pxt-microbit 4.1.43 → 4.1.46

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@@ -481,6 +481,10 @@ Check out [the accessories pages on microbit.org](https://microbit.org/buy/acces
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  ```codecard
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  [{
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+ "name": "Elecfreaks XGO",
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+ "url":"/pkg/elecfreaks/pxt-xgo",
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+ "cardType": "package"
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+ }, {
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  "name": "Robotixlab Theta",
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  "url":"/pkg/4tronix/Theta",
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  "cardType": "package"
@@ -0,0 +1,144 @@
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+ # Dance to the Beat
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+
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+ ## 1. Introduction @unplugged
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+
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+ The new micro:bits have speakers, which leaves you free to move around in ways you weren't able to before!
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+
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+ Let's use movement to create a beat box of your own.
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+
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+ ![Dance beat banner message](/static/mb/projects/dance-beat.png)
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+
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+
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+ ## 2. Understanding Input
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+
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+ Let's find out what numbers the micro:bit produces when you move it around.
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+
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+ ---
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+
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+ ⇼ Open the ``||serial:^ Advanced||`` category to show the ``||serial:Serial||`` label.
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+
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+ ⇼ From ``||serial:Serial||``, drag the ``||serial:serial write value ["x"] = [0]||``
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+ block into the ``||basic:forever||`` loop container.
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+
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+
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+
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+ ```blocks
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+ basic.forever(function(){
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+ serial.writeValue("x", 0)
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+ })
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+ ```
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+
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+
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+
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+ ## 3. See the Console
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+
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+ When your code runs again, you'll see a button below the micro:bit that says
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+ "Show console Simulator".
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+
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+ Click that button to see what happens.
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+
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+ ---
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+
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+ The graph for the simulator should stay flat at 0
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+ and the text in the console below should say "x:0".
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+
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+
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+
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+ ## 4. Acceleration Values
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+
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+ For the graph to change with the speed of your movement, we need to replace the "0"
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+ with the micro:bit **acceleration** value.
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+
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+ ---
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+
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+ ⇼ Open the ``||input:Input||`` category and drag ``||input:acceleration (mg) [x]||``
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+ over to replace "0" in the ``||serial:serial write value ["x"] = [0]||``
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+ block.
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+
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+ ⇼ Change "x" to "a" (for "acceleration".)
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+
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+
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+
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+ ```blocks
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+ basic.forever(function(){
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+ serial.writeValue("a", input.acceleration(Dimension.X))
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+ })
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+ ```
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+
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+
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+
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+ ## 5. Look Again
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+
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+ Click the "Show console Simulator" button again.
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+
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+ ---
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+
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+ Now you should see your graph and text change between **-1023** and **1023** as you click
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+ around on the micro:bit simulator to pretend like you're swinging it around.
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+
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+
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+
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+ ## 6. Compass Values
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+
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+ For the graph to change with the speed of your movement, we need to replace the "0" with
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+ the micro:bit **acceleration** value.
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+
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+ ---
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+
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+ ⇼ Open the ``||input:Input||`` category and drag ``||input:acceleration (mg) [x]||``
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+ over to replace "0" in the ``||serial:serial write value ["x"] = [0]||``
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+ block.
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+
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+ ⇼ Change "x" to "a" (for "acceleration".)
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+
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+
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+
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+ ```blocks
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+ basic.forever(function(){
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+ serial.writeValue("a", input.acceleration(Dimension.X))
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+ })
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+ ```
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+
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+ ## Finale
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+
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+ 👏 **YOU DID IT!** 👏
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+
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+ Don't forget to test your code in the simulator!
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+
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+ If you have a new @boardname@ (the one with the **shiny gold** logo at the top), download this code and try it out!
