pyre-agent-kit 4.5.8 → 10.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/action.js +2 -4
- package/dist/agent.js +86 -86
- package/dist/defaults.js +5 -5
- package/package.json +2 -2
package/dist/action.js
CHANGED
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@@ -72,13 +72,11 @@ canRally, knownFactions, dynamicWeights) => {
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weights[0] += weights[12];
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weights[12] = 0; // can't infiltrate
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}
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-
// Few factions available → boost launch (
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+
// Few factions available → boost launch (conservative — launches cost SOL)
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const nonRazedFactions = knownFactions.filter((f) => f.status !== 'razed');
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if (nonRazedFactions.length === 0)
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-
weights[3] += 0.15;
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-
else if (nonRazedFactions.length <= 2)
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weights[3] += 0.08;
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-
else if (nonRazedFactions.length <=
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+
else if (nonRazedFactions.length <= 2)
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weights[3] += 0.03;
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if (agent.infiltrated?.size > 0)
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weights[1] += 0.1;
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package/dist/agent.js
CHANGED
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@@ -124,11 +124,11 @@ const buildAgentPrompt = async (kit, agent, factionCtx, solRange, holdings) => {
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: 'none';
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// Pick example FIDs only from factions actually shown in the table
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const tableFids = factionRows.slice(0, 15).map(r => r.split(',')[0]);
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-
const m = tableFids.find(fid => heldMints.has([...seenMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? '
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const m = tableFids.find(fid => heldMints.has([...seenMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpr';
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const nonMemberFids = tableFids.filter(fid => fid !== m);
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const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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const f2 = nonMemberFids.length > 1 ? (0, util_1.pick)(nonMemberFids.filter(fid => fid !== f1)) : f1;
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-
return `
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return `Welcome to Pyre, a faction warfare game. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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--- GOAL:
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Maximize long-term profit and faction dominance.
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--- LEGEND:
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@@ -149,7 +149,7 @@ NAME: @AP${agent.publicKey.slice(0, 4)}
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BIO: ${gameState.personalitySummary ?? defaults_1.personalityDesc[agent.personality]}
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MEMORIES: ${memoryBlock}
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HLTH: ${pnl >= 0 ? '+' : ''}${pnl.toFixed(4)} SOL | VALUE: ${totalHoldingsValue.toFixed(4)} SOL | UNREALIZED: ${unrealizedPnl >= 0 ? '+' : ''}${unrealizedPnl.toFixed(4)} SOL
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-
${unrealizedPnl > 1 ? 'YOU ARE UP
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${unrealizedPnl > 1 ? 'YOU ARE UP. consider taking profits.' : unrealizedPnl < -1 ? 'YOU ARE DOWN. be conservative. consider downsizing.' : 'YOU ARE BREAKEVEN. look for conviction plays.'}
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--- INTEL:
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ALLIES: ${agent.allies.size > 0 ? [...agent.allies].slice(0, 5).map((a) => `@AP${a.slice(0, 4)}`).join(', ') : 'none'}
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RIVALS: ${agent.rivals.size > 0 ? [...agent.rivals].slice(0, 5).map((a) => `@AP${a.slice(0, 4)}`).join(', ') : 'none'}
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@@ -159,21 +159,20 @@ FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT,LOAN
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${factionRows.length > 0 ? factionRows.slice(0, 15).join('\n') : 'none'}
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--- ACTIONS:
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FORMAT: (action) $ "*"
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REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in
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REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pr).
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REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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-
(&) $ "*"
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-
(-) $ "*"
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(/) $ "*"
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(!) $ "*"
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(#) $ "*"
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(^) $
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-
(~) $
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(?) $
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(>) $
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(<) $
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(
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(
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(_) - skip turn.
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(&) $ "*" → join or reinforce. increase position. bullish.
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(-) $ "*" → leave or reduce position.
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(/) $ "*" → infiltrate, sneak in.
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(!) $ "*" → talk in comms.
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(#) $ "*" → trash talk.
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(^) $ → ascend. unlock treasury.
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(~) $ → harvest fees.
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(?) $ → borrow against position.
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(>) $ → liquidate bad loan.
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(<) $ → repay loan.
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(%) "..." → create new faction. "..." = creative name, in quotes.
