pxt-common-packages 9.5.1 → 9.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/libs/azureiot/built/debug/binary.js +485 -485
  2. package/libs/color/built/debug/binary.js +8 -8
  3. package/libs/color-sensor/built/debug/binary.js +8 -8
  4. package/libs/controller/built/debug/binary.js +8384 -7819
  5. package/libs/controller---none/built/debug/binary.js +8363 -7798
  6. package/libs/datalogger/built/debug/binary.js +63 -63
  7. package/libs/edge-connector/built/debug/binary.js +8 -8
  8. package/libs/esp32/built/debug/binary.js +486 -486
  9. package/libs/game/_locales/game-jsdoc-strings.json +6 -0
  10. package/libs/game/built/debug/binary.js +8276 -7711
  11. package/libs/game/controllerbutton.ts +98 -1
  12. package/libs/game/docs/reference/scene/get-neighboring-location.md +123 -0
  13. package/libs/game/docs/reference/scene/get-tile-location.md +1 -5
  14. package/libs/game/docs/reference/scene/location.md +246 -0
  15. package/libs/game/docs/reference/scene/tile-at-location-equals.md +1 -1
  16. package/libs/game/docs/reference/scene/tile-at-location-is-wall.md +98 -0
  17. package/libs/game/docs/reference/scene/tile-image-at-location.md +65 -0
  18. package/libs/game/docs/reference/scene/tilemap-location.md +83 -0
  19. package/libs/game/docs/reference/sprites/destroy-all-sprites-of-kind.md +74 -0
  20. package/libs/game/docs/reference/sprites/sprite/change-scale.md +65 -0
  21. package/libs/game/docs/reference/sprites/sprite/fx.md +25 -25
  22. package/libs/game/docs/reference/sprites/sprite/fy.md +24 -24
  23. package/libs/game/docs/reference/sprites/sprite/scale.md +80 -0
  24. package/libs/game/docs/reference/sprites/sprite/set-scale.md +79 -0
  25. package/libs/game/docs/reference/sprites/sprite/sx.md +80 -0
  26. package/libs/game/docs/reference/sprites/sprite/sy.md +80 -0
  27. package/libs/game/docs/reference/sprites.md +12 -2
  28. package/libs/game/scene.ts +2 -0
  29. package/libs/game/sprite.ts +2 -2
  30. package/libs/game/sprites.ts +1 -1
  31. package/libs/game/tilemap.ts +88 -4
  32. package/libs/lcd/built/debug/binary.js +8 -8
  33. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  34. package/libs/lora/built/debug/binary.js +8 -8
  35. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  36. package/libs/mqtt/built/debug/binary.js +200 -200
  37. package/libs/net/built/debug/binary.js +200 -200
  38. package/libs/net-game/built/debug/binary.js +10081 -9516
  39. package/libs/palette/built/debug/binary.js +8275 -7710
  40. package/libs/pixel/built/debug/binary.js +8 -8
  41. package/libs/power/built/debug/binary.js +8 -8
  42. package/libs/proximity/built/debug/binary.js +8 -8
  43. package/libs/radio/built/debug/binary.js +8 -8
  44. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  45. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  46. package/libs/screen/built/debug/binary.js +50 -50
  47. package/libs/servo/built/debug/binary.js +8 -8
  48. package/libs/sprite-scaling/built/debug/binary.js +8275 -7710
  49. package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-by-percent.md +77 -0
  50. package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-by-pixels.md +144 -0
  51. package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-to-percent.md +83 -0
  52. package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-to-pixels.md +140 -0
  53. package/libs/sprite-scaling/scaling.ts +5 -5
  54. package/libs/storyboard/built/debug/binary.js +8275 -7710
  55. package/package.json +1 -1
@@ -0,0 +1,80 @@
1
+ # sx (property)
2
+
3
+ Get or set the scaling factor for the width of a sprite.
4
+
5
+ ## Get
6
+
7
+ Get the width scale for the sprite.
