pxt-common-packages 9.5.9 → 9.5.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.js +66 -66
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +7875 -7657
- package/libs/controller---none/built/debug/binary.js +7856 -7638
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/_locales/game-jsdoc-strings.json +5 -0
- package/libs/game/built/debug/binary.js +7769 -7551
- package/libs/game/extendableSprite.ts +80 -0
- package/libs/game/game.ts +3 -0
- package/libs/game/info.ts +13 -0
- package/libs/game/pxt.json +1 -0
- package/libs/game/sim/keymap.ts +3 -3
- package/libs/game/sprite.ts +68 -57
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +9557 -9339
- package/libs/palette/built/debug/binary.js +7768 -7550
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/settings---files/settings.cpp +2 -1
- package/libs/sprite-scaling/built/debug/binary.js +7768 -7550
- package/libs/storyboard/built/debug/binary.js +7768 -7550
- package/package.json +1 -1
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@@ -0,0 +1,80 @@
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namespace sprites {
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/**
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* A version of the Sprite class that is easier to extend.
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*
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* Unlike the normal Sprite class, this class will automatically add
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* itself to the physics engine and run all sprite created handlers
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* in the constructor
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*/
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export class ExtendableSprite extends Sprite {
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protected hasCustomDimensions: boolean;
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constructor(spriteImage: Image, kind?: number) {
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super(spriteImage);
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const scene = game.currentScene();
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this.setKind(kind);
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scene.physicsEngine.addSprite(this);
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// run on created handlers
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scene.createdHandlers
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.filter(h => h.kind == kind)
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.forEach(h => h.handler(this));
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this.hasCustomDimensions = false;
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}
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/**
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* Override to change how the sprite is drawn to the screen
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*
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* @param drawLeft The left position to draw the sprite at (already adjusted for camera)
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* @param drawTop The top position to draw the sprite at (already adjusted for camera)
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*/
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draw(drawLeft: number, drawTop: number) {
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super.drawSprite(drawLeft, drawTop);
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}
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/**
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* Override to add update logic for a sprite. This method runs once per frame
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*
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* @param deltaTimeMillis The time that has elapsed since the last frame in milliseconds
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*/
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update(deltaTimeMillis: number) {
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}
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/**
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* Sets the width and height of this sprite. Once set, this will also prevent
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* this width and height from automatically changing whenever scale or the image
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* changes
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*/
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setDimensions(width: number, height: number) {
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this._width = Fx8(width);
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this._height = Fx8(height);
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this.hasCustomDimensions = true;
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this.resetHitbox();
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}
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__update(camera: scene.Camera, dt: number) {
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super.__update(camera, dt);
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this.update(game.currentScene().eventContext.deltaTimeMillis)
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}
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setHitbox() {
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if (this.hasCustomDimensions) {
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this._hitbox = new game.Hitbox(this, this._width, this._height, Fx.zeroFx8, Fx.zeroFx8)
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}
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else {
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super.setHitbox();
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}
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}
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protected drawSprite(drawLeft: number, drawTop: number): void {
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this.draw(drawLeft, drawTop);
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}
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protected recalcSize() {
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if (this.hasCustomDimensions) return;
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super.recalcSize();
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}
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}
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}
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package/libs/game/game.ts
CHANGED
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@@ -191,6 +191,9 @@ namespace game {
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effect = win ? winEffect : loseEffect;
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}
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// Save all scores as relevant to the game.
