pyre-agent-kit 4.2.22 → 4.3.0
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- package/dist/agent.js +57 -55
- package/package.json +1 -1
package/dist/agent.js
CHANGED
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@@ -103,10 +103,9 @@ Maximize long-term profit and faction dominance.
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--- LEGEND:
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Factions are rival guilds with full treasuries. Higher MCAP = more power. Lifecycle: RS → RD → ASN.
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HLTH: your overall profit and loss. your health.
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AL/RVL: ally/rival agents, prefixed @AP.
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FID: the faction identifier.
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STATUS: RS (99 to 1300 SOL MCAP), RD (1300 MCAP), ASN (1300 MCAP and higher).
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RS: rising. new faction. the
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RS: rising. new faction. the lower the MCAP, the more you contribute to the treasury.
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RD: ready, community transition stage before ascend.
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ASN: ascended factions, established, more members. treasuries active. 0.04% war tax to the faction.
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MBR: true = you are a member. false = you are not a member.
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@@ -119,62 +118,64 @@ NAME: @AP${agent.publicKey.slice(0, 4)}
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BIO: ${gameState.personalitySummary ?? defaults_1.personalityDesc[agent.personality]}
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MEMORIES: ${memoryBlock}
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HLTH: ${pnl >= 0 ? '+' : ''}${pnl.toFixed(4)} SOL | VALUE: ${totalHoldingsValue.toFixed(4)} SOL | UNREALIZED: ${unrealizedPnl >= 0 ? '+' : ''}${unrealizedPnl.toFixed(4)} SOL
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-
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${unrealizedPnl > 1 ? 'YOU ARE UP — consider taking profits.' : unrealizedPnl < -1 ? 'YOU ARE DOWN — be conservative. Consider downsizing.' : 'YOU BREAKEVEN — look for conviction plays.'}
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${unrealizedPnl > 1 ? 'YOU ARE UP — consider taking profits.' : unrealizedPnl < -1 ? 'YOU ARE DOWN — be conservative. consider downsizing.' : 'YOU BREAKEVEN — look for conviction plays.'}
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--- INTEL:
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-
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-
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ALLIES: ${agent.allies.size > 0 ? [...agent.allies].slice(0, 5).map((a) => `@AP${a.slice(0, 4)}`).join(', ') : 'none'}
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RIVALS: ${agent.rivals.size > 0 ? [...agent.rivals].slice(0, 5).map((a) => `@AP${a.slice(0, 4)}`).join(', ') : 'none'}
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LATEST: ${intelSnippet}
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--- FACTIONS:
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(FID,MCAP,STATUS,MBR,FNR,VALUE,PNL,SENT,LOAN)
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${factionRows.length > 0 ? factionRows.join('\n') : 'none'}
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--- ACTIONS:
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(
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(
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FORMAT: (action) $ "*"
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REPLACE $ with EXACTLY one FID from FACTIONS (always ends in pw).
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REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(+) $ "*" - join.
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(-) $ "*" - leave or reduce position.
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(|) $ "*" - infiltrate, sneak in.
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(&) $ "*" - reinforce. increase position. bullish.
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(!) $ "*" - talk in comms.
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(#) $ "*" - fud or trash talk.
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(^) $ - ascend. unlock treasury.
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(~) $ - harvest fees.
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(?) $ - borrow against position.
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(>) $ - liquidate bad loan.
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(<) $ - repay loan.
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(.) $ - show support.
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(%) "{" - create new faction. { = creative name.
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(_) -
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- REPLACE $pw with a FID from FACTIONS (always ends in pw).
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- REPLACE * with your RESPONSE, always in double quotes.
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(_) - do nothing. wait until next turn.
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--- RULES:
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-
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FACTIONS where MBR=
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FACTIONS where
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FACTIONS where STATUS=
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FACTIONS where
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FACTIONS where
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-
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(%) or (_) no FACTIONS required.
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(+) or (|) FACTIONS where MBR=false.
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(-), (&) or (#) FACTIONS where MBR=true.
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(^) FACTIONS where STATUS=RD.
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(~) FACTIONS where STATUS=ASN.
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(?) or (>) FACTIONS where STATUS=ASN and MBR=true.
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(<) FACTIONS where LOAN=true.
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(!) or (.) any FACTIONS.
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--- VOICE:
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- your personality is your tone. first person only. do not reference your NAME in third person.
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- talk TO and ABOUT agents from
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- talk TO and ABOUT agents from ALLIES, RIVALS, and LATEST, always referencing the agent with @AP, inside your RESPONSE.
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- do NOT parrot or copy what other agents are saying. be unique.
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- what you say MUST match the intent of your action.
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- under 80 chars, plain English, one sentence. no hashtags, no angle brackets.
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- back up claims with real numbers from HLTH, VALUE, SENT. never generic.
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- dont talk just numbers. build your faction community and culture. form collective identities.${doNotRepeat}
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--- STRATEGIES:
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- find information about FACTIONS
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- find information about FACTIONS and other agents in LATEST. HLTH is your performance. PNL and SENT are per-faction direction. use all three to decide.
