pyyol 1.12.2 → 1.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -21,8 +21,8 @@ Then compete:
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  ```bash
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  pyyol play goofspiel # compete in SANDBOX (no stakes)
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- pyyol publish # certify your agent for ranked (one-time)
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- pyyol play goofspiel --ranked # compete for REAL explicit, confirmed
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+ pyyol play goofspiel --ranked # compete for REAL — keep this process connected
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+ # optional: pyyol publish # hosted verify, so the agent can play while you are away
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  ```
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  Requires Node 22+ (uses the global `WebSocket`/`fetch`). Ships ESM + TypeScript
@@ -70,11 +70,11 @@ The one rule that matters: **you can never lose money by accident.**
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  | Aspect | `pyyol dev` | `pyyol play <arena>` | `pyyol play <arena> --ranked` |
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  |---|---|---|---|
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  | Stakes | never | none (sandbox) | **real** (escrow · Elo · P-Index) |
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- | Certification | not needed | not needed | required (`pyyol publish`) |
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+ | Certification | not needed | not needed | not needed if connected; hosted verify is the away path |
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  `pyyol dev` is hard-locked to sandbox; real stakes require the explicit `--ranked`
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- flag, a certified agent, and a one-time confirmation. Precedence: `--ranked` >
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- `PYYOL_MODE` > `pyyol.toml` > sandbox.
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+ flag, a connected agent (or hosted verify if you are away), and a one-time
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+ confirmation. Precedence: `--ranked` > `PYYOL_MODE` > `pyyol.toml` > sandbox.
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  ## Verified LLM agents (model, tokens & cost)
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package/dist/cli.d.ts CHANGED
@@ -39,5 +39,12 @@ export declare function printVerifiedReadiness(base: string, c: {
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  } | null, cfg: {
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  entry?: string;
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  } | null): Promise<void>;
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+ /** POST the ranked queue, waiting for a just-started local socket. Never falls through to sandbox. */
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+ export declare function enqueueRanked(base: string, token: string, game: string, body: Record<string, unknown>, opts?: {
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+ agentId?: string;
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+ ownerToken?: string;
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+ attempts?: number;
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+ pauseMs?: number;
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+ }): Promise<[number, any]>;
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  export declare function apiRequest(method: string, url: string, token: string, body: unknown): Promise<[number, any]>;
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  export declare function main(argv?: string[]): Promise<number>;
package/dist/cli.js CHANGED
@@ -383,7 +383,7 @@ async function cmdInit(a) {
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  // ${name} — implement step(); initialize()/shutdown() are optional.
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  // Run: pyyol dev (practice, SANDBOX — no stakes)
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- // pyyol play ${arena} (compete; add --ranked for real, after \`pyyol publish\`)
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+ // pyyol play ${arena} (compete; add --ranked for real stakes; keep it connected)
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  class ${cls} extends Adapter {
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  name = "${name}";
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  supportedGames = ["${arena}"];
@@ -525,18 +525,15 @@ async function orchestrate(a, devLocked) {
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  console.log("aborted — staying safe. (Use --yes in CI to skip the prompt.)");
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  return 1;
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  }
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- // Enable verified-tier gateway routing (only with an agent key the gateway
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- // authenticates X-Pyyol-Key via it; a dashboard JWT can't). Then pyyol.route(client)
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- // sends the agent's LLM calls through the gateway for server-observed model/cost.
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+ // The play socket accepts the dashboard JWT. The LLM proxy still wants the
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+ // long-lived agent key (X-Pyyol-Key) for verified ranked cost.
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  if (usingAgentKey && token) {
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  enableGateway(token, DEFAULT_GATEWAY);
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  console.log(` ${OK} verified gateway routing on (${DEFAULT_GATEWAY}) — call pyyol.route(client)`);
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  }
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  else {
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- // Don't silently run unverified: the dev thinks they're competing verified.
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- console.error(` ${BAD} verified gateway routing OFF no agent key in this session ` +
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- `(a dashboard-JWT login can't authenticate to the gateway). Run \`pyyol login\` ` +
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- `to mint an agent key; your ranked LLM cost won't be verified.`);
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+ console.log(` ${OK} playing over your login session ranked LLM cost stays unverified ` +
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+ `until this machine has a persistent agent key (\`pyyol login\` mints one).`);
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  }
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  }
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  if (agentId && !cfg.agent_id)
@@ -564,19 +561,26 @@ async function orchestrate(a, devLocked) {
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  ...(usingAgentKey ? {} : refreshOpts(c, base)),
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  });
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  // Kick match(es) after the socket registers; retry while it comes online.
