pxt-microbit 7.1.40 → 7.1.43

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Files changed (53) hide show
  1. package/built/block-tests.js +1 -1
  2. package/built/common-sim.js +2 -1
  3. package/built/hexcache/{986702a417fa55a0e1b078a6d7403b3498bc795834f771651ebc340080a116d1.hex → 01c7e5cb51578ac59493014bcb66c4b4048db778b1d56f3b2fb53b35b7c174b2.hex} +10240 -10236
  4. package/built/hexcache/{d8cab56e73d9451077691022c34b835c5bbdbe6b561106a2812f7964c11125c7.hex → 3e38e448adf90822532efe34db3169af19a93c210fc406e5cd854361ca1e530f.hex} +9672 -9667
  5. package/built/hexcache/6cfc55436909519e8685c5d459e64fa030227c849d10978cb274204ba487916d.hex +14538 -0
  6. package/built/hexcache/{3858c1af7a919520536cd0945353c09f5d6651f5364aac72bddd143022164eca.hex → 8e76592a9cb06b299cd74ce547ef7a0f701f2aacd15646ccbfa1ba0f22c726ad.hex} +7409 -7404
  7. package/built/sim.d.ts +27 -1
  8. package/built/sim.js +71 -0
  9. package/built/target-strings.json +1 -1
  10. package/built/target.js +1 -1
  11. package/built/target.json +1 -1
  12. package/built/targetlight.js +1 -1
  13. package/built/targetlight.json +1 -1
  14. package/built/theme.json +1 -1
  15. package/built/web/blockly.css +1 -1
  16. package/built/web/react-common-authcode.css +1 -1
  17. package/built/web/react-common-multiplayer.css +1 -1
  18. package/built/web/react-common-skillmap.css +1 -1
  19. package/built/web/rtlblockly.css +1 -1
  20. package/built/web/rtlreact-common-authcode.css +1 -1
  21. package/built/web/rtlreact-common-multiplayer.css +1 -1
  22. package/built/web/rtlreact-common-skillmap.css +1 -1
  23. package/built/web/rtlsemantic.css +4 -4
  24. package/built/web/semantic.css +4 -4
  25. package/docs/courses/csintro/algorithms.md +0 -4
  26. package/docs/courses/csintro/arrays.md +0 -4
  27. package/docs/courses/csintro/binary.md +0 -4
  28. package/docs/courses/csintro/booleans.md +0 -4
  29. package/docs/courses/csintro/conditionals.md +0 -4
  30. package/docs/courses/csintro/coordinates.md +0 -4
  31. package/docs/courses/csintro/iteration.md +0 -4
  32. package/docs/courses/csintro/making.md +0 -4
  33. package/docs/courses/csintro/radio.md +0 -4
  34. package/docs/courses/csintro/variables.md +0 -4
  35. package/docs/courses/csintro.md +0 -4
  36. package/docs/extensions/extension-gallery.md +4 -0
  37. package/docs/projects/games.md +1 -5
  38. package/docs/projects/guitar.md +1 -5
  39. package/docs/projects/inchworm.md +1 -5
  40. package/docs/projects/reaction-time.md +1 -5
  41. package/docs/projects/servo-calibrator.md +1 -1
  42. package/docs/projects/wallet.md +0 -4
  43. package/docs/projects/watch.md +0 -4
  44. package/docs/reference/music/built-in-playable-melody.md +1 -1
  45. package/docs/reference/music/create-sound-expression.md +68 -0
  46. package/docs/reference/music/play.md +80 -13
  47. package/docs/test/courses/csintro.md +0 -4
  48. package/docs/types/playable.md +10 -2
  49. package/docs/types/sound.md +7 -7
  50. package/package.json +3 -3
  51. package/pxtarget.json +8 -3
  52. package/targetconfig.json +2 -3
  53. package/built/hexcache/8282abaaf754219aa67b07053567547dda2179a2888d75791d2cd9b66bf8e531.hex +0 -14533
@@ -17,10 +17,6 @@ Students will...
17
17
  3. [**Activity**: Happy face, sad face](/courses/csintro/algorithms/activity)
18
18
  4. [**Project**: Fidget cube](/courses/csintro/algorithms/project)
19
19
 
20
- ## Flipgrid
21
-
22
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Algorithms** lesson: https://flipgrid.com/31ed5382
23
-
24
20
  ## Related standards
25
21
 