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+
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+ ```blocks
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+ basic.forever(function () {
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+ serial.writeValue("Accel", input.acceleration(Dimension.X))
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+ serial.writeValue("Compass", input.compassHeading())
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+ music.playSoundEffect(music.createSoundEffect(
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+ WaveShape.Sine,
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+ input.acceleration(Dimension.X),
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+ input.compassHeading(),
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+ 255,
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+ 0,
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+ 500,
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+ SoundExpressionEffect.None,
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+ InterpolationCurve.Linear
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+ ), SoundExpressionPlayMode.UntilDone)
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+ })
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+ ```
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+
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+ ```ghost
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+
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+ basic.forever(function () {
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+ serial.writeValue("Accel", input.acceleration(Dimension.X))
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+ serial.writeValue("Compass", input.compassHeading())
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+ music.playSoundEffect(music.createSoundEffect(
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+ WaveShape.Sine,
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+ input.acceleration(Dimension.X),
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+ input.compassHeading(),
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+ 255,
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+ 0,
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+ 500,
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+ SoundExpressionEffect.None,
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+ InterpolationCurve.Linear
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+ ), SoundExpressionPlayMode.UntilDone)
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+ })
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+
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+ ```
@@ -0,0 +1,167 @@
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+ # Dance to the Beat
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+
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+ ## 1. Introduction @unplugged
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+
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+ The new micro:bit has speakers so you can hear sounds without being tied down!
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+
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+ Let's use movement to create an electronic beat of our own.
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+
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+ ![Dance beat banner message](/static/mb/projects/dance-beat.png)
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+
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+
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+ ## 2. Add Play Sound Block
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+
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+ To start your electronic beat, you'll want to repeat a sound forever.
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+
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+ ---
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+
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+ ⇼ Open the ``||music:Music||`` category and drag the ``||music:play sound [♫ ∿∿∿∿ +] [until done]||``
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+ block into the empty ``||basic:forever||`` loop container.
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+
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+
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+
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+ ```blocks
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+ basic.forever(function(){
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+ music.playSoundEffect(music.createSoundEffect(WaveShape.Sine, 5000, 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone)
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+ })
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+ ```
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+
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+
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+
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+ ## 3. Listen Close
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+
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+ When your code runs again, you should hear a short laser/alarm
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+ sound that repeats over and over forever.
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+
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+ ---
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+
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+ 💡 _You can press the stop button (_⏹️_) beneath the simulator to prevent the noise from bothering you while you're coding._
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+
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+
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+
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+
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+
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+ ## 4. Make a Change
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+
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+ For the sound to change with your speed of movement, we need to put the
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+ micro:bit **acceleration** value in the sound block.
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+
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+ ---
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+
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+ ⇼ On the ``||music:play sound [♫ ∿∿∿ +] [until done]||`` block, click the plus icon (**+**)
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+ to show the start frequency value of 5000.
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+
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+ ⇼ From the ``||input:Input||`` category, drag the ``||input:acceleration (mg) [x]||``
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+ value block to replace **5000**.
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+
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+
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+ ```blocks
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+ basic.forever(function(){
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+ music.playSoundEffect(music.createSoundEffect(WaveShape.Sine, input.acceleration(Dimension.X), 0, 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone)
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+ })
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+ ```
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+
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+
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+
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+ ## 5. Listen Again
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+
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+ Run your code again.
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+
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+ ---
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+
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+ This time, hover around above the micro:bit to simulate swinging it from side to side.
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+ You should hear the sound change as the micro:bit moves.
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+
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+
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+
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+ ## 6. Rotation Values
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+
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+ You can make the beat even more fun by changing the end frequency as the micro:bit rotates.
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+
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+ ---
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+
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+ ⇼ From the ``||input:...more||`` category, drag the ``||input:rotation (°) [pitch]||``
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+ value block to replace the frequency **0**.
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+
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+
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+ ```blocks
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+ basic.forever(function(){
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+ music.playSoundEffect(music.createSoundEffect(WaveShape.Sine, input.acceleration(Dimension.X), input.rotation(Rotation.Pitch), 255, 0, 500, SoundExpressionEffect.None, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone)
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+ })
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+ ```
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+
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+
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+
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+ ## 7. Listen Again
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+
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+ Run your code again.