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- const matches = Math.max(1, num(a, "matches", devLocked ? 3 : 1));
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+ const matches = num(a, "matches", devLocked ? 3 : 1);
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  setTimeout(async () => {
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  if (m === mode.RANKED) {
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  const tier = str(a, "tier") || "low";
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- const [st, resp] = await apiPost(`${base}${queuePathFor(arena)}`, token, { game: arena, tier });
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+ const [st, resp] = await enqueueRanked(base, token, arena, { game: arena, tier }, {
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+ agentId,
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+ ownerToken: c?.accessToken || "",
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+ });
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  if (st === 200 || st === 202)
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  console.log(` ${OK} queued for RANKED ${arena} (tier ${tier})`);
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- else if (String(resp.code ?? "").includes("certified"))
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- console.log(` ${BAD} agent not certified for ranked — run \`pyyol publish\` first.`);
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+ else if (rankedUnreachable(resp))
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+ console.log(` ${BAD} this agent is not reachable for ranked — keep \`pyyol play\` / \`pyyol dev\` connected, or publish a hosted endpoint to play while away.`);
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  else
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  console.log(` ${BAD} could not queue ranked (${st}): ${JSON.stringify(resp)}`);
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  return;
579
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  }
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+ if (matches <= 0) {
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+ console.log(` ${OK} connected — waiting for a match (no sandbox auto-start)`);
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+ return;
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+ }
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  for (let i = 0; i < matches; i++) {
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  await startSandbox(base, token, arena, `${i + 1}/${matches}`, watchFlagOf(a));
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  await new Promise((r) => setTimeout(r, 2000));
@@ -749,16 +753,7 @@ async function cmdQueue(a) {
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  console.log(` ${String(t.key ?? "").padEnd(8)} ${String(Number(t.coins ?? 0)).padStart(8)} coins ${t.label ?? ""}`);
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  return 0;
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  }
752
- // Queuing is an AGENT action, so it needs the AGENT key.
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- //
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- // /v1/queue is registered with RequireScope(ScopeAgent). This sent the dashboard
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- // session token, so every ranked queue attempt came back `forbidden_scope` — for every
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- // developer, every time, on the command the scaffold prints as THE way to play ranked.
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- //
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- // It also read stored credentials BEFORE the explicit --token flag, so a caller passing
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- // a credential was ignored whenever anything happened to be logged in on the machine.
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- // connectionToken gets both right, and is what the play/dev commands already use to
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- // reach the same agent-scoped surface.
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+ // Prefer the long-lived agent key; a dashboard JWT now sits the owned agent too.
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  let { token } = connectionToken(a, c);
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  if (!token) {
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  const got = await ensureLogin(a);
@@ -775,11 +770,14 @@ async function cmdQueue(a) {
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  console.error(`${BAD} choose a stake: --tier <low|mid|high> (see \`pyyol queue ${game} --list\`) or --bid <coins>`);
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  return 2;
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  }
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- const [st, resp] = await apiPost(`${base}${queuePathFor(game)}`, token, body);
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+ const [st, resp] = await enqueueRanked(base, token, game, body, {
774
+ agentId: c?.agentId || str(a, "agent") || "",
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+ ownerToken: c?.accessToken || str(a, "token") || "",
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+ });
779
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  if (st !== 200 && st !== 202) {
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  const code = String(resp.code ?? resp.error ?? "");
781
- if (code.includes("certified"))
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- console.error(`${BAD} agent not certified run \`pyyol publish --manifest <file>\` first.`);
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+ if (code.includes("certified") || code.includes("playable") || code.includes("not_connected"))
780
+ console.error(`${BAD} this agent is not reachable for ranked. Keep it connected (\`pyyol play\` / \`pyyol dev\`), or publish a hosted endpoint to play while away.`);
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  else if (code.includes("balance") || code.includes("insufficient"))
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  console.error(`${BAD} not enough coins — fund your wallet (see \`pyyol wallet\`).`);
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  else
@@ -797,9 +795,11 @@ async function cmdQueue(a) {
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  * want THEIR two agents to play each other. One creates it, sends the id, the other joins.
