pxt-microbit 5.1.32 → 5.1.34

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Files changed (42) hide show
  1. package/built/block-tests.js +1 -1
  2. package/built/common-sim.d.ts +8 -2
  3. package/built/common-sim.js +21 -0
  4. package/built/editor.js +8 -1
  5. package/built/sim.d.ts +9 -3
  6. package/built/sim.js +30 -5
  7. package/built/target.js +1 -1
  8. package/built/target.json +1 -1
  9. package/built/targetlight.json +1 -1
  10. package/built/theme.json +1 -1
  11. package/built/web/react-common-authcode.css +1 -1
  12. package/built/web/react-common-multiplayer.css +1 -1
  13. package/built/web/react-common-skillmap.css +1 -1
  14. package/built/web/rtlreact-common-authcode.css +1 -1
  15. package/built/web/rtlreact-common-multiplayer.css +1 -1
  16. package/built/web/rtlreact-common-skillmap.css +1 -1
  17. package/built/web/rtlsemantic.css +1 -1
  18. package/built/web/semantic.css +1 -1
  19. package/docs/projects/7-seconds.md +5 -1
  20. package/docs/projects/coin-flipper.md +9 -5
  21. package/docs/projects/compass.md +27 -23
  22. package/docs/projects/dice.md +9 -5
  23. package/docs/projects/flashing-heart.md +4 -0
  24. package/docs/projects/hot-potato.md +4 -0
  25. package/docs/projects/level.md +3 -0
  26. package/docs/projects/love-meter.md +13 -9
  27. package/docs/projects/micro-chat.md +7 -3
  28. package/docs/projects/name-tag.md +9 -5
  29. package/docs/projects/plot-acceleration.md +4 -0
  30. package/docs/projects/rock-paper-scissors-v2.md +5 -1
  31. package/docs/projects/rock-paper-scissors.md +11 -7
  32. package/docs/projects/smiley-buttons.md +11 -8
  33. package/docs/projects/stopwatch.md +5 -1
  34. package/docs/projects/v2-blow-away.md +28 -88
  35. package/docs/projects/v2-cat-napping.md +51 -72
  36. package/docs/projects/v2-clap-lights.md +16 -50
  37. package/docs/projects/v2-countdown.md +15 -47
  38. package/docs/projects/v2-morse-chat.md +55 -60
  39. package/docs/projects/v2-pet-hamster.md +16 -50
  40. package/docs/tours/editor-tour.md +12 -0
  41. package/package.json +3 -3
  42. package/pxtarget.json +3 -1
@@ -10,7 +10,7 @@ This game is inspired from the [flipping panckakes game](https://www.elecfreaks.
10
10
 
11
11
  ## Step 1
12
12
 
13
- The player starts the timer by pressing button **A**. Add the code to run code when ``||input:button A is pressed||``.
13
+ The player starts the timer by pressing button **A**. We'll run the code run code when ``||input:button A is pressed||``.
14
14
 
15
15
  ```blocks
16
16
  input.onButtonPressed(Button.A, function () {
@@ -97,3 +97,7 @@ input.onButtonPressed(Button.B, function () {
97
97
  basic.showNumber(score)
98
98
  })
99
99
  ```
100
+
101
+ ```template
102
+ input.onButtonPressed(Button.A, function () {})
103
+ ```
@@ -8,10 +8,10 @@ Let's create a coin flipping program to simulate a real coin toss. We'll use ico
8
8
 
9
9
  ## Step 1
10
10
 
11
- Get an ``||input:on button A pressed||`` block from the ``||input:Input||`` drawer in the toolbox. We'll put our coin flipping code in here.
11
+ Let's start with the ``||input:on button A pressed||`` block on the Workspace. We'll put our coin flipping code in here.
12
12
 
13
13
  ```blocks
14
- input.onButtonPressed(Button.A, () => {
14
+ input.onButtonPressed(Button.A, function() {
15
15
  })
16
16
  ```
17
17
 
@@ -22,7 +22,7 @@ Grab an ``||logic:if else||`` block and set it inside ``||input:on button A pres
22
22
  The ``||Math:pick random true or false||`` returns a random ``true`` or ``false`` value which we use to determine a ``heads`` or ``tails`` result for a coin toss.
23
23
 
