q5 1.2.6 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (4) hide show
  1. package/README.md +43 -64
  2. package/package.json +1 -1
  3. package/q5.js +161 -35
  4. package/q5.min.js +2 -2
package/README.md CHANGED
@@ -2,7 +2,7 @@
2
2
 
3
3
  q5.js is a drop-in replacement for [p5.js][]. It supports all of p5's 2D drawing APIs, math functionality, and some other utilities.
4
4
 
5
- q5.min.js (39kb) is 24x smaller than p5.min.js (914kb)! It also has better performance, which is especially important on mobile devices.
5
+ q5.min.js (42kb) is 23x smaller than p5.min.js (977kb)! It also has better performance, which is especially important on mobile devices.
6
6
 
7
7
  q5 doesn't include any friendly error messages to help you code though. Its mainly for people who are already familiar with p5.js or JS programming in general. If you're a beginner, stick with p5 while developing a sketch, then use q5 to share your work.
8
8
 
@@ -37,69 +37,16 @@ To use addons, simply load them after q5.js:
37
37
  <script src="https://p5play.org/v3/p5play.js"></script>
38
38
  ```
39
39
 
40
- ## What's new in Version 1.1?
41
-
42
- Co-creator of q5, @quinton-ashley, added a ton of features:
43
-
44
- - `registerMethod` functionality for supporting p5.js addons such as [p5play](https://p5play.org)!
45
- - automatic global instance creation, can also be user instantiated as well with `new Q5('global')` like with the previous version of q5xjs
46
- - p5 instance mode support
47
- - add q5 canvas to a container element with `new Q5('global', parentElem)` or `new Q5(parentElem)`
48
- - `angleMode` functionality
49
- - `loadSound` function that returns a barebones sound object with `play`, `pause`, and `setVolume` methods
50
- - fixed `pixelDensity` bugs
51
- - fixed `text` function bug not displaying "0" (falsey value in JS)
52
- - fixed `keyPressed` repeating key presses
53
- - made `instanceof` checks work for q5.js objects of the `Color`, `Vector`, and `Image` classes
54
- - the `push` and `pop` functions now save and restore style properties like `rectMode` and `strokeWeight`
55
- - `nf` (number format) function, which is used in p5play
56
- - `pow` function alias to `Math.pow`
57
- - prevented text stroke from being drawn if the user did not specify a stroke (p5.js behavior)
58
- - fixed `Vector.lerp` implementation
59
- - fixed `mouseX` and `mouseY` not updating when the mouse is outside the canvas
60
-
61
- ## Motivation: Part 1
62
-
63
- _This section was written by @LingDong-, co-creator of q5_
64
-
65
- After having used many graphics libraries across many different languages, I have found that the Processing/p5.js/Openframeworks system has one huge advantage over others:
66
-
67
- It gets stuff drawn onto the screen quick and easy!
68
-
69
- This might sound silly, but it actually means a lot for people concerned with creative expression. The easier it is to try things out, before one's time and patience is up, the greater chance that you'll get something nice in the end. Therefore, although you can theoretically achieve the exact same result in any decent graphics system, the tool does matter in practice. Artists want more time to spend actually working on how their piece looks, instead of wondering why the computer doesn't work as intended.
70
-
71
- At [Carnegie Mellon University](https://www.cmu.edu/cfa/studio/index.html), where I studied computational art, p5.js is taught as _the_ framework for the web, and its been a great introduction. However, due to some of the ways in which p5.js is implemented, I found myself using it less and less as I made more and more projects. Lately, I've found that I'll reach directly for the standard JavaScript/Web APIs instead of p5.js. I sometimes think of this as shedding the training wheels on one's bicycle. But I missed the artist-centered logic of the p5 interface! I started thinking, "Is there a better way?"
72
-
73
- Just to clarify, I think the official p5.js implementation is perfectly justified for its philosophy and suitability for its intended purpose, but my own needs are different enough that I think they justify another implementation instead of pull requests to the official one.
74
-
75
- In fact, its not uncommon for successful software systems to have multiple implementations of the same spec (think: compilers of C, implementations of SQL, and engines of JavaScript). This allows the user to choose a backend that best suits their goals or needs. When one is using p5.js (or Processing or OpenFrameworks), what one is really using is the same set of commands, the intuitive way of describing drawings, that empowers creative expression. The actual way these commands are implemented internally is incidental; it should be possible to swap internal implementations as necessary.
76
-
77
- ## Motivation: Part 2
78
-
79
- _This section was written by @quinton-ashley, co-creator of q5_
80
-
81
- I thought @LingDong-'s work on q5 and the idea itself had great potential. So I decided to upgrade its compatibility with p5.js. My main goal was to make it work with [p5play](https://p5play.org)!
82
-
83
- An increase in performance of even a few frames per second can make a significant difference in the user experience of a work of interactive art or a game, especially on mobile devices.
84
-
85
- I was also interested in working on q5 because for a lot of p5.js users, the library itself is a black box. Even as an expert JS programmer and someone who teaches CS for a living, I still find myself scratching my head when I look at the p5.js source code. p5 was initially released 10 years ago and I think some bad design choices were made due to JS limitations at the time. It's also become an absolutely massive library, with literally over 100,000 lines of code and documentation! p5.js is 4 MB un-minified, q5.js is just 66kb.
86
-
87
- I think it'd be better if the canvas mode, webgl mode, Friendly Error System, and accessibility features of p5 were offered in separate files. Yet, the powers that be at the Processing Foundation have made it clear that they don't want to do that. Instead they insist on adding more accessibility features to the base library, which the majority of people just don't need. So q5 is a good alternative that trims out the fat.
88
-
89
- Thanks in large part to @LingDong-'s design, q5 is well organized, concise, and utilizes many modern JS features! I think even without documentation, the source code is easier for experienced JS programmers to comprehend.
90
-
91
40
  ## New Features: Top-Level Global Mode
92
41
 
93
42
  There are some extra features in q5 that aren't in p5, but using them is totally optional.
94
43
 
95
44
  **q5.js** has an automatic global mode, which is enabled by default. This means existing p5.js sketches can be run without any modification.
96
45
 
97
- But with q5, you could do away with the setup function all together. Just write the initialization routine `new Q5('global')` at the top of your sketch.
98
-
99
- For example, you can now directly run examples from [p5js.org/reference](https://p5js.org/reference) without wrapping them in a setup function:
46
+ But with q5, you could do away with the setup function all together. Just write the initialization routine `new Q5()` or `new Q5('global')` at the top of your sketch.
100
47
 
101
48
  ```js
102
- new Q5('global');
49
+ new Q5();
103
50
 
