hh, c.w, c.h);
|
|
492
|
-
$._imageMode = im;
|
|
493
|
-
} else {
|
|
494
|
-
let rm = $._rectMode;
|
|
495
|
-
$._rectMode = 'corner';
|
|
496
|
-
let fill = $._fill;
|
|
497
|
-
$.fill(r, g, b, a);
|
|
498
|
-
$.rect(-c.hw, -c.hh, c.w, c.h);
|
|
499
|
-
$._rectMode = rm;
|
|
500
|
-
$._fill = fill;
|
|
501
|
-
}
|
|
502
|
-
$._doStroke = true;
|
|
503
|
-
$._matrixIndex = mi;
|
|
504
|
-
};
|
|
505
|
-
|
|
506
|
-
$._hooks.preRender.push(() => {
|
|
507
|
-
$.pass.setPipeline($._pipelines[0]);
|
|
508
|
-
|
|
509
|
-
let vertexBuffer = Q5.device.createBuffer({
|
|
510
|
-
size: vertIndex * 4,
|
|
511
|
-
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
512
|
-
mappedAtCreation: true
|
|
513
|
-
});
|
|
514
|
-
|
|
515
|
-
new Float32Array(vertexBuffer.getMappedRange()).set(vertexStack.slice(0, vertIndex));
|
|
516
|
-
vertexBuffer.unmap();
|
|
517
|
-
|
|
518
|
-
$.pass.setVertexBuffer(0, vertexBuffer);
|
|
519
|
-
});
|
|
520
|
-
|
|
521
|
-
$._hooks.postRender.push(() => {
|
|
522
|
-
drawStack = $.drawStack;
|
|
523
|
-
vertIndex = 0;
|
|
524
|
-
});
|
|
525
|
-
};
|