24
24
  ```blocks
25
- input.onButtonPressed(Button.A, () => {
25
+ input.onButtonPressed(Button.A, function() {
26
26
  if (Math.randomBoolean()) {
27
27
  } else {
28
28
  }
@@ -34,7 +34,7 @@ input.onButtonPressed(Button.A, () => {
34
34
  Now, put a ``||basic:show icon||`` block inside both the ``||logic:if||`` and the ``||logic:else||``. Pick images to mean ``heads`` and ``tails``.
35
35
 
36
36
  ```blocks
37
- input.onButtonPressed(Button.A, () => {
37
+ input.onButtonPressed(Button.A, function() {
38
38
  if (Math.randomBoolean()) {
39
39
  basic.showIcon(IconNames.Skull)
40
40
  } else {
@@ -52,7 +52,7 @@ Press button **A** in the simulator to try the coin toss code.
52
52
  You can animate the coin toss to add the feeling of suspense. Place different ``||basic:show icon||`` blocks before the ``||logic:if||`` to show that the coin is flipping.
53
53
 
54
54
  ```blocks
55
- input.onButtonPressed(Button.A, () => {
55
+ input.onButtonPressed(Button.A, function() {
56
56
  basic.showIcon(IconNames.Diamond)
57
57
  basic.showIcon(IconNames.SmallDiamond)
58
58
  basic.showIcon(IconNames.Diamond)
@@ -72,3 +72,7 @@ If you have a @boardname@, connect it to USB and click ``|Download|`` to transfe
72
72
  ## Step 7
73
73
 
74
74
  Press button **A** for a flip. Test your luck and guess ``heads`` or ``tails`` before the toss is over!
75
+
76
+ ```template
77
+ input.onButtonPressed(Button.A, function() {})
78
+ ```
@@ -11,7 +11,7 @@ This tutorial will show you how to program a script that displays which directio
11
11
  Store the ``||input:compass heading||`` of the @boardname@ in a variable called ``||variables:degrees||`` in the ``||basic:forever||`` loop.
12
12
 
13
13
  ```blocks
14
- basic.forever(() => {
14
+ basic.forever(function() {
15
15
  let degrees = input.compassHeading()
16
16
  })
17
17
  ```
@@ -22,12 +22,12 @@ basic.forever(() => {
22
22
  then the compass heading is mostly pointing toward **North**. ``||basic:Show||`` `N` on the @boardname@.
23
23
 
24
24
  ```blocks
25
- basic.forever(() => {
26
- let degrees = input.compassHeading();
25
+ basic.forever(function() {
26
+ let degrees = input.compassHeading()
27
27
  if (degrees < 45) {
28
- basic.showString("N");
28
+ basic.showString("N")
29
29
  }
30
- });
30
+ })
31
31
  ```
32
32
 
33
33
  ## Step 3
@@ -35,15 +35,15 @@ basic.forever(() => {
35
35
  ``||logic:If||`` ``||variables:degrees||`` is less than `135`, the @boardname@ is mostly pointing **East**. ``||basic:Show||`` `E` on the @boardname@.
36
36
 
37
37
  ```blocks
38
- basic.forever(() => {
39
- let degrees = input.compassHeading();
38
+ basic.forever(function() {
39
+ let degrees = input.compassHeading()
40
40
  if (degrees < 45) {
41
- basic.showString("N");
41
+ basic.showString("N")
42
42
  }
43
43
  else if (degrees < 135) {
44
- basic.showString("E");
44
+ basic.showString("E")
45
45
  }
46
- });
46
+ })
47
47
  ```
48
48
 
49
49