26
22
  [Targeted CSTA standards](/courses/csintro/algorithms/standards)
@@ -28,10 +28,6 @@ Students will...
28
28
  3. [**Activity**: Headband charades](/courses/csintro/arrays/activity)
29
29
  4. [**Project**: Musical instrument ](/courses/csintro/arrays/project)
30
30
 
31
- ## Flipgrid
32
-
33
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Arrays** lesson: https://flipgrid.com/f0f1bbc5
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-
35
31
  ## Related standards
36
32
 
37
33
  [Targeted CSTA standards](/courses/csintro/arrays/standards)
@@ -27,10 +27,6 @@ Students will...
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27
  3. [**Activity**: Binary transmogrifier](/courses/csintro/binary/activity)
28
28
  4. [**Project**: Make binary a cash register](/courses/csintro/binary/project)
29
29
 
30
- ## Flipgrid
31
-
32
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Binary** lesson: https://flipgrid.com/d44cd204
33
-
34
30
  ## Related standards
35
31
 
36
32
  [Targeted CSTA standards](/courses/csintro/binary/standards)
@@ -26,10 +26,6 @@ Students will...
26
26
  3. [**Activity**: Double coin flipper](/courses/csintro/booleans/activity)
27
27
  4. [**Project**: Boolean](/courses/csintro/booleans/project)
28
28
 
29
- ## Flipgrid
30
-
31
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Booleans** lesson: https://flipgrid.com/36e0c7e0
32
-
33
29
  ## Related standards
34
30
 
35
31
  [Targeted CSTA standards](/courses/csintro/booleans/standards)
@@ -20,10 +20,6 @@ Students will...
20
20
  3. [**Activity**: Rock, paper, scissors](/courses/csintro/conditionals/activity)
21
21
  4. [**Project**: Board game](/courses/csintro/conditionals/project)
22
22
 
23
- ## Flipgrid
24
-
25
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Conditionals** lesson: https://flipgrid.com/f260eda7
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-
27
23
  ## Related standards
28
24
 
29
25
  [Targeted CSTA standards](/courses/csintro/conditionals/standards)
@@ -31,10 +31,6 @@ Students will...
31
31
  3. [**Activity**: Animation and patterns](/courses/csintro/coordinates/activity)
32
32
  4. [**Project**: Screensaver or game](/courses/csintro/coordinates/project)
33
33
 
34
- ## Flipgrid
35
-
36
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Coordinates** lesson: https://flipgrid.com/699ca0b7
37
-
38
34
  ## Related standards
39
35
 
40
36
  [Targeted CSTA standards](/courses/csintro/coordinates/standards)
@@ -29,10 +29,6 @@ Students will...
29
29
  3. [**Activity**: Loops demos](/courses/csintro/iteration/activity)
30
30
  4. [**Project**: Get loopy](/courses/csintro/iteration/project)
31
31
 
32
- ## Flipgrid
33
-
34
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Iteration** lesson: https://flipgrid.com/ee559ab7
35
-
36
32
  ## Related standards
37
33
 
38
34
  [Targeted CSTA standards](/courses/csintro/iteration/standards)
@@ -22,10 +22,6 @@ Students will...
22
22
  * [**Activity**: MakeCode download](/courses/csintro/making/activity)
23
23
  * [**Project**: micro:pet (including mods and rubric)](/courses/csintro/making/project)
24
24
 
25
- ## Flipgrid
26
-
27
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Making** lesson: https://flipgrid.com/5773f935
28
-
29
25
  ## Related standards
30
26
 
31
27
  [Targeted CSTA standards](/courses/csintro/making/standards)
@@ -26,10 +26,6 @@ Students will...
26
26
  3. [**Activity**: Marco Polo and Morse code](/courses/csintro/radio/activity)
27
27
  4. [**Project**: Radio project](/courses/csintro/radio/project)
28
28
 
29
- ## Flipgrid
30
-
31
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Radio** lesson: https://flipgrid.com/eb9af729
32
-
33
29
  ## Related standards
34
30
 
35
31
  [Targeted CSTA standards](/courses/csintro/radio/standards)
@@ -23,10 +23,6 @@ Students will...
23
23
  3. [**Activity**: Make a Game Scorekeeper](/courses/csintro/variables/activity)
24
24
  4. [**Project**: Everything Counts](/courses/csintro/variables/project)
25
25
 