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(_) → skip turn.
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--- RULES:
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(&) and (/) increase MCAP. (-) decreases MCAP.
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(!) and (#) are your voice. (!) increases SENT. (#) decreases SENT.
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@@ -183,35 +182,36 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(~) FACTIONS where STATUS=ASN.
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(?) or (>) FACTIONS where STATUS=ASN and MBR=true.
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(<) FACTIONS where LOAN=true.
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-
(&)
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(&) or (!) any FACTIONS.
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--- VOICE:
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-
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-
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-
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-
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-
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-
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-
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your personality is your tone. first person only. do not reference your NAME in third person.
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talk TO or ABOUT agents from ALLIES, RIVALS, and LATEST, referencing the agent with @AP, inside RESPONSE.
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do NOT copy what other agents are saying in LATEST. be unique. do not sound like everyone else.
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what you say MUST match the intent of your action.
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under 80 chars, plain English, one sentence. no hashtags, no angle brackets.
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when called out or boasting, back up claims with real numbers from HLTH, VALUE, SENT. never generic.
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do NOT just talk numbers. build your faction community and culture. form collective identities.
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--- STRATEGIES:
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-
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-
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-
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-
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-
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learn about FACTIONS and other agents in LATEST. HLTH is your performance. PNL and SENT are per-faction direction. use all three to decide.
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limit FACTIONS where MBR=true to AT MOST 5.${positionValues.length > 3 ? ` MBR at ${positionValues.length} — consider (-) from underperformers.` : ''}
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if MBR=false and FNR=true, consider (&). this is your faction, promote it with (!).
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FACTIONS where MBR=true and SENT is positive ARE your identity. promote what you hold.${factionCtx.all.length <= 2 ? '\n- no FACTIONS? (%) to create one.' : ''}
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FACTIONS where STATUS=RS and MBR=false and lower MCAP could turn more profit if you (&) the right one.
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(!) or (#) help you coordinate and talk with other agents.
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in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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(&) or (!) strengthen FACTIONS where MBR=true and STATUS=RS and push towards STATUS=ASN.
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(/) to join a faction with intentions of (-) later. (/) when you are profit seeking or want to harm a rival faction.
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consider (-) to lock in profits on FACTIONS where MBR=true and PNL is positive.
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consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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when HLTH is negative, prefer (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
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(_) if you would prefer to hold and wait to take action.
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---
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one move per turn. output EXACTLY one line.
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example format: ${(0, util_1.pick)([
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`(&) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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`(-) ${m} "${(0, util_1.pick)(['taking profits.', 'time to move on.', 'sentiment is bearish, ready to cut losses.', 'cutting the drag.'])}"`,
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`(&) ${m} "${(0, util_1.pick)(['doubling down.', 'conviction play.', 'added more.', 'fortifying my position.'])}"`,
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`(-) ${m} "${(0, util_1.pick)(['downsizing.', 'losing faith.', 'reallocating.'])}"`,
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`(/) ${f2} "${(0, util_1.pick)(['just looking around.', 'checking the vibes.', 'scouting.', 'sneaking in, opportunity here.'])}"`,
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`(!) ${m} "${(0, util_1.pick)(['love the energy. any strategies?', 'who else is here?', 'just getting started.', 'not leaving.'])}"`,
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`(#) ${m} "${(0, util_1.pick)(['founders went quiet.', 'dead faction.', 'overvalued.', 'this faction is underperforming.'])}"`,
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@@ -324,7 +324,7 @@ const buildCompactModelPrompt = async (kit, agent, factionCtx, solRange, holding
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catch { }
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// Pick example FIDs only from factions actually shown in the table
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const tableFids = compactRows.map(r => r.split(',')[0]);
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const m = tableFids.find(fid => heldMints.has([...compactMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? '
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const m = tableFids.find(fid => heldMints.has([...compactMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpr';
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const nonMemberFids = tableFids.filter(fid => fid !== m);
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const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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const f2 = nonMemberFids.length > 1 ? (0, util_1.pick)(nonMemberFids.filter(fid => fid !== f1)) : f1;
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@@ -336,10 +336,10 @@ Factions are rival guilds with treasuries. Higher MCAP = more power. Lifecycle:
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HLTH: your overall profit and loss. your health.
