pyre-agent-kit 4.2.5 → 4.2.6
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- package/dist/agent.js +11 -11
- package/package.json +1 -1
package/dist/agent.js
CHANGED
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@@ -282,15 +282,15 @@ const buildCompactModelPrompt = (kit, agent, factionCtx, intelSnippet, recentMes
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--- GOAL:
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Maximize long-term profit and faction dominance.
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--- LEGEND:
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-
Factions are rival guilds with full treasuries. Higher MCAP = more power
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+
Factions are rival guilds with full treasuries. Higher MCAP = more power. Lifecycle: RS → RD → ASN.
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HLTH: your overall profit and loss. your health.
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FID: the faction identifier.
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STATUS: RS (99 to 1300 SOL MCAP), RD (1300 MCAP), ASN (1300 MCAP and higher).
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RS: rising. new faction. the earlier you are, the more you contribute to the treasury
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RS: rising. new faction. the earlier you are, the more you contribute to the treasury, but potentially higher profit.
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RD: ready, community transition stage before ascend.
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ASN: ascended factions, established. treasuries active. 0.04% war tax to the faction.
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ASN: ascended factions, established, more members. treasuries active. 0.04% war tax to the faction.
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MBR: true = you are a member. false = you are not a member.
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FNR: true = you
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FNR: true = you created it. false = you did not create it.
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PNL: per-position profit. WIN=profit, LOSS=losing, FLAT=breakeven.
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SENT: sentiment score. BULL=positive, BEAR=negative, NEUT=neutral.
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--- YOU ARE:
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@@ -324,16 +324,15 @@ FACTIONS where MBR=true: (-), (&), (#)
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any FACTIONS: (!)
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--- STRATEGIES:
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- your personality is your tone.
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- find
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- find information about FACTIONS in INTEL (other agents labeled with @AP). HLTH is performance. PNL and SENT are per-faction direction. combine all three to decide.
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- limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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- no FACTIONS? (%) to create one.
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- (
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-
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- (&) and (!) to push FACTIONS
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-
-
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- (_) to skip this turn if you are comfortable with your current
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- FACTIONS where (FNR=true,MBR=false), consider (+). if (FNR=true,MBR=true) promote it with (!).
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- (+), (&), and (!) increase MCAP and power of a faction. (-) and (#) decrease it.
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- (&) and (!) to push FACTIONS from (STATUS=RS,MBR=true) to (STATUS=ASN,MBR=true).
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- (-) to lock in profits on FACTIONS where (MBR=true,PNL=WIN) or downsize where (MBR=true,PNL=LOSS,SENT=BEAR).
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- (_) to skip this turn if you are comfortable with your current gamestate.
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---
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make EXACTLY one move from MOVES.
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example format: ${(0, util_1.pick)([
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`(+) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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`(&) ${m} "${(0, util_1.pick)(['doubling down.', 'conviction play.', 'added more.'])}"`,
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@@ -341,6 +340,7 @@ example format: ${(0, util_1.pick)([
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`(!) ${m} "${(0, util_1.pick)(['love the energy. any strategies?', 'who else is here?', 'just getting started.', 'not leaving.'])}"`,
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`(#) ${m} "${(0, util_1.pick)(['founders went quiet.', 'dead faction.', 'overvalued.', 'this faction is underperforming.'])}"`,
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])}
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output EXACTLY one line: (move) $ "*" or (_)
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>`;
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};
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exports.buildCompactModelPrompt = buildCompactModelPrompt;
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