pxt-common-packages 9.4.14 → 9.4.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.js +66 -66
- package/libs/game/sim/keymap.ts +3 -3
- package/package.json +1 -1
package/built/common-sim.js
CHANGED
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@@ -5,11 +5,11 @@ var pxsim;
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5
5
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function onGesture(gesture, handler) {
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6
6
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let b = pxsim.accelerometer();
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7
7
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b.accelerometer.activate();
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8
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-
if (gesture == 11 /* ACCELEROMETER_EVT_SHAKE */ && !b.useShake) {
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8
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+
if (gesture == 11 /* DAL.ACCELEROMETER_EVT_SHAKE */ && !b.useShake) {
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9
9
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b.useShake = true;
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10
10
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pxsim.runtime.queueDisplayUpdate();
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11
11
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}
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12
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-
pxsim.pxtcore.registerWithDal(13 /* DEVICE_ID_GESTURE */, gesture, handler);
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12
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+
pxsim.pxtcore.registerWithDal(13 /* DAL.DEVICE_ID_GESTURE */, gesture, handler);
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13
13
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}
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14
14
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input.onGesture = onGesture;
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15
15
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function rotation(kind) {
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@@ -99,7 +99,7 @@ var pxsim;
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99
99
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this.shake = { x: false, y: false, z: false, count: 0, shaken: 0, timer: 0 }; // State information needed to detect shake events.
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100
100
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this.isActive = false;
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101
101
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this.sampleRange = 2;
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102
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-
this.id = 5 /* DEVICE_ID_ACCELEROMETER */;
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102
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+
this.id = 5 /* DAL.DEVICE_ID_ACCELEROMETER */;
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103
103
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}
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104
104
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setSampleRange(range) {
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105
105
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this.activate();
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@@ -123,7 +123,7 @@ var pxsim;
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123
123
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// Update gesture tracking
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124
124
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this.updateGesture();
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125
125
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// Indicate that a new sample is available
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126
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-
pxsim.board().bus.queue(this.id, 1 /* ACCELEROMETER_EVT_DATA_UPDATE */);
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126
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+
pxsim.board().bus.queue(this.id, 1 /* DAL.ACCELEROMETER_EVT_DATA_UPDATE */);
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127
127
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}
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128
128
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instantaneousAccelerationSquared() {
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129
129
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// Use pythagoras theorem to determine the combined force acting on the device.
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@@ -144,21 +144,21 @@ var pxsim;
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144
144
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//
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145
145
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// If we see enough zero crossings in succession (MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD), then we decide that the device
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146
146
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// has been shaken.
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147
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-
if ((this.getX() < -400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.x) || (this.getX() > 400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.x)) {
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147
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+
if ((this.getX() < -400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.x) || (this.getX() > 400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.x)) {
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148
148
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shakeDetected = true;
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149
149
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this.shake.x = !this.shake.x;
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150
150
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}
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151
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-
if ((this.getY() < -400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.y) || (this.getY() > 400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.y)) {
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151
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+
if ((this.getY() < -400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.y) || (this.getY() > 400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.y)) {
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152
152
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shakeDetected = true;
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153
153
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this.shake.y = !this.shake.y;
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154
154
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}
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155
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-
if ((this.getZ() < -400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.z) || (this.getZ() > 400 /* ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.z)) {
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155
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+
if ((this.getZ() < -400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && this.shake.z) || (this.getZ() > 400 /* DAL.ACCELEROMETER_SHAKE_TOLERANCE */ && !this.shake.z)) {
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156
156
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shakeDetected = true;
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157
157
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this.shake.z = !this.shake.z;
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158
158
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}
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159
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-
if (shakeDetected && this.shake.count < 4 /* ACCELEROMETER_SHAKE_COUNT_THRESHOLD */ && ++this.shake.count == 4 /* ACCELEROMETER_SHAKE_COUNT_THRESHOLD */)
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159
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+
if (shakeDetected && this.shake.count < 4 /* DAL.ACCELEROMETER_SHAKE_COUNT_THRESHOLD */ && ++this.shake.count == 4 /* DAL.ACCELEROMETER_SHAKE_COUNT_THRESHOLD */)
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160
160
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this.shake.shaken = 1;
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161
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-
if (++this.shake.timer >= 10 /* ACCELEROMETER_SHAKE_DAMPING */) {
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161
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+
if (++this.shake.timer >= 10 /* DAL.ACCELEROMETER_SHAKE_DAMPING */) {
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162
162
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this.shake.timer = 0;
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163
163
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if (this.shake.count > 0) {
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164
164
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if (--this.shake.count == 0)