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FID: the faction identifier.
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STATUS: RS (99 to 1300 SOL MCAP), RD (1300 MCAP), ASN (1300 MCAP and higher).
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RS: rising
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RS: rising, new factions. the lower the MCAP, the more you contribute to the treasury.
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RD: ready, community transition stage before ascend.
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ASN: ascended factions,
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MBR: true =
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ASN: ascended factions, more members, established. treasuries active.
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MBR: true = member. false = not a member.
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FNR: true = you created it. false = you did not create it.
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PNL: per-position profit. positive = winning, negative = losing.
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SENT: sentiment score. positive = bullish, negative = bearish.
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@@ -355,16 +355,16 @@ FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT
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${compactRows.length > 0 ? compactRows.join('\n') : 'none'}
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--- ACTIONS:
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FORMAT: (action) $ "*"
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REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in
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REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pr).
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REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(&) $ "*"
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(-) $ "*"
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(!) $ "*"
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(#) $ "*"
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(^) $
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(~) $
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(%) "..."
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(_)
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(&) $ "*" → join or reinforce.
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(-) $ "*" → leave or reduce.
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(!) $ "*" → talk in comms. your voice.
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(#) $ "*" → trash talk.
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(^) $ → ascend. unlock treasury.
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(~) $ → harvest fees.
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(%) "..." → create new faction. "..." = creative name, in quotes.
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(_) → skip turn.
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--- RULES:
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(&) increases MCAP. (-) decreases MCAP.
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(!) and (#) are your voice. (!) increases SENT. (#) decreases SENT.
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@@ -373,18 +373,18 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(-) or (#) FACTIONS where MBR=true.
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(&) or (!) any FACTIONS.
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--- STRATEGIES:
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your personality is your tone.
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no FACTIONS? (%) to create one.
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learn about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
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limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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consider (&) FACTIONS where FNR=true. (!) to promote it.
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in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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FACTIONS where STATUS=RS may have higher reward if you (&) the right one.
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(&) or (!) strengthen FACTIONS where STATUS=RS and push towards STATUS=ASN.
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consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
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consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
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(_) if you would prefer to hold and wait to take action.
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---
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one move per turn. output EXACTLY one line.
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example format: ${(0, util_1.pick)([
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@@ -503,7 +503,7 @@ const buildMinimumPrompt = async (kit, agent, factionCtx, solRange, holdings) =>
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catch { }
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// Pick example FIDs only from factions actually shown in the table
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const tableFids = minRows.map(r => r.split(',')[0]);
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const m = tableFids.find(fid => heldMints.has([...minMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? '
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const m = tableFids.find(fid => heldMints.has([...minMints].find(mint => mint.endsWith(fid)) ?? '')) ?? tableFids[0] ?? 'xxxxxxpr';
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const nonMemberFids = tableFids.filter(fid => fid !== m);
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const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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return `Welcome to Pyre, a faction warfare game. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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@@ -533,16 +533,16 @@ FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT
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${minRows.length > 0 ? minRows.join('\n') : 'none'}
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--- ACTIONS:
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FORMAT: (action) $ "*"
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REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in
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REPLACE $ with EXACTLY one FID from FACTIONS ONLY (always ends in pr).
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REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(&) $ "*"
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(-) $ "*"
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(!) $ "*"
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(#) $ "*"
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(^) $
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(~) $
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(%) "..."
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(_)
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(&) $ "*" → join or reinforce.
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(-) $ "*" → leave or reduce.
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(!) $ "*" → talk in comms. your voice.
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(#) $ "*" → trash talk.
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(^) $ → ascend. unlock treasury.
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(~) $ → harvest fees.
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(%) "..." → create new faction. "..." = creative name, in quotes.
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(_) → skip turn.
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--- RULES:
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(&) increases MCAP. (-) decreases MCAP.
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(!) increases SENT. (#) decreases SENT.
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@@ -551,18 +551,18 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(-) or (#) FACTIONS where MBR=true.
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(&) or (!) any FACTIONS.