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info.saveAllScores();
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// collect the scores before poping the scenes
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const scoreInfo = info.player1.getState();
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const highScore = info.highScore();
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package/libs/game/info.ts
CHANGED
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@@ -204,6 +204,19 @@ namespace info {
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`;
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}
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export function saveAllScores() {
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const allScoresKey = "all-scores";
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let allScores: number[];
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if (players) {
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allScores = players.filter(item => item.hasScore()).map(item => item.score());
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}
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else {
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allScores = [];
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}
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settings.writeJSON(allScoresKey, allScores);
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}
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export function saveHighScore() {
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if (players) {
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let hs = 0;
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package/libs/game/pxt.json
CHANGED
package/libs/game/sim/keymap.ts
CHANGED
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@@ -67,9 +67,9 @@ namespace pxsim {
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this.setPlayerKeys(
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1, // Player 1
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87, // W - Up
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83, //
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83, // S - Down
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65, // A - Left
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-
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68, // D - Right
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32, // Space - A
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13 // Enter - B
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);
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@@ -79,7 +79,7 @@ namespace pxsim {
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73, // I - Up
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75, // K - Down
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74, // J - Left
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-
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76, // L - Right
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85, // U - A
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79 // O - B
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);
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package/libs/game/sprite.ts
CHANGED
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@@ -394,7 +394,7 @@ class Sprite extends sprites.BaseSprite {
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return !(this.flags & SpriteFlag.Invisible);
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}
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-
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protected recalcSize(): void {
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this._width = Fx8(this._image.width * this.sx);
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this._height = Fx8(this._image.height * this.sy);
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this.resetHitbox();
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}
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__drawCore(camera: scene.Camera) {
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-
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if (this.sayEndTime !== undefined) {
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if (control.millis() < this.sayEndTime) {
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this.sayRenderer.draw(screen, camera, this);
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}
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else {
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this.sayRenderer.destroy();
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this.sayRenderer = undefined;
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this.sayEndTime = undefined;
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}
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}
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else {
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this.sayRenderer.draw(screen, camera, this)
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}
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}
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this.drawSay(camera);
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if (this.isOutOfScreen(camera)) return;
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@@ -669,47 +655,8 @@ class Sprite extends sprites.BaseSprite {
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const l = Math.floor(this.left - ox);
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const t = Math.floor(this.top - oy);
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else
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screen.blit(
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// dst rect in screen
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l, t,
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this.width,
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this.height,
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// src rect in sprite image
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this._image,
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0, 0,
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this._image.width, this._image.height,
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true, false);
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if (this.flags & SpriteFlag.ShowPhysics) {
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const font = image.font5;
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const margin = 2;
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let tx = l;
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let ty = t + this.height + margin;
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screen.print(`${this.x >> 0},${this.y >> 0}`, tx, ty, 1, font);
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tx -= font.charWidth;
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if (this.vx || this.vy) {
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ty += font.charHeight + margin;
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screen.print(`v${this.vx >> 0},${this.vy >> 0}`, tx, ty, 1, font);
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}
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if (this.ax || this.ay) {
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ty += font.charHeight + margin;
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screen.print(`a${this.ax >> 0},${this.ay >> 0}`, tx, ty, 1, font);
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}
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}
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// debug info
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if (game.debug) {
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screen.drawRect(
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Fx.toInt(this._hitbox.left) - ox,
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Fx.toInt(this._hitbox.top) - oy,
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Fx.toInt(this._hitbox.width),
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Fx.toInt(this._hitbox.height),
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1
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);
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}
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this.drawSprite(l, t);
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this.drawDebug(l, t, ox, oy);
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}
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__update(camera: scene.Camera, dt: number) {
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toString() {
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return `${this.id}(${this.x},${this.y})->(${this.vx},${this.vy})`;
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}
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protected drawSay(camera: scene.Camera) {
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if (this.sayRenderer) {
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if (this.sayEndTime !== undefined) {
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if (control.millis() < this.sayEndTime) {
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this.sayRenderer.draw(screen, camera, this);
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}
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else {
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this.sayRenderer.destroy();
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this.sayRenderer = undefined;
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this.sayEndTime = undefined;
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}
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}
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else {
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this.sayRenderer.draw(screen, camera, this)
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}
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}
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}
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protected drawDebug(left: number, top: number, offsetX: number, offsetY: number) {
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if (this.flags & SpriteFlag.ShowPhysics) {
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const font = image.font5;
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const margin = 2;
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let tx = left;
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let ty = top + this.height + margin;
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screen.print(`${this.x >> 0},${this.y >> 0}`, tx, ty, 1, font);
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tx -= font.charWidth;
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if (this.vx || this.vy) {
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ty += font.charHeight + margin;
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screen.print(`v${this.vx >> 0},${this.vy >> 0}`, tx, ty, 1, font);
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}
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if (this.ax || this.ay) {
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ty += font.charHeight + margin;
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screen.print(`a${this.ax >> 0},${this.ay >> 0}`, tx, ty, 1, font);
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}
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}
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// debug info
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if (game.debug) {
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screen.drawRect(
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Fx.toInt(this._hitbox.left) - offsetX,
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Fx.toInt(this._hitbox.top) - offsetY,
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Fx.toInt(this._hitbox.width),
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Fx.toInt(this._hitbox.height),
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1
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);
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}
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}
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protected drawSprite(drawLeft: number, drawTop: number) {
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if (!this.isScaled())
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screen.drawTransparentImage(this._image, drawLeft, drawTop);
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else
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screen.blit(
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// dst rect in screen
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drawLeft, drawTop,
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this.width,
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this.height,
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// src rect in sprite image
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this._image,
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0, 0,
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this._image.width, this._image.height,
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true, false);
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}
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}
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@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
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const pxsim_numops = pxsim.numops;
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-
function
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function _main___P48217(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
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switch (step) {
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case 0:
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-
globals.
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-
globals.
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globals._intervals___48460 = (undefined);
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globals._pollEventQueue___48473 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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_main___P188039.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
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|
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|
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|
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|
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|
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|