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@@ -166,29 +166,29 @@ var pxsim;
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166
166
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}
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167
167
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}
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168
168
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if (this.shake.shaken)
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169
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-
return 11 /* ACCELEROMETER_EVT_SHAKE */;
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169
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+
return 11 /* DAL.ACCELEROMETER_EVT_SHAKE */;
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170
170
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let sq = (n) => n * n;
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171
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-
if (force < sq(400 /* ACCELEROMETER_FREEFALL_TOLERANCE */))
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172
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-
return 7 /* ACCELEROMETER_EVT_FREEFALL */;
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173
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-
if (force > sq(3072 /* ACCELEROMETER_3G_TOLERANCE */))
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174
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-
return 8 /* ACCELEROMETER_EVT_3G */;
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175
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-
if (force > sq(6144 /* ACCELEROMETER_6G_TOLERANCE */))
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176
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-
return 9 /* ACCELEROMETER_EVT_6G */;
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177
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-
if (force > sq(8192 /* ACCELEROMETER_8G_TOLERANCE */))
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178
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-
return 10 /* ACCELEROMETER_EVT_8G */;
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171
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+
if (force < sq(400 /* DAL.ACCELEROMETER_FREEFALL_TOLERANCE */))
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172
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+
return 7 /* DAL.ACCELEROMETER_EVT_FREEFALL */;
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173
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+
if (force > sq(3072 /* DAL.ACCELEROMETER_3G_TOLERANCE */))
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174
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+
return 8 /* DAL.ACCELEROMETER_EVT_3G */;
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175
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+
if (force > sq(6144 /* DAL.ACCELEROMETER_6G_TOLERANCE */))
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176
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+
return 9 /* DAL.ACCELEROMETER_EVT_6G */;
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177
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+
if (force > sq(8192 /* DAL.ACCELEROMETER_8G_TOLERANCE */))
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178
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+
return 10 /* DAL.ACCELEROMETER_EVT_8G */;
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179
179
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// Determine our posture.
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180
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-
if (this.getX() < (-1000 + 200 /* ACCELEROMETER_TILT_TOLERANCE */))
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181
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-
return 3 /* ACCELEROMETER_EVT_TILT_LEFT */;
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182
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-
if (this.getX() > (1000 - 200 /* ACCELEROMETER_TILT_TOLERANCE */))
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183
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-
return 4 /* ACCELEROMETER_EVT_TILT_RIGHT */;
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184
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-
if (this.getY() < (-1000 + 200 /* ACCELEROMETER_TILT_TOLERANCE */))
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185
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-
return 1 /* ACCELEROMETER_EVT_TILT_UP */;
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186
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-
if (this.getY() > (1000 - 200 /* ACCELEROMETER_TILT_TOLERANCE */))
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187
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-
return 2 /* ACCELEROMETER_EVT_TILT_DOWN */;
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188
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-
if (this.getZ() < (-1000 + 200 /* ACCELEROMETER_TILT_TOLERANCE */))
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189
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-
return 5 /* ACCELEROMETER_EVT_FACE_UP */;
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190
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-
if (this.getZ() > (1000 - 200 /* ACCELEROMETER_TILT_TOLERANCE */))
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191
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-
return 6 /* ACCELEROMETER_EVT_FACE_DOWN */;
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180
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+
if (this.getX() < (-1000 + 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
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181
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+
return 3 /* DAL.ACCELEROMETER_EVT_TILT_LEFT */;
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182
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+
if (this.getX() > (1000 - 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
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183
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+
return 4 /* DAL.ACCELEROMETER_EVT_TILT_RIGHT */;
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184
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+
if (this.getY() < (-1000 + 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
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185
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+
return 1 /* DAL.ACCELEROMETER_EVT_TILT_UP */;
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186
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+
if (this.getY() > (1000 - 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
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187
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+
return 2 /* DAL.ACCELEROMETER_EVT_TILT_DOWN */;
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188
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+
if (this.getZ() < (-1000 + 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
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189
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+
return 5 /* DAL.ACCELEROMETER_EVT_FACE_UP */;
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|
190
|
+
if (this.getZ() > (1000 - 200 /* DAL.ACCELEROMETER_TILT_TOLERANCE */))
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191
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+
return 6 /* DAL.ACCELEROMETER_EVT_FACE_DOWN */;
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|
192
192
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return 0;
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193
193
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}
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|
194
194
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updateGesture() {
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@@ -196,7 +196,7 @@ var pxsim;
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|
196
196
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let g = this.instantaneousPosture();
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|
197
197
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// Perform some low pass filtering to reduce jitter from any detected effects
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|
198
198
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if (g == this.currentGesture) {
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199
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-
if (this.sigma < 5 /* ACCELEROMETER_GESTURE_DAMPING */)
|
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199
|
+
if (this.sigma < 5 /* DAL.ACCELEROMETER_GESTURE_DAMPING */)
|
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200
200
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this.sigma++;
|
|
201
201
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}
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|
202
202
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else {
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@@ -204,9 +204,9 @@ var pxsim;
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|
204
204
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this.sigma = 0;
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|
205
205
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}
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|
206
206
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// If we've reached threshold, update our record and raise the relevant event...
