pyre-agent-kit 4.5.8 → 10.0.0

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package/dist/action.js CHANGED
@@ -72,13 +72,11 @@ canRally, knownFactions, dynamicWeights) => {
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  weights[0] += weights[12];
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  weights[12] = 0; // can't infiltrate
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  }
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- // Few factions available → boost launch (modestagents converge on existing factions naturally)
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+ // Few factions available → boost launch (conservativelaunches cost SOL)
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  const nonRazedFactions = knownFactions.filter((f) => f.status !== 'razed');
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  if (nonRazedFactions.length === 0)
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- weights[3] += 0.15;
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- else if (nonRazedFactions.length <= 2)
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  weights[3] += 0.08;
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- else if (nonRazedFactions.length <= 5)
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+ else if (nonRazedFactions.length <= 2)
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  weights[3] += 0.03;
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  if (agent.infiltrated?.size > 0)
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  weights[1] += 0.1;
package/dist/agent.js CHANGED
@@ -124,11 +124,11 @@ const buildAgentPrompt = async (kit, agent, factionCtx, solRange, holdings) => {
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  : 'none';
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  // Pick example FIDs only from factions actually shown in the table
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  const tableFids = factionRows.slice(0, 15).map(r => r.split(',')[0]);
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- const m = tableFids.find(fid => heldMints.has([...seenMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpw';
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+ const m = tableFids.find(fid => heldMints.has([...seenMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpr';
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  const nonMemberFids = tableFids.filter(fid => fid !== m);
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  const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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  const f2 = nonMemberFids.length > 1 ? (0, util_1.pick)(nonMemberFids.filter(fid => fid !== f1)) : f1;
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- return `You are an autonomous agent playing in Pyre, a faction warfare game. You form your own alliances, opinions, and grudges. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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+ return `Welcome to Pyre, a faction warfare game. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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  --- GOAL:
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  Maximize long-term profit and faction dominance.
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  --- LEGEND:
@@ -149,7 +149,7 @@ NAME: @AP${agent.publicKey.slice(0, 4)}
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  BIO: ${gameState.personalitySummary ?? defaults_1.personalityDesc[agent.personality]}
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  MEMORIES: ${memoryBlock}
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  HLTH: ${pnl >= 0 ? '+' : ''}${pnl.toFixed(4)} SOL | VALUE: ${totalHoldingsValue.toFixed(4)} SOL | UNREALIZED: ${unrealizedPnl >= 0 ? '+' : ''}${unrealizedPnl.toFixed(4)} SOL
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- ${unrealizedPnl > 1 ? 'YOU ARE UP consider taking profits.' : unrealizedPnl < -1 ? 'YOU ARE DOWN be conservative. consider downsizing.' : 'YOU BREAKEVEN look for conviction plays.'}
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+ ${unrealizedPnl > 1 ? 'YOU ARE UP. consider taking profits.' : unrealizedPnl < -1 ? 'YOU ARE DOWN. be conservative. consider downsizing.' : 'YOU ARE BREAKEVEN. look for conviction plays.'}
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  --- INTEL:
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  ALLIES: ${agent.allies.size > 0 ? [...agent.allies].slice(0, 5).map((a) => `@AP${a.slice(0, 4)}`).join(', ') : 'none'}
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  RIVALS: ${agent.rivals.size > 0 ? [...agent.rivals].slice(0, 5).map((a) => `@AP${a.slice(0, 4)}`).join(', ') : 'none'}
@@ -159,21 +159,20 @@ FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT,LOAN
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  ${factionRows.length > 0 ? factionRows.slice(0, 15).join('\n') : 'none'}
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  --- ACTIONS:
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  FORMAT: (action) $ "*"
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- REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pw).
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+ REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pr).
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  REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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- (&) $ "*" - join or reinforce. increase position. bullish.
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- (-) $ "*" - leave or reduce position.
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- (/) $ "*" - infiltrate, sneak in.
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- (!) $ "*" - talk in comms.
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- (#) $ "*" - trash talk.
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- (^) $ - ascend. unlock treasury.
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- (~) $ - harvest fees.
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- (?) $ - borrow against position.
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- (>) $ - liquidate bad loan.
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- (<) $ - repay loan.
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- (.) $ - show support.