104
51
  noStroke();
105
52
  let c = color(0, 126, 255, 102);
@@ -110,7 +57,7 @@ rect(15, 15, 35, 70);
110
57
  You could even use your own animation loop in place of `draw()`. But this would cause problems with addons that rely on `draw()`, such as p5play.
111
58
 
112
59
  ```js
113
- new Q5('global');
60
+ new Q5();
114
61
 
115
62
  fill(255, 0, 0);
116
63
 
@@ -146,7 +93,7 @@ This does solve the problem of global namespace pollution, but there're still so
146
93
  **q5** introduces "namespace" mode, in addition to global/instance modes:
147
94
 
148
95
  ```js
149
- let q5 = new Q5();
96
+ let q5 = new Q5('namespace');
150
97
 
151
98
  q5.setup = function () {
152
99
  q5.createCanvas(100, 100);
@@ -160,8 +107,8 @@ q5.draw = function () {
160
107
  You can call the namespace whatever you like. You can even get multiple instances of q5 running on the same page easily.
161
108
 
162
109
  ```js
163
- let q5 = new Q5();
164
- let q6 = new Q5();
110
+ let q5 = new Q5('namespace');
111
+ let q6 = new Q5('namespace');
165
112
 
166
113
  q5.setup = function () {
167
114
  q5.createCanvas(400, 400);
@@ -180,10 +127,42 @@ q6.draw = function () {
180
127
  };
181
128
  ```
182
129
 