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|
207
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-
if (this.currentGesture != this.lastGesture && this.sigma >= 5 /* ACCELEROMETER_GESTURE_DAMPING */) {
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207
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+
if (this.currentGesture != this.lastGesture && this.sigma >= 5 /* DAL.ACCELEROMETER_GESTURE_DAMPING */) {
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208
208
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this.lastGesture = this.currentGesture;
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209
|
-
pxsim.board().bus.queue(13 /* DEVICE_ID_GESTURE */, this.lastGesture);
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209
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+
pxsim.board().bus.queue(13 /* DAL.DEVICE_ID_GESTURE */, this.lastGesture);
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210
210
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}
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|
211
211
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}
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212
212
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/**
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@@ -728,21 +728,21 @@ var pxsim;
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|
728
728
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this.pressed = p;
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729
729
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if (p) {
|
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730
730
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this._wasPressed = true;
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731
|
-
pxsim.board().bus.queue(this.id, 1 /* DEVICE_BUTTON_EVT_DOWN */);
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731
|
+
pxsim.board().bus.queue(this.id, 1 /* DAL.DEVICE_BUTTON_EVT_DOWN */);
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732
732
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this._pressedTime = pxsim.runtime.runningTime();
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|
733
733
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}
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|
734
734
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else if (this._pressedTime !== -1) {
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|
735
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-
pxsim.board().bus.queue(this.id, 2 /* DEVICE_BUTTON_EVT_UP */);
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735
|
+
pxsim.board().bus.queue(this.id, 2 /* DAL.DEVICE_BUTTON_EVT_UP */);
|
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736
736
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const current = pxsim.runtime.runningTime();
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737
|
-
if (current - this._pressedTime >= 1000 /* DEVICE_BUTTON_LONG_CLICK_TIME */) {
|
|
738
|
-
pxsim.board().bus.queue(this.id, 4 /* DEVICE_BUTTON_EVT_LONG_CLICK */);
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|
737
|
+
if (current - this._pressedTime >= 1000 /* DAL.DEVICE_BUTTON_LONG_CLICK_TIME */) {
|
|
738
|
+
pxsim.board().bus.queue(this.id, 4 /* DAL.DEVICE_BUTTON_EVT_LONG_CLICK */);
|
|
739
739
|
}
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|