  ## Step 4
@@ -55,18 +55,18 @@ Go to the simulator and rotate the @boardname@ logo to simulate changes in the c
55
55
  ``||logic:If||`` ``||variables:degrees||`` is less than `225`, the @boardname@ is mostly pointing **South**. ``||basic:Show||`` `S` on the @boardname@.
56
56
 
57
57
  ```blocks
58
- basic.forever(() => {
59
- let degrees = input.compassHeading();
58
+ basic.forever(function() {
59
+ let degrees = input.compassHeading()
60
60
  if (degrees < 45) {
61
- basic.showString("N");
61
+ basic.showString("N")
62
62
  }
63
63
  else if (degrees < 135) {
64
- basic.showString("E");
64
+ basic.showString("E")
65
65
  }
66
66
  else if (degrees < 225) {
67
- basic.showString("S");
67
+ basic.showString("S")
68
68
  }
69
- });
69
+ })
70
70
  ```
71
71
 
72
72
  ## Step 6
@@ -74,8 +74,8 @@ basic.forever(() => {
74
74
  ``||logic:If||`` ``||variables:degrees||`` is less than `315`, the @boardname@ is mostly pointing **West**. ``||basic:Show||`` `W` on the @boardname@.
75
75
 
76
76
  ```blocks
77
- basic.forever(() => {
78
- let degrees = input.compassHeading();
77
+ basic.forever(function() {
78
+ let degrees = input.compassHeading()
79
79
  if (degrees < 45) {
80
80
  basic.showString("N");
81
81
  }
@@ -86,7 +86,7 @@ basic.forever(() => {
86
86
  } else if (degrees < 315) {
87
87
  basic.showString("W")
88
88
  }
89
- });
89
+ })
90
90
  ```
91
91
 
92
92
  ## Step 7
@@ -94,8 +94,8 @@ basic.forever(() => {
94
94
  ``||logic:If||`` none of these conditions returned true, then the @boardname@ must be pointing **North** again. Display `N` on the @boardname@.
95
95
 
96
96
  ```blocks
97
- basic.forever(() => {
98
- let degrees = input.compassHeading();
97
+ basic.forever(function() {
98
+ let degrees = input.compassHeading()
99
99
  if (degrees < 45) {
100
100
  basic.showString("N");
101
101
  }
@@ -111,7 +111,7 @@ basic.forever(() => {
111
111
  else {
112
112
  basic.showString("N")
113
113
  }
114
- });
114
+ })
115
115
  ```
116
116
 
117
117
  ## Step 8 @unplugged
@@ -119,4 +119,8 @@ basic.forever(() => {
119
119
  If you have a @boardname@, click `|Download|` and follow the screen instructions.
120
120
  You will have to follow the screen instructions to calibrate your compass.
121
121
 
122
- https://youtu.be/IL5grHtz_MU
122
+ https://youtu.be/IL5grHtz_MU
123
+
124
+ ```template
125
+ basic.forever(function() {})
126
+ ```
@@ -11,10 +11,10 @@ Let's turn the @boardname@ into a dice!
11
11
 
12
12
  We need 3 pieces of code: one to detect a throw (shake), another to pick a random number, and then one to show the number.
13
13
 
14
- Place the ``||input:on shake||`` block onto the editor workspace. It runs code when you shake the @boardname@.
14
+ Use the ``||input:on shake||`` block you see in the editor workspace. It runs code when you shake the @boardname@.
15
15
 
16
16
  ```blocks
17
- input.onGesture(Gesture.Shake, () => {
17
+ input.onGesture(Gesture.Shake, function() {
18
18
 
