pxt-microbit 7.1.2 → 7.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/block-tests.js +1 -1
- package/built/editor.js +17 -7
- package/built/hexcache/{b6abc5b8d2540f44a3b4cbd6a56cdc92b4dd00f7cde224741719cda52b26a5d4.hex → 8473b2f7cfce0b0795330a1467648724c3ab836475468729eab56319ef9bb8e2.hex} +1 -1
- package/built/hexcache/{51f8887a6400db204414ca43f5d96c2c4d7124ac62e564120997a1cefffa4a2b.hex → 93a2d8d48f0ffc193fd231171dc903bc4808e0ffc2d7e0f42e3e1b534a3f97d2.hex} +1 -1
- package/built/sim.d.ts +2 -0
- package/built/sim.js +8 -0
- package/built/target.js +1 -1
- package/built/target.json +1 -1
- package/built/targetlight.json +1 -1
- package/built/theme.json +1 -1
- package/built/web/rtlsemantic.css +1 -1
- package/built/web/semantic.css +1 -1
- package/docs/extensions/extension-gallery.md +5 -1
- package/docs/projects/v2-cat-napping.md +4 -4
- package/docs/projects/v2-countdown.md +10 -10
- package/docs/projects/v2-morse-chat.md +18 -12
- package/docs/projects/v2-pet-hamster.md +11 -11
- package/package.json +2 -2
- package/pxtarget.json +2 -1
- package/targetconfig.json +6 -1
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@@ -598,7 +598,7 @@ Many extensions are available to work with interface kits, add-on hardware, or o
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"cardType": "package"
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}, {
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"name": "MATRIX Micro",
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-
"url":"/pkg/pxt-MatrixMicro",
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"url":"/pkg/matrix-robotics/pxt-MatrixMicro",
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"cardType": "package"
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}, {
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"name": "PTKidsBIT",
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@@ -941,6 +941,10 @@ Many extensions are available to work with interface kits, add-on hardware, or o
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```codecard
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[{
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"name": "Sonification",
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"url":"/pkg/davidnsousa/sonification",
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"cardType": "package"
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}, {
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"name": "Kitronik Klef Piano",
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"url":"/pkg/KitronikLtd/pxt-kitronik-klef-piano",
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"cardType": "package"
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@@ -73,8 +73,8 @@ input.onButtonPressed(Button.A, function () {
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Let's now add an auditory indicator that your @boardname@ is logging data!
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► From the ``||music:Music||`` category, grab a ``||music:play sound [
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► Click on the ``
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► From the ``||music:Music||`` category, grab a ``||music:play sound [dadadum] [in background]||`` block and snap it into the **bottom** of the **top container** of your ``||logic:if then / else||`` statement.
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► Click on the ``[dadadum]`` dropdown and select ``nyan``, then set the playback mode to ``||music:[until done]||``. Your block should now say ``||music:play melody [nyan] [until done]||``.
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```blocks
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let logging = false
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@@ -82,7 +82,7 @@ input.onButtonPressed(Button.A, function () {
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logging = !(logging)
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if (logging) {
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basic.showIcon(IconNames.Target)
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music.
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music.play(music.builtInPlayableMelody(Melodies.Nyan), music.PlaybackMode.UntilDone)
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} else {
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}
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})
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@@ -98,7 +98,7 @@ input.onButtonPressed(Button.A, function () {
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logging = !(logging)
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if (logging) {
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basic.showIcon(IconNames.Target)
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music.
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music.play(music.builtInPlayableMelody(Melodies.Nyan), music.PlaybackMode.UntilDone)
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} else {
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basic.clearScreen()
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}
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@@ -26,14 +26,14 @@ for (let index = 0; index <= 2; index++) {
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## {Play music}
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► From ``||music:Music||``, grab ``||music:play tone [Middle C] for [1 beat]||`` and snap it into your empty ``for`` loop.
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► From ``||music:Music||``, grab ``||music:play tone [Middle C] for [1 beat] [until done]||`` and snap it into your empty ``for`` loop.
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💡 Your simulator might start playing music. You can mute it if distracting.
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► 1 beat is a little long. Use the **dropdown** to set the tone to play for ``||music:1/4 beat||``.
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```blocks
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for (let index = 0; index <= 2; index++) {
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// @highlight
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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}
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```
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@@ -47,7 +47,7 @@ With every tone, we also want to **display** our countdown.
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```blocks
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for (let index = 0; index <= 2; index++) {
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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// @highlight
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basic.showNumber(index)
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}
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@@ -66,7 +66,7 @@ If you take a look at your simulator, you'll notice the @boardname@ flashing 0-1
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```blocks
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for (let index = 0; index <= 2; index++) {
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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// @highlight
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basic.showNumber(3 - index)
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}
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@@ -79,7 +79,7 @@ for (let index = 0; index <= 2; index++) {
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```blocks
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for (let index = 0; index <= 2; index++) {
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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basic.showNumber(3 - index)
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}
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// @highlight
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@@ -88,18 +88,18 @@ basic.showString("GO!")