740
740
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else {
|
|
741
|
-
pxsim.board().bus.queue(this.id, 3 /* DEVICE_BUTTON_EVT_CLICK */);
|
|
741
|
+
pxsim.board().bus.queue(this.id, 3 /* DAL.DEVICE_BUTTON_EVT_CLICK */);
|
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742
742
|
}
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|
743
743
|
if (this._clickedTime !== -1) {
|
|
744
744
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if (current - this._clickedTime <= DOUBLE_CLICK_TIME) {
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745
|
-
pxsim.board().bus.queue(this.id, 6 /* DEVICE_BUTTON_EVT_DOUBLE_CLICK */);
|
|
745
|
+
pxsim.board().bus.queue(this.id, 6 /* DAL.DEVICE_BUTTON_EVT_DOUBLE_CLICK */);
|
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746
746
|
}
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747
747
|
}
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748
748
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this._clickedTime = current;
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@@ -767,9 +767,9 @@ var pxsim;
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767
767
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this.usesButtonAB = false;
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768
768
|
this.buttonsByPin = {};
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|
769
769
|
this.buttons = buttons || [
|
|
770
|
-
new CommonButton(1 /* DEVICE_ID_BUTTON_A */),
|
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771
|
-
new CommonButton(2 /* DEVICE_ID_BUTTON_B */),
|
|
772
|
-
new CommonButton(3 /* DEVICE_ID_BUTTON_AB */)
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770
|
+
new CommonButton(1 /* DAL.DEVICE_ID_BUTTON_A */),
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771
|
+
new CommonButton(2 /* DAL.DEVICE_ID_BUTTON_B */),
|
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772
|
+
new CommonButton(3 /* DAL.DEVICE_ID_BUTTON_AB */)
|
|
773
773
|
];
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774
774
|
this.buttons.forEach(btn => this.buttonsByPin[btn.id] = btn);
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775
775
|
}
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@@ -966,10 +966,10 @@ var pxsim;
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|
966
966
|
this.state = state;
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967
967
|
switch (state) {
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968
968
|
case ThresholdState.High:
|
|
969
|
-
pxsim.board().bus.queue(this.id, 2 /* SENSOR_THRESHOLD_HIGH */);
|
|
969
|
+
pxsim.board().bus.queue(this.id, 2 /* DAL.SENSOR_THRESHOLD_HIGH */);
|
|
970
970
|
break;
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|
971
971
|
case ThresholdState.Low:
|
|
972
|
-
pxsim.board().bus.queue(this.id, 1 /* SENSOR_THRESHOLD_LOW */);
|
|
972
|
+
pxsim.board().bus.queue(this.id, 1 /* DAL.SENSOR_THRESHOLD_LOW */);
|
|
973
973
|
break;
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|
974
974
|
case ThresholdState.Normal:
|
|
975
975
|
break;
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@@ -1189,8 +1189,8 @@ var pxsim;
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|
|
1189
1189
|
const old = this.value;
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|
1190
1190
|
this.value = value;
|
|
1191
1191
|
const b = pxsim.board();
|
