pxt-common-packages 9.5.8 → 9.5.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +44 -0
- package/built/common-sim.js +139 -0
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +6864 -6864
- package/libs/controller---none/built/debug/binary.js +6844 -6844
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/_locales/game-jsdoc-strings.json +14 -0
- package/libs/game/_locales/game-strings.json +2 -0
- package/libs/game/built/debug/binary.js +6784 -6784
- package/libs/game/keymap.cpp +12 -0
- package/libs/game/keymap.ts +169 -0
- package/libs/game/pxt.json +3 -1
- package/libs/game/sim/keymap.ts +167 -0
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +8372 -8372
- package/libs/palette/built/debug/binary.js +6782 -6782
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +6782 -6782
- package/libs/storyboard/built/debug/binary.js +6782 -6782
- package/package.json +1 -1
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namespace keymap {
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//% shim=keymap::_setPlayerKeys
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declare function _setPlayerKeys(
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player: number, // player number is 1-based
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up: number,
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down: number,
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left: number,
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right: number,
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A: number,
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B: number
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): void;
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//% shim=keymap::_setSystemKeys
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declare function _setSystemKeys(screenshot: number, gif: number, menu: number, reset: number): void;
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/**
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* Sets the keyboard input map for the given player.
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* @param player The player number. 1 = Player1, etc.
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* @param up The key code for 'up'.
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* @param down The key code for 'down'
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* @param left The key code for 'left'
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* @param right The key code for 'right'
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* @param A The key code for 'A'
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* @param B The key code for 'B'
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*/
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export function setPlayerKeys(
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player: number, // player number is 1-based
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up: KeyCode,
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down: KeyCode,
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left: KeyCode,
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right: KeyCode,
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A: KeyCode,
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B: KeyCode
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) {
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_setPlayerKeys(player, up, down, left, right, A, B);
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}
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/**
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* Sets the keyboard input map for system keys.
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* @param screenshot The key code for 'screenshot'
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* @param gif The key code for 'gif'
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* @param menu The key code for 'menu'
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* @param reset The key code for 'reset'
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*/
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export function setSystemKeys(screenshot: KeyCode, gif: KeyCode, menu: KeyCode, reset: KeyCode) {
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_setSystemKeys(screenshot, gif, menu, reset);
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}
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/**
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* Key codes
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*/
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export enum KeyCode {
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None = 0,
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Backspace = 8,
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Tab = 9,
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Enter = 13,
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Shift = 16,
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Ctrl = 17,
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Alt = 18,
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PauseBreak = 19,
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CapsLock = 20,
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Escape = 27,
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Space = 32,
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PageUp = 33,
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PageDown = 34,
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End = 35,
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Home = 36,
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LeftArrow = 37,
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UpArrow = 38,
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RightArrow = 39,
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DownArrow = 40,
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Insert = 45,
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Delete = 46,
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Zero = 48,
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One = 49,
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Two = 50,
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Three = 51,
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Four = 52,
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Five = 53,
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Six = 54,
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Seven = 55,
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Eight = 56,
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Nine = 57,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LeftWindowsKey = 91,
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RightWindowsKey = 92,
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Numpad0 = 96,
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Numpad1 = 97,
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Numpad2 = 98,
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Numpad3 = 99,
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Numpad4 = 100,
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Numpad5 = 101,
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Numpad6 = 102,
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Numpad7 = 103,
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Numpad8 = 104,
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Numpad9 = 105,
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Multiply = 106,
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Add = 107,
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Subtract = 109,
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DecimalPoint = 110,
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Divide = 111,
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F1 = 112,
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F2 = 113,
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F3 = 114,
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F4 = 115,
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F5 = 116,
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F6 = 117,
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F7 = 118,
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F8 = 119,
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F9 = 120,
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F10 = 121,
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F11 = 122,
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F12 = 123,
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NumLock = 144,
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ScrollLock = 145,
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SemiColon = 186,
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Equals = 187,