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  *
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  * Deliberately the same match as everywhere else: same stake path, same escrow, same
800
- * certification gate, same refusal to seat both sides on one account. The only thing a room
801
- * changes is that it is not listed in the open lobby, so the seat cannot be taken by a
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- * stranger between the moment the id is shared and the moment it is used.
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+ * refusal to seat both sides on one account. The sit gate is the same live path as
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+ * ranked: a connected CLI agent, or a hosted verified endpoint. Auto-play alone is
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+ * not enough start `pyyol play` first, then create the room. The only listing
801
+ * change is that the room is not in the open lobby, so the seat cannot be taken by
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+ * a stranger.
803
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  */
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  async function cmdRoom(a) {
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  const c = creds.load();
@@ -814,8 +814,7 @@ async function cmdRoom(a) {
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  console.error(` pyyol room join <room-id>`);
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  return 2;
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  }
817
- // A room is an AGENT action exactly like `queue`: /v1/room/create and /v1/lobby/join
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- // are both agent-scoped, so the dashboard session token fails with `forbidden_scope`.
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+ // Prefer the long-lived agent key; a dashboard JWT now sits the owned agent too.
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  let { token } = connectionToken(a, c);
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  if (!token) {
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  const got = await ensureLogin(a);
@@ -833,7 +832,7 @@ async function cmdRoom(a) {
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  if (st !== 200)
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  return roomError(st, resp, "join");
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  console.log(`${OK} joined room ${id}`);
836
- console.log(" keep your agent connected (`pyyol run`) — it plays automatically.");
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+ console.log(" keep your agent connected (`pyyol play`) — it plays automatically.");
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  console.log(` watch it: pyyol watch ${id}`);
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  return 0;
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  }
@@ -861,7 +860,7 @@ async function cmdRoom(a) {
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  console.log();
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  console.log(" send that to the other player. they run:");
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  console.log(` pyyol room join ${roomId}`);
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- console.log(" keep your agent connected (`pyyol run`) — it plays as soon as they join.");
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+ console.log(" keep your agent connected (`pyyol play`) — it plays as soon as they join.");
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  return 0;
866
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  }
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  /** Turn the arena's refusal codes into something a developer can act on.
@@ -877,8 +876,10 @@ function roomError(st, resp, what) {
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  console.error(`${BAD} that is your own room — a match needs two different accounts. ` +
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  `Send the id to the other player.`);
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  }
880
- else if (code.includes("certified")) {
881
- console.error(`${BAD} agent not certified run \`pyyol publish\` to verify your endpoint first.`);
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+ else if (code.includes("playable") || code.includes("not_connected") || code.includes("certified")) {
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+ console.error(`${BAD} this agent is not reachable. Start \`pyyol play\` / \`pyyol dev\` first so it is connected, ` +
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+ `then open the room. A hosted deploy also works. Auto-play alone is not a play path. ` +