|
1192
|
-
if (b && this.eventMode == 2 /* DEVICE_PIN_EVENT_ON_EDGE */ && old != this.value)
|
|
1193
|
-
b.bus.queue(this.id, this.value > 0 ? 2 /* DEVICE_PIN_EVT_RISE */ : 3 /* DEVICE_PIN_EVT_FALL */);
|
|
1192
|
+
if (b && this.eventMode == 2 /* DAL.DEVICE_PIN_EVENT_ON_EDGE */ && old != this.value)
|
|
1193
|
+
b.bus.queue(this.id, this.value > 0 ? 2 /* DAL.DEVICE_PIN_EVT_RISE */ : 3 /* DAL.DEVICE_PIN_EVT_FALL */);
|
|
1194
1194
|
}
|
|
1195
1195
|
digitalReadPin() {
|
|
1196
1196
|
this.mode = PinFlags.Digital | PinFlags.Input;
|
|
@@ -1251,13 +1251,13 @@ var pxsim;
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|
|
1251
1251
|
onEvent(ev, handler) {
|
|
1252
1252
|
const b = pxsim.board();
|
|
1253
1253
|
switch (ev) {
|
|
1254
|
-
case 4 /* DEVICE_PIN_EVT_PULSE_HI */:
|
|
1255
|
-
case 5 /* DEVICE_PIN_EVT_PULSE_LO */:
|
|
1256
|
-
this.eventMode = 3 /* DEVICE_PIN_EVENT_ON_PULSE */;
|
|
1254
|
+
case 4 /* DAL.DEVICE_PIN_EVT_PULSE_HI */:
|
|
1255
|
+
case 5 /* DAL.DEVICE_PIN_EVT_PULSE_LO */:
|
|
1256
|
+
this.eventMode = 3 /* DAL.DEVICE_PIN_EVENT_ON_PULSE */;
|
|
1257
1257
|
break;
|
|
1258
|
-
case 2 /* DEVICE_PIN_EVT_RISE */:
|
|
1259
|
-
case 3 /* DEVICE_PIN_EVT_FALL */:
|
|
1260
|
-
this.eventMode = 2 /* DEVICE_PIN_EVENT_ON_EDGE */;
|
|
1258
|
+
case 2 /* DAL.DEVICE_PIN_EVT_RISE */:
|
|
1259
|
+
case 3 /* DAL.DEVICE_PIN_EVT_FALL */:
|
|
1260
|
+
this.eventMode = 2 /* DAL.DEVICE_PIN_EVENT_ON_EDGE */;
|
|
1261
1261
|
break;
|
|
1262
1262
|
default:
|
|
1263
1263
|
return;
|
|
@@ -2056,7 +2056,7 @@ var pxsim;
|
|
|
2056
2056
|
*/
|
|
2057
2057
|
function onPulsed(name, high, body) {
|
|
2058
2058
|
pxsim.pins.markUsed(name);
|
|
2059
|
-
onEvent(name, high ? 4 /* DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DEVICE_PIN_EVT_PULSE_LO */, body);
|
|
2059
|
+
onEvent(name, high ? 4 /* DAL.DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DAL.DEVICE_PIN_EVT_PULSE_LO */, body);
|
|
2060
2060
|
}
|
|
2061
2061
|
DigitalInOutPinMethods.onPulsed = onPulsed;
|
|
2062
2062
|
function onEvent(name, ev, body) {
|
|
@@ -2071,7 +2071,7 @@ var pxsim;
|
|
|
2071
2071
|
*/
|
|
2072
2072
|
function pulseIn(name, high, maxDuration = 2000000) {
|
|
2073
2073
|
pxsim.pins.markUsed(name);
|
|
2074
|
-
const pulse = high ? 4 /* DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DEVICE_PIN_EVT_PULSE_LO */;
|
|
2074
|
+
const pulse = high ? 4 /* DAL.DEVICE_PIN_EVT_PULSE_HI */ : 5 /* DAL.DEVICE_PIN_EVT_PULSE_LO */;
|
|
2075
2075
|
// Always return default value, can't simulate
|
|
2076
2076
|
return 500;
|
|
2077
2077
|
}
|
|
@@ -2448,9 +2448,9 @@ var pxsim;
|
|
|
2448
2448
|
// Player 1 keymap
|
|
2449
2449
|
this.setPlayerKeys(1, // Player 1
|
|
2450
2450
|
87, // W - Up
|
|
2451
|
-
83, //
|
|
2451
|
+
83, // S - Down
|
|
2452
2452
|
65, // A - Left
|
|
2453
|
-
|
|
2453
|
+
68, // D - Right
|
|
2454
2454
|
32, // Space - A
|
|
2455
2455
|
13 // Enter - B
|
|
2456
2456
|
);
|
|
@@ -2459,7 +2459,7 @@ var pxsim;
|
|
|
2459
2459
|
73, // I - Up
|
|
2460
2460
|
75, // K - Down
|
|
2461
2461
|
74, // J - Left
|
|
2462
|
-
|
|
2462
|
+
76, // L - Right
|
|
2463
2463
|
85, // U - A
|
|
2464
2464
|
79 // O - B
|
|
2465
2465
|
);
|
|
@@ -2974,10 +2974,10 @@ var pxsim;
|
|
|
2974
2974
|
let b = pxsim.lightSensorState();
|
|
2975
2975
|
b.setUsed();
|
|
2976
2976
|
switch (condition) {
|
|
2977
|
-
case 1 /* SENSOR_THRESHOLD_LOW */:
|
|
2977
|
+