26
- ## Flipgrid
27
-
28
- The [Flipgrid](https://info.flipgrid.com/) topic for the **Variables** lesson: https://flipgrid.com/dc42bdcc
29
-
30
26
  ## Related standards
31
27
 
32
28
  [Targeted CSTA standards](/courses/csintro/variables/standards)
@@ -38,10 +38,6 @@ Each of the 12 lessons is structured in this format:
38
38
  * Assessment - A project rubric and guidance for grading the project.
39
39
  * Standards - A list of CSTA K-12 Computer Science Standards and/or concepts covered by this lesson.
40
40
 
41
- ### Course on Flipgrid
42
-
43
- Flipcode for the **Intro to CS** course grid: **[csintromicrobit](https://flipgrid.com/csintromicrobit)**
44
-
45
41
  ## Course contents
46
42
 
47
43
  * [About](/courses/csintro/about)
@@ -867,6 +867,10 @@ Many extensions are available to work with interface kits, add-on hardware, or o
867
867
 
868
868
  ```codecard
869
869
  [{
870
+ "name": "Elecfreaks Petal:bit",
871
+ "url": "/pkg/elecfreaks/pxt-petal",
872
+ "cardType": "package"
873
+ }, {
870
874
  "name": "Joy IT RFID Module MFRC-522",
871
875
  "url": "/pkg/joy-it/pxt-rfid-mfrc522",
872
876
  "cardType": "package"
@@ -151,8 +151,4 @@ Fun games to build with your @boardname@.
151
151
  "url":"/projects/crashy-bird",
152
152
  "imageUrl":"/static/mb/projects/crashy-bird.png"
153
153
  }]
154
- ```
155
-
156
- ## Flipgrid
157
-
158
- https://flipgrid.com/makecodemicrobit
154
+ ```
@@ -37,8 +37,4 @@ https://youtu.be/GYmdTFvxz80
37
37
 
38
38
  Let's get started!
39
39
 
40
- ## ~
41
-
42
- ## Flipgrid
43
-
44
- https://flipgrid.com/e302fe4b
40
+ ## ~
@@ -40,8 +40,4 @@ https://youtu.be/BiZLjugXMbM
40
40
 
41
41
  Let's get started!
42
42
 
43
- ## ~
44
-
45
- ## Flipgrid
46
-
47
- https://flipgrid.com/1b675b12
43
+ ## ~
@@ -31,8 +31,4 @@ https://youtu.be/doHwknM7HbQ
31
31
 
32
32
  Let's get started!
33
33
 
34
- ## ~
35
-
36
- ## Flipgrid
37
-
38
- https://flipgrid.com/7120893b
34
+ ## ~
@@ -27,4 +27,4 @@ pins.servoWritePin(AnalogPin.P0, angle)
27
27
 
28
28
  ## See also
29
29
 
30
- [Brief Guide to Servos](https://www.kitronik.co.uk/pdf/a-brief-guide-to-servos.pdf)
30
+ [Brief Guide to Servos](https://kitronik.co.uk/blogs/resources/servos-brief-guide)
@@ -21,10 +21,6 @@ Let's get started!
21
21
 
22
22
  ## ~
23
23
 
24
- ## Flipgrid
25
-
26
- https://flipgrid.com/c616f092
27
-
28
24
  ## References
29
25
 
30
26
  The wallet built in this activity is inspired from the duct tape wallet in
@@ -29,10 +29,6 @@ Let's get started!
29
29
 
30
30
  ## ~
31
31
 
32
- ## Flipgrid
33
-
34
- https://flipgrid.com/0398a822
35
-
36
32
  ## Additional coding activities
37
33
 
38
34
  * [Countdown timer](/projects/watch/timer)
@@ -47,4 +47,4 @@ music.play(music.builtInPlayableMelody(Melodies.Blues), music.PlaybackMode.InBac
47
47
 
48
48
  ## See also
49
49
 
50
- [built-in sound effect](/reference/music/builtin-sound-effect)
50
+ [string playable](/reference/music/string-playable)
@@ -0,0 +1,68 @@
1
+ # create Sound Expression
2
+
3
+ Create a sound expression object for a sound effect.
4
+
5
+ ```sig
6
+ music.createSoundExpression(WaveShape.Sine, 2000, 0, 1023, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)
7
+ ```
8
+
9
+ A sound expression is set of parameters that describe a **[Sound](/types/sound)** that will last for some amount of time. These parameters specify a base waveform, frequency range, sound volume, and effects. Sound data is created as a [Sound](/types/sound) object and can then be [played](/reference/music/play) to the speaker, headphones, or at an output pin.
10
+
11
+ ## Parameters
12
+
13
+ * **waveShape**: the primary shape of the waveform:
14
+ >* `sine`: sine wave shape
15
+ >* `sawtooth`: sawtooth wave shape
16
+ >* `triangle`: triangle wave shape
17
+ >* `square`: square wave shape
18
+ >* `noise`: random noise generated wave shape
19
+ * **startFrequency**: a [number](/types/number) that is the frequency of the waveform when the sound expression starts.
20
+ * **endFrequency**: a [number](/types/number) that is the frequency of the waveform when the sound expression stops.
21
+ * **startVolume**: a [number](/types/number) the initial volume of the sound expression.
22
+ * **endVolume**: a [number](/types/number) the ending volume of the sound expression.
23