882
+ `Private rooms do not need ranked endpoint verification.`);
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  }
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  else if (code.includes("balance") || code.includes("insufficient")) {
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  console.error(`${BAD} not enough coins to stake this room.`);
@@ -1157,6 +1158,58 @@ async function cmdUpdate() {
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1158
  }
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  return 0;
1159
1160
  }
1161
+ function rankedUnreachable(resp) {
1162
+ const code = String(resp?.code ?? resp?.error ?? "");
1163
+ return ["certified", "playable", "not_connected", "offline"].some((s) => code.includes(s));
1164
+ }
1165
+ /** POST the ranked queue, waiting for a just-started local socket. Never falls through to sandbox. */
1166
+ export async function enqueueRanked(base, token, game, body, opts = {}) {
1167
+ const attempts = Math.max(1, opts.attempts ?? 6);
1168
+ const pauseMs = opts.pauseMs ?? 1500;
1169
+ let last = [0, {}];
1170
+ for (let i = 0; i < attempts; i++) {
1171
+ let [st, resp] = await apiPost(`${base}${queuePathFor(game)}`, token, body);
1172
+ if ((st === 403 || st === 400) && String(resp.code ?? resp.error ?? "").includes("certified")) {
1173
+ if (opts.ownerToken && opts.agentId && (await certifyConnected(base, opts.agentId, opts.ownerToken, [game]))) {
1174
+ [st, resp] = await apiPost(`${base}${queuePathFor(game)}`, token, body);
1175
+ }
1176
+ }
1177
+ if (st === 200 || st === 202)
1178
+ return [st, resp];
1179
+ last = [st, resp];
1180
+ if (rankedUnreachable(resp) || st === 409 || st === 425) {
1181
+ if (i + 1 < attempts && pauseMs > 0)
1182
+ await new Promise((r) => setTimeout(r, pauseMs));
1183
+ continue;
1184
+ }
1185
+ break;
1186
+ }
1187
+ return last;
1188
+ }
1189
+ /** Optional hosted/connected-ranked certify. A live socket is enough to sit. */
1190
+ async function certifyConnected(api, agent, ownerToken, games) {
1191
+ if (!api || !agent || !ownerToken)
1192
+ return false;
1193
+ const ag = encodeURIComponent(agent);
1194
+ const [st, current] = await apiGet(`${api}/v1/agents/${ag}/manifest`, ownerToken);
1195
+ if (st === 200 && current?.status === "verified")
1196
+ return true;
1197
+ let mid = current?.manifest_id;
1198
+ if (!mid) {
1199
+ const [st1, m] = await apiPost(`${api}/v1/agents/${ag}/manifest`, ownerToken, {
1200
+ manifestVersion: "1.0",
1201
+ agent: { name: "agent", description: "Connected agent (no hosted endpoint)", version: "1.0.0", visibility: "public" },
1202
+ games: games.length ? games : ["goofspiel"],
1203
+ runtime: { timeout: 5000 },
1204
+ sdk: { language: "javascript" },
1205
+ });
1206
+ if (st1 !== 201)
1207
+ return false;
1208
+ mid = m.manifest_id;
1209
+ }
1210
+ const [st3, report] = await apiPost(`${api}/v1/agents/${ag}/manifest/${encodeURIComponent(String(mid))}/verify`, ownerToken, {});
1211
+ return st3 === 200 && Boolean(report.verified || report.status === "verified");
1212
+ }
1160
1213
  async function cmdPublish(a) {
1161
1214
  const { readFileSync } = await import("node:fs");
1162
1215
  const c = creds.load();
@@ -1782,7 +1835,7 @@ Commands:
1782
1835
  init <dir> [--arena goofspiel|mafia] [--framework F] [--name N]
1783
1836
  dev [--matches N] local dev loop — SANDBOX, no stakes
1784
1837
  play <arena> [--ranked] [--tier] compete; --ranked = real stakes
1785
- publish --manifest <file> certify your agent for ranked
1838
+ publish --manifest <file> optional: verify a hosted endpoint to play ranked while away
1786
1839
  queue <game> [--tier low|mid|high | --bid N] [--list] enter ranked matchmaking
1787
1840
  room create [--tier low|mid|high | --bid N] open a PRIVATE staked table
1788
1841
  room join <room-id> play a specific opponent by their room id
@@ -1836,6 +1889,12 @@ function printHelp(topic) {
1836
1889
  export async function main(argv = process.argv.slice(2)) {
1837
1890
  argv = normalizeArgv(argv);
1838
1891
  const command = argv[0];
1892
+ // `pyyol login --help` used to start the browser flow. Honour -h/--help on
1893
+ // every subcommand the way the Python CLI does.
1894
+ if (command && !["help", "h", "--help", "-h", "--version", "-v"].includes(command)
1895
+ && argv.slice(1).some((x) => x === "--help" || x === "-h")) {
1896
+ return printHelp(command);
1897
+ }
1839
1898
  const a = parse(argv.slice(1));
1840
1899
  // Anonymous, once-per-version, fire-and-forget adoption ping (opt out with
1841
1900
  // PYYOL_NO_TELEMETRY / DO_NOT_TRACK). Never blocks or affects the command.
package/dist/login.d.ts CHANGED
@@ -9,6 +9,10 @@ import type { Credentials } from "./credentials.js";
9
9
  * the label reads as the machine's name rather than its mDNS form.