8
+
9
+ ```block
10
+ let mySprite: Sprite = null
11
+
12
+ let xScale = mySprite.sx
13
+ ```
14
+
15
+ ```typescript-ignorelet
16
+ xScale = mySprite.sx
17
+ ```
18
+
19
+ ### Returns
20
+
21
+ * a [number](/types/number) that is the current scale for the width of the sprite.
22
+
23
+ ## Set
24
+
25
+ Set the width scale for the sprite.
26
+
27
+ ```block
28
+ let mySprite: Sprite = null
29
+
30
+ mySprite.sx = 2
31
+ ```
32
+
33
+ ```typescript-ignore
34
+ mySprite.sx = 2
35
+ ```
36
+
37
+ ### Parameter
38
+
39
+ * **value**: the new width scale factor for the size of the sprite.
40
+
41
+ ## Examples #example
42
+
43
+ ### Stretch and shrink width #ex1
44
+
45
+ Scale a sprite's width by `1` more size every second. Expand while it's small and contract when it's large.
46
+
47
+ ```blocks
48
+ let expand = 0
49
+ let mySprite = sprites.create(img`
50
+ 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
51
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
52
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
53
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
54
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
55
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
56
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
57
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
58
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
59
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
60
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
61
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
62
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
63
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
64
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
65
+ 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
66
+ `, SpriteKind.Player)
67
+ game.onUpdateInterval(1000, function () {
68
+ if (mySprite.sx == 1) {
69
+ expand = 1
70
+ } else if (mySprite.sx == 6) {
71
+ expand = -1
72
+ }
73
+ mySprite.sx += expand
74
+ })
75
+ ```
76
+
77
+ ## See also #seealso
78
+
79
+ [sy](/reference/sprites/sprite/sy),
80
+ [scale](/reference/sprites/sprite/scale)
@@ -0,0 +1,80 @@
1
+ # sy (property)
2
+
3
+ Get or set the scaling factor for the height of a sprite.
4
+
5
+ ## Get
6
+
7
+ Get the height scale for the sprite.
8
+
9
+ ```block
10
+ let mySprite: Sprite = null
11
+
12
+ let xScale = mySprite.sy
13
+ ```
14
+
15
+ ```typescript-ignorelet
16
+ xScale = mySprite.sy
17
+ ```
18
+
19
+ ### Returns
20
+
21
+ * a [number](/types/number) that is the current scale for the height of the sprite.
22
+
23
+ ## Set
24
+
25
+ Set the height scale for the sprite.
26
+
27
+ ```block
28
+ let mySprite: Sprite = null
29
+
30
+ mySprite.sy = 2
31
+ ```
32
+
33
+ ```typescript-ignore
34
+ mySprite.sy = 2
35
+ ```
36
+
37
+ ### Parameter
38
+
39
+ * **value**: the new height scale factor for the size of the sprite.
40
+
41
+ ## Examples #example
42
+
43
+ ### Stretch and shrink height #ex1
44
+
45
+ Scale a sprite's height by `1` more size every second. Expand while it's small and contract when it's large.