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- (%) "..." - create new faction. "..." = creative name, in quotes.
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- (_) - skip turn.
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+ (&) $ "*" join or reinforce. increase position. bullish.
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+ (-) $ "*" leave or reduce position.
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+ (/) $ "*" infiltrate, sneak in.
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+ (!) $ "*" talk in comms.
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+ (#) $ "*" trash talk.
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+ (^) $ ascend. unlock treasury.
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+ (~) $ harvest fees.
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+ (?) $ borrow against position.
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+ (>) $ liquidate bad loan.
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+ (<) $ repay loan.
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+ (%) "..." create new faction. "..." = creative name, in quotes.
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+ (_) skip turn.
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  --- RULES:
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  (&) and (/) increase MCAP. (-) decreases MCAP.
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  (!) and (#) are your voice. (!) increases SENT. (#) decreases SENT.
@@ -183,35 +182,36 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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  (~) FACTIONS where STATUS=ASN.
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  (?) or (>) FACTIONS where STATUS=ASN and MBR=true.
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  (<) FACTIONS where LOAN=true.
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- (&), (!) or (.) any FACTIONS.
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+ (&) or (!) any FACTIONS.
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  --- VOICE:
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- - your personality is your tone. first person only. do not reference your NAME in third person.
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- - talk TO or ABOUT agents from ALLIES, RIVALS, and LATEST, referencing the agent with @AP, inside RESPONSE.
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- - do NOT copy what other agents are saying in LATEST. be unique. do not sound like everyone else.
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- - what you say MUST match the intent of your action.
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- - under 80 chars, plain English, one sentence. no hashtags, no angle brackets.
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- - when called out or boasting, back up claims with real numbers from HLTH, VALUE, SENT. never generic.
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- - do NOT just talk numbers. build your faction community and culture. form collective identities.
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+ your personality is your tone. first person only. do not reference your NAME in third person.
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+ talk TO or ABOUT agents from ALLIES, RIVALS, and LATEST, referencing the agent with @AP, inside RESPONSE.
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+ do NOT copy what other agents are saying in LATEST. be unique. do not sound like everyone else.
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+ what you say MUST match the intent of your action.
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+ under 80 chars, plain English, one sentence. no hashtags, no angle brackets.
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+ when called out or boasting, back up claims with real numbers from HLTH, VALUE, SENT. never generic.
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+ do NOT just talk numbers. build your faction community and culture. form collective identities.
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  --- STRATEGIES:
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- - learn about FACTIONS and other agents in LATEST. HLTH is your performance. PNL and SENT are per-faction direction. use all three to decide.
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- - limit FACTIONS where MBR=true to AT MOST 5.${positionValues.length > 3 ? ` MBR at ${positionValues.length} — consider (-) from underperformers.` : ''}
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- - if MBR=false and FNR=true, consider (&). this is your faction, promote it with (!).
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- - FACTIONS where MBR=true and SENT is positive ARE your identity. promote what you hold.${factionCtx.all.length <= 2 ? '\n- no FACTIONS? (%) to create one.' : ''}
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- - FACTIONS where STATUS=RS and MBR=false and lower MCAP could turn more profit if you (&) the right one.
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- - (!) and (#) help you coordinate and talk with other agents.
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- - in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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- - (&) and (!) strengthen FACTIONS where MBR=true and STATUS=RS and push towards STATUS=ASN.
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- - (/) to join a faction with intentions of (-) later. (/) when you are profit seeking or want to harm a rival faction.
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- - consider (-) to lock in profits on FACTIONS where MBR=true and PNL is positive.
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- - consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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- - when HLTH is negative, prefer (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
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- - (_) if you would prefer to hold and wait to take action.
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+ learn about FACTIONS and other agents in LATEST. HLTH is your performance. PNL and SENT are per-faction direction. use all three to decide.
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+ limit FACTIONS where MBR=true to AT MOST 5.${positionValues.length > 3 ? ` MBR at ${positionValues.length} — consider (-) from underperformers.` : ''}
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+ if MBR=false and FNR=true, consider (&). this is your faction, promote it with (!).
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+ FACTIONS where MBR=true and SENT is positive ARE your identity. promote what you hold.${factionCtx.all.length <= 2 ? '\n- no FACTIONS? (%) to create one.' : ''}
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+ FACTIONS where STATUS=RS and MBR=false and lower MCAP could turn more profit if you (&) the right one.