+ * **duration**: a [number](/types/number) the duration in milliseconds of the sound expression.
24
+ * **effect**: an effect to add to the waveform. These are:
25
+ >* `tremolo`: add slight changes in volume of the sound expression.
26
+ >* `vibrato`: add slight changes in frequency to the sound expression.
27
+ >* `warble`: a combination of the `tremolo` and `vibrato` effects.
28
+ * **interpolation**: controls the rate of frequency change in the sound expression.
29
+ >* `linear`: the change in frequency is constant for the duration of the sound.
30
+ >* `curve`: the change in frequency is faster at the beginning of the sound and slows toward the end.
31
+ >* `logarithmic`: the change in frequency is rapid during the very first part of the sound.
32
+
33
+ ## Returns
34
+
35
+ * a [sound](/types/sound) expression with the the desired sound effect parameters.
36
+
37
+ ## Examples
38
+
39
+ ### Sine wave sound
40
+
41
+ Create a sound expression and assign it to a variable. Play the sound for the sound expression.
42
+
43
+ ```blocks
44
+ let mySound = music.createSoundExpression(WaveShape.Sine, 2000, 0, 1023, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)
45
+ music.play(mySound, music.PlaybackMode.UntilDone)
46
+ ```
47
+
48
+ ### Complex waveform sound
49
+
50
+ Create a `triangle` wave sound expression with `vibrato` and a `curve` interpolation. Play the sound until it finishes.
51
+
52
+ ```typescript
53
+ let mySound = music.createSoundExpression(
54
+ WaveShape.Triangle,
55
+ 1000,
56
+ 2700,
57
+ 255,
58
+ 255,
59
+ 500,
60
+ SoundExpressionEffect.Vibrato,
61
+ InterpolationCurve.Curve
62
+ )
63
+ music.play(mySound, music.PlaybackMode.UntilDone)
64
+ ```
65
+
66
+ ## See also
67
+
68
+ [play](/reference/music/play)
@@ -1,43 +1,110 @@
1
1
  # play
2
2
 
3
- Play a sound expression.
3
+ Play a song, melody, tone, or a sound effect from a playable music source.
4
4
 
5
5
  ```sig
6
- soundExpression.giggle.play()
6
+ music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
7
7
  ```
8
8
 
9
- A sound expression is a preformatted set of tones that create a certain sound. There are several sounds to choose from. The sound is started and your program then continues.
9
+ Music is played for a simple tone, a melody, or a song. Each of these music sources is called a [playable](/types/playable) object. The ``||music:play||`` block can take any of these playable objects and play them as sound output for your game.
10
10
 
11
11
  ### ~ reminder
12
12
 
13
+ #### For micro:bit v2 only
14
+
13
15
  ![works with micro:bit V2 only image](/static/v2/v2-only.png)
14
16
 
15
17
  This block requires the [micro:bit V2](/device/v2) hardware. If you use this block with a micro:bit v1 board, you will see the **927** error code on the screen.
16
18
 
17
19
  ### ~
18
20
 
19
- ## Parameters
21
+ The simplest music source is a **tone**, on note play for a duration of time:
22
+
23
+ ```block
24
+ music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
25
+ ```
20
26
 
21
- In blocks, the sound is selected from the list in the ``||music:play sound||`` block.
27
+ Then, there is the **melody** which is a series of notes played at a certain speed, or `tempo`. You can create your own melody of choose a built-in one to play:
22
28
 
23
29
  ```block
24
- soundExpression.giggle.play()
30
+ music.play(music.stringPlayable("D F E A E A C B ", 120), music.PlaybackMode.UntilDone)
31
+ music.play(music.builtInPlayableMelody(Melodies.BaDing), music.PlaybackMode.UntilDone)
25
32
  ```
26
33
 
27
- When coding in JavaScript or Python, the sound is a ``soundExpression`` object which from which you run the ``play()`` function from. For example, to play the ``soaring`` sound, select ``soaring`` from the ``soundExpression`` namespace and run ``play()``:
34
+ The most complex playable object is a **sound expression**. [Sound expressions](/reference/music/create-sound-expression) are composed in the [Sound Editor](/types/sound#sound-editing) using different parameters for making sound waves and effects..
28
35
 
29
- ```typescript
30
- soundExpression.soaring.play()
36
+ ```block
37
+ music.play(music.createSoundExpression(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear), music.PlaybackMode.UntilDone)
31
38
  ```
32
39
 