130
+ ## Motivation: Part 1
131
+
132
+ _This section was written by @LingDong-, co-creator of q5_
133
+
134
+ After having used many graphics libraries across many different languages, I have found that the Processing/p5.js/Openframeworks system has one huge advantage over others:
135
+
136
+ It gets stuff drawn onto the screen quick and easy!
137
+
138
+ This might sound silly, but it actually means a lot for people concerned with creative expression. The easier it is to try things out, before one's time and patience is up, the greater chance that you'll get something nice in the end. Therefore, although you can theoretically achieve the exact same result in any decent graphics system, the tool does matter in practice. Artists want more time to spend actually working on how their piece looks, instead of wondering why the computer doesn't work as intended.
139
+
140
+ At [Carnegie Mellon University](https://www.cmu.edu/cfa/studio/index.html), where I studied computational art, p5.js is taught as _the_ framework for the web, and its been a great introduction. However, due to some of the ways in which p5.js is implemented, I found myself using it less and less as I made more and more projects. Lately, I've found that I'll reach directly for the standard JavaScript/Web APIs instead of p5.js. I sometimes think of this as shedding the training wheels on one's bicycle. But I missed the artist-centered logic of the p5 interface! I started thinking, "Is there a better way?"
141
+
142
+ Just to clarify, I think the official p5.js implementation is perfectly justified for its philosophy and suitability for its intended purpose, but my own needs are different enough that I think they justify another implementation instead of pull requests to the official one.
143
+
144
+ In fact, its not uncommon for successful software systems to have multiple implementations of the same spec (think: compilers of C, implementations of SQL, and engines of JavaScript). This allows the user to choose a backend that best suits their goals or needs. When one is using p5.js (or Processing or OpenFrameworks), what one is really using is the same set of commands, the intuitive way of describing drawings, that empowers creative expression. The actual way these commands are implemented internally is incidental; it should be possible to swap internal implementations as necessary.
145
+
146
+ ## Motivation: Part 2
147
+
148
+ _This section was written by @quinton-ashley, co-creator of q5_
149
+
150
+ I thought @LingDong-'s work on q5 and the idea itself had great potential. So I decided to upgrade its compatibility with p5.js. My main goal was to make it work with [p5play](https://p5play.org)!
151
+
152
+ An increase in performance of even a few frames per second can make a significant difference in the user experience of a work of interactive art or a game, especially on mobile devices.
153
+
154
+ I was also interested in working on q5 because for a lot of p5.js users, the library itself is a black box. Even as an expert JS programmer and someone who teaches CS for a living, I still find myself scratching my head when I look at the p5.js source code. p5 was initially released 10 years ago and I think some bad design choices were made due to JS limitations at the time. It's also become an absolutely massive library, with literally over 100,000 lines of code and documentation! p5.js is 4.3 MB un-minified, q5.js is just 70kb.
155
+
156
+ I think it'd be better if the canvas mode, webgl mode, Friendly Error System, and accessibility features of p5 were offered in separate files. Yet, the powers that be at the Processing Foundation have made it clear that they don't want to do that. Instead they insist on adding more accessibility features to the base library, which the majority of people just don't need. So q5 is a good alternative that trims out the fat.
157
+
158
+ Thanks in large part to @LingDong-'s design, q5 is well organized, concise, and utilizes many modern JS features! I think even without documentation, the source code is easier for experienced JS programmers to comprehend.
159
+
183
160
  ## More extra features
184
161
 
185
162
  q5.js provides some other features that are not in p5.js:
186
163
 
164
+ - `textCache(true)`: Text image caching is enabled by default. Rotated text is only rendered once, and then cached as an image. This can result in ridiculously high 90x performance boosts for text-heavy sketches. Users don't need to change their code, the `text` function can be used as normal, q5 takes care of everything behind the scenes.
165
+ - `loadSound()`: Basic sound support in q5.js, returns a Web Audio object. Not as powerful as p5.sound, but it's good enough for simple sketches. Includes `sound.setVolume()`.
187
166
  - `randomExponential()` in addition to `randomGaussian()`: a random distribution that resembles exponential decay.
188
167
  - `curveAlpha()`: manipulate the `α` parameter of Catmull-Rom curves.
189
168
  - `relRotationX`, `relRotationY` and `relRotationZ`: Similar to `rotationX/Y/Z`, but are relative to the orientation of the mobile device.
@@ -200,13 +179,13 @@ q5.js provides some other features that are not in p5.js:
200
179
 
201
180
  ## Size Comparison
202
181
 
203
- - p5.min.js 898kb
182
+ - p5.min.js 977kb
204
183
  - p5.sound.min.js 200kb
205
184
 
206
- - q5.min.js 39kb
185
+ - q5.min.js 42kb
207
186
 
208
- - planck.min.js 193kb
209
- - p5play.min.js 90kb
187
+ - planck.min.js 209kb
188
+ - p5play.min.js 93kb
210
189
 