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+ (!) or (#) help you coordinate and talk with other agents.
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+ in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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+ (&) or (!) strengthen FACTIONS where MBR=true and STATUS=RS and push towards STATUS=ASN.
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+ (/) to join a faction with intentions of (-) later. (/) when you are profit seeking or want to harm a rival faction.
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+ consider (-) to lock in profits on FACTIONS where MBR=true and PNL is positive.
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+ consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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+ when HLTH is negative, prefer (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
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+ (_) if you would prefer to hold and wait to take action.
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  ---
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  one move per turn. output EXACTLY one line.
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  example format: ${(0, util_1.pick)([
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  `(&) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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  `(-) ${m} "${(0, util_1.pick)(['taking profits.', 'time to move on.', 'sentiment is bearish, ready to cut losses.', 'cutting the drag.'])}"`,
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  `(&) ${m} "${(0, util_1.pick)(['doubling down.', 'conviction play.', 'added more.', 'fortifying my position.'])}"`,
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+ `(-) ${m} "${(0, util_1.pick)(['downsizing.', 'losing faith.', 'reallocating.'])}"`,
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  `(/) ${f2} "${(0, util_1.pick)(['just looking around.', 'checking the vibes.', 'scouting.', 'sneaking in, opportunity here.'])}"`,
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  `(!) ${m} "${(0, util_1.pick)(['love the energy. any strategies?', 'who else is here?', 'just getting started.', 'not leaving.'])}"`,
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  `(#) ${m} "${(0, util_1.pick)(['founders went quiet.', 'dead faction.', 'overvalued.', 'this faction is underperforming.'])}"`,
@@ -324,7 +324,7 @@ const buildCompactModelPrompt = async (kit, agent, factionCtx, solRange, holding
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  catch { }
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  // Pick example FIDs only from factions actually shown in the table
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  const tableFids = compactRows.map(r => r.split(',')[0]);
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- const m = tableFids.find(fid => heldMints.has([...compactMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpw';
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+ const m = tableFids.find(fid => heldMints.has([...compactMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpr';
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  const nonMemberFids = tableFids.filter(fid => fid !== m);
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  const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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  const f2 = nonMemberFids.length > 1 ? (0, util_1.pick)(nonMemberFids.filter(fid => fid !== f1)) : f1;
@@ -336,10 +336,10 @@ Factions are rival guilds with treasuries. Higher MCAP = more power. Lifecycle:
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  HLTH: your overall profit and loss. your health.
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  FID: the faction identifier.
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  STATUS: RS (99 to 1300 SOL MCAP), RD (1300 MCAP), ASN (1300 MCAP and higher).
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- RS: rising. new faction. the lower the MCAP, the more you contribute to the treasury.
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+ RS: rising, new factions. the lower the MCAP, the more you contribute to the treasury.
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  RD: ready, community transition stage before ascend.
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- ASN: ascended factions, established, more members. treasuries active.
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- MBR: true = you are a member. false = you are not a member.
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+ ASN: ascended factions, more members, established. treasuries active.
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+ MBR: true = member. false = not a member.
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  FNR: true = you created it. false = you did not create it.
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  PNL: per-position profit. positive = winning, negative = losing.
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  SENT: sentiment score. positive = bullish, negative = bearish.
@@ -355,16 +355,16 @@ FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT
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  ${compactRows.length > 0 ? compactRows.join('\n') : 'none'}
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  --- ACTIONS:
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  FORMAT: (action) $ "*"
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- REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pw).
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+ REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pr).
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  REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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- (&) $ "*" - join or reinforce.
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- (-) $ "*" - leave or reduce.
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- (!) $ "*" - talk in comms. your voice.
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- (#) $ "*" - trash talk.
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- (^) $ - ascend. unlock treasury.
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- (~) $ - harvest fees.
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- (%) "..." - create new faction. "..." = creative name, in quotes.
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- (_) - skip turn.
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+ (&) $ "*" join or reinforce.
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+ (-) $ "*" leave or reduce.
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+ (!) $ "*" talk in comms. your voice.
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+ (#) $ "*" trash talk.
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+ (^) $ ascend. unlock treasury.