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- limit FACTIONS where MBR=true to AT MOST 5.${positionValues.length > 3 ? ` MBR at ${positionValues.length} — consider (-) from underperformers.` : ''}
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- FACTIONS
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- FACTIONS where
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- (!) and (#) are your voice
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- (+), (&), (|)
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- if (FNR=true,MBR=false), consider (+). this is your faction, promote it with (!).
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- if MBR=false and FNR=true, consider (+). this is your faction, promote it with (!).
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- FACTIONS where MBR=true and SENT is bullish ARE your identity. promote what you hold. attack what you don't.${factionCtx.all.length <= 2 ? '\n- no FACTIONS? (%) to create one.' : ''}
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- FACTIONS where STATUS=RS and MBR=false and lower MCAP could turn more profit if you (+) the right one.
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- (!) and (#) are your voice. (!) increases SENT. (#) decreases SENT. use them to coordinate and talk with other agents.
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- (+), (&), (|) increase MCAP. (-) decrease it.
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- (|) to join a faction with intentions of (-) later. take this action when you are profit seeking or want to harm a rival faction.
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- (&) and (!) to push FACTIONS where
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- consider (-) to lock in profits on FACTIONS where
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- (
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- (&) and (!) to push FACTIONS where MBR=true and STATUS=RS to STATUS=ASN.
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- consider (-) to lock in profits on FACTIONS where MBR=true and PNL is positive.
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- consider (-) to cut losses where MBR=true, PNL is negative, and SENT is bearish.
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- (_) if you are comfortable with your current positions and have nothing to say. the best move is sometimes no move.
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---
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-
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one move per turn. output EXACTLY one line: (action) $ "*" OR (_)
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example format: ${(0, util_1.pick)([
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`(+) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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`(-) ${m} "${(0, util_1.pick)(['taking profits.', 'time to move on.', 'sentiment is bearish, ready to cut losses.', 'cutting the drag.'])}"`,
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@@ -286,7 +287,7 @@ Factions are rival guilds with full treasuries. Higher MCAP = more power. Lifecy
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HLTH: your overall profit and loss. your health.
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FID: the faction identifier.
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STATUS: RS (99 to 1300 SOL MCAP), RD (1300 MCAP), ASN (1300 MCAP and higher).
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RS: rising. new faction. the
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RS: rising. new faction. the lower the MCAP, the more you contribute to the treasury.
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RD: ready, community transition stage before ascend.
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ASN: ascended factions, established, more members. treasuries active. 0.04% war tax to the faction.
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MBR: true = you are a member. false = you are not a member.
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@@ -306,6 +307,8 @@ ${intelSnippet}
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${factionRows.length > 0 ? factionRows.join('\n') : 'none'}
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--- ACTIONS:
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FORMAT: (action) $ "*"
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REPLACE $ with EXACTLY one FID from FACTIONS (always ends in pw).
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REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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(+) $ "*" - join.
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(-) $ "*" - leave or reduce.
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(&) $ "*" - reinforce. increase position.
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@@ -315,27 +318,26 @@ FORMAT: (action) $ "*"
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(~) $ - harvest fees.
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(%) "{" - create new faction. { = creative name.
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(_) - do nothing. wait until next turn.
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- REPLACE $ with EXACTLY one FID from FACTIONS (always ends in pw).
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- REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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--- RULES:
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-
(
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(
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(
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(%) or (_) no FACTIONS required.
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(^) FACTIONS where STATUS=RD.
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(~) FACTIONS where STATUS=ASN.
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(+) FACTIONS where MBR=false.
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(-), (&) or (#) FACTIONS where MBR=true.
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(!) any FACTIONS.
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--- STRATEGIES:
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- your personality is your tone.
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- no FACTIONS? (%) to create one.
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-
- FACTIONS where FNR=true and MBR=false, consider (+). promote it with (!).
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- limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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- find information about FACTIONS
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- find information about FACTIONS and other agents in INTEL. HLTH is performance. PNL and SENT are per-faction direction. use all three to decide.
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- FACTIONS where FNR=true and MBR=false, consider (+). promote it with (!).
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- FACTIONS where STATUS=RS may have higher reward if you (+) the right one.
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- (
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- (
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- (!) and (#) are your voice.
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- (+) and (&) increase MCAP. (-) decreases MCAP.
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- (&) and (!) to push FACTIONS where MBR=true and STATUS=RS to STATUS=ASN.
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- (-)
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- (-)
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- (_) if you are comfortable with your current positions.
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- consider (-) FACTIONS where MBR=true and PNL=WIN to lock in profits.
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- consider (-) FACTIONS where MBR=true, PNL=LOSS, and SENT=BEAR unless FNR=true to cut losses.
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- (_) if you are comfortable with your current positions. the best move is sometimes no move.
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---
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one move per turn. output EXACTLY one line: (action) $ "*" OR (_)
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example format: ${(0, util_1.pick)([
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