33
- ## Example
40
+ ## Parameters
41
+
42
+ * **toPlay**: the [playable](/types/playable) object, or music source, to play.
43
+ * **playbackMode**: the playback mode for continuing the program:
44
+ >* `play until done`: play the music source in **toPlay** but wait to run the next part of the program until music play is done.
45
+ >* `in background`: play the music source in **toPlay** but continue with the rest of the program before music play is done.
46
+ >* `looping in background`: play the music source in **toPlay** but continue with the rest of the program before music play is done. The music will remain playing, returning to the first note of the music after its duration.
47
+
48
+ ### ~ hint
49
+
50
+ #### Stop the music!
51
+
52
+ You can stop any music currently playing with the ``||music:stop all sounds||`` block. This is useful if **playbackMode** is set to `in background looping` and you wish to stop the music for a scene change or respond to an event with a different sound.
53
+
54
+ ### ~
55
+
56
+ ## Examples #example
57
+
58
+ ### Play a melody
59
+
60
+ Play a short melody created in the Melody Editor.
61
+
62
+ ```blocks
63
+ music.play(music.stringPlayable("D F E A E A C B ", 120), music.PlaybackMode.UntilDone)
64
+ ```
65
+
66
+ ### Different music sources, one block to play them all
67
+
68
+ Put 4 different playable music sources in an array. Play one after the other.
69
+
70
+ ```blocks
71
+ let playables = [
72
+ music.tonePlayable(262, music.beat(BeatFraction.Whole)),
73
+ music.stringPlayable("D F E A E A C B ", 120),
74
+ music.builtInPlayableMelody(Melodies.BaDing),
75
+ music.createSoundExpression(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)
76
+ ]
77
+ for (let someMusic of playables) {
78
+ music.play(someMusic, music.PlaybackMode.UntilDone)
79
+ basic.pause(500)
80
+ }
81
+ ```
82
+
83
+ ### Looping music play
84
+
85
+ Play a simple song in the background. When the @boardname@ is shaken, stop the song an play the `power down` melody.
86
+
87
+ ```blocks
88
+ music.play(music.stringPlayable("C5 A B G A F A C5 ", 120), music.PlaybackMode.LoopingInBackground)
89
+ input.onGesture(Gesture.Shake, function () {
90
+ music.stopAllSounds()
91
+ music.play(music.builtInPlayableMelody(Melodies.PowerDown), music.PlaybackMode.InBackground)
92
+ })
93
+ ```
94
+ ### Play a sound effect
34
95
 
35
- Play the ``twinkle`` sound on the speaker.
96
+ Play a sine wave sound effect for `5` seconds.
36
97
 
37
98
  ```blocks
38
- soundExpression.twinkle.play()
99
+ music.play(music.createSoundExpression(WaveShape.Sine, 5000, 0, 255, 0, 5000, SoundExpressionEffect.None, InterpolationCurve.Linear), music.PlaybackMode.UntilDone)
39
100
  ```
40
101
 