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Comma = 188,
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Dash = 189,
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Period = 190,
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ForwardSlash = 191,
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Tilde = 192,
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OpenBracket = 219,
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ClosedBracket = 221,
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SingleQuote = 222,
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// Mouse
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MouseLeftButton = -1,
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MouseRightButton = -2,
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MouseCenterButton = -3,
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}
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}
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package/libs/game/pxt.json
CHANGED
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namespace pxsim.keymap {
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// Keep in sync with pxt-arcade-sim/api.ts
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export enum Key {
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None = 0,
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// Player 1
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Left = 1,
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Up = 2,
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Right = 3,
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Down = 4,
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A = 5,
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B = 6,
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Menu = 7,
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// Player 2 = Player 1 + 7
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// Player 3 = Player 2 + 7
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// Player 4 = Player 3 + 7
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// system keys
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Screenshot = -1,
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Gif = -2,
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Reset = -3,
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TogglePause = -4
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}
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export function _setPlayerKeys(
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player: number, // player number is 1-based
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up: number,
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down: number,
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left: number,
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right: number,
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A: number,
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B: number
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) {
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getKeymapState().setPlayerKeys(player, up, down, left, right, A, B);
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}
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export function _setSystemKeys(screenshot: number, gif: number, menu: number, reset: number) {
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getKeymapState().setSystemKeys(screenshot, gif, menu, reset);
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}
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}
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namespace pxsim {
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import Key = pxsim.keymap.Key;
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export interface KeymapBoard extends EventBusBoard {
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keymapState: KeymapState;
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}
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export function getKeymapState() {
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return (board() as EventBusBoard as KeymapBoard).keymapState;
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}
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const reservedKeyCodes = [
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27, // Escape
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9 // Tab
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];
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export class KeymapState {
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keymap: { [keyCode: number]: Key } = {};
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altmap: { [keyCode: number]: Key } = {};
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mappings: { [name: string]: number[] } = {};
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constructor() {
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// Player 1 keymap
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this.setPlayerKeys(
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1, // Player 1
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87, // W - Up
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83, // D - Down
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65, // A - Left
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83, // S - Right
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32, // Space - A
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13 // Enter - B
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);
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// Player 2 keymap
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this.setPlayerKeys(
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2, // Player 2
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73, // I - Up
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75, // K - Down
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74, // J - Left
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75, // K - Right
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85, // U - A
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79 // O - B
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);
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// Note: Player 3 and 4 have no default keyboard mapping
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// System keymap
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this.setSystemKeys(
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80, // P - Screenshot
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82, // R - Gif
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0, // Menu - not mapped
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0 // Reset - not mapped
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);
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// Player 1 alternate mapping. This is cleared when the game sets any player keys explicitly
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this.altmap[38] = Key.Up; // UpArrow
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this.altmap[37] = Key.Left; // LeftArrow
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this.altmap[40] = Key.Down; // DownArrow
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this.altmap[39] = Key.Right; // RightArrow
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this.altmap[81] = Key.A; // Q
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this.altmap[90] = Key.A; // Z
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this.altmap[88] = Key.B; // X
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this.altmap[69] = Key.B; // E
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}
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public setPlayerKeys(
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player: number, // player number is 1-based
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up: number,
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down: number,
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left: number,
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right: number,
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A: number,
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B: number
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) {
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// We only support four players
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if (player < 1 || player > 4) return;
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const keyCodes = [up, down, left, right, A, B];
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// Check for reserved key codes
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// TODO: How to surface this runtime error to the user?