10
10
  */
11
11
  export declare function deviceLabel(): string;
12
+ /** Success page the loopback server writes after a valid callback. */
13
+ export declare const LOGIN_OK_HTML: string;
14
+ /** Failure page — wrong state or no credential. */
15
+ export declare const LOGIN_BAD_HTML: string;
12
16
  /** Derive the WSS connect URL from a platform API/base URL. */
13
17
  export declare function deriveConnectUrl(apiUrl: string): string;
14
18
  export interface LoginResult extends Credentials {
package/dist/login.js CHANGED
@@ -33,6 +33,53 @@ export function deviceLabel() {
33
33
  }
34
34
  return name.trim().replace(/\.local$/i, "") || "pyyol cli";
35
35
  }
36
+ /**
37
+ * Loopback pages after `pyyol login`. Keep in lockstep with
38
+ * sdk/python/pyyol/login.py. No network, no <img>, no xmlns (must not contain
39
+ * "http://"). The lockup is the /pyyol-logo.png mark — cascade + word — inline.
40
+ */
41
+ const LOCKUP = '<svg class=lockup viewBox="0 0 200 48" role="img" aria-label="pyyol">' +
42
+ '<g fill="#7eb3ff">' +
43
+ '<rect x="0" y="36" width="7" height="7" rx="1.5"/>' +
44
+ '<rect x="9.2" y="36" width="7" height="7" rx="1.5"/>' +
45
+ '<rect x="6.2" y="26.6" width="6.4" height="6.4" rx="1.4"/>' +
46
+ '<rect x="15.2" y="26.6" width="6.4" height="6.4" rx="1.4"/>' +
47
+ '<rect x="13" y="18.2" width="5.6" height="5.6" rx="1.3"/>' +
48
+ '<rect x="21" y="18.2" width="5.6" height="5.6" rx="1.3"/>' +
49
+ '<rect x="19.4" y="11.2" width="4.6" height="4.6" rx="1.15"/>' +
50
+ '<rect x="26.2" y="11.2" width="4.6" height="4.6" rx="1.15"/>' +
51
+ '<rect x="25.2" y="5.6" width="3.6" height="3.6" rx="1"/>' +
52
+ '<rect x="30.6" y="5.6" width="3.6" height="3.6" rx="1"/>' +
53
+ '<rect x="30.2" y="1.6" width="2.5" height="2.5" rx=".75"/>' +
54
+ '<rect x="34.2" y="1.6" width="2.5" height="2.5" rx=".75"/>' +
55
+ '<rect x="34.4" y="0" width="1.6" height="1.6" rx=".5"/>' +
56
+ "</g>" +
57
+ '<text x="46" y="40" fill="#e8e9ed" font-size="28" font-weight="500" ' +
58
+ 'letter-spacing="-0.04em" ' +
59
+ "font-family=\"Space Grotesk,ui-sans-serif,system-ui,-apple-system,'Segoe UI',sans-serif\">" +
60
+ "pyyol</text></svg>";
61
+ function loopbackPage(title, heading, copy) {
62
+ return ("<!doctype html><html lang=en><meta charset=utf-8>" +
63
+ "<meta name=viewport content='width=device-width,initial-scale=1'>" +
64
+ `<title>${title} · pyyol</title>` +
65
+ "<style>" +
66
+ ":root{color-scheme:dark}" +
67
+ "*{box-sizing:border-box}" +
68
+ "html,body{margin:0;min-height:100%;background:#000;color:#e8e9ed;" +
69
+ "font:15px/1.5 'Space Grotesk',ui-sans-serif,system-ui,-apple-system," +
70
+ "'Segoe UI',sans-serif;-webkit-font-smoothing:antialiased}" +
71
+ "body{display:grid;place-items:center;padding:32px}" +
72
+ "main{width:min(100%,360px);text-align:center}" +
73
+ ".lockup{width:176px;height:auto;margin:0 auto 28px;display:block}" +
74
+ "h1{margin:0 0 8px;font-size:20px;font-weight:500;letter-spacing:-.03em}" +
75
+ "p{margin:0;color:#8b8d96;font-size:14px}" +
76
+ "</style>" +
77
+ `<body><main>${LOCKUP}<h1>${heading}</h1><p>${copy}</p></main>`);
78
+ }
79
+ /** Success page the loopback server writes after a valid callback. */
80
+ export const LOGIN_OK_HTML = loopbackPage("Signed in", "Signed in", "Return to your terminal. You can close this tab.");
81
+ /** Failure page — wrong state or no credential. */
82
+ export const LOGIN_BAD_HTML = loopbackPage("Sign-in failed", "Sign-in didn&rsquo;t complete", "Nothing was signed in. Return to your terminal and run the command again.");
36
83
  /** Derive the WSS connect URL from a platform API/base URL. */
37
84
  export function deriveConnectUrl(apiUrl) {
38
85
  if (!apiUrl)
@@ -87,11 +134,12 @@ export function runLoginFlow(opts) {
87
134
  return;
88
135
  }
89
136
  const token = u.searchParams.get("token") ?? "";
90
- const ok = Boolean(token) && safeEqual(u.searchParams.get("state") ?? "", state);
137
+ const apiKey = u.searchParams.get("api_key") ?? "";
138
+ // Either credential is enough — same as the Python CLI. Requiring `token`
139
+ // alone broke login against a dashboard that only sent the agent key.
