pxt-common-packages 9.4.2 → 9.4.3

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@@ -28568,7 +28568,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- tiles_getTileImage__P65708.info = {"start":19985,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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+ tiles_getTileImage__P65708.info = {"start":19984,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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  function tiles_getTileImage__P65708_mk(s) {
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  checkStack(s.depth);
@@ -28459,7 +28459,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- tiles_getTileImage__P80726.info = {"start":19985,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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+ tiles_getTileImage__P80726.info = {"start":19984,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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  function tiles_getTileImage__P80726_mk(s) {
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  checkStack(s.depth);
@@ -27954,7 +27954,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- tiles_getTileImage__P137301.info = {"start":19985,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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+ tiles_getTileImage__P137301.info = {"start":19984,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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  function tiles_getTileImage__P137301_mk(s) {
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  checkStack(s.depth);
@@ -0,0 +1,89 @@
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+ # set Tilemap
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+
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+ Set a tilemap as the current tilemap for the game scene.
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+
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+ ```sig
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+ tiles.setTilemap(null)
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+ ```
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+
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+ A tilemap is complex data object that contains the dimensions, layers, and tile list for a tile mapping to set as the scene for a game. A game program can have more than one tilemap defined and the game's scene or _level_ can change by setting a different tilemap at certain times during a game.
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+
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+ Tilemaps aren't coded by the user but are created using a tilemap editor. Each tilemap in a game project is a named resource and is contained within the project's **assets** collection. A particular tilemap is specified with it's resource name like this:
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+
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+ ```typescript
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+ tiles.setTilemap(tilemap`level1`)
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+ ```
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+
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+ ## Parameters
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+
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+ * **tilemap**: the tilemap data containing the tilemap layout and tiles to set for the game scene. The tilemap can be specified by it's resource name, such as: `` tilemap`level1` ``.
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+
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+ ## Example #example
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+
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+ Create a maze tilemap for a sprite to travel through. Set the tilemap as the scene for the game. Create a sprite and start it travelling in the maze.
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+
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+ ```blocks
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+ tiles.setTilemap(tilemap`level1`)
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+ let mySprite = sprites.create(img`
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+ . . . . . . . . . . . . . . . .
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+ . . . . . . . . . . . . . . . .
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+ . . . . . 5 5 5 5 5 5 . . . . .
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+ . . . 5 5 5 5 5 5 5 5 5 5 . . .
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+ . . . 5 5 5 5 5 5 5 5 5 5 . . .
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+ . . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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+ . . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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+ . . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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+ . . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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+ . . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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+ . . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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+ . . . 5 5 5 5 5 5 5 5 5 5 . . .
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+ . . . 5 5 5 5 5 5 5 5 5 5 . . .
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+ . . . . . 5 5 5 5 5 5 . . . . .
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+ . . . . . . . . . . . . . . . .
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+ . . . . . . . . . . . . . . . .
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+ `, SpriteKind.Player)
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+ mySprite.setPosition(0, 104)
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+ mySprite.vx = 16
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+ ```
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+
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+ ## See also #seealso
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+
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+ [set tile at](/reference/scene/set-tile-at)
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+
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+ ```jres
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+ {
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+ "transparency16": {
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+ "data": "hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==",
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+ "mimeType": "image/x-mkcd-f4",
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+ "tilemapTile": true
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+ },
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+ "tile1": {
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+ "data": "hwQQABAAAADu7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7u7g==",
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+ "mimeType": "image/x-mkcd-f4",
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+ "tilemapTile": true,
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+ "displayName": "myTile0"
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+ },