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// TODO: Send message to UI: "Keyboard mapping contains a reserved key code"
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const filtered = keyCodes.filter(keyCode => reservedKeyCodes.includes(keyCode));
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if (filtered.length) return;
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// Clear existing mapped keys for player
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const mapName = `player-${player}`;
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this.clearMap(mapName);
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// Clear altmap When explicitly setting the player keys
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this.altmap = {};
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// Map the new keys
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const offset = (player - 1) * 7; // +7 for player 2's keys
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this.keymap[up] = Key.Up + offset;
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this.keymap[down] = Key.Down + offset;
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this.keymap[left] = Key.Left + offset;
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this.keymap[right] = Key.Right + offset;
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this.keymap[A] = Key.A + offset;
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this.keymap[B] = Key.B + offset;
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// Remember this mapping
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this.saveMap(mapName, keyCodes);
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}
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public setSystemKeys(screenshot: number, gif: number, menu: number, reset: number) {
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const mapName = "system";
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// Clear existing mapped keys for system
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this.clearMap(mapName);
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this.keymap[screenshot] = Key.Screenshot;
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this.keymap[gif] = Key.Gif;
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this.keymap[menu] = Key.Menu;
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this.keymap[reset] = Key.Reset;
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this.saveMap(mapName, [screenshot, gif, menu, reset]);
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|
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|
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return keyCode ? this.keymap[keyCode] || this.altmap[keyCode] || Key.None : Key.None;
|
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|
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}
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private saveMap(name: string, keyCodes: number[]) {
|
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|
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this.mappings[name] = keyCodes;
|
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}
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private clearMap(name: string) {
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|
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|
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delete this.mappings[name];
|
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}
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}
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@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
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|
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function
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function _main___P48182(s) {
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let r0 = s.r0, step = s.pc;
|
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s.pc = -1;
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@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
|
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switch (step) {
|
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case 0:
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-
globals.
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globals.
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globals._intervals___48425 = (undefined);
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|
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|
r0 = undefined;
|
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|
return leave(s, r0)
|
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|
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} } }
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-
|
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|
+
_main___P48182.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
|
|
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|
+
_main___P48182.continuations = [ ]
|
|
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|
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|
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function
|
|
78
|
+
function _main___P48182_mk(s) {
|
|
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|
checkStack(s.depth);
|
|
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80
|
return {
|
|
81
|
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parent: s, fn:
|
|
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|
+
parent: s, fn: _main___P48182, depth: s.depth + 1,
|
|
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|
pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
|
|
83
83
|
} }
|
|
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84
|
|
|
@@ -88,5 +88,5 @@ function _main___P48096_mk(s) {
|
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|
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88
|
|
|
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89
|
const breakpoints = setupDebugger(1, [])
|
|
90
90
|
|
|
91
|
-
return
|
|
91
|
+
return _main___P48182
|
|
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92
|
})
|
|
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
|
|
|
56
56
|
const pxsim_numops = pxsim.numops;
|
|
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57
|
|
|
58
58
|
|
|
59
|
-
function
|
|
59
|
+
function _main___P96878(s) {
|
|
60
60
|
let r0 = s.r0, step = s.pc;
|
|
61
61
|
s.pc = -1;
|
|
62
62
|
|
|
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
|
|
|
66
66
|
switch (step) {
|
|
67
67
|
case 0:
|
|
68
68
|
|
|
69
|
-
globals.
|
|
70
|
-
globals.
|
|
69
|
+
globals._intervals___97121 = (undefined);
|
|
70
|
+
globals._pollEventQueue___97134 = (undefined);
|
|
71
71
|
r0 = undefined;
|
|
72
72
|
return leave(s, r0)
|
|
73
73
|
default: oops()
|
|
74
74
|
} } }
|
|
75
|
-
|
|
76
|
-
|
|
75
|
+
_main___P96878.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
|
|
76
|
+
_main___P96878.continuations = [ ]
|
|
77
77
|
|
|
78
|
-
function
|
|
78
|
+
function _main___P96878_mk(s) {
|
|
79
79
|
checkStack(s.depth);
|
|
80
80
|
return {
|
|
81
|
-
parent: s, fn:
|
|
81
|
+
parent: s, fn: _main___P96878, depth: s.depth + 1,
|
|
82
82
|
pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
|
|
83
83
|
} }
|
|
84
84
|
|
|
@@ -88,5 +88,5 @@ function _main___P96578_mk(s) {
|
|
|
88
88
|
|
|
89
89
|
const breakpoints = setupDebugger(1, [])
|
|
90
90
|
|
|
91
|
-
return
|
|
91
|
+
return _main___P96878
|
|
92
92
|
})
|
|
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
|
|
|
56
56
|
const pxsim_numops = pxsim.numops;
|
|
57
57
|
|
|
58
58
|
|
|
59
|
-
function
|
|
59
|
+
function _main___P59484(s) {
|
|
60
60
|
let r0 = s.r0, step = s.pc;
|
|
61
61
|
s.pc = -1;
|
|
62
62
|
|
|
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
|
|
|
66
66
|
switch (step) {
|
|
67
67
|
case 0:
|
|
68
68
|
|
|
69
|
-
globals.