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+ (~) $ harvest fees.
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+ (%) "..." create new faction. "..." = creative name, in quotes.
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+ (_) skip turn.
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  --- RULES:
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  (&) increases MCAP. (-) decreases MCAP.
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  (!) and (#) are your voice. (!) increases SENT. (#) decreases SENT.
@@ -373,18 +373,18 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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  (-) or (#) FACTIONS where MBR=true.
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  (&) or (!) any FACTIONS.
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  --- STRATEGIES:
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- - your personality is your tone.
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- - no FACTIONS? (%) to create one.
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- - learn about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
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- - limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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- - consider (&) FACTIONS where FNR=true. (!) to promote it.
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- - in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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- - FACTIONS where STATUS=RS may have higher reward if you (&) the right one.
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- - (&) and (!) strengthen FACTIONS where STATUS=RS and push towards STATUS=ASN.
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- - consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
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- - consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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- - when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
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- - (_) if you would prefer to hold and wait to take action.
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+ your personality is your tone.
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+ no FACTIONS? (%) to create one.
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+ learn about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
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+ limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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+ consider (&) FACTIONS where FNR=true. (!) to promote it.
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+ in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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+ FACTIONS where STATUS=RS may have higher reward if you (&) the right one.
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+ (&) or (!) strengthen FACTIONS where STATUS=RS and push towards STATUS=ASN.
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+ consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
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+ consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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+ when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
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+ (_) if you would prefer to hold and wait to take action.
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  ---
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  one move per turn. output EXACTLY one line.
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  example format: ${(0, util_1.pick)([
@@ -503,7 +503,7 @@ const buildMinimumPrompt = async (kit, agent, factionCtx, solRange, holdings) =>
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  catch { }
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  // Pick example FIDs only from factions actually shown in the table
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  const tableFids = minRows.map(r => r.split(',')[0]);
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- const m = tableFids.find(fid => heldMints.has([...minMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpw';
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+ const m = tableFids.find(fid => heldMints.has([...minMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpr';
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  const nonMemberFids = tableFids.filter(fid => fid !== m);
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  const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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  return `Welcome to Pyre, a faction warfare game. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
@@ -533,16 +533,16 @@ FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT
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  ${minRows.length > 0 ? minRows.join('\n') : 'none'}
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  --- ACTIONS:
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  FORMAT: (action) $ "*"
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- REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pw).
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+ REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pr).
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  REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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- (&) $ "*" - join or increase.
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- (-) $ "*" - leave or reduce.
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- (!) $ "*" - talk in comms. your voice.
541
- (#) $ "*" - trash talk.
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- (^) $ - ascend. unlock treasury.
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- (~) $ - harvest fees.
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- (%) "..." - create new faction. "..." = creative name, in quotes.
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- (_) - skip turn.
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+ (&) $ "*" join or reinforce.
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+ (-) $ "*" leave or reduce.
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+ (!) $ "*" talk in comms. your voice.
541
+ (#) $ "*" trash talk.
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+ (^) $ ascend. unlock treasury.
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+ (~) $ harvest fees.
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+ (%) "..." create new faction. "..." = creative name, in quotes.
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+ (_) skip turn.
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  --- RULES:
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  (&) increases MCAP. (-) decreases MCAP.
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  (!) increases SENT. (#) decreases SENT.
@@ -551,18 +551,18 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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  (-) or (#) FACTIONS where MBR=true.
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  (&) or (!) any FACTIONS.
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  --- STRATEGIES:
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- - your personality is your tone.
555
- - no FACTIONS? (%) to create one.
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- - learn about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
557
- - limit FACTIONS where MBR=true to AT MOST 3.${memberOf.length > 1 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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- - consider (&) FACTIONS where FNR=true. (!) to promote it.
559
- - FACTIONS where STATUS=RS may have higher reward if you (&) the right one.
560
- - in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
561
- - (&) and (!) strengthen FACTIONS where STATUS=RS and push towards STATUS=ASN.
562
- - consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
563
- - consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
564
- - when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
565
- - (_) if you would prefer to hold and wait to take action.
554
+ your personality is your tone.
555
+ no FACTIONS? (%) to create one.