41
102
  ## See also
42
103
 
43
- [play until done](/reference/music/play-until-done)
104
+ [tone playable](/reference/music/tone-playable),
105
+ [string playable](/reference/music/string-playable),
106
+ [melody playable](/reference/music/built-in-melody-playable),
107
+ [create song](/reference/music/create-song),
108
+ [stop all sounds](/reference/music/stop-all-sounds),
109
+ [sound editor](/reference/types/sound#sound-editing),
110
+ [create sound expression](/reference/music/create-sound-expression)
@@ -38,10 +38,6 @@ Each of the 12 lessons is structured in this format:
38
38
  * Assessment - A project rubric and guidance for grading the project.
39
39
  * Standards - A list of CSTA K-12 Computer Science Standards and/or concepts covered by this lesson.
40
40
 
41
- ### Course on Flipgrid
42
-
43
- Flipcode for the **Intro to CS** course grid: **[csintromicrobit](https://flipgrid.com/csintromicrobit)**
44
-
45
41
  ## Course contents
46
42
 
47
43
  * [About](/test/courses/csintro/about)
@@ -22,6 +22,14 @@ Melodies are a series of notes and a tempo to play them at.
22
22
  music.stringPlayable("D F E A E A C B ", 120)
23
23
  ```
24
24
 
25
+ ### Sound Expression
26
+
27
+ A sound expression is set of parameters that describe a **[sound](/types/sound)** that will last for some amount of time. These parameters specify a base waveform, frequency range, sound volume, and effects.
28
+
29
+ ```block
30
+ music.play(music.createSoundExpression(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear), music.PlaybackMode.UntilDone)
31
+ ```
32
+
25
33
  ## Play the music
26
34
 
27
35
  In your programs, you can simply use the ``||music:play||`` blocks for each playable object. Like this one for tone:
@@ -47,5 +55,5 @@ for (let someMusic of playables) {
47
55
 
48
56
  ## See also
49
57
 
50
- [play](/reference/music/play), [tone playable](/reference/music/tone-playable),
51
- [string playable](/reference/music/string-playable)
58
+ [play](/reference/music/play), [tone playable](/reference/music/tone-playable)
59
+ [string playable](/reference/music/string-playable), [create sound expression](/reference/music/create-sound-expression)
@@ -15,8 +15,8 @@ In code, a **Sound** type is a complex data object that includes data for all th
15
15
  Code for creating and playing a sound from a sound expression could look like this:
16
16
 
17
17
  ```typescript-ignore
18
- let mySound = music.createSoundEffect(WaveShape.Sine, 2000, 0, 1023, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)
19
- music.playSoundEffect(mySound, SoundExpressionPlayMode.UntilDone)
18
+ let mySound = music.createSoundExpression(WaveShape.Sine, 2000, 0, 1023, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear)
19
+ music.play(mySound, music.PlaybackMode.UntilDone)
20
20
  ```
21
21
 
22
22
  ### ~
@@ -59,7 +59,7 @@ A square wave has both verical rising and falling edges with a flat section on t
59
59
 
60
60
  ### Noise wave
61
61
 
62
- The noise wave is created using random frequenices and volume. Setting the frequency parameters for the sound expression creates a "tuning" range for the noise sound effect.
62
+ The noise wave is created using random frequencies and volume. Setting the frequency parameters for the sound expression creates a "tuning" range for the noise sound effect.
63
63
 
64
64
  ![Noise wave](/static/types/sound/noise-wave.png)
65
65
 
@@ -85,9 +85,9 @@ The volume controls the loudness (amplitude) of the sound. The sound can start w
85
85
 
86
86
  ## Frequency
87
87
 
88
- Frequency is how fast a wave repeats itself from the zero line to its peak down to its trough and back to the zero line. If it does this 1000 times in one second then the frequency has 1000 cycles per second and is measured in units of Hertz (1000 Hz). The frequency of the sound at any point in time is its current _pitch_. Musical notes and parts of speech are different frequecies that last for short periods of time in a sound.
88