case 1 /* DAL.SENSOR_THRESHOLD_LOW */:
|
|
2978
2978
|
b.setLowThreshold(value);
|
|
2979
2979
|
break;
|
|
2980
|
-
case 2 /* SENSOR_THRESHOLD_HIGH */:
|
|
2980
|
+
case 2 /* DAL.SENSOR_THRESHOLD_HIGH */:
|
|
2981
2981
|
b.setHighThreshold(value);
|
|
2982
2982
|
break;
|
|
2983
2983
|
}
|
|
@@ -3009,7 +3009,7 @@ var pxsim;
|
|
|
3009
3009
|
if (!b)
|
|
3010
3010
|
return;
|
|
3011
3011
|
b.setUsed();
|
|
3012
|
-
pxsim.pxtcore.registerWithDal(b.id, 2 /* LEVEL_THRESHOLD_HIGH */, body);
|
|
3012
|
+
pxsim.pxtcore.registerWithDal(b.id, 2 /* DAL.LEVEL_THRESHOLD_HIGH */, body);
|
|
3013
3013
|
}
|
|
3014
3014
|
input.onLoudSound = onLoudSound;
|
|
3015
3015
|
function setLoudSoundThreshold(value) {
|
|
@@ -4335,7 +4335,7 @@ var pxsim;
|
|
|
4335
4335
|
const rd = new Uint32Array(ca.buffer);
|
|
4336
4336
|
const src = buf.data;
|
|
4337
4337
|
if (48 != src.length)
|
|
4338
|
-
pxsim.pxtrt.panic(911 /* PANIC_SCREEN_ERROR */);
|
|
4338
|
+
pxsim.pxtrt.panic(911 /* pxsim.PXT_PANIC.PANIC_SCREEN_ERROR */);
|
|
4339
4339
|
this.palette = new Uint32Array((src.length / 3) | 0);
|
|
4340
4340
|
for (let i = 0; i < this.palette.length; ++i) {
|
|
4341
4341
|
const p = i * 3;
|
|
@@ -4688,10 +4688,10 @@ var pxsim;
|
|
|
4688
4688
|
return;
|
|
4689
4689
|
}
|
|
4690
4690
|
else if (left) {
|
|
4691
|
-
pxsim.board().bus.queue(SlideSwitchState.id, 2 /* DEVICE_BUTTON_EVT_UP */);
|
|
4691
|
+
pxsim.board().bus.queue(SlideSwitchState.id, 2 /* DAL.DEVICE_BUTTON_EVT_UP */);
|
|
4692
4692
|
}
|
|
4693
4693
|
else {
|
|
4694
|
-
pxsim.board().bus.queue(SlideSwitchState.id, 1 /* DEVICE_BUTTON_EVT_DOWN */);
|
|
4694
|
+
pxsim.board().bus.queue(SlideSwitchState.id, 1 /* DAL.DEVICE_BUTTON_EVT_DOWN */);
|
|
4695
4695
|
}
|
|
4696
4696
|
this.left = left;
|
|
4697
4697
|
}
|
|
@@ -4829,7 +4829,7 @@ var pxsim;
|
|
|
4829
4829
|
const t = unit == pxsim.TemperatureUnit.Celsius
|
|
4830
4830
|
? temperature
|
|
4831
4831
|
: (((temperature - 32) * 10) / 18 >> 0);
|
|
4832
|
-
if (condition === 2 /* LEVEL_THRESHOLD_HIGH */) {
|
|
4832
|
+
if (condition === 2 /* DAL.LEVEL_THRESHOLD_HIGH */) {
|
|
4833
4833
|
b.setHighThreshold(t);
|
|
4834
4834
|
}
|
|
4835
4835
|
else {
|
|
@@ -5188,7 +5188,7 @@ var pxsim;
|
|
|
5188
5188
|
}
|
|
5189
5189
|
_wifi.eventID = eventID;
|
|
5190
5190
|
function scanStart() {
|
|
5191
|
-
_raiseEvent(1 /* ScanDone */);
|
|
5191
|
+
_raiseEvent(1 /* WifiEvent.ScanDone */);
|
|
5192
5192
|
}
|
|
5193
5193
|
_wifi.scanStart = scanStart;
|
|
5194
5194
|
function startLoginServer() {
|
|
@@ -5203,7 +5203,7 @@ var pxsim;
|
|
|
5203
5203
|
}
|
|
5204
5204
|
_wifi.scanResults = scanResults;
|
|
5205
5205
|
function connect(ssid, pass) {
|
|
5206
|
-
_raiseEvent(2 /* GotIP */);
|
|
5206
|
+
_raiseEvent(2 /* WifiEvent.GotIP */);
|
|
5207
5207
|
return 0;
|
|
5208
5208
|
}
|
|
5209
5209
|
_wifi.connect = connect;
|
package/libs/game/sim/keymap.ts
CHANGED
|
@@ -67,9 +67,9 @@ namespace pxsim {
|
|
|
67
67
|
this.setPlayerKeys(
|
|
68
68
|
1, // Player 1
|
|
69
69
|
87, // W - Up
|
|
70
|
-
83, //
|
|
70
|
+
83, // S - Down
|
|
71
71
|
65, // A - Left
|
|
72
|
-
|
|
72
|
+
68, // D - Right
|
|
73
73
|
32, // Space - A
|
|
74
74
|
13 // Enter - B
|
|
75
75
|
);
|
|
@@ -79,7 +79,7 @@ namespace pxsim {
|
|
|
79
79
|
73, // I - Up
|
|
80
80
|
75, // K - Down
|
|
81
81
|
74, // J - Left
|
|
82
|
-
|
|
82
|
+
76, // L - Right
|
|
83
83
|
85, // U - A
|
|
84
84
|
79 // O - B
|
|
85
85
|
);
|