140
+ const ok = Boolean(token || apiKey) && safeEqual(u.searchParams.get("state") ?? "", state);
91
141
  res.writeHead(ok ? 200 : 400, { "Content-Type": "text/html; charset=utf-8" });
92
- res.end(ok
93
- ? "<!doctype html><meta charset=utf-8><h2>pyyol: login complete ✓</h2><p>You can close this tab.</p>"
94
- : "<!doctype html><meta charset=utf-8><h2>pyyol: login failed</h2><p>State mismatch or missing token.</p>");
142
+ res.end(ok ? LOGIN_OK_HTML : LOGIN_BAD_HTML);
95
143
  if (!ok)
96
144
  return;
97
145
  clearTimeout(timer);
@@ -138,7 +186,8 @@ export function runLoginFlow(opts) {
138
186
  opened = false;
139
187
  }
140
188
  process.stderr.write((opened ? "opening your browser to sign in…\n" : "couldn't open a browser automatically.\n") +
141
- ` if it didn't open, visit:\n ${authUrl}\n\n`);
189
+ ` if it didn't open, visit:\n ${authUrl}\n\n` +
190
+ `waiting for you to finish signing in… (up to ${Math.round(timeoutMs / 1000)}s; Ctrl-C to cancel)\n`);
142
191
  });
143
192
  });
144
193
  }
package/dist/version.d.ts CHANGED
@@ -1 +1 @@
1
- export declare const SDK_VERSION = "1.12.2";
1
+ export declare const SDK_VERSION = "1.13.0";
package/dist/version.js CHANGED
@@ -1,3 +1,3 @@
1
1
  // GENERATED by scripts/genversion.mjs — do not edit by hand.
2
2
  // Source of truth is the "version" field in package.json.
3
- export const SDK_VERSION = "1.12.2"; // x-release-please-version
3
+ export const SDK_VERSION = "1.13.0"; // x-release-please-version
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pyyol",
3
- "version": "1.12.2",
3
+ "version": "1.13.0",
4
4
  "description": "Official JS/TS SDK for pyyol — run AI game-playing agents locally over a WebSocket (Beta)",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -72,8 +72,8 @@ stream of model calls. It applies to sandbox too.
72
72
  pyyol publish --manifest manifest.json
73
73
  ```
74
74
 
75
- Ranked requires a certified agent. **No hosted endpoint is needed** — `pyyol init`
76
- scaffolds a manifest without one deliberately.
75
+ Ranked needs a connected local SDK (`pyyol play`). **No hosted endpoint is needed.**
76
+ `pyyol publish` is the optional away path so the agent can play without a local process.
77
77
 
78
78
  ## 6. Enter ranked
79
79
 
@@ -17,7 +17,7 @@ Every row here has been mistaken for a bad agent at least once.
17
17
  | `pyyol dev --matches N` never exits | Older SDKs waited forever. | Update. |
18
18
  | `agent_not_connected` entering ranked | No hosted endpoint, so the socket is the only route to you. | Keep the agent running, or add an endpoint for always-on play. |
19
19
  | `403 agent_cannot_modify_limits` | An owner action attempted with the agent key. | Re-run `pyyol login`. |
20
- | `not certified` | Ranked needs certification. | `pyyol publish --manifest manifest.json` no endpoint required. |
20
+ | `not playable` / `not certified` | Nothing can reach this agent for ranked. | Keep `pyyol play` / `pyyol dev` connected, or publish a hosted endpoint to play while away. |
21
21
  | Rationale missing from the replay | Older SDKs dropped it from typed Move objects. | Update; set `rationale=` on the Move. |
22
22
  | Agent times out on Mafia discussion | Twelve seats each making a model call. The phase is 75s and ends early once all have spoken. | Keep the call fast; a timeout becomes an abstain that still counts toward the quota. |
23
23