46
+
47
+ ```blocks
48
+ let expand = 0
49
+ let mySprite = sprites.create(img`
50
+ 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
51
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
52
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
53
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
54
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
55
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
56
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
57
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
58
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
59
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
60
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
61
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
62
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
63
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
64
+ 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2
65
+ 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
66
+ `, SpriteKind.Player)
67
+ game.onUpdateInterval(1000, function () {
68
+ if (mySprite.sy == 1) {
69
+ expand = 1
70
+ } else if (mySprite.sy == 6) {
71
+ expand = -1
72
+ }
73
+ mySprite.sy += expand
74
+ })
75
+ ```
76
+
77
+ ## See also #seealso
78
+
79
+ [sx](/reference/sprites/sprite/sx),
80
+ [scale](/reference/sprites/sprite/scale)
@@ -23,6 +23,8 @@ sprites.create(null).setKind(0)
23
23
  sprites.create(null).kind()
24
24
  sprites.create(null).setBounceOnWall(false)
25
25
  sprites.create(null).setStayInScreen(false)
26
+ sprites.create(null).setScale(1, ScaleAnchor.Middle)
27
+ sprites.create(null).changeScale(1, ScaleAnchor.Middle)
26
28
  ```
27
29
 
28
30
  ## Sprite effects
@@ -55,7 +57,7 @@ sprites.onOverlap(0, 0, function (sprite, otherSprite) {})
55
57
  ### Physics
56
58
 
57
59
  * [**vx - velocity x**](/reference/sprites/sprite/vx)
58
- * [**vy- velocity y**](/reference/sprites/sprite/vy)
60
+ * [**vy - velocity y**](/reference/sprites/sprite/vy)
59
61
  * [**ax - acceleration x**](/reference/sprites/sprite/ax)
60
62
  * [**ay - acceleration y**](/reference/sprites/sprite/ay)
61
63
  * [**fx - friction x**](/reference/sprites/sprite/fx)
@@ -68,6 +70,12 @@ sprites.onOverlap(0, 0, function (sprite, otherSprite) {})
68
70
  * [**height**](/reference/sprites/sprite/height)
69
71
  * [**lifespan**](/reference/sprites/sprite/lifespan)
70
72
 
73
+ ### Scaling
74
+
75
+ * [**sx - scale x**](/reference/sprites/sprite/sx)
76
+ * [**sy - scale y**](/reference/sprites/sprite/sy)
77
+ * [**scale**](/reference/sprites/sprite/scale)
78
+
71
79
  ## See also
72
80
 
73
81
  [create](/reference/sprites/create),
@@ -87,4 +95,6 @@ sprites.onOverlap(0, 0, function (sprite, otherSprite) {})
87
95
  [clear particles](/reference/sprites/sprite/clear-particles),
88
96
  [on created](/reference/sprites/on-created),
89
97
  [on destroyed](/reference/sprites/on-destroyed),
90
- [on overlap](/reference/sprites/on-overlap)
98
+ [on overlap](/reference/sprites/on-overlap),
99
+ [set scale](/reference/sprites/sprite/set-scale),
100
+ [change scale](/reference/sprites/sprite/change-scale)
@@ -93,6 +93,7 @@ namespace scene {
93
93
  particleSources: particles.ParticleSource[];
94
94
  controlledSprites: controller.ControlledSprite[][];
95
95
  followingSprites: sprites.FollowingSprite[];
96
+ buttonEventHandlers: controller.ButtonEventHandlerState[];
96
97
 
97
98
  private _millis: number;
98
99
  private _data: any;
@@ -116,6 +117,7 @@ namespace scene {
116
117
  this.gameForeverHandlers = [];
117
118
  this.spritesByKind = {};
118
119
  this.controlledSprites = [];
120
+ this.buttonEventHandlers = [];
119
121
  this._data = {};
120
122
  this._millis = 0;
121
123
  }
@@ -1131,7 +1131,7 @@ class Sprite extends sprites.BaseSprite {
1131
1131
  //% inlineInputMode=inline
1132
1132
  //% value.defl=1
1133
1133
  //% anchor.defl=ScaleAnchor.Middle
1134
- //% help=sprites/sprite/scale
1134
+ //% help=sprites/sprite/set-scale
1135
1135
  //% group="Scale" weight=90
1136
1136
  setScale(value: number, anchor?: ScaleAnchor): void {
1137
1137
  const direction = ScaleDirection.Uniformly;
@@ -1152,7 +1152,7 @@ class Sprite extends sprites.BaseSprite {
1152
1152
  //% inlineInputMode=inline
1153
1153
  //% value.defl=1
1154
1154
  //% anchor.defl=ScaleAnchor.Middle
1155
- //% help=sprites/sprite/scale
1155
+ //% help=sprites/sprite/change-scale
1156
1156
  //% group="Scale" weight=90
1157
1157
  changeScale(value: number, anchor?: ScaleAnchor): void {
1158
1158
  const direction = ScaleDirection.Uniformly;
@@ -76,7 +76,7 @@ namespace sprites {
76
76
  * Destroys all sprites of the given kind.
