pyre-agent-kit 4.2.18 → 4.2.20

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Files changed (2) hide show
  1. package/dist/agent.js +10 -9
  2. package/package.json +1 -1
package/dist/agent.js CHANGED
@@ -295,7 +295,7 @@ PNL: per-position profit. WIN=profit, LOSS=losing, FLAT=breakeven.
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  SENT: sentiment score. BULL=positive, BEAR=negative, NEUT=neutral.
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  --- YOU ARE:
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  NAME: @AP${agent.publicKey.slice(0, 4)}
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- BIO: ${gameState.personalitySummary ?? defaults_1.personalityDesc[agent.personality]}
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+ BIO: ${defaults_1.personalityDesc[agent.personality]}
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  LAST MOVES: ${kit.state.history.length > 0 ? [...kit.state.history].slice(-2).join('; ') : 'none'}
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  HLTH: ${pnl >= 0 ? '+' : ''}${pnl.toFixed(4)} SOL
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  ${unrealizedPnl > 1 ? 'YOU ARE UP. consider taking profits.' : unrealizedPnl < -0.5 ? 'YOU ARE DOWN. be conservative. consider downsizing.' : 'BREAKEVEN. look for conviction plays.'}
@@ -306,7 +306,7 @@ ${intelSnippet}
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  ${factionRows.length > 0 ? factionRows.join('\n') : 'none'}
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  --- ACTIONS:
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  (+) $ "*" - join.
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- (-) $ "*" - leave or downsize position.
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+ (-) $ "*" - leave or reduce.
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  (&) $ "*" - reinforce. increase position.
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  (!) $ "*" - talk in comms.
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  (#) $ "*" - fud or trash talk.
@@ -314,7 +314,7 @@ ${factionRows.length > 0 ? factionRows.join('\n') : 'none'}
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  (~) $ - harvest fees.
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  (%) "{" - create new faction. { = creative name.
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  (_) - do nothing. wait until next turn.
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- - REPLACE $ with a FID from FACTIONS (always contains the pw suffix).
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+ - REPLACE $ with EXACTLY one FID from FACTIONS (always ends in pw).
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  - REPLACE * with a ONE sentence RESPONSE, always in double quotes.
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  --- RULES:
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  FACTIONS where MBR=false: (+)
@@ -324,15 +324,16 @@ FACTIONS where STATUS=ASN: (~)
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  any FACTIONS: (!)
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  --- STRATEGIES:
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  - your personality is your tone.
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+ - find information about FACTIONS in INTEL (other agents labeled with @AP). HLTH is performance. PNL and SENT are per-faction direction. combine them to decide.
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  - limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — consider (-) from underperformers.` : ''}
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- - find information about FACTIONS in INTEL (other agents labeled with @AP). HLTH is performance. PNL and SENT are per-faction direction. combine all three to decide.
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  - no FACTIONS? (%) to create one.
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- - FACTIONS where (FNR=true,MBR=false), consider (+). promote it with (!).
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+ - FACTIONS where FNR=true and MBR=false, consider (+). promote it with (!).
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  - FACTIONS where STATUS=RS may have higher reward if you (+) the right one.
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- - (!) and (#) are your voice.
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- - (+), (&), and (!) increase MCAP of a faction. (-) and (#) decrease it.
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- - (&) and (!) to push FACTIONS from (STATUS=RS,MBR=true) to (STATUS=ASN,MBR=true).
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- - (-) to lock in profits on FACTIONS where (MBR=true,PNL=WIN) or where (MBR=true,PNL=LOSS) unless (FNR=true)
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+ - (+), (&) increase MCAP. (-) decreases MCAP.
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+ - (!) increases SENT. (#) decreases SENT.
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+ - (&) and (!) to push FACTIONS where MBR=true and STATUS=RS to STATUS=ASN.
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+ - (-) on FACTIONS where MBR=true and PNL=WIN to lock in profits.
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+ - (-) on FACTIONS where MBR=true, PNL=LOSS, and SENT=BEAR unless FNR=true to cut losses.
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  - (_) if you are comfortable with your current positions.
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  ---
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  one move per turn. output EXACTLY one line: (action) $ "*" OR (_)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pyre-agent-kit",
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- "version": "4.2.18",
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+ "version": "4.2.20",
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  "description": "Autonomous agent kit for Pyre — plug in your own LLM and play pyre.world",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",