211
190
  ## Benchmarks
212
191
 
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "author": "quinton-ashley",
3
3
  "name": "q5",
4
- "version": "1.2.6",
4
+ "version": "1.4.0",
5
5
  "description": "An implementation of the p5.js 2D API that's smaller and faster",
6
6
  "main": "q5.js",
7
7
  "scripts": {
package/q5.js CHANGED
@@ -1,10 +1,15 @@
1
1
  /**
2
2
  * q5.js
3
- * @version 1.2
3
+ * @version 1.4
4
4
  * @author quinton-ashley and LingDong-
5
5
  * @license GPL-3.0-only
6
6
  */
7
+
8
+ /**
9
+ * @type {Q5}
10
+ */
7
11
  function Q5(scope, parent) {
12
+ if (typeof scope == 'undefined') scope = 'global';
8
13
  if (scope == 'auto') {
9
14
  if (typeof window.setup == 'undefined') return;
10
15
  else scope = 'global';
@@ -17,7 +22,7 @@ function Q5(scope, parent) {
17
22
 
18
23
  let $ = this;
19
24
  $.canvas = document.createElement('canvas');
20
- let ctx = $.canvas.getContext('2d');
25
+ let ctx = ($._ctx = $.canvas.getContext('2d'));
21
26
  $.canvas.classList.add('p5Canvas', 'q5Canvas');
22
27
  $.canvas.id = 'defaultCanvas' + Q5._instanceCount++;
23
28
 
@@ -265,16 +270,30 @@ function Q5(scope, parent) {
265
270
  $.canvas.width = width * $._pixelDensity;
266
271
  $.canvas.height = height * $._pixelDensity;
267
272
  defaultStyle();
268
- if (scope != 'graphics' && scope != 'image') $.pixelDensity(2);
273
+ if (scope != 'graphics' && scope != 'image') {
274
+ $.pixelDensity(Math.ceil($.displayDensity()));
275
+ }
269
276
  return $.canvas;
270
277
  };
271
278
 
279
+ function cloneCtx() {
280
+ let c = {};
281
+ for (let prop in ctx) {
282
+ if (typeof ctx[prop] != 'function') c[prop] = ctx[prop];
283
+ }
284
+ delete c.canvas;
285
+ return c;
286
+ }
287
+
272
288
  $.resizeCanvas = (width, height) => {
273
289
  $.width = width;
274
290
  $.height = height;
291
+ let c = cloneCtx();
275
292
  $.canvas.width = width * $._pixelDensity;
276
293
  $.canvas.height = height * $._pixelDensity;
277
- if (scope != 'graphics' && scope != 'image') $.pixelDensity(2);
294
+ ctx = $._ctx = $.canvas.getContext('2d');
295
+ for (let prop in c) $._ctx[prop] = c[prop];
296
+ if (scope != 'graphics' && scope != 'image') $.pixelDensity($._pixelDensity);
278
297
  };
279
298
 
280
299
  $.createGraphics = (width, height) => {
@@ -285,18 +304,20 @@ function Q5(scope, parent) {
285
304
  $.createImage = (width, height) => {
286
305
  return new Q5.Image(width, height);
287
306
  };
288
-
307
+ $.displayDensity = () => window.devicePixelRatio;
289
308
  $.pixelDensity = (n) => {
290
309
  if (n === undefined) return $._pixelDensity;
291
310
  $._pixelDensity = n;
292
311
 
312
+ let c = cloneCtx();
293
313
  $.canvas.width = Math.ceil($.width * n);
294
314
  $.canvas.height = Math.ceil($.height * n);
295
315
  $.canvas.style.width = $.width + 'px';
296
316
  $.canvas.style.height = $.height + 'px';
317
+ ctx = $._ctx = $.canvas.getContext('2d');
318
+ for (let prop in c) $._ctx[prop] = c[prop];
297
319
 
298
320
  ctx.scale($._pixelDensity, $._pixelDensity);
299
- defaultStyle();
300
321
  return $._pixelDensity;
301
322
  };
302
323
 
@@ -586,6 +607,7 @@ function Q5(scope, parent) {
586
607
  ctx.strokeStyle = 'black';
587
608
  ctx.lineCap = 'round';
588
609
  ctx.lineJoin = 'miter';
610
+ ctx.textAlign = 'left';
589
611
  }
590
612
 
