pxt-common-packages 9.5.5 → 9.5.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +40 -0
- package/built/common-sim.js +93 -1
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/base/sim/core.ts +1 -1
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +7659 -7665
- package/libs/controller---none/built/debug/binary.js +7638 -7644
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/_locales/game-strings.json +1 -0
- package/libs/game/built/debug/binary.js +7551 -7557
- package/libs/game/docs/reference/sprites/sprite-kind.md +70 -0
- package/libs/game/docs/reference/tiles/get-neighboring-location.md +123 -0
- package/libs/game/docs/reference/tiles/get-tile-location.md +71 -30
- package/libs/game/docs/reference/tiles/get-tiles-by-type.md +66 -32
- package/libs/game/docs/reference/tiles/location.md +246 -0
- package/libs/game/docs/reference/tiles/place-on-random-tile.md +54 -21
- package/libs/game/docs/reference/tiles/place-on-tile.md +88 -0
- package/libs/game/docs/reference/tiles/set-current-tilemap.md +90 -0
- package/libs/game/docs/reference/tiles/set-tile-at.md +47 -30
- package/libs/game/docs/reference/tiles/set-tilemap.md +90 -0
- package/libs/game/docs/reference/tiles/set-wall-at.md +67 -68
- package/libs/game/docs/reference/tiles/tile-at-location-equals.md +97 -0
- package/libs/game/docs/reference/tiles/tile-at-location-is-wall.md +98 -0
- package/libs/game/docs/reference/tiles/tilemap.md +145 -0
- package/libs/game/hitbox.ts +2 -2
- package/libs/game/multiplayer.cpp +25 -0
- package/libs/game/multiplayer.ts +24 -0
- package/libs/game/pxt.json +3 -1
- package/libs/game/scene.ts +1 -0
- package/libs/game/sim/multiplayer.ts +132 -0
- package/libs/game/sprite.ts +1 -1
- package/libs/game/spritekind.ts +1 -0
- package/libs/game/tilemap.ts +12 -11
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +9339 -9345
- package/libs/palette/built/debug/binary.js +7550 -7556
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +7550 -7556
- package/libs/storyboard/built/debug/binary.js +7550 -7556
- package/package.json +2 -2
package/libs/game/scene.ts
CHANGED
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@@ -63,6 +63,7 @@ namespace scene {
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export const RENDER_BACKGROUND_PRIORITY = 60;
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export const RENDER_SPRITES_PRIORITY = 90;
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export const RENDER_DIAGNOSTICS_PRIORITY = 150;
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+
export const MULTIPLAYER_SCREEN_PRIORITY = 190;
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export const UPDATE_SCREEN_PRIORITY = 200;
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// default rendering z indices
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@@ -0,0 +1,132 @@
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namespace pxsim.multiplayer {
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export function postImage(im: pxsim.RefImage, goal: string) {
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const asBuf = pxsim.image.toBuffer(im);
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getMultiplayerState().send(<MultiplayerImageMessage>{
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content: "Image",
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image: asBuf,
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goal
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});
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}
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export function getCurrentImage(): pxsim.RefImage {
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return getMultiplayerState().backgroundImage;
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}
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export function setOrigin(origin: "client" | "server" | undefined) {
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getMultiplayerState().origin = origin;
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}
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export function getOrigin(): string {
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return getMultiplayerState().origin;
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}
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}
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namespace pxsim {
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export interface MultiplayerBoard extends EventBusBoard {
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multiplayerState: MultiplayerState;
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}
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export function getMultiplayerState() {
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return (board() as EventBusBoard as MultiplayerBoard).multiplayerState;
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}
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export interface SimulatorMultiplayerMessage extends SimulatorBroadcastMessage {
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broadcast: true
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type: "multiplayer";
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content: string;
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origin?: "server" | "client";
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clientNumber?: number;
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id?: number;
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}
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export interface MultiplayerImageMessage extends SimulatorMultiplayerMessage {
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content: "Image";
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goal: string; // goal of message; e.g. "broadcast-screen"
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image: RefImage;
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}
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export interface MultiplayerButtonEvent extends SimulatorMultiplayerMessage {
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content: "Button";
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button: number; // pxsim.Key.A, ...