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## {Adding a "GO!" noise}
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► From the ``||music:Music||`` category, grab ``||music:play tone [Middle C] for [1 beat]||`` and place it **above** your ``||basic:show string ["GO!"]||`` block and **below** your ``||loops:for||`` loop.
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► From the ``||music:Music||`` category, grab ``||music:play tone [Middle C] for [1 beat] [until done]||`` and place it **above** your ``||basic:show string ["GO!"]||`` block and **below** your ``||loops:for||`` loop.
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💡 This will let your @boardname@ play the sound and show ``GO!`` at the same time.
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► Set the ``||music:tone||`` to be ``Middle G``.
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💡 ``Middle G`` is also tone ``392``.
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```blocks
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for (let index = 0; index <= 2; index++) {
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-
music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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basic.showNumber(3 - index)
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}
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// @highlight
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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basic.showString("GO!")
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```
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```blocks
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for (let index = 0; index <= 2; index++) {
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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basic.showNumber(3 - index)
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}
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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basic.showString("GO!")
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```
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## {Playing a sound pt. 1}
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► From the ``||music:Music||`` category, grab a ``||music:play tone [Middle C] for [1 beat]||`` block and snap it at the **end** of the **bottom container** in your ``||logic:if then / else||`` statement.
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► From the ``||music:Music||`` category, grab a ``||music:play tone [Middle C] for [1 beat] [until done]||`` block and snap it at the **end** of the **bottom container** in your ``||logic:if then / else||`` statement.
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```blocks
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radio.onReceivedNumber(function (receivedNumber) {
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. . . . .
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`)
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// @highlight
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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}
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})
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```
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. . . . .
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. . . . .
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`)
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music.
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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}
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})
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```
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## {Playing a sound pt. 2}
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► From the ``||music:Music||`` category, grab ``||music:play tone [Middle C] for [1 beat] [until done]||`` and snap it in at the **end** of the **top container** in your ``||logic:if then / else||`` statement.
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► Dots are shorter than dashes! Set the tone to play for ``1/4 beat``.
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```blocks
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. . . . .
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`)
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// @highlight
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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} else {
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basic.showLeds(`
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. . . . .
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. . . . .
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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}
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})
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```
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. . . . .
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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} else {
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basic.showLeds(`
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. . . . .
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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}
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// @highlight
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basic.clearScreen()
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. . . . .
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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} else {
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basic.showLeds(`
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Quarter)), music.PlaybackMode.UntilDone)
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} else {
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basic.showLeds(`
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`)
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music.play(music.tonePlayable(262, music.beat(BeatFraction.Whole)), music.PlaybackMode.UntilDone)
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## {Tickle sound}
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► From the ``||music:Music||`` category, get a ``||music:play
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► From the ``||music:Music||`` category, get a ``||music:play melody [jump up] [in background]||`` and add it to the **bottom** of your ``||input:on logo [pressed]||`` container. Change the playback mode to ``||music:[until done]||``.
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```blocks
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input.onLogoEvent(TouchButtonEvent.Pressed, function () {
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basic.showIcon(IconNames.Happy)
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//@highlight
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music.play(music.builtInPlayableMelody(Melodies.JumpUp), music.PlaybackMode.UntilDone)
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```
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## {Dizzy sound}
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► From the ``||music:Music||`` category, find the ``||music:play
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► Click on the **dropdown** and set it so Cyrus plays a
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► From the ``||music:Music||`` category, find the ``||music:play melody [dadadum] [in background]||`` block and add it to the **bottom** of your ``||input:on [shake]||`` container. Change the playback mode to ``||music:[until done]||``.
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► Click on the **dropdown** and set it so Cyrus plays a sad sound until done.