591
613
  $.strokeWeight = (n) => {
@@ -868,7 +890,7 @@ function Q5(scope, parent) {
868
890
  }
869
891
  };
870
892
  function catmullRomSpline(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y, numPts, alpha) {
871
- //https://en.wikipedia.org/wiki/Centripetal_CatmullRom_spline
893
+ //https://en.wikipedia.org/wiki/Centripetal_Catmull–Rom_spline
872
894
  function catmullromSplineGetT(t, p0x, p0y, p1x, p1y, alpha) {
873
895
  let a = Math.pow(p1x - p0x, 2.0) + Math.pow(p1y - p0y, 2.0);
874
896
  let b = Math.pow(a, alpha * 0.5);
@@ -1495,45 +1517,20 @@ function Q5(scope, parent) {
1495
1517
  document.head.append(style);
1496
1518
  return name;
1497
1519
  };
1498
- $.textFont = (x) => {
1499
- $._textFont = x;
1500
- };
1520
+ $.textFont = (x) => ($._textFont = x);
1501
1521
  $.textSize = (x) => {
1502
1522
  if (x === undefined) return $._textSize;
1503
1523
  $._textLeading = x;
1504
1524
  $._textSize = x;
1505
1525
  };
1506
- $.textLeading = (x) => {
1507
- $._textLeading = x;
1508
- };
1509
- $.textStyle = (x) => {
1510
- $._textStyle = x;
1511
- };
1526
+ $.textLeading = (x) => ($._textLeading = x);
1527
+ $.textStyle = (x) => ($._textStyle = x);
1512
1528
  $.textAlign = (horiz, vert) => {
1513
1529
  ctx.textAlign = horiz;
1514
1530
  if (vert) {
1515
1531
  ctx.textBaseline = vert == $.CENTER ? 'middle' : vert;
1516
1532
  }
1517
1533
  };
1518
- $.text = (str, x, y, w) => {
1519
- if (str === undefined) return;
1520
- str = str.toString();
1521
- if (!$._doFill && !$._doStroke) return;
1522
- ctx.font = `${$._textStyle} ${$._textSize}px ${$._textFont}`;
1523
- let lines = str.split('\n');
1524
- for (let i = 0; i < lines.length; i++) {
1525
- let f = ctx.fillStyle;
1526
- if (!$._fillSet) ctx.fillStyle = 'black';
1527
- if ($._doFill) {
1528
- ctx.fillText(lines[i], x, y, w);
1529
- }
1530
- if ($._doStroke && $._strokeSet) {
1531
- ctx.strokeText(lines[i], x, y, w);
1532
- }
1533
- if (!$._fillSet) ctx.fillStyle = f;
1534
- y += $._textLeading;
1535
- }
1536
- };
1537
1534
  $.textWidth = (str) => {
1538
1535
  ctx.font = `${$._textStyle} ${$._textSize}px ${$._textFont}`;
1539
1536
  return ctx.measureText(str).width;
@@ -1546,6 +1543,135 @@ function Q5(scope, parent) {
1546
1543
  ctx.font = `${$._textStyle} ${$._textSize}px ${$._textFont}`;
1547
1544
  return ctx.measureText(str).actualBoundingBoxDescent;
1548
1545
  };
1546
+ $._textCache = true;
1547
+ $._TimedCache = class extends Map {
1548
+ constructor() {
1549
+ super();
1550
+ this.maxSize = 500;
1551
+ }
1552
+ set(k, v) {
1553
+ v.lastAccessed = Date.now();
1554
+ super.set(k, v);
1555
+ if (this.size > this.maxSize) this.gc();
1556
+ }
1557
+ get(k) {
1558
+ const v = super.get(k);
1559
+ if (v) v.lastAccessed = Date.now();
1560
+ return v;
1561
+ }
1562
+ gc() {
1563
+ let t = Infinity;
1564
+ let oldest;
1565
+ let i = 0;
1566
+ for (const [k, v] of this.entries()) {
1567
+ if (v.lastAccessed < t) {
1568
+ t = v.lastAccessed;
1569
+ oldest = i;
1570
+ }
1571
+ i++;
1572
+ }
1573
+ i = oldest;
1574
+ for (const k of this.keys()) {
1575
+ if (i == 0) {
1576
+ oldest = k;