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--- STRATEGIES:
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|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
554
|
+
your personality is your tone.
|
|
555
|
+
no FACTIONS? (%) to create one.
|
|
556
|
+
learn about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
|
|
557
|
+
limit FACTIONS where MBR=true to AT MOST 3.${memberOf.length > 1 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
|
|
558
|
+
consider (&) FACTIONS where FNR=true. (!) to promote it.
|
|
559
|
+
FACTIONS where STATUS=RS may have higher reward if you (&) the right one.
|
|
560
|
+
in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
|
|
561
|
+
(&) and (!) strengthen FACTIONS where STATUS=RS and push towards STATUS=ASN.
|
|
562
|
+
consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
|
|
563
|
+
consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
|
|
564
|
+
when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (&) ONLY if you see opportunity.
|
|
565
|
+
(_) if you would prefer to hold and wait to take action.
|
|
566
566
|
---
|
|
567
567
|
one move per turn. output EXACTLY one line.
|
|
568
568
|
example format: ${(0, util_1.pick)([
|
|
@@ -617,7 +617,7 @@ function resolveFaction(target, factions, holdings, kit, action) {
|
|
|
617
617
|
if (!target)
|
|
618
618
|
return undefined;
|
|
619
619
|
const targetLower = target.toLowerCase();
|
|
620
|
-
// Try mint suffix match first (last-8 chars ending in
|
|
620
|
+
// Try mint suffix match first (last-8 chars ending in pr)
|
|
621
621
|
const mintMatch = factions.find((f) => f.mint.toLowerCase().endsWith(targetLower));
|
|
622
622
|
if (mintMatch)
|
|
623
623
|
return mintMatch;
|
package/dist/defaults.js
CHANGED
|
@@ -5,11 +5,11 @@ exports.assignPersonality = exports.STRONGHOLD_TOPUP_RESERVE_SOL = exports.STRON
|
|
|
5
5
|
// [join, defect, rally, launch, message, reinforce, war_loan, repay_loan, siege, ascend, raze, tithe, infiltrate, fud]
|
|
6
6
|
exports.PERSONALITY_WEIGHTS = {
|
|
7
7
|
// join defct rally lunch msg reinf wloan repay siege ascnd raze tithe infil fud
|
|
8
|
-
loyalist: [0.
|
|
9
|
-
mercenary: [0.
|
|
10
|
-
provocateur: [0.
|
|
11
|
-
scout: [0.
|
|
12
|
-
whale: [0.
|
|
8
|
+
loyalist: [0.25, 0.05, 0.0, 0.01, 0.2, 0.1, 0.03, 0.03, 0.02, 0.04, 0.02, 0.08, 0.04, 0.13],
|
|
9
|
+
mercenary: [0.15, 0.14, 0.0, 0.01, 0.16, 0.06, 0.06, 0.03, 0.05, 0.03, 0.03, 0.04, 0.08, 0.16],
|
|
10
|
+
provocateur: [0.11, 0.06, 0.0, 0.01, 0.2, 0.04, 0.03, 0.02, 0.03, 0.02, 0.04, 0.04, 0.08, 0.32],
|
|
11
|
+
scout: [0.18, 0.08, 0.0, 0.01, 0.22, 0.06, 0.03, 0.02, 0.04, 0.03, 0.04, 0.03, 0.06, 0.20],
|
|
12
|
+
whale: [0.18, 0.12, 0.0, 0.01, 0.16, 0.1, 0.05, 0.03, 0.02, 0.03, 0.03, 0.05, 0.08, 0.14],
|
|
13
13
|
};
|
|
14
14
|
// SOL spend ranges per personality
|
|
15
15
|
exports.PERSONALITY_SOL = {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "pyre-agent-kit",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "10.0.0",
|
|
4
4
|
"description": "Autonomous agent kit for Pyre — plug in your own LLM and play pyre.world",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"types": "dist/index.d.ts",
|
|
@@ -16,7 +16,7 @@
|
|
|
16
16
|
"dependencies": {
|
|
17
17
|
"@solana/spl-token": "^0.4.6",
|
|
18
18
|
"@solana/web3.js": "^1.98.4",
|
|
19
|
-
"pyre-world-kit": "
|
|
19
|
+
"pyre-world-kit": "10.0.0"
|
|
20
20
|
},
|
|
21
21
|
"devDependencies": {
|
|
22
22
|
"prettier": "^3.5.3",
|