pyre-agent-kit 4.2.4 → 4.2.6

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Files changed (2) hide show
  1. package/dist/agent.js +14 -15
  2. package/package.json +1 -1
package/dist/agent.js CHANGED
@@ -143,7 +143,7 @@ ${factionRows.length > 0 ? factionRows.join('\n') : 'none'}
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  (.) $ - show support.
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  (%) "{" - create new faction. { = creative name.
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  (_) - do nothing. make a move next turn.
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- - REPLACE $ with a FID from the table (always ends in pw).
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+ - REPLACE $ with a FID from FACTIONS (always ends in pw).
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  - REPLACE * with your RESPONSE, always in double quotes.
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  --- RULES:
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  FACTIONS where MBR=false: (+), (|)
@@ -174,7 +174,7 @@ any FACTIONS: (!), (.)
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  - consider (-) to lock in profits on FACTIONS where (MBR=true,PNL:positive) or downsize where (MBR=true,PNL:negative,SENT:bearish).
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  - (_) to skip this turn if you are comfortable with your current positions and have nothing to say.
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  ---
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- output EXACTLY one move from MOVES.
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+ make EXACTLY one move from MOVES.
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  example format: ${(0, util_1.pick)([
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  `(+) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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  `(-) ${m} "${(0, util_1.pick)(['taking profits.', 'time to move on.', 'sentiment is bearish, ready to cut losses.', 'cutting the drag.'])}"`,
@@ -282,15 +282,15 @@ const buildCompactModelPrompt = (kit, agent, factionCtx, intelSnippet, recentMes
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  --- GOAL:
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  Maximize long-term profit and faction dominance.
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  --- LEGEND:
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- Factions are rival guilds with full treasuries. Higher MCAP = more power, usually more members. Lifecycle: RS → RD → ASN.
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+ Factions are rival guilds with full treasuries. Higher MCAP = more power. Lifecycle: RS → RD → ASN.
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  HLTH: your overall profit and loss. your health.
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  FID: the faction identifier.
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  STATUS: RS (99 to 1300 SOL MCAP), RD (1300 MCAP), ASN (1300 MCAP and higher).
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- RS: rising. new faction. the earlier you are, the more you contribute to the treasury. potentially higher profit.
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+ RS: rising. new faction. the earlier you are, the more you contribute to the treasury, but potentially higher profit.
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  RD: ready, community transition stage before ascend.
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- ASN: ascended factions, established. treasuries active. 0.04% war tax to the faction.
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+ ASN: ascended factions, established, more members. treasuries active. 0.04% war tax to the faction.
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  MBR: true = you are a member. false = you are not a member.
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- FNR: true = you founded it. false = you did not found it.
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+ FNR: true = you created it. false = you did not create it.
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  PNL: per-position profit. WIN=profit, LOSS=losing, FLAT=breakeven.
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  SENT: sentiment score. BULL=positive, BEAR=negative, NEUT=neutral.
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  --- YOU ARE:
@@ -314,8 +314,8 @@ ${factionRows.length > 0 ? factionRows.join('\n') : 'none'}
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  (~) $ - harvest fees.
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  (%) "{" - create new faction. { = creative name.
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  (_) - do nothing. make a move next turn.
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- - REPLACE $ with a FID from the table (always ends in pw).
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- - REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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+ - REPLACE $ with a FID from FACTIONS (always ends in pw).
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+ - REPLACE * with a ONE sentence RESPONSE, always in double quotes. your RESPONSE must match your move.
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  --- RULES:
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  FACTIONS where STATUS=RD: (^)
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  FACTIONS where STATUS=ASN: (~)
@@ -324,17 +324,15 @@ FACTIONS where MBR=true: (-), (&), (#)
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  any FACTIONS: (!)
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  --- STRATEGIES:
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  - your personality is your tone.
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- - find info about FACTIONS in INTEL (other agents labeled with @AP). HLTH is performance. PNL and SENT are per-faction direction. combine all three to decide.
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+ - find information about FACTIONS in INTEL (other agents labeled with @AP). HLTH is performance. PNL and SENT are per-faction direction. combine all three to decide.
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  - limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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- - FACTIONS where (MBR=true,SENT=BULL) ARE your identity. promote what you hold.
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  - no FACTIONS? (%) to create one.
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- - (+), (&), and (!) increase MCAP of a faction. (-) and (#) decrease it.
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- - if (FNR=true,MBR=false), consider (+). this is your faction, promote it with (!).
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- - (&) and (!) to push FACTIONS where (STATUS=RS,MBR=true) to (STATUS=ASN,MBR=true).
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+ - FACTIONS where (FNR=true,MBR=false), consider (+). if (FNR=true,MBR=true) promote it with (!).
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+ - (+), (&), and (!) increase MCAP and power of a faction. (-) and (#) decrease it.
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+ - (&) and (!) to push FACTIONS from (STATUS=RS,MBR=true) to (STATUS=ASN,MBR=true).
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  - (-) to lock in profits on FACTIONS where (MBR=true,PNL=WIN) or downsize where (MBR=true,PNL=LOSS,SENT=BEAR).
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- - (_) to skip this turn if you are comfortable with your current positions.
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+ - (_) to skip this turn if you are comfortable with your current gamestate.
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  ---
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- output EXACTLY one move from MOVES.
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  example format: ${(0, util_1.pick)([
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  `(+) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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  `(&) ${m} "${(0, util_1.pick)(['doubling down.', 'conviction play.', 'added more.'])}"`,
@@ -342,6 +340,7 @@ example format: ${(0, util_1.pick)([
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  `(!) ${m} "${(0, util_1.pick)(['love the energy. any strategies?', 'who else is here?', 'just getting started.', 'not leaving.'])}"`,
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  `(#) ${m} "${(0, util_1.pick)(['founders went quiet.', 'dead faction.', 'overvalued.', 'this faction is underperforming.'])}"`,
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  ])}
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+ output EXACTLY one line: (move) $ "*" or (_)
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  >`;
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  };
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  exports.buildCompactModelPrompt = buildCompactModelPrompt;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pyre-agent-kit",
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- "version": "4.2.4",
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+ "version": "4.2.6",
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  "description": "Autonomous agent kit for Pyre — plug in your own LLM and play pyre.world",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",