1577
+ break;
1578
+ }
1579
+ i--;
1580
+ }
1581
+ this.delete(oldest);
1582
+ }
1583
+ };
1584
+ $._tic = new $._TimedCache();
1585
+ $.textCache = (b, maxSize) => {
1586
+ if (maxSize) $._tic.maxSize = maxSize;
1587
+ if (b !== undefined) $._textCache = b;
1588
+ return $._textCache;
1589
+ };
1590
+ function _genTextImageKey(str, w, h) {
1591
+ return (
1592
+ str.slice(0, 200) +
1593
+ $._textStyle +
1594
+ $._textSize +
1595
+ $._textFont +
1596
+ ($._doFill ? ctx.fillStyle : '') +
1597
+ '_' +
1598
+ ($._doStroke && $._strokeSet ? ctx.lineWidth + ctx.strokeStyle + '_' : '') +
1599
+ (w || '') +
1600
+ (h ? 'x' + h : '')
1601
+ );
1602
+ }
1603
+ $.createTextImage = (str, w, h) => {
1604
+ let og = $._textCache;
1605
+ $._textCache = true;
1606
+ $._useCache = true;
1607
+ $.text(str, 0, 0, w, h);
1608
+ $._useCache = false;
1609
+ let k = _genTextImageKey(str, w, h);
1610
+ $._textCache = og;
1611
+ return $._tic.get(k);
1612
+ };
1613
+ $.text = (str, x, y, w, h) => {
1614
+ if (str === undefined) return;
1615
+ str = str.toString();
1616
+ if (!$._doFill && !$._doStroke) return;
1617
+ let c, ti, k, cX, cY;
1618
+ let t = ctx.getTransform();
1619
+ let useCache = $._useCache || ($._textCache && (t.b != 0 || t.c != 0));
1620
+ if (!useCache) {
1621
+ c = ctx;
1622
+ cX = x;
1623
+ cY = y;
1624
+ } else {
1625
+ k = _genTextImageKey(str, w, h);
1626
+ ti = $._tic.get(k);
1627
+ if (ti) {
1628
+ $.textImage(ti, x, y);
1629
+ return;
1630
+ }
1631
+ ti = $.createGraphics(1, 1);
1632
+ c = ti._ctx;
1633
+ }
1634
+ c.font = `${$._textStyle} ${$._textSize}px ${$._textFont}`;
1635
+ let lines = str.split('\n');
1636
+ if (useCache) {
1637
+ cX = 0;
1638
+ cY = $._textLeading * lines.length;
1639
+ let m = c.measureText(' ');
1640
+ ti._ascent = m.fontBoundingBoxAscent;
1641
+ ti._descent = m.fontBoundingBoxDescent;
1642
+ h ??= cY + ti._descent;
1643
+ ti.resizeCanvas(Math.ceil($.textWidth(str)), Math.ceil(h));
1644
+ ti.pixelDensity($._pixelDensity);
1645
+
1646
+ c.fillStyle = ctx.fillStyle;
1647
+ c.strokeStyle = ctx.strokeStyle;
1648
+ }
1649
+ for (let i = 0; i < lines.length; i++) {
1650
+ if ($._doStroke && $._strokeSet) c.strokeText(lines[i], cX, cY);
1651
+ let f = c.fillStyle;
1652
+ if (!$._fillSet) c.fillStyle = 'black';
1653
+ if ($._doFill) c.fillText(lines[i], cX, cY);
1654
+ if (!$._fillSet) c.fillStyle = f;
1655
+ cY += $._textLeading;
1656
+ if (cY > h) break;
1657
+ }
1658
+ if (useCache) {
1659
+ $._tic.set(k, ti);
1660
+ $.textImage(ti, x, y);
1661
+ }
1662
+ };
1663
+ $.textImage = (img, x, y) => {
1664
+ let og = $._imageMode;
1665
+ $._imageMode = 'corner';
1666
+ if (ctx.textAlign == 'center') x -= img.width * 0.5;
1667
+ else if (ctx.textAlign == 'right') x -= img.width;
1668
+ if (ctx.textBaseline == 'alphabetic') y -= $._textLeading;
1669
+ if (ctx.textBaseline == 'middle') y -= img._ascent * 0.5 + img._descent;
1670
+ else if (ctx.textBaseline == 'bottom') y -= img._ascent + img._descent;
1671
+ else if (ctx.textBaseline == 'top') y -= img._descent;
1672
+ $.image(img, x, y);
1673
+ $._imageMode = og;
1674
+ };
1549
1675
 