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state: "Pressed" | "Released" | "Held";
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}
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export class MultiplayerState {
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lastMessageId: number;
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origin: string;
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backgroundImage: RefImage;
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constructor() {
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this.lastMessageId = 0;
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}
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send(msg: SimulatorMultiplayerMessage) {
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Runtime.postMessage(<SimulatorMultiplayerMessage>{
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...msg,
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broadcast: true,
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toParentIFrameOnly: true,
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type: "multiplayer",
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origin: this.origin,
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id: this.lastMessageId++
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});
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}
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init(origin: string) {
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this.origin = origin;
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runtime.board.addMessageListener(msg => this.messageHandler(msg));
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setInterval(() => {
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if (this.origin === "server") {
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const b = board() as ScreenBoard;
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const screenState = b && b.screenState;
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const lastImage = screenState && screenState.lastImage;
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lastImage && pxsim.multiplayer.postImage(lastImage, "broadcast-screen");
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}
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}, 50);
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}
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setButton(key: number, isPressed: boolean) {
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if (this.origin === "client") {
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this.send(<pxsim.MultiplayerButtonEvent>{
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content: "Button",
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button: key,
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state: isPressed ? "Pressed" : "Released"
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})
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}
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}
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protected messageHandler(msg: SimulatorMessage) {
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if (!isMultiplayerMessage(msg)) {
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return;
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}
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if (isImageMessage(msg)) {
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if (this.origin === "client") {
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// HACK: peer js can convert Uint8Array into ArrayBuffer when transmitting; fix this.
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if (!ArrayBuffer.isView(msg.image.data)) {
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msg.image.data = new Uint8Array(msg.image.data);
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}
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this.backgroundImage = pxsim.image.ofBuffer(msg.image);
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}
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} else if (isButtonMessage(msg)) {
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if (this.origin === "server") {
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(board() as any).setButton(
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msg.button + (7 * (msg.clientNumber || 1)), // + 7 to make it player 2 controls,
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msg.state === "Pressed" || msg.state === "Held"
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);
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}
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}
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}
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}
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function isMultiplayerMessage(msg: SimulatorMessage): msg is SimulatorMultiplayerMessage {
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return msg && msg.type === "multiplayer";
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}
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function isImageMessage(msg: SimulatorMultiplayerMessage): msg is MultiplayerImageMessage {
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return msg && msg.content === "Image";
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}
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function isButtonMessage(msg: SimulatorMultiplayerMessage): msg is MultiplayerButtonEvent {
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return msg && msg.content === "Button";
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}
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}
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package/libs/game/sprite.ts
CHANGED
package/libs/game/spritekind.ts
CHANGED
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@@ -5,6 +5,7 @@ namespace sprites {
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//% shim=KIND_GET
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//% blockId=spritekind block="$kind"
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//% kindNamespace=SpriteKind kindMemberName=kind kindPromptHint="e.g. Coin, Fireball, Asteroid..."
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//% help=sprites/sprite-kind
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export function _spriteKind(kind: number): number {
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return kind;
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}
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package/libs/game/tilemap.ts
CHANGED
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@@ -596,7 +596,7 @@ namespace tiles {
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//% tilemap.fieldOptions.filter="tile"
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//% tilemap.fieldOptions.taggedTemplate="tilemap"
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//% blockNamespace="scene" duplicateShadowOnDrag
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//% help=
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//% help=tiles/set-tilemap
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//% deprecated=1
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export function setTilemap(tilemap: TileMapData) {
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setCurrentTilemap(tilemap);
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//% weight=201 blockGap=8
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//% tilemap.shadow=tiles_tilemap_editor
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//% blockNamespace="scene" group="Tilemaps" duplicateShadowOnDrag
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//% help=tiles/set-
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//% help=tiles/set-current-tilemap
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export function setCurrentTilemap(tilemap: TileMapData) {
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scene.setTileMapLevel(tilemap);
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}
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//% tile.shadow=tileset_tile_picker
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//% tile.decompileIndirectFixedInstances=true
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//% blockNamespace="scene" group="Tilemap Operations" blockGap=8
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//% help=
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//% help=tiles/set-tile-at
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//% weight=70
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export function setTileAt(loc: Location, tile: Image): void {
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const scene = game.currentScene();
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//% blockId=mapsetwallat block="set wall $on at $loc"