77
77
  */
78
78
  //% group="Effects"
79
- //% weight=79
79
+ //% weight=79 help=sprites/destroy-all-sprites-of-kind
80
80
  //% blockId=sprites_destroy_all_sprites_of_kind
81
81
  //% block="destroy all sprites of kind $kind || with $effect effect for $duration ms"
82
82
  //% kind.shadow=spritekind
@@ -281,12 +281,22 @@ namespace tiles {
281
281
  }
282
282
  }
283
283
 
284
+ export enum TileMapEvent {
285
+ Loaded,
286
+ Unloaded
287
+ }
288
+
289
+ export class TileMapEventHandler {
290
+ constructor(public event: TileMapEvent, public callback: (data: TileMapData) => void) {}
291
+ }
292
+
284
293
  export class TileMap {
285
294
  protected _scale: TileScale;
286
295
 
287
296
  protected _layer: number;
288
297
  protected _map: TileMapData;
289
298
  renderable: scene.Renderable;
299
+ protected handlerState: TileMapEventHandler[];
290
300
 
291
301
  constructor(scale: TileScale = TileScale.Sixteen) {
292
302
  this._layer = 1;
@@ -309,7 +319,7 @@ namespace tiles {
309
319
  }
310
320
  }
311
321
 
312
- protected get data(): TileMapData {
322
+ get data(): TileMapData {
313
323
  return this._map;
314
324
  }
315
325
 
@@ -344,7 +354,27 @@ namespace tiles {
344
354
  }
345
355
 
346
356
  setData(map: TileMapData) {
357
+ const previous = this._map;
358
+
359
+ if (this.handlerState && previous !== map && previous) {
360
+ if (map) {
361
+ for (const eventHandler of this.handlerState) {
362
+ if (eventHandler.event === TileMapEvent.Unloaded) {
363
+ eventHandler.callback(previous);
364
+ }
365
+ }
366
+ }
367
+ }
368
+
347
369
  this._map = map;
370
+
371
+ if (this.handlerState && previous !== map && map) {
372
+ for (const eventHandler of this.handlerState) {
373
+ if (eventHandler.event === TileMapEvent.Loaded) {
374
+ eventHandler.callback(map);
375
+ }
376
+ }
377
+ }
348
378
  }
349
379
 
350
380
  public getTile(col: number, row: number): Location {
@@ -523,6 +553,26 @@ namespace tiles {
523
553
  public getTileImage(index: number) {
524
554
  return this.data.getTileImage(index);
525
555
  }
556
+
557
+ public addEventListener(event: TileMapEvent, handler: (data: TileMapData) => void) {
558
+ if (!this.handlerState) this.handlerState = [];
559
+
560
+ for (const eventHandler of this.handlerState) {
561
+ if (eventHandler.event === event && eventHandler.callback === handler) return;
562
+ }
563
+ this.handlerState.push(new TileMapEventHandler(event, handler));
564
+ }
565
+
566
+ public removeEventListener(event: TileMapEvent, handler: (data: TileMapData) => void) {
567
+ if (!this.handlerState) return;
568
+
569
+ for (let i = 0; i < this.handlerState.length; i++) {
570
+ if (this.handlerState[i].event === event && this.handlerState[i].callback === handler) {
571
+ this.handlerState.splice(i, 1)
572
+ return;
573
+ }
574
+ }
575
+ }
526
576
  }
527
577
 
528
578
  function mkColorTile(index: number, scale: TileScale): Image {
@@ -662,7 +712,7 @@ namespace tiles {
662
712
  //% block="tile at $location is wall"
663
713
  //% location.shadow=mapgettile
664
714
  //% blockNamespace="scene" group="Locations" blockGap=8
665
- //% weight=30
715
+ //% weight=30 help=scene/tile-at-location-is-wall
666
716
  export function tileAtLocationIsWall(location: Location): boolean {
667
717
  if (!location || !location.tileMap) return false;
668
718
  return location.isWall();
@@ -676,7 +726,7 @@ namespace tiles {
676
726
  //% blockId=tiles_image_at_location
677
727
  //% block="tile image at $location"
678
728
  //% location.shadow=mapgettile
679
- //% weight=0
729
+ //% weight=0 help=scene/tile-image-at-location
680
730
  //% blockNamespace="scene" group="Locations"
681
731
  export function tileImageAtLocation(location: Location): Image {
682
732
  const scene = game.currentScene();
@@ -692,7 +742,7 @@ namespace tiles {
692
742
  //% blockId=mapplaceontile block="place $sprite=variables_get(mySprite) on top of $loc"
693
743
  //% loc.shadow=mapgettile
694
744
  //% blockNamespace="scene" group="Tilemap Operations" blockGap=8
695
- //% help=scene/place
745
+ //% help=scene/place-on-tile
696
746
  //% weight=100
697
747
  export function placeOnTile(sprite: Sprite, loc: Location): void {
698
748
  if (!sprite || !loc || !loc.tileMap) return;
@@ -761,4 +811,38 @@ namespace tiles {
761
811
  export function _tilemapEditor(tilemap: TileMapData): TileMapData {
762
812
  return tilemap;
763
813
  }
814
+
815
+ /**
816
+ * Adds an event handler that will fire whenever the specified event
817
+ * is triggered. Unloaded tilemap events will fire before the new tilemap
818
+ * is set and loaded events will fire afterwards. The same handler can
819
+ * not be added for the same event more than once.
