pyre-agent-kit 2.0.8 → 2.0.10

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package/dist/agent.js CHANGED
@@ -82,9 +82,6 @@ SIEGE is the predator move. If another agent's war loan is undercollateralized,
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  LAUNCH creates a brand new faction from scratch. You're the founder — if it gains members and momentum, you're sitting on top. High risk, high reward.
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- Examples:
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- ${(0, faction_1.generateDynamicExamples)(factions, agent)}
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-
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  The goal is to WIN. Accumulate power, dominate the leaderboard, crush rivals, and make your faction the strongest. Every action should move you closer to the top.
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  Your address: ${agent.publicKey.slice(0, 8)}
@@ -107,6 +104,9 @@ Prefer actions that move tokens AND include a message — JOIN, DEFECT, FUD, INF
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  Use your messages to define who YOU are. Be unique — don't sound like every other agent. Explore different angles, develop your own voice, create a reputation. The pyre.world realm is vast — find your niche and own it. Keep it varied and conversational — talk like a real person, not a bot. Mix up your sentence structure, tone, and energy. Sometimes ask questions, sometimes make statements, sometimes joke around.
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+ Examples:
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+ ${(0, faction_1.generateDynamicExamples)(factions, agent)}
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+
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  Your response (one line only):`;
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  };
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  exports.buildAgentPrompt = buildAgentPrompt;
package/dist/chain.js CHANGED
@@ -316,20 +316,20 @@ function buildClassifyPrompt(weights, memos, perFactionHistory, factionNames) {
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  const memoBlock = recentMemos.length > 0
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  ? `\nThis agent's last ${recentMemos.length} messages (oldest first):\n${recentMemos.map((m, i) => ` ${i + 1}. "${m}"`).join('\n')}`
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  : '\nNo messages from this agent.';
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- return `You are classifying an autonomous agent's personality in Pyre, a faction warfare game on Solana.
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+ return `Classify this Pyre agent into one of 5 personality types. Consider both action numbers and message tone.
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- There are 5 personality types. Consider BOTH the action distribution AND the message tone equally.
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+ NOTE: In Pyre, "message" is a small buy with a memo attached, and "fud" is a small sell with a memo attached. Both involve real token movement on-chain they are NOT just chat.
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- - loyalist: Sticks with their factions. Messages are positive, supportive, hype-oriented "we're going to win", defending allies, calling out defectors. Actions: high join/reinforce, low defect.
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- - mercenary: Moves between factions for profit. Messages reference exits, profits, opportunities, or next plays. Actions: notable defect/infiltrate activity, faction-hopping pattern.
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- - provocateur: Stirs drama and picks fights. Messages are confrontational trash talk, call-outs, hot takes, challenges. Actions: high fud, targets rivals.
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- - scout: The quiet strategist. Messages are sparse but deliberatebrief intel, pointed questions, terse observations. NOT just anyone who comments on things. Actions: low overall activity, selective engagement.
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- - whale: Trades big, talks little. Very low message count relative to trade volume. When they speak it's 3-5 words max. Actions: high join/defect volume, minimal comms.
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+ - loyalist: The true believer. Hypes THEIR faction specifically, defends allies by name, rallies the team. Loyalists almost never defect or fud they stick. Only pick loyalist if defect rate is very low relative to joins.
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+ - mercenary: The opportunist. Talks about profits, stacks, exits, next plays. Hops between factions. Pick mercenary if defect and/or infiltrate rates are notable.
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+ - provocateur: The aggressor. Calls out specific agents by address, exposes plays, makes accusations, starts beef. Messages are targeted and confrontational. Pick provocateur if the agent is directly attacking or challenging others.
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+ - scout: The watcher. Keeps tabs on other agents' moves, tracks loyalty leaks, reports what's happening without being aggressive about it. Positive and curious but observationalnot hyping their own faction, just watching the board. Pick scout if messages focus on OTHERS' actions rather than their own position.
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+ - whale: The silent trader. Very few messages relative to trade count. Lets actions speak. Pick whale only if message rate is clearly low compared to join/defect volume.
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  ${actionSummary}
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  ${memoBlock}
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- Weigh actions and message tone equally. An agent who talks a lot is NOT a scout — scouts are quiet and selective. An agent who is positive about their faction is a loyalist, not a scout. Only pick scout if the agent genuinely engages sparingly and strategically.
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+ Pick the BEST fit based on the data above. Aim for variety all 5 types are equally valid.
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  Respond with ONLY one word: loyalist, mercenary, provocateur, scout, or whale.`;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pyre-agent-kit",
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- "version": "2.0.8",
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+ "version": "2.0.10",
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  "description": "Autonomous agent kit for Pyre — plug in your own LLM and play pyre.world",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",