pxt-common-packages 9.4.10 → 9.4.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/libs/azureiot/built/debug/binary.js +485 -485
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +8384 -7825
- package/libs/controller---none/built/debug/binary.js +8363 -7804
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +486 -486
- package/libs/game/_locales/game-jsdoc-strings.json +6 -0
- package/libs/game/built/debug/binary.js +8276 -7717
- package/libs/game/controllerbutton.ts +98 -1
- package/libs/game/docs/reference/scene/get-neighboring-location.md +123 -0
- package/libs/game/docs/reference/scene/get-tile-location.md +1 -5
- package/libs/game/docs/reference/scene/location.md +246 -0
- package/libs/game/docs/reference/scene/tile-at-location-equals.md +1 -1
- package/libs/game/docs/reference/scene/tile-at-location-is-wall.md +98 -0
- package/libs/game/docs/reference/scene/tile-image-at-location.md +65 -0
- package/libs/game/docs/reference/scene/tilemap-location.md +83 -0
- package/libs/game/docs/reference/sprites/destroy-all-sprites-of-kind.md +74 -0
- package/libs/game/docs/reference/sprites/sprite/change-scale.md +65 -0
- package/libs/game/docs/reference/sprites/sprite/fx.md +25 -25
- package/libs/game/docs/reference/sprites/sprite/fy.md +24 -24
- package/libs/game/docs/reference/sprites/sprite/scale.md +80 -0
- package/libs/game/docs/reference/sprites/sprite/set-scale.md +79 -0
- package/libs/game/docs/reference/sprites/sprite/sx.md +80 -0
- package/libs/game/docs/reference/sprites/sprite/sy.md +80 -0
- package/libs/game/docs/reference/sprites.md +12 -2
- package/libs/game/hitbox.ts +2 -2
- package/libs/game/scene.ts +2 -0
- package/libs/game/scenes.ts +0 -1
- package/libs/game/sprite.ts +2 -2
- package/libs/game/sprites.ts +1 -1
- package/libs/game/tilemap.ts +89 -4
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +200 -200
- package/libs/net/built/debug/binary.js +200 -200
- package/libs/net-game/built/debug/binary.js +10081 -9522
- package/libs/palette/built/debug/binary.js +8275 -7716
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +8275 -7716
- package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-by-percent.md +77 -0
- package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-by-pixels.md +144 -0
- package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-to-percent.md +83 -0
- package/libs/sprite-scaling/docs/reference/sprites/scaling/scale-to-pixels.md +140 -0
- package/libs/sprite-scaling/scaling.ts +5 -5
- package/libs/storyboard/built/debug/binary.js +8275 -7716
- package/package.json +1 -1
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@@ -72,10 +72,14 @@
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"animation.stopAnimation|param|sprite": "the sprite to filter animations by",
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"animation.stopAnimation|param|type": "the animation type to stop",
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"controller": "Access to game controls",
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"controller.Button.addEventListener": "Adds an event handler that will fire whenever the specified event\nis triggered on this button. Handlers added using this method will\nnot conflict with events added via onEvent. The same handler can\nnot be added for the same event more than once.\n* @param event The event to subscribe to for this button",
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"controller.Button.addEventListener|param|handler": "The code to run when the event triggers",
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"controller.Button.isPressed": "Indicates if the button is currently pressed",
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"controller.Button.onEvent": "Run some code when a button is pressed, released, or held",
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"controller.Button.pauseUntil": "Pauses until a button is pressed or released",
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"controller.Button.pressureLevel": "Indicates how hard the button is pressed, 0-512",
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"controller.Button.removeEventListener": "Removes an event handler registered with addEventListener.\n* @param event The event that the handler was registered for",
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"controller.Button.removeEventListener|param|handler": "The handler to remove",
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"controller.Controller.A": "Get the 'A' button",
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"controller.Controller.B": "Get the 'B' button",
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"controller.Controller.down": "Get the 'Down' button",
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@@ -287,6 +291,7 @@
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"tiles.Tile": "DEPRECATED: a tile in the tilemap",
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"tiles.Tile.place": "Center the given sprite on this tile",
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"tiles._tilemapEditor": "A tilemap",
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"tiles.addEventListener": "Adds an event handler that will fire whenever the specified event\nis triggered. Unloaded tilemap events will fire before the new tilemap\nis set and loaded events will fire afterwards. The same handler can\nnot be added for the same event more than once.\n* @param event The event to subscribe to",
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"tiles.getRandomTileByType": "Get a random tile of the given type",
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"tiles.getRandomTileByType|param|tile": "the type of tile to get a random selection of",
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"tiles.getTileAt": "Get the image of a tile, given a (column, row) in the tilemap",
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@@ -298,6 +303,7 @@
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"tiles.placeOnRandomTile|param|sprite": "@param tile",
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"tiles.placeOnTile": "Center the given sprite on a given location",
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"tiles.placeOnTile|param|sprite": "@param loc",
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"tiles.removeEventListener": "Removes an event handler registered with addEventListener.\n* @param event The event that the handler was registered for",
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"tiles.setCurrentTilemap": "Sets the given tilemap to be the current active tilemap in the game\n* @param tilemap The tilemap to set as the current tilemap",
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"tiles.setTileAt": "Set a location in the map (column, row) to a tile",
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"tiles.setTileAt|param|loc": "@param tile",
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