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//% on.shadow=toggleOnOff loc.shadow=mapgettile
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//% blockNamespace="scene" group="Tilemap Operations"
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//% help=
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//% help=tiles/set-wall-at
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//% weight=60
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export function setWallAt(loc: Location, on: boolean): void {
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const scene = game.currentScene();
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//% blockId=mapgettile block="tilemap col $col row $row"
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//% blockNamespace="scene" group="Locations"
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//% weight=100 blockGap=8
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//% help=
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//% help=tiles/get-tile-location
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export function getTileLocation(col: number, row: number): Location {
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const scene = game.currentScene();
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if (col == undefined || row == undefined || !scene.tileMap) return null;
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//% location.shadow=mapgettile
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//% tile.shadow=tileset_tile_picker tile.decompileIndirectFixedInstances=true
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//% blockNamespace="scene" group="Locations" blockGap=8
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//% weight=40 help=
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//% weight=40 help=tiles/tile-at-location-equals
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export function tileAtLocationEquals(location: Location, tile: Image): boolean {
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const scene = game.currentScene();
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if (!location || !tile || !scene.tileMap) return false;
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//% block="tile at $location is wall"
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//% location.shadow=mapgettile
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//% blockNamespace="scene" group="Locations" blockGap=8
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//% weight=30 help=
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//% weight=30 help=tiles/tile-at-location-is-wall
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export function tileAtLocationIsWall(location: Location): boolean {
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if (!location || !location.tileMap) return false;
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return location.isWall();
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//% blockId=tiles_image_at_location
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//% block="tile image at $location"
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//% location.shadow=mapgettile
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//% weight=0 help=tiles/tile-image-at-location
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//% blockNamespace="scene" group="Locations"
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export function tileImageAtLocation(location: Location): Image {
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const scene = game.currentScene();
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//% blockId=mapplaceontile block="place $sprite=variables_get(mySprite) on top of $loc"
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//% loc.shadow=mapgettile
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//% blockNamespace="scene" group="Tilemap Operations" blockGap=8
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//% help=
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//% help=tiles/place-on-tile
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//% weight=100
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export function placeOnTile(sprite: Sprite, loc: Location): void {
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if (!sprite || !loc || !loc.tileMap) return;
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//% tile.shadow=tileset_tile_picker
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//% tile.decompileIndirectFixedInstances=true
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//% blockNamespace="scene" group="Tilemap Operations"
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//% help=
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//% help=tiles/place-on-random-tile
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//% weight=90
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export function placeOnRandomTile(sprite: Sprite, tile: Image): void {
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if (!sprite || !game.currentScene().tileMap) return;
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//% tile.shadow=tileset_tile_picker
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//% tile.decompileIndirectFixedInstances=true
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//% blockNamespace="scene" group="Locations" blockGap=8
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//% help=
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//% help=tiles/get-tiles-by-type
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//% weight=10
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export function getTilesByType(tile: Image): Location[] {
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const scene = game.currentScene();
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//% tilemap.fieldOptions.filter="tile"
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//% tilemap.fieldOptions.taggedTemplate="tilemap"
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//% blockNamespace="scene" group="Tilemaps" duplicateShadowOnDrag
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//% help=tiles/tilemap
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export function _tilemapEditor(tilemap: TileMapData): TileMapData {
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return tilemap;
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}
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@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
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const pxsim_numops = pxsim.numops;
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function
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function _main___P48096(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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_main___P48096.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
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function _main___P96578(s) {
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_main___P96578.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
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function _main___P96578_mk(s) {
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function
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function _main___P59398(s) {
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_main___P59398.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
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@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
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function
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function _main___P187087(s) {
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globals.
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globals.
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_main___P187087.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
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_main___P187087.continuations = [ ]
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function
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function _main___P187087_mk(s) {
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parent: s, fn:
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parent: s, fn: _main___P187087, depth: s.depth + 1,
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} }
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@@ -88,5 +88,5 @@ function _main___P188726_mk(s) {
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const breakpoints = setupDebugger(1, [])
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return
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return _main___P187087
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|
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