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+ "tile2": {
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+ "data": "hwQQABAAAABERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERA==",
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+ "mimeType": "image/x-mkcd-f4",
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+ "tilemapTile": true,
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+ "displayName": "myTile1"
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+ },
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+ "level1": {
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+ "id": "level1",
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+ "mimeType": "application/mkcd-tilemap",
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+ "data": "MTAwYTAwMDgwMDAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMDAwMDAwMDAwMDAwMDAwMDEwMTAwMDIwMjAyMDAwMjAyMDAwMTAxMDAwMjAwMDIwMDAyMDIwMDAwMDEwMDAyMDAwMjAwMDIwMDAwMDEwMTAwMDIwMDAyMDIwMjAwMDIwMTAwMDAwMDAwMDAwMDAyMDAwMDAxMDEwMTAxMDEwMTAxMDEwMTAxMDEyMjIyMjIyMjIyMDIwMDAwMDAyMDAyMjIwMjIyMjAwMjAyMDIyMjAwMDIwMjAyMDIyMDAyMDIyMjAyMjIwMDAwMDAwMjIwMjIyMjIyMjIyMg==",
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+ "tileset": [
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+ "myTiles.transparency16",
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+ "myTiles.tile1",
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+ "myTiles.tile2"
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+ ],
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+ "displayName": "maze"
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+ },
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+ "*": {
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+ "mimeType": "image/x-mkcd-f4",
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+ "dataEncoding": "base64",
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+ "namespace": "myTiles"
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+ }
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+ }
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+ ```
@@ -16,7 +16,8 @@ scene.backgroundImage()
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  ## Tiles and Tilemaps
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  ```cards
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- tiles.setTileAt(null, tiles.getTileLocation(0, 0))
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+ tiles.setTilemap(null)
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+ tiles.setTileAt(tiles.getTileLocation(0, 0), null)
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  tiles.setWallAt(tiles.getTileLocation(0, 0), false)
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  tiles.getTileLocation(0, 0)
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  tiles.getTilesByType(null)
@@ -24,7 +25,7 @@ tiles.placeOnTile(null, tiles.getTileLocation(0, 0))
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  tiles.placeOnRandomTile(null, null)
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  scene.onOverlapTile(SpriteKind.Player, null, function (sprite, location) {})
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  scene.onHitWall(SpriteKind.Player, function (sprite, location) { })
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- tiles.tileAtLocationEquals(location, null)
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+ tiles.tileAtLocationEquals(tiles.getTileLocation(0, 0), null)
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  sprites.create(null).isHittingTile(CollisionDirection.Right)
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  sprites.create(null).tileKindAt(TileDirection.Right, null)
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  ```
@@ -52,6 +53,7 @@ scene.cameraShake(4,500)
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  [set background image](/reference/scene/set-background-image),
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  [background color](/reference/scene/background-color),
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  [background image](/reference/scene/background-image),
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+ [set tilemap](/reference/scene/set-tilemap),
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  [set tile at](/reference/scene/set-tile-at),
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  [set wall at](/reference/scene/set-wall-at),
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  [get tile location](/reference/scene/get-tile-location),
@@ -545,7 +545,7 @@ namespace tiles {
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  //% tilemap.fieldOptions.filter="tile"
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  //% tilemap.fieldOptions.taggedTemplate="tilemap"
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  //% blockNamespace="scene" duplicateShadowOnDrag
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- //% help=tiles/set-tile-map
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+ //% help=scene/set-tilemap
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  //% deprecated=1
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  export function setTilemap(tilemap: TileMapData) {
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  setCurrentTilemap(tilemap);
@@ -36777,7 +36777,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- tiles_getTileImage__P111153.info = {"start":19985,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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+ tiles_getTileImage__P111153.info = {"start":19984,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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  function tiles_getTileImage__P111153_mk(s) {
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  checkStack(s.depth);
@@ -27954,7 +27954,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- tiles_getTileImage__P168540.info = {"start":19985,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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+ tiles_getTileImage__P168540.info = {"start":19984,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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  function tiles_getTileImage__P168540_mk(s) {
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  checkStack(s.depth);
@@ -27954,7 +27954,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- tiles_getTileImage__P152413.info = {"start":19985,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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+ tiles_getTileImage__P152413.info = {"start":19984,"length":207,"line":622,"column":4,"endLine":626,"endColumn":5,"fileName":"pxt_modules/game/tilemap.ts","functionName":"getTileImage","argumentNames":["loc"]}
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  function tiles_getTileImage__P152413_mk(s) {
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  checkStack(s.depth);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pxt-common-packages",
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- "version": "9.4.2",
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+ "version": "9.4.3",
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  "description": "Microsoft MakeCode (PXT) common packages",
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  "keywords": [
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  "MakeCode",