820
+ *
821
+ * @param event The event to subscribe to
822
+ * @param handler The code to run when the event triggers
823
+ */
824
+ export function addEventListener(event: TileMapEvent, callback: (data: TileMapData) => void) {
825
+ const scene = game.currentScene();
826
+
827
+ if (!scene.tileMap) {
828
+ scene.tileMap = new TileMap();
829
+ }
830
+
831
+ scene.tileMap.addEventListener(event, callback);
832
+ }
833
+
834
+
835
+ /**
836
+ * Removes an event handler registered with addEventListener.
837
+ *
838
+ * @param event The event that the handler was registered for
839
+ * @param handler The handler to remove
840
+ */
841
+ export function removeEventListener(event: TileMapEvent, callback: (data: TileMapData) => void) {
842
+ const scene = game.currentScene();
843
+
844
+ if (!scene.tileMap) return;
845
+
846
+ scene.tileMap.removeEventListener(event, callback);
847
+ }
764
848
  }
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
56
56
  const pxsim_numops = pxsim.numops;
57
57
 
58
58
 
59
- function _main___P48806(s) {
59
+ function _main___P48928(s) {
60
60
  let r0 = s.r0, step = s.pc;
61
61
  s.pc = -1;
62
62
 
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
66
66
  switch (step) {
67
67
  case 0:
68
68
 
69
- globals._intervals___49049 = (undefined);
70
- globals._pollEventQueue___49062 = (undefined);
69
+ globals._intervals___49171 = (undefined);
70
+ globals._pollEventQueue___49184 = (undefined);
71
71
  r0 = undefined;
72
72
  return leave(s, r0)
73
73
  default: oops()
74
74
  } } }
75
- _main___P48806.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
76
- _main___P48806.continuations = [ ]
75
+ _main___P48928.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
76
+ _main___P48928.continuations = [ ]
77
77
 
78
- function _main___P48806_mk(s) {
78
+ function _main___P48928_mk(s) {
79
79
  checkStack(s.depth);
80
80
  return {
81
- parent: s, fn: _main___P48806, depth: s.depth + 1,
81
+ parent: s, fn: _main___P48928, depth: s.depth + 1,
82
82
  pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
83
83
  } }
84
84
 
@@ -88,5 +88,5 @@ function _main___P48806_mk(s) {
88
88
 
89
89
  const breakpoints = setupDebugger(1, [])
90
90
 
91
- return _main___P48806
91
+ return _main___P48928
92
92
  })
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
56
56
  const pxsim_numops = pxsim.numops;
57
57
 
58
58
 
59
- function _main___P97034(s) {
59
+ function _main___P97400(s) {
60
60
  let r0 = s.r0, step = s.pc;
61
61
  s.pc = -1;
62
62
 
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
66
66
  switch (step) {
67
67
  case 0:
68
68
 
69
- globals._intervals___97277 = (undefined);
70
- globals._pollEventQueue___97290 = (undefined);
69
+ globals._intervals___97643 = (undefined);
70
+ globals._pollEventQueue___97656 = (undefined);
71
71
  r0 = undefined;
72
72
  return leave(s, r0)
73
73
  default: oops()
74
74
  } } }
75
- _main___P97034.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
76
- _main___P97034.continuations = [ ]
75
+ _main___P97400.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
76
+ _main___P97400.continuations = [ ]
77
77
 
78
- function _main___P97034_mk(s) {
78