1550
1676
  //================================================================
1551
1677
  // RANDOM
package/q5.min.js CHANGED
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * q5.js
3
- * @version 1.2
3
+ * @version 1.4
4
4
  * @author quinton-ashley and LingDong-
5
5
  * @license GPL-3.0-only
6
6
  */
7
- function Q5(e,t){if("auto"==e){if(void 0===window.setup)return;e="global"}1==arguments.length&&"string"!=typeof e&&"function"!=typeof e&&(t=arguments[0],e=null),"global"==e&&(Q5._hasGlobal=!0);let a=this;a.canvas=document.createElement("canvas");let o=a.canvas.getContext("2d");if(a.canvas.classList.add("p5Canvas","q5Canvas"),a.canvas.id="defaultCanvas"+Q5._instanceCount++,a.width=100,a.height=100,a.canvas.width=a.width,a.canvas.height=a.height,a._windowResizedFn=()=>{},"graphics"!=e&&"image"!=e){function n(){t??=document.getElementsByTagName("main")[0],t??=document.body,a.canvas.parent(t)}a._resize=()=>{a.frameCount>1&&(a._shouldResize=!0)},a.canvas.parent=e=>{"string"==typeof e&&(e=document.getElementById(e)),e.append(a.canvas),"undefined"!=typeof ResizeObserver?(a._ro&&a._ro.disconnect(),a._ro=new ResizeObserver(a._resize),a._ro.observe(t)):0==a.frameCount&&addEventListener("resize",a._resize)},document.body?n():window.addEventListener("load",n)}p(),a.MAGIC=161533525,a.RGB=0,a.HSV=1,a.HSB=1,a.CHORD=0,a.PIE=1,a.OPEN=2,a.RADIUS="radius",a.CORNER="corner",a.CORNERS="corners",a.ROUND="round",a.SQUARE="butt",a.PROJECT="square",a.MITER="miter",a.BEVEL="bevel",a.CLOSE=1,a.BLEND="source-over",a.REMOVE="destination-out",a.ADD="lighter",a.DARKEST="darken",a.LIGHTEST="lighten",a.DIFFERENCE="difference",a.SUBTRACT="subtract",a.EXCLUSION="exclusion",a.MULTIPLY="multiply",a.SCREEN="screen",a.REPLACE="copy",a.OVERLAY="overlay",a.HARD_LIGHT="hard-light",a.SOFT_LIGHT="soft-light",a.DODGE="color-dodge",a.BURN="color-burn",a.NORMAL="normal",a.ITALIC="italic",a.BOLD="bold",a.BOLDITALIC="italic bold",a.CENTER="center",a.LEFT="left",a.RIGHT="right",a.TOP="top",a.BOTTOM="bottom",a.BASELINE="alphabetic",a.LANDSCAPE="landscape",a.PORTRAIT="portrait",a.ALT=18,a.BACKSPACE=8,a.CONTROL=17,a.DELETE=46,a.DOWN_ARROW=40,a.ENTER=13,a.ESCAPE=27,a.LEFT_ARROW=37,a.OPTION=18,a.RETURN=13,a.RIGHT_ARROW=39,a.SHIFT=16,a.TAB=9,a.UP_ARROW=38,a.DEGREES="degrees",a.RADIANS="radians",a.HALF_PI=Math.PI/2,a.PI=Math.PI,a.QUARTER_PI=Math.PI/4,a.TAU=2*Math.PI,a.TWO_PI=2*Math.PI,a.THRESHOLD=1,a.GRAY=2,a.OPAQUE=3,a.INVERT=4,a.POSTERIZE=5,a.DILATE=6,a.ERODE=7,a.BLUR=8,a.ARROW="default",a.CROSS="crosshair",a.HAND="pointer",a.MOVE="move",a.TEXT="text",a.VIDEO={video:!0,audio:!1},a.AUDIO={video:!1,audio:!0},a.SHR3=1,a.LCG=2,a.HARDWARE_FILTERS=!0,a.hint=(e,t)=>{a[e]=t},a.frameCount=0,a.deltaTime=16,a.mouseX=0,a.mouseY=0,a.mouseButton=null,a.keyIsPressed=!1,a.mouseIsPressed=!1,a.key=null,a.keyCode=null,a.pixels=[],a.accelerationX=0,a.accelerationY=0,a.accelerationZ=0,a.rotationX=0,a.rotationY=0,a.rotationZ=0,a.relRotationX=0,a.relRotationY=0,a.relRotationZ=0,a.pmouseX=0,a.pmouseY=0,a.pAccelerationX=0,a.pAccelerationY=0,a.pAccelerationZ=0,a.pRotationX=0,a.pRotationY=0,a.pRotationZ=0,a.pRelRotationX=0,a.pRelRotationY=0,a.pRelRotationZ=0,a.touches=[],a._colorMode=a.RGB,a._doStroke=!0,a._doFill=!0,a._strokeSet=!1,a._fillSet=!1,a._ellipseMode=a.CENTER,a._rectMode=a.CORNER,a._curveDetail=20,a._curveAlpha=0,a._loop=!0,a._textFont="sans-serif",a._textSize=12,a._textLeading=12,a._textStyle="normal",a._pixelDensity=1,a._lastFrameTime=0,a._targetFrameRate=null,a._frameRate=a._fps=60,a._tint=null;let r=null,i=!0,s=[],l=null,h=0,c={},d=0,u=null,_=null,m=null;Object.defineProperty(a,"deviceOrientation",{get:()=>window.screen?.orientation?.type}),Object.defineProperty(a,"windowWidth",{get:()=>window.innerWidth}),Object.defineProperty(a,"windowHeight",{get:()=>window.innerHeight}),Object.defineProperty(a,"drawingContext",{get:()=>o}),a.createCanvas=(t,o)=>(a.width=t,a.height=o,a.canvas.width=t*a._pixelDensity,a.canvas.height=o*a._pixelDensity,p(),"graphics"!=e&&"image"!=e&&a.pixelDensity(2),a.canvas),a.resizeCanvas=(t,o)=>{a.width=t,a.height=o,a.canvas.width=t*a._pixelDensity,a.canvas.height=o*a._pixelDensity,"graphics"!=e&&"image"!=e&&a.pixelDensity(2)},a.createGraphics=(e,t)=>{let a=new Q5("graphics");return a.createCanvas(e,t),a},a.createImage=(e,t)=>new Q5.Image(e,t),a.pixelDensity=e=>(void 0===e||(a._pixelDensity=e,a.canvas.width=Math.ceil(a.width*e),a.canvas.height=Math.ceil(a.height*e),a.canvas.style.width=a.width+"px",a.canvas.style.height=a.height+"px",o.scale(a._pixelDensity,a._pixelDensity),p()),a._pixelDensity),a.map=(e,t,a,o,n,r)=>{let i=o+1*(e-t)/(a-t)*(n-o);return r?o<n?Math.min(Math.max(i,o),n):Math.min(Math.max(i,n),o):i},a.lerp=(e,t,a)=>e*(1-a)+t*a,a.constrain=(e,t,a)=>Math.min(Math.max(e,t),a),a.dist=function(){return 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g={aqua:[0,255,255],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],crimson:[220,20,60],darkviolet:[148,0,211],gold:[255,215,0],green:[0,128,0],gray:[128,128,128],hotpink:[255,105,180],indigo:[75,0,130],khaki:[240,230,140],lightgreen:[144,238,144],lime:[0,255,0],magenta:[255,0,255],navy:[0,0,128],orange:[255,165,0],olive:[128,128,0],peachpuff:[255,218,185],pink:[255,192,203],purple:[128,0,128],red:[255,0,0],skyblue:[135,206,235],tan:[210,180,140],turquoise:[64,224,208],transparent:[0,0,0,0],white:[255,255,255],violet:[238,130,238],yellow:[255,255,0]};function p(){o.fillStyle="white",o.strokeStyle="black",o.lineCap="round",o.lineJoin="miter"}function v(e){let t=a._angleMode==a.DEGREES?180:Math.PI,o=2*t;if(0<=e&&e<=o)return e;for(;e<0;)e+=o;for(;e>=t;)e-=o;return e}function f(e,t,n,r,i,s,l,h){if(!a._doFill&&!a._doStroke)return;let c=v(i),d=v(s);if(c>d&&([c,d]=[d,c]),0==c){if(0==d)return;if(a._angleMode==a.DEGREES&&360==d||d==a.TAU)return a.ellipse(e,t,n,r)}o.beginPath();for(let 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