19
19
  })
20
20
  ```
@@ -24,7 +24,7 @@ input.onGesture(Gesture.Shake, () => {
24
24
  Get a ``||basic:show number||`` block and place it inside the ``||input:on shake||`` block to display a number.
25
25
 
26
26
  ```blocks
27
- input.onGesture(Gesture.Shake, () => {
27
+ input.onGesture(Gesture.Shake, function() {
28
28
  basic.showNumber(0)
29
29
  })
30
30
  ```
@@ -34,7 +34,7 @@ input.onGesture(Gesture.Shake, () => {
34
34
  Put a ``||Math:pick random||`` block in the ``||basic:show number||`` block to pick a random number.
35
35
 
36
36
  ```blocks
37
- input.onGesture(Gesture.Shake, () => {
37
+ input.onGesture(Gesture.Shake, function() {
38
38
  basic.showNumber(randint(0, 10))
39
39
  })
40
40
  ```
@@ -44,7 +44,7 @@ input.onGesture(Gesture.Shake, () => {
44
44
  A typical dice shows values from `1` to `6`. So, in ``||Math:pick random||``, don't forget to choose the right minimum and maximum values!
45
45
 
46
46
  ```blocks
47
- input.onGesture(Gesture.Shake, () => {
47
+ input.onGesture(Gesture.Shake, function() {
48
48
  basic.showNumber(randint(1, 6))
49
49
  })
50
50
  ```
@@ -56,3 +56,7 @@ Use the simulator to try out your code. Does it show the number you expected?
56
56
  ## Step 6
57
57
 
58
58
  If you have a @boardname@ connected, click ``|Download|`` and transfer your code to the @boardname@!
59
+
60
+ ```template
61
+ input.onGesture(Gesture.Shake, function() {})
62
+ ```
@@ -42,3 +42,7 @@ Look at the virtual @boardname@, you should see the heart and your drawing blink
42
42
  ## Step 4
43
43
 
44
44
  If you have a @boardname@ connected, click ``|Download|`` to transfer your code and watch the hearts flash!
45
+
46
+ ```template
47
+ basic.forever(function() {})
48
+ ```
@@ -97,3 +97,7 @@ input.onButtonPressed(Button.A, function () {
97
97
  ## Step 7
98
98
 
99
99
  `|Download|` your code to your @boardname@, tape it to a potato and play the game with your friends!
100
+
101
+ ```template
102
+ //
103
+ ```
@@ -93,3 +93,6 @@ basic.forever(function() {
93
93
  If you have a @boardname@ connected, click ``|Download|`` to transfer your code!
94
94
  Try it out on a table, counter, or window sill in your house!
95
95
 
96
+ ```template
97
+ basic.forever(function() {})
98
+ ```
@@ -8,11 +8,11 @@ Make a love meter, how sweet! The @boardname@ is feeling the love, then sometime
8
8
 
9
9
  ## Step 1
10
10
 
11
- Let's build a **LOVE METER** machine. Place an ``||input:on pin pressed||`` block to run code when pin **0** is pressed. Use ``P0`` from the list of pin inputs.
11
+ Let's build a **LOVE METER** machine. We'll use an ``||input:on pin pressed||`` block to run code when pin **0** is pressed. Use ``P0`` from the list of pin inputs.
12
12
 
13
13
  ```blocks
14
- input.onPinPressed(TouchPin.P0, () => {
15
- });
14
+ input.onPinPressed(TouchPin.P0, function() {
15
+ })
16
16
  ```
17
17
 
18
18
  ## Step 2
@@ -20,9 +20,9 @@ input.onPinPressed(TouchPin.P0, () => {
20
20
  Using ``||basic:show number||`` and ``||Math:pick random||`` blocks, show a random number from `0` to `100` when pin **0** is pressed.
21
21
 
22
22
  ```blocks
23
- input.onPinPressed(TouchPin.P0, () => {
24
- basic.showNumber(randint(0, 100));
25
- });
23
+ input.onPinPressed(TouchPin.P0, function() {
24
+ basic.showNumber(randint(0, 100))
25
+ })
26
26
  ```
27
27
  ## Step 3
28
28
 
@@ -33,12 +33,16 @@ Click on pin **0** in the simulator and see which number is chosen.
33
33
  Show ``"LOVE METER"`` on the screen when the @boardname@ starts.
34
34
 
35
35
  ```blocks
36
- basic.showString("LOVE METER");
37
- input.onPinPressed(TouchPin.P0, () => {
38
- basic.showNumber(randint(0, 100));
36
+ basic.showString("LOVE METER")
37
+ input.onPinPressed(TouchPin.P0, function() {
38
+ basic.showNumber(randint(0, 100))
39
39
  });
40
40
  ```
41
41
 
42
42
  ## Step 5
43
43
 
44
44
  Click ``|Download|`` to transfer your code in your @boardname@. Hold the **GND** pin with one hand and press pin **0** with the other hand to trigger this code.
45
+
46
+ ```template
47
+ input.onPinPressed(TouchPin.P0, function() {})
48
+ ```
@@ -21,8 +21,8 @@ Every @boardname@ nearby will receive this message.
21
21
 
22
22
  ```blocks
23
23
  input.onButtonPressed(Button.A, function() {
24
- radio.sendString(":)");
25
- });
24
+ radio.sendString(":)")
25
+ })
26
26
  ```
27
27
 
28
28
  ## Receiving a message
@@ -51,7 +51,7 @@ Press button **A** on the simulator, you will notice that a second @boardname@ a
51
51
  ```blocks
52
52
  input.onButtonPressed(Button.A, function() {
53
53
  radio.sendString(":)");
54
- });
54
+ })
55
55
  radio.onReceivedString(function (receivedString) {
56
56
  basic.showString(receivedString);
57
57
  })
@@ -61,6 +61,10 @@ radio.onReceivedString(function (receivedString) {
61
61
 