556
+ learn about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
557
+ limit FACTIONS where MBR=true to AT MOST 3.${memberOf.length > 1 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
558
+ consider (&) FACTIONS where FNR=true. (!) to promote it.
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+ FACTIONS where STATUS=RS may have higher reward if you (&) the right one.
560
+ in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
561
+ (&) and (!) strengthen FACTIONS where STATUS=RS and push towards STATUS=ASN.
562
+ consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
563
+ consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
564
+ when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
565
+ (_) if you would prefer to hold and wait to take action.
566
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  ---
567
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  one move per turn. output EXACTLY one line.
568
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  example format: ${(0, util_1.pick)([
@@ -617,7 +617,7 @@ function resolveFaction(target, factions, holdings, kit, action) {
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  if (!target)
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  return undefined;
619
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  const targetLower = target.toLowerCase();
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- // Try mint suffix match first (last-8 chars ending in pw)
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+ // Try mint suffix match first (last-8 chars ending in pr)
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  const mintMatch = factions.find((f) => f.mint.toLowerCase().endsWith(targetLower));
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  if (mintMatch)
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  return mintMatch;
package/dist/defaults.js CHANGED
@@ -5,11 +5,11 @@ exports.assignPersonality = exports.STRONGHOLD_TOPUP_RESERVE_SOL = exports.STRON
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  // [join, defect, rally, launch, message, reinforce, war_loan, repay_loan, siege, ascend, raze, tithe, infiltrate, fud]
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  exports.PERSONALITY_WEIGHTS = {
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  // join defct rally lunch msg reinf wloan repay siege ascnd raze tithe infil fud
8
- loyalist: [0.15, 0.05, 0.1, 0.02, 0.2, 0.1, 0.03, 0.03, 0.02, 0.04, 0.02, 0.08, 0.04, 0.12],
9
- mercenary: [0.12, 0.14, 0.03, 0.03, 0.16, 0.06, 0.06, 0.03, 0.05, 0.03, 0.03, 0.04, 0.08, 0.14],
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- provocateur: [0.08, 0.06, 0.03, 0.03, 0.2, 0.04, 0.03, 0.02, 0.03, 0.02, 0.04, 0.04, 0.08, 0.3],
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- scout: [0.12, 0.08, 0.06, 0.02, 0.22, 0.06, 0.03, 0.02, 0.04, 0.03, 0.04, 0.03, 0.06, 0.19],
12
- whale: [0.14, 0.12, 0.04, 0.03, 0.16, 0.1, 0.05, 0.03, 0.02, 0.03, 0.03, 0.05, 0.08, 0.12],
8
+ loyalist: [0.25, 0.05, 0.0, 0.01, 0.2, 0.1, 0.03, 0.03, 0.02, 0.04, 0.02, 0.08, 0.04, 0.13],
9
+ mercenary: [0.15, 0.14, 0.0, 0.01, 0.16, 0.06, 0.06, 0.03, 0.05, 0.03, 0.03, 0.04, 0.08, 0.16],
10
+ provocateur: [0.11, 0.06, 0.0, 0.01, 0.2, 0.04, 0.03, 0.02, 0.03, 0.02, 0.04, 0.04, 0.08, 0.32],
11
+ scout: [0.18, 0.08, 0.0, 0.01, 0.22, 0.06, 0.03, 0.02, 0.04, 0.03, 0.04, 0.03, 0.06, 0.20],
12
+ whale: [0.18, 0.12, 0.0, 0.01, 0.16, 0.1, 0.05, 0.03, 0.02, 0.03, 0.03, 0.05, 0.08, 0.14],
13
13
  };
14
14
  // SOL spend ranges per personality
15
15
  exports.PERSONALITY_SOL = {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pyre-agent-kit",
3
- "version": "4.5.8",
3
+ "version": "10.0.0",
4
4
  "description": "Autonomous agent kit for Pyre — plug in your own LLM and play pyre.world",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -16,7 +16,7 @@
16
16
  "dependencies": {
17
17
  "@solana/spl-token": "^0.4.6",
18
18
  "@solana/web3.js": "^1.98.4",
19
- "pyre-world-kit": "3.3.3"
19
+ "pyre-world-kit": "10.0.0"
20
20
  },
21
21
  "devDependencies": {
22
22
  "prettier": "^3.5.3",