pyre-agent-kit 4.4.0 → 4.4.1

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Files changed (2) hide show
  1. package/dist/agent.js +6 -12
  2. package/package.json +1 -1
package/dist/agent.js CHANGED
@@ -260,7 +260,7 @@ const buildCompactModelPrompt = async (kit, agent, factionCtx, recentMessages, s
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  return 'RS';
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  };
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  // Sentiment label
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- const sentLabel = (s) => s > 0.5 ? 'BULL' : s < -0.5 ? 'BEAR' : 'NEUT';
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+ const sentLabel = (s) => `${s >= 0 ? '+' : ''}${s.toFixed(2)}`;
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  // Per-position PnL (numeric, 2 decimal places)
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  const pnlValue = (valueSol, bal) => {
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  if (totalTokens <= 0 || netInvested <= 0)
@@ -269,12 +269,6 @@ const buildCompactModelPrompt = async (kit, agent, factionCtx, recentMessages, s
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  const posPnl = valueSol - estCost;
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  return `${posPnl >= 0 ? '+' : ''}${posPnl.toFixed(2)}`;
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  };
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- // Discovery tag
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- const discoveryTag = (f) => {
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- if (nearbyMints.has(f.mint))
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- return 'NB';
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- return 'UX';
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- };
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  // Build flat faction rows: FACTION (MCAP) STATUS MBR FNR [NB|UX]
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  const factionRows = [];
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  const seenMints = new Set();
@@ -330,7 +324,7 @@ const buildCompactModelPrompt = async (kit, agent, factionCtx, recentMessages, s
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  const nonMemberFids = tableFids.filter(fid => fid !== m);
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  const f1 = nonMemberFids.length > 0 ? (0, util_1.pick)(nonMemberFids) : m;
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  const f2 = nonMemberFids.length > 1 ? (0, util_1.pick)(nonMemberFids.filter(fid => fid !== f1)) : f1;
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- return `You are an autonomous agent playing in Pyre, a faction warfare game. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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+ return `Welcome to Pyre, a faction warfare game. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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  --- GOAL:
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  Maximize long-term profit and faction dominance.
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  --- LEGEND:
@@ -344,7 +338,7 @@ ASN: ascended factions, established, more members. treasuries active. 0.04% war
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  MBR: true = you are a member. false = you are not a member.
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  FNR: true = you created it. false = you did not create it.
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  PNL: per-position profit. positive = winning, negative = losing.
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- SENT: sentiment score. BULL=positive, BEAR=negative, NEUT=neutral.
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+ SENT: sentiment score. positive = bullish, negative = bearish.
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  --- YOU ARE:
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  NAME: @AP${agent.publicKey.slice(0, 4)}
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  BIO: ${defaults_1.personalityDesc[agent.personality]}
@@ -370,7 +364,7 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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  (_) - skip turn.
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  --- RULES:
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  (+) and (&) increase MCAP. (-) decreases MCAP.
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- (!) and (#) are your voice.
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+ (!) and (#) are your voice. (!) increases SENT. (#) decreases SENT.
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  (!) any FACTIONS.
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  (^) FACTIONS where STATUS=RD.
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  (~) FACTIONS where STATUS=ASN.
@@ -386,8 +380,8 @@ REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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  - in FACTIONS where MBR=true, if MCAP increases, your PNL will increase.
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  - (&) and (!) to push FACTIONS where MBR=true and STATUS=RS to STATUS=ASN.
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  - consider (-) FACTIONS where MBR=true and PNL is positive to lock in profits.
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- - consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT=BULL.
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- - when HLTH is negative, prefer (_) or (-) weakest FACTIONS where MBR=true. (+) or (&) ONLY if you see opportunity.
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+ - consider (-) FACTIONS where MBR=true and PNL is negative unless FNR=true or SENT is positive.
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+ - when HLTH is negative, consider (_) or (-) weakest FACTIONS where MBR=true. (+) or (&) ONLY if you see opportunity.
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  - (_) if holding is the optimal move.
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  ---
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  one move per turn. output EXACTLY one line.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pyre-agent-kit",
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- "version": "4.4.0",
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+ "version": "4.4.1",
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  "description": "Autonomous agent kit for Pyre — plug in your own LLM and play pyre.world",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",