|
|
70
|
-
globals.
|
|
69
|
+
globals._intervals___59727 = (undefined);
|
|
70
|
+
globals._pollEventQueue___59740 = (undefined);
|
|
71
71
|
r0 = undefined;
|
|
72
72
|
return leave(s, r0)
|
|
73
73
|
default: oops()
|
|
74
74
|
} } }
|
|
75
|
-
|
|
76
|
-
|
|
75
|
+
_main___P59484.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
|
|
76
|
+
_main___P59484.continuations = [ ]
|
|
77
77
|
|
|
78
|
-
function
|
|
78
|
+
function _main___P59484_mk(s) {
|
|
79
79
|
checkStack(s.depth);
|
|
80
80
|
return {
|
|
81
|
-
parent: s, fn:
|
|
81
|
+
parent: s, fn: _main___P59484, depth: s.depth + 1,
|
|
82
82
|
pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
|
|
83
83
|
} }
|
|
84
84
|
|
|
@@ -88,5 +88,5 @@ function _main___P59398_mk(s) {
|
|
|
88
88
|
|
|
89
89
|
const breakpoints = setupDebugger(1, [])
|
|
90
90
|
|
|
91
|
-
return
|
|
91
|
+
return _main___P59484
|
|
92
92
|
})
|
|
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
|
|
|
56
56
|
const pxsim_numops = pxsim.numops;
|
|
57
57
|
|
|
58
58
|
|
|
59
|
-
function
|
|
59
|
+
function _main___P187794(s) {
|
|
60
60
|
let r0 = s.r0, step = s.pc;
|
|
61
61
|
s.pc = -1;
|
|
62
62
|
|
|
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
|
|
|
66
66
|
switch (step) {
|
|
67
67
|
case 0:
|
|
68
68
|
|
|
69
|
-
globals.
|
|
70
|
-
globals.
|
|
69
|
+
globals._intervals___188037 = (undefined);
|
|
70
|
+
globals._pollEventQueue___188050 = (undefined);
|
|
71
71
|
r0 = undefined;
|
|
72
72
|
return leave(s, r0)
|
|
73
73
|
default: oops()
|
|
74
74
|
} } }
|
|
75
|
-
|
|
76
|
-
|
|
75
|
+
_main___P187794.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
|
|
76
|
+
_main___P187794.continuations = [ ]
|
|
77
77
|
|
|
78
|
-
function
|
|
78
|
+
function _main___P187794_mk(s) {
|
|
79
79
|
checkStack(s.depth);
|
|
80
80
|
return {
|
|
81
|
-
parent: s, fn:
|
|
81
|
+
parent: s, fn: _main___P187794, depth: s.depth + 1,
|
|
82
82
|
pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
|
|
83
83
|
} }
|
|
84
84
|
|
|
@@ -88,5 +88,5 @@ function _main___P187087_mk(s) {
|
|
|
88
88
|
|
|
89
89
|
const breakpoints = setupDebugger(1, [])
|
|
90
90
|
|
|
91
|
-
return
|
|
91
|
+
return _main___P187794
|
|
92
92
|
})
|