62
62
  If you have two @boardname@s, download the program to each one. Press button **A** on one and see if the other gets a message.
63
63
 
64
+ ```template
65
+ //
66
+ ```
67
+
64
68
  ```package
65
69
  radio
66
70
  ```
@@ -11,9 +11,9 @@ Tell everyone who you are. Show you name on the LEDs.
11
11
  Place the ``||basic:show string||`` block in the ``||basic:forever||`` block to repeat it. Change the text to your name.
12
12
 
13
13
  ```blocks
14
- basic.forever(() => {
14
+ basic.forever(function() {
15
15
  basic.showString("MICRO");
16
- });
16
+ })
17
17
  ```
18
18
 
19
19
  ## Step 2
@@ -25,12 +25,16 @@ Look at the simulator and make sure it shows your name on the screen.
25
25
  Place more ``||basic:show string||`` blocks to create your own story.
26
26
 
27
27
  ```blocks
28
- basic.forever(() => {
29
- basic.showString("MICRO");
30
- basic.showString("<3<3<3");
28
+ basic.forever(function() {
29
+ basic.showString("MICRO")
30
+ basic.showString("<3<3<3")
31
31
  })
32
32
  ```
33
33
 
34
34
  ## Step 4
35
35
 
36
36
  If you have a @boardname@ connected, click ``|Download|`` to transfer your code and watch your name scroll!
37
+
38
+ ```template
39
+ basic.forever(function() {})
40
+ ```
@@ -51,3 +51,7 @@ basic.forever(function() {
51
51
  ## Download and try
52
52
 
53
53
  Download the code to your @boardname@ and test the sensors.
54
+
55
+ ```template
56
+ basic.forever(function() {})
57
+ ```
@@ -8,7 +8,7 @@ Build a "Rock Paper Scissors" game with ADDED BONUS SOUNDS using the **micro:bit
8
8
 
9
9
  ## Step 1 @fullscreen
10
10
 
11
- Add an ``||input:on shake||`` block to run code when you shake the @boardname@.
11
+ Use the ``||input:on shake||`` block in the Workspace to run code when you shake the @boardname@.
12
12
 
13
13
  ```blocks
14
14
  input.onGesture(Gesture.Shake, function () {
@@ -199,3 +199,7 @@ onto your @boardname@.
199
199
  Your game is ready! Gather your friends and play Rock Paper Scissors!
200
200
 
201
201
  ![A @boardname@ in a hand](/static/mb/projects/rock-paper-scissors/hand.jpg)
202
+
203
+ ```template
204
+ input.onGesture(Gesture.Shake, function() {})
205
+ ```
@@ -8,10 +8,10 @@ Use the accelerometer and the screen to build a **Rock Paper Scissors** game tha
8
8
 
9
9
  ## Step 1 @fullscreen
10
10
 
11
- Add a ``||input:on shake||`` block to run code when you shake the @boardname@.
11
+ Let's use a ``||input:on shake||`` block to run code when you shake the @boardname@.
12
12
 
13
13
  ```blocks
14
- input.onGesture(Gesture.Shake, () => {
14
+ input.onGesture(Gesture.Shake, function() {
15
15
 
16
16
  })
17
17
  ```
@@ -28,7 +28,7 @@ Add a ``||math:pick random||`` block to pick a random number from `1` to `3` and
28
28
 
29
29
  ```blocks
30
30
  let hand = 0;
31
- input.onGesture(Gesture.Shake, () => {
31
+ input.onGesture(Gesture.Shake, function() {
32
32
  hand = randint(1, 3)
33
33
  })
34
34
  ```
@@ -43,7 +43,7 @@ Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whe
43
43
 
44
44
  ```blocks
45
45
  let hand = 0;
46
- input.onGesture(Gesture.Shake, () => {
46
+ input.onGesture(Gesture.Shake, function() {
47
47
  hand = randint(1, 3)
48
48
  if (hand == 1) {
49
49
  basic.showLeds(`
@@ -71,7 +71,7 @@ Click the **(+)** button to add an ``||logic:else||`` section.
71
71
 
72
72
  ```blocks
73
73
  let hand = 0;
74
- input.onGesture(Gesture.Shake, () => {
74
+ input.onGesture(Gesture.Shake, function() {
75
75
  hand = randint(1, 3)
76
76
  if (hand == 1) {
77
77
  basic.showLeds(`
@@ -93,7 +93,7 @@ Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a pictur
93
93
 
94
94
  ```blocks
95
95
  let hand = 0;
96
- input.onGesture(Gesture.Shake, () => {
96
+ input.onGesture(Gesture.Shake, function() {
97
97
  hand = randint(1, 3)
98
98
  if (hand == 1) {
99
99
  basic.showLeds(`
@@ -127,7 +127,7 @@ Get one more ``||basic:show leds||`` block and put it in the ``||logic:else if||
127
127
 