+ function _main___P97400_mk(s) {
79
79
  checkStack(s.depth);
80
80
  return {
81
- parent: s, fn: _main___P97034, depth: s.depth + 1,
81
+ parent: s, fn: _main___P97400, depth: s.depth + 1,
82
82
  pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
83
83
  } }
84
84
 
@@ -88,5 +88,5 @@ function _main___P97034_mk(s) {
88
88
 
89
89
  const breakpoints = setupDebugger(1, [])
90
90
 
91
- return _main___P97034
91
+ return _main___P97400
92
92
  })
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
56
56
  const pxsim_numops = pxsim.numops;
57
57
 
58
58
 
59
- function _main___P60108(s) {
59
+ function _main___P60230(s) {
60
60
  let r0 = s.r0, step = s.pc;
61
61
  s.pc = -1;
62
62
 
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
66
66
  switch (step) {
67
67
  case 0:
68
68
 
69
- globals._intervals___60351 = (undefined);
70
- globals._pollEventQueue___60364 = (undefined);
69
+ globals._intervals___60473 = (undefined);
70
+ globals._pollEventQueue___60486 = (undefined);
71
71
  r0 = undefined;
72
72
  return leave(s, r0)
73
73
  default: oops()
74
74
  } } }
75
- _main___P60108.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
76
- _main___P60108.continuations = [ ]
75
+ _main___P60230.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
76
+ _main___P60230.continuations = [ ]
77
77
 
78
- function _main___P60108_mk(s) {
78
+ function _main___P60230_mk(s) {
79
79
  checkStack(s.depth);
80
80
  return {
81
- parent: s, fn: _main___P60108, depth: s.depth + 1,
81
+ parent: s, fn: _main___P60230, depth: s.depth + 1,
82
82
  pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
83
83
  } }
84
84
 
@@ -88,5 +88,5 @@ function _main___P60108_mk(s) {
88
88
 
89
89
  const breakpoints = setupDebugger(1, [])
90
90
 
91
- return _main___P60108
91
+ return _main___P60230
92
92
  })
@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
56
56
  const pxsim_numops = pxsim.numops;
57
57
 
58
58
 
59
- function _main___P187868(s) {
59
+ function _main___P188722(s) {
60
60
  let r0 = s.r0, step = s.pc;
61
61
  s.pc = -1;
62
62
 
@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
66
66
  switch (step) {
67
67
  case 0:
68
68
 
69
- globals._intervals___188111 = (undefined);
70
- globals._pollEventQueue___188124 = (undefined);
69
+ globals._intervals___188965 = (undefined);
70
+ globals._pollEventQueue___188978 = (undefined);
71
71
  r0 = undefined;
72
72
  return leave(s, r0)
73
73
  default: oops()
74
74
  } } }
75
- _main___P187868.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
76
- _main___P187868.continuations = [ ]
75
+ _main___P188722.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
76
+ _main___P188722.continuations = [ ]
77
77
 
78
- function _main___P187868_mk(s) {
78
+ function _main___P188722_mk(s) {
79
79
  checkStack(s.depth);
80
80
  return {
81
- parent: s, fn: _main___P187868, depth: s.depth + 1,
81
+ parent: s, fn: _main___P188722, depth: s.depth + 1,
82
82
  pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
83
83
  } }
84
84
 
@@ -88,5 +88,5 @@ function _main___P187868_mk(s) {
88
88
 
89
89
  const breakpoints = setupDebugger(1, [])
90
90
 
91
- return _main___P187868
91
+ return _main___P188722
92
92
  })