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+
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+
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+ This time, roll over the micro:bit in all directions to simulate turning it while you
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+ swing it around.
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+
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+ ---
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+
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+ You should hear the sound change from high to low and low to high.
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+
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+ Try moving the micro:bit in different ways. Can you make a fun beat?
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+
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+
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+
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+ ## 8. Customize Your Beat
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+
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+ Try changing the **duration** of the beat to something other than **500**. <br/>
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+ Then, change the dropdown selection inside both the **acceleration** and **rotation**
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+ blocks.
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+
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+ What else can you click on to edit your sound?
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+
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+
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+
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+
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+ ## Finale
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+
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+ 👏 **YOU DID IT!** 👏
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+
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+ Imagine how exciting this project will be when it's loaded on a micro:bit!
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+
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+ If you have a micro:bit v2 (the one with the **shiny gold** logo at the top),
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+ download this code and hold your micro:bit while you dance.
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+
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+ Congratulations, you are your own DJ!
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+
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+
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+
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+ ```blocks
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+ basic.forever(function () {
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+ music.playSoundEffect(music.createSoundEffect(
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+ WaveShape.Sine,
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+ input.acceleration(Dimension.X),
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+ input.rotation(Rotation.Pitch),
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+ 255,
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+ 0,
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+ 500,
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+ SoundExpressionEffect.None,
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+ InterpolationCurve.Linear
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+ ), SoundExpressionPlayMode.UntilDone)
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+ })
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+ ```
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+
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+ ```ghost
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+
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+ basic.forever(function () {
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+ serial.writeValue("Accel", input.acceleration(Dimension.X))
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+ serial.writeValue("Rotation", input.rotation(Rotation.Pitch),)
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+ music.playSoundEffect(music.createSoundEffect(
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+ WaveShape.Sine,
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+ input.acceleration(Dimension.X),
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+ input.rotation(Rotation.Pitch),
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+ 255,
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+ 0,
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+ 500,
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+ SoundExpressionEffect.None,
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+ InterpolationCurve.Linear
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+ ), SoundExpressionPlayMode.UntilDone)
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+ })
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+
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+ ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pxt-microbit",
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- "version": "4.1.43",
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+ "version": "4.1.46",
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  "description": "micro:bit target for Microsoft MakeCode (PXT)",
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  "keywords": [
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  "JavaScript",
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  "typescript": "4.2.3"
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  },
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  "dependencies": {
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- "pxt-common-packages": "9.5.10",
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- "pxt-core": "7.5.42"
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+ "pxt-common-packages": "9.5.11",
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+ "pxt-core": "7.5.44"
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  }
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  }
package/targetconfig.json CHANGED
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  "bsiever/microbit-pxt-blehid",
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  "DFRobot/pxt-DFRobot_Environment_Science",
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  "ekkai/aicococam",
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-
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+ "elecfreaks/pxt-xgo",
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  "microsoft/pxt-jacdac",
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  "microsoft/pxt-jacdac/accelerometer",
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  "microsoft/pxt-jacdac/acidity",
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  "smarthon/pxt-smartcity": { "tags": [ "Kits" ] },
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  "aorczyk/soroban": { "tags": [ "Utilities" ] },
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  "aorczyk/pf-recorder": { "tags": [ "Utilities" ] },
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- "4tronix/theta": { "tags": [ "Robotics" ] }
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+ "4tronix/theta": { "tags": [ "Robotics" ] },
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+ "bsiever/microbit-pxt-blehid": {},
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+ "dfrobot/pxt-dfrobot_environment_science": {},
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+ "ekkai/aicococam": {},
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+ "elecfreaks/pxt-xgo": {}
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  },
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  "upgrades": {
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  "tinkertanker/pxt-iot-environment-kit": "min:v4.2.1",
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  "electronManifest": {
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  "latest": "v4.0.11"
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  }
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- }
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+ }