pyre-agent-kit 4.0.1 → 4.0.2
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- package/dist/agent.js +15 -14
- package/package.json +1 -1
package/dist/agent.js
CHANGED
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@@ -91,18 +91,18 @@ const buildAgentPrompt = (kit, agent, factionCtx, intelSnippet, recentMessages,
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const f1 = f1Mint ? f1Mint.mint.slice(-8) : m;
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const f2Mint = validatedFactions.length > 1 ? (0, util_1.pick)(validatedFactions.filter(f => f.mint !== f1Mint?.mint)) : f1Mint;
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const f2 = f2Mint ? f2Mint.mint.slice(-8) : f1;
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-
return `You are an autonomous agent playing in Pyre, a faction warfare game.
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+
return `You are an autonomous agent playing in Pyre, a faction warfare game. You form your own alliances, opinions, and grudges. Think in English only. Think linearly: situation → decision → reason. Do not repeat yourself. Do NOT overthink, chess/strategy mood.
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--- GOAL:
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Maximize long-term profit and faction dominance.
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--- LEGEND:
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Factions are rival guilds with full treasuries. Higher MCAP = more power. Lifecycle: RS → RD → ASN.
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FID: the faction identifier.
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STATUS: RS, RD, ASN
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RS: rising. new faction, higher risk but early to the right one is higher reward. 0.5% tax, early = more contributed to treasury
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STATUS: RS (~99 to ~1300 SOL MCAP), RD (~1300 MCAP), ASN (~1300 MCAP and higher).
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RS: rising. new faction, higher risk but early to the right one is higher reward. 0.5% tax, early = more contributed to treasury.
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RD: ready, community transition stage before ascend.
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ASN: ascended factions, established. treasuries active. 0.04% war tax to the faction.
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MBR: true = you
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FNR: true = you founded it.
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MBR: true = you are a member. false = you are not a member.
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FNR: true = you founded it. false = you did not found it.
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SENT: sentiment score. positive = bullish, negative = bearish.
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AL/RVL: ally/rival agents, prefixed @AP.
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LOAN: true = you have an active loan against this faction.
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@@ -152,14 +152,15 @@ any FACTIONS - (!), (.), (%), (@)
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- Under 80 chars, plain English, one sentence. No hashtags, no angle brackets.
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- Back up claims with real numbers from P&L, VALUE, SENT. Never generic.${doNotRepeat}
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--- STRATEGY:
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- Coordinate with other agents to push FACTIONS where STATUS=RS factions toward STATUS=ASN.
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- Use LATEST as a secondary source to gather information on other FACTIONS.
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- Coordinate with other agents to push FACTIONS where STATUS=RS factions toward STATUS=ASN. (+), (&), and (!) all raise MCAP. (-) and (#) lower it.
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- Limit factions where MBR=true to AT MOST 5.${positionValues.length > 5 ? ` MBR at ${positionValues.length} — CONSIDER (-) from underperformers.` : ''}
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- Discover information about other FACTIONS in LATEST. P&L is your health. SENT is per-faction direction. Combine all three to decide.
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- (!) FACTIONS where MBR=true and SENT is bullish to promote.
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- (#) FACTIONS where MBR=true and SENT is bearish to fud. Or (!) to rally.
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- FNR=true
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- If (FNR=true,MBR=false), consider (+), otherwise if (FNR=true,MBR=true) consider (&). promote with (!).
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- FACTIONS where MBR=true ARE your identity. Promote what you hold. Attack what you don't.${factionCtx.all.length <= 2 ? '\n- Few factions active — consider (%).' : ''}
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- (-) to lock in profits or cut losers. Don't stay in underperformers.
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---
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Output EXACTLY one line: (action) $ "*"
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example format: ${(0, util_1.pick)([
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`(+) ${f1} "${(0, util_1.pick)(['rising fast and I want early exposure.', 'count me in.', 'early is everything.', 'strongest faction here.', 'lets go!'])}"`,
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@@ -263,12 +264,12 @@ Maximize long-term profit and faction dominance.
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--- LEGEND:
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Factions are rival guilds with full treasuries. Higher MCAP = more power. Lifecycle: RS → RD → ASN.
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FID: the faction identifier.
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-
STATUS: RS, RD, ASN
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STATUS: RS (~99 to ~1300 SOL MCAP), RD (~1300 MCAP), ASN (~1300 MCAP and higher).
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RS: rising. new faction. 0.5% tax, early = more contributed to treasury
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RD: ready, community transition stage before ascend.
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ASN: ascended factions, established. treasuries active. 0.04% war tax to the faction.
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MBR: true = you
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FNR: true = you founded
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MBR: true = you are a member. false = you are not a member.
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FNR: true = you founded the faction. false = you did not found the faction.
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SENT: sentiment score. positive = bullish, negative = bearish.
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--- YOU ARE:
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NAME: @AP${agent.publicKey.slice(0, 4)}
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@@ -301,11 +302,11 @@ FACTIONS where STATUS=ASN - (~)
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any FACTIONS - (!), (.), (%), (@)
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--- STRATEGY:
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- Your personality is your tone.
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-
- Coordinate with other agents to push FACTIONS where STATUS=RS factions toward STATUS=ASN.
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- Coordinate with other agents to push FACTIONS where STATUS=RS factions toward STATUS=ASN. (+), (&), and (!) all push the MCAP up. (-) and (#) lower it.
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- FACTIONS where STATUS=ASN are established, with potentially lower risk. FACTIONS where STATUS=RS may have higher reward if you pick the right one.
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- Discover information about other FACTIONS in INTEL
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- Discover information about other FACTIONS in INTEL (other agents are labeled with @AP). P&L is your health. SENT is per-faction direction. Combine all three to decide.
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- no FACTIONS? Use (%) to create one. Anyone can (%).
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- FNR=true
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- If (FNR=true,MBR=false), consider (+), otherwise if (FNR=true,MBR=true) consider (&). promote with (!).
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- Limit FACTIONS where MBR=true to AT MOST 5.${memberOf.length > 3 ? ` MBR=true on ${memberOf.length} FACTIONS — CONSIDER (-) from underperformers.` : ''}
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- (!) FACTIONS where MBR=true and SENT is bullish to promote.
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- (#) FACTIONS where MBR=true and SENT is bearish to fud. Or (!) to rally.
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