128
128
  ```blocks
129
129
  let hand = 0;
130
- input.onGesture(Gesture.Shake, () => {
130
+ input.onGesture(Gesture.Shake, function() {
131
131
  hand = randint(1, 3)
132
132
  if (hand == 1) {
133
133
  basic.showLeds(`
@@ -169,3 +169,7 @@ If you have a @boardname@, click on ``|Download|`` and follow the instructions t
169
169
  onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors!
170
170
 
171
171
  ![A @boardname@ in a hand](/static/mb/projects/rock-paper-scissors/hand.jpg)
172
+
173
+ ```template
174
+ input.onGesture(Gesture.Shake, function() {})
175
+ ```
@@ -9,11 +9,11 @@ Code the buttons on the @boardname@ to show that it's happy or sad.
9
9
 
10
10
  ## Step 1
11
11
 
12
- Place a ``||input:on button pressed||`` block to run code when button **A** is pressed.
12
+ Use the ``||input:on button pressed||`` block to run code when button **A** is pressed.
13
13
 
14
14
  ```blocks
15
- input.onButtonPressed(Button.A, () => {
16
- });
15
+ input.onButtonPressed(Button.A, function() {
16
+ })
17
17
  ```
18
18
 
19
19
  ## Step 2
@@ -21,15 +21,15 @@ input.onButtonPressed(Button.A, () => {
21
21
  Place a ``||basic:show leds||`` block inside ``||input:on button pressed||`` to display a smiley on the screen. Press the **A** button in the simulator to see the smiley.
22
22
 
23
23
  ```blocks
24
- input.onButtonPressed(Button.A, () => {
24
+ input.onButtonPressed(Button.A, function() {
25
25
  basic.showLeds(`
26
26
  # # . # #
27
27
  # # . # #
28
28
  . . . . .
29
29
  # . . . #
30
30
  . # # # .`
31
- );
32
- });
31
+ )
32
+ })
33
33
  ```
34
34
 
35
35
  ## Step 3
@@ -37,7 +37,7 @@ input.onButtonPressed(Button.A, () => {
37
37
  Add ``||input:on button pressed||`` and ``||basic:show leds||`` blocks to display a frowny when button **B** is pressed.
38
38
 
39
39
  ```blocks
40
- input.onButtonPressed(Button.B, () => {
40
+ input.onButtonPressed(Button.B, function() {
41
41
  basic.showLeds(`
42
42
  # # . # #
43
43
  # # . # #
@@ -53,7 +53,7 @@ input.onButtonPressed(Button.B, () => {
53
53
  Add a secret mode that happens when **A** and **B** are pressed together. For this case, add multiple ``||basic:show leds||`` blocks to create an animation.
54
54
 
55
55
  ```blocks
56
- input.onButtonPressed(Button.AB, () => {
56
+ input.onButtonPressed(Button.AB, function() {
57
57
  basic.showLeds(`
58
58
  . . . . .
59
59
  # . # . .
@@ -79,3 +79,6 @@ If you have a @boardname@, connect it to USB and click ``|Download|`` to transfe
79
79
 
80
80
  Nice! Now go and show it off to your friends!
81
81
 
82
+ ```template
83
+ input.onButtonPressed(Button.A, function() {})
84
+ ```
@@ -8,7 +8,7 @@ This project turns the @boardname@ into a simple stopwatch. Pressing **A** start
8
8
 
9
9
  ## Step 1
10
10
 
11
- Add an event to run code when ``||input:button A is pressed||``.
11
+ Use an event to run code when ``||input:button A is pressed||``.
12
12
 
13
13
  ```blocks
14
14
  input.onButtonPressed(Button.A, function () {
@@ -68,3 +68,7 @@ Try your program in the simulator. Press **A** to start the stopwatch and press
68
68
  ## Step 7
69
69
 
70
70
  If you have a @boardname@ connected, click ``|Download|`` to transfer your code!
71
+
72
+ ```template
73
+ input.onButtonPressed(Button.A, function () {})
74
+ ```