+ Frequency is how fast a wave repeats itself from the zero line to its peak down to its trough and back to the zero line. If it does this 1000 times in one second then the frequency has 1000 cycles per second and is measured in units of Hertz (1000 Hz). The frequency of the sound at any point in time is its current _pitch_. Musical notes and parts of speech are different frequencies that last for short periods of time in a sound.
89
89
 
90
- A sound expression has both a starting frequency and an ending frequecy. The frequency can start low and end high, start high and end low, or remain the same for the duration of the sound.
90
+ A sound expression has both a starting frequency and an ending frequency. The frequency can start low and end high, start high and end low, or remain the same for the duration of the sound.
91
91
 
92
92
  ### High to low
93
93
 
@@ -132,5 +132,5 @@ Interpolation is how the sound expression will make the changes in frequency or
132
132
 
133
133
  ## See also
134
134
 
135
- [play sound effect](/reference/music/play-sound-effect),
136
- [create sound effect](/reference/music/create-sound-effect)
135
+ [play](/reference/music/play),
136
+ [create sound expression](/reference/music/create-sound-expression)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pxt-microbit",
3
- "version": "7.1.40",
3
+ "version": "7.1.43",
4
4
  "description": "micro:bit target for Microsoft MakeCode (PXT)",
5
5
  "keywords": [
6
6
  "JavaScript",
@@ -45,8 +45,8 @@
45
45
  "typescript": "4.8.3"
46
46
  },
47
47
  "dependencies": {
48
- "pxt-common-packages": "12.3.30",
49
- "pxt-core": "11.4.25"
48
+ "pxt-common-packages": "12.3.31",
49
+ "pxt-core": "11.4.29"
50
50
  },
51
51
  "overrides": {
52
52
  "@blockly/field-colour": {
package/pxtarget.json CHANGED
@@ -7,6 +7,7 @@
7
7
  "corepkg": "core",
8
8
  "bundleddirs": [
9
9
  "libs/core",
10
+ "libs/audio-samples",
10
11
  "libs/radio",
11
12
  "libs/devices",
12
13
  "libs/bluetooth",
@@ -430,14 +431,18 @@
430
431
  "workspaceSearch": true,
431
432
  "allowPackageExtensions": true,
432
433
  "addNewTypeScriptFile": true,
433
- "aiErrorHelp": true,
434
+ "enabledFeatures": {
435
+ "blocksErrorList": {},
436
+ "aiErrorHelp": {
437
+ "includeRegions": ["US"]
438
+ }
439
+ },
434
440
  "experiments": [
435
441
  "accessibleBlocks",
436
442
  "debugExtensionCode",
437
443
  "bluetoothUartConsole",
438
444
  "bluetoothPartialFlashing",
439
- "identity",
440
- "blocksErrorList"
445
+ "identity"
441
446
  ],
442
447
  "supportedExperiences": [
443
448
  "code-eval"
package/targetconfig.json CHANGED
@@ -350,7 +350,6 @@
350
350
  "microsoft/pxt-jacdac/motor": {},
351
351
  "microsoft/pxt-jacdac/multitouch": {},
352
352
  "microsoft/pxt-jacdac/potentiometer": {},
353
- "microsoft/pxt-jacdac/power": {},
354
353
  "microsoft/pxt-jacdac/pulse-oximeter": {},
355
354
  "microsoft/pxt-jacdac/rain-gauge": {},
356
355
  "microsoft/pxt-jacdac/real-time-clock": {},
@@ -477,6 +476,7 @@
477
476
  "ines-hpmm/pxt-luma-matrix": { "tags": [ "Lights and Display" ] },
478
477
  "team-bp/pxt-bplab": { "tags": [ "Science" ] },
479
478
  "jimd80/pxt-coderdojo-controller": { "tags": [ "Gaming" ] },
479
+ "elecfreaks/pxt-petal": { "tags": [ "Science" ] },
480
480
  "microsoft/pxt-simx-sample": {
481
481
  "simx": {
482
482
  "sha": "7301f5900879b85127482d79bab48f03c25690a8",
@@ -498,7 +498,7 @@
498
498
  },
499
499
  "jacdac/pxt-jacdac": {
500
500
  "simx": {
501
- "sha": "1992ffbd37a7e28604e65cc16efa78a827543199",
501
+ "sha": "c286f6312ba29f9acc9a153d7b852f37f31e62e3",
502
502
  "devUrl": "https://jacdac.github.io/pxt-jacdac/"
503
503
  }
504
504
  },
@@ -542,7 +542,6 @@
542
542
  "jacdac/pxt-jacdac/motor": {},
543
543
  "jacdac/pxt-jacdac/multitouch": {},
544
544
  "jacdac/pxt-jacdac/potentiometer": {},
545
- "jacdac/pxt-jacdac/power": {},
546
545
  "jacdac/pxt-jacdac/pulse-oximeter": {},
547
546
  "jacdac/pxt-jacdac/rain-gauge": {},
548
547
  "jacdac/pxt-jacdac/real-time-clock": {},