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```blocks
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input.onGesture(Gesture.Shake, function () {
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basic.showIcon(IconNames.Sad)
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//@highlight
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music.play(music.builtInPlayableMelody(Melodies.Wawawawaa), music.PlaybackMode.UntilDone)
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```
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```blocks
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input.onGesture(Gesture.Shake, function () {
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basic.showIcon(IconNames.Sad)
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|
+
music.play(music.builtInPlayableMelody(Melodies.Wawawawaa), music.PlaybackMode.UntilDone)
|
|
85
85
|
//@highlight
|
|
86
86
|
basic.showIcon(IconNames.Asleep)
|
|
87
87
|
})
|
|
88
88
|
input.onLogoEvent(TouchButtonEvent.Pressed, function () {
|
|
89
89
|
basic.showIcon(IconNames.Happy)
|
|
90
|
-
|
|
90
|
+
music.play(music.builtInPlayableMelody(Melodies.JumpUp), music.PlaybackMode.UntilDone)
|
|
91
91
|
})
|
|
92
92
|
basic.showIcon(IconNames.Asleep)
|
|
93
93
|
```
|
|
@@ -99,12 +99,12 @@ basic.showIcon(IconNames.Asleep)
|
|
|
99
99
|
```blocks
|
|
100
100
|
input.onGesture(Gesture.Shake, function () {
|
|
101
101
|
basic.showIcon(IconNames.Sad)
|
|
102
|
-
|
|
102
|
+
music.play(music.builtInPlayableMelody(Melodies.Wawawawaa), music.PlaybackMode.UntilDone)
|
|
103
103
|
basic.showIcon(IconNames.Asleep)
|
|
104
104
|
})
|
|
105
105
|
input.onLogoEvent(TouchButtonEvent.Pressed, function () {
|
|
106
106
|
basic.showIcon(IconNames.Happy)
|
|
107
|
-
|
|
107
|
+
music.play(music.builtInPlayableMelody(Melodies.JumpUp), music.PlaybackMode.UntilDone)
|
|
108
108
|
//@highlight
|
|
109
109
|
basic.showIcon(IconNames.Asleep)
|
|
110
110
|
})
|
|
@@ -124,12 +124,12 @@ If you have a new @boardname@ (the one with the **shiny gold** logo at the top),
|
|
|
124
124
|
```blocks
|
|
125
125
|
input.onGesture(Gesture.Shake, function () {
|
|
126
126
|
basic.showIcon(IconNames.Sad)
|
|
127
|
-
|
|
127
|
+
music.play(music.builtInPlayableMelody(Melodies.Wawawawaa), music.PlaybackMode.UntilDone)
|
|
128
128
|
basic.showIcon(IconNames.Asleep)
|
|
129
129
|
})
|
|
130
130
|
input.onLogoEvent(TouchButtonEvent.Pressed, function () {
|
|
131
131
|
basic.showIcon(IconNames.Happy)
|
|
132
|
-
|
|
132
|
+
music.play(music.builtInPlayableMelody(Melodies.JumpUp), music.PlaybackMode.UntilDone)
|
|
133
133
|
basic.showIcon(IconNames.Asleep)
|
|
134
134
|
})
|
|
135
135
|
basic.showIcon(IconNames.Asleep)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "pxt-microbit",
|
|
3
|
-
"version": "7.1.
|
|
3
|
+
"version": "7.1.3",
|
|
4
4
|
"description": "micro:bit target for Microsoft MakeCode (PXT)",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"JavaScript",
|
|
@@ -46,6 +46,6 @@
|
|
|
46
46
|
},
|
|
47
47
|
"dependencies": {
|
|
48
48
|
"pxt-common-packages": "12.0.4",
|
|
49
|
-
"pxt-core": "10.3.
|
|
49
|
+
"pxt-core": "10.3.6"
|
|
50
50
|
}
|
|
51
51
|
}
|
package/pxtarget.json
CHANGED
|
@@ -200,7 +200,7 @@
|
|
|
200
200
|
"codalTarget": {
|
|
201
201
|
"name": "codal-microbit-v2",
|
|
202
202
|
"url": "https://github.com/lancaster-university/codal-microbit-v2",
|
|
203
|
-
"branch": "v0.2.
|
|
203
|
+
"branch": "v0.2.68",
|
|
204
204
|
"type": "git"
|
|
205
205
|
},
|
|
206
206
|
"codalBinary": "MICROBIT",
|
|
@@ -590,6 +590,7 @@
|
|
|
590
590
|
|
|
591
591
|
"dragFileImage": "/static/download/transfer.png",
|
|
592
592
|
"connectDeviceImage": "/static/download/connect-microbit.gif",
|
|
593
|
+
"disconnectDeviceImage": "/static/download/full-reset.gif",
|
|
593
594
|
"selectDeviceImage": "/static/download/selecting-microbit.gif",
|
|
594
595
|
"connectionSuccessImage": "/static/download/successfully-paired.png",
|
|
595
596
|
"incompatibleHardwareImage": "/static/download/incompatible.png",
|
package/targetconfig.json
CHANGED
|
@@ -463,7 +463,8 @@
|
|
|
463
463
|
"roborisen/gcube": { "tags": [ "Robotics" ] },
|
|
464
464
|
"kittenbot/pxt-tabbyrobot": { "tags": [ "Robotics" ] },
|
|
465
465
|
"pythom1234/pxt-oled": { "tags": [ "Lights and Display" ] },
|
|
466
|
-
"softsmyth/lectrify-b4k": { "tags": [ "Robotics" ] }
|
|
466
|
+
"softsmyth/lectrify-b4k": { "tags": [ "Robotics" ] },
|
|
467
|
+
"davidnsousa/sonification": { "tags": [ "Software" ] }
|
|
467
468
|
},
|
|
468
469
|
"approvedEditorExtensionUrls": [
|
|
469
470
|
"https://microsoft.github.io/ml4f/",
|
|
@@ -523,6 +524,10 @@
|
|
|
523
524
|
{
|
|
524
525
|
"title": "Checklists for Games",
|
|
525
526
|
"cardsUrl": "teachertool/carousels/checklists-for-games/cards.json"
|
|
527
|
+
},
|
|
528
|
+
{
|
|
529
|
+
"title": "Checklists for Tools",
|
|
530
|
+
"cardsUrl": "teachertool/carousels/checklists-for-tools/cards.json"
|
|
526
531
|
}
|
|
527
532
|
]
|
|
528
533
|
},
|