pxt-common-packages 9.3.12 → 9.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/built/common-sim.js +8 -6
  2. package/libs/azureiot/built/debug/binary.js +469 -464
  3. package/libs/color/built/debug/binary.js +8 -8
  4. package/libs/color-sensor/built/debug/binary.js +8 -8
  5. package/libs/controller/built/debug/binary.js +7126 -6975
  6. package/libs/controller---none/built/debug/binary.js +7105 -6954
  7. package/libs/core---esp32/pins.cpp +30 -4
  8. package/libs/core---esp32/shims.d.ts +15 -0
  9. package/libs/core---esp32s2/shims.d.ts +15 -0
  10. package/libs/datalogger/built/debug/binary.js +63 -63
  11. package/libs/edge-connector/built/debug/binary.js +8 -8
  12. package/libs/esp32/built/debug/binary.js +470 -465
  13. package/libs/game/_locales/game-jsdoc-strings.json +10 -1
  14. package/libs/game/_locales/game-strings.json +18 -2
  15. package/libs/game/assetTemplates.ts +2 -0
  16. package/libs/game/built/debug/binary.js +7018 -6867
  17. package/libs/game/docs/reference/scene/get-tile-location.md +96 -0
  18. package/libs/game/docs/reference/scene/get-tiles-by-type.md +64 -43
  19. package/libs/game/docs/reference/scene/is-hitting-tile.md +87 -0
  20. package/libs/game/docs/reference/scene/on-hit-wall.md +88 -0
  21. package/libs/game/docs/reference/scene/on-overlap-tile.md +88 -0
  22. package/libs/game/docs/reference/scene/place-on-random-tile.md +95 -41
  23. package/libs/game/docs/reference/scene/place-on-tile.md +88 -0
  24. package/libs/game/docs/reference/scene/set-tile-at.md +45 -41
  25. package/libs/game/docs/reference/scene/set-tilemap.md +89 -0
  26. package/libs/game/docs/reference/scene/set-wall-at.md +86 -0
  27. package/libs/game/docs/reference/scene/tile-at-location-equals.md +97 -0
  28. package/libs/game/docs/reference/scene/tile-kind-at.md +118 -0
  29. package/libs/game/docs/reference/scene.md +20 -16
  30. package/libs/game/physics.ts +1 -1
  31. package/libs/game/scenes.ts +5 -1
  32. package/libs/game/sprite.ts +23 -6
  33. package/libs/game/spriteevents.ts +7 -7
  34. package/libs/game/sprites.ts +16 -0
  35. package/libs/game/tilemap.ts +173 -27
  36. package/libs/lcd/built/debug/binary.js +8 -8
  37. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  38. package/libs/lora/built/debug/binary.js +8 -8
  39. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  40. package/libs/mqtt/built/debug/binary.js +176 -176
  41. package/libs/net/built/debug/binary.js +176 -176
  42. package/libs/net/controller.ts +15 -1
  43. package/libs/net-game/built/debug/binary.js +8896 -8680
  44. package/libs/palette/built/debug/binary.js +7017 -6866
  45. package/libs/pixel/built/debug/binary.js +8 -8
  46. package/libs/power/built/debug/binary.js +8 -8
  47. package/libs/proximity/built/debug/binary.js +8 -8
  48. package/libs/radio/built/debug/binary.js +8 -8
  49. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  50. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  51. package/libs/screen/built/debug/binary.js +50 -50
  52. package/libs/screen/image.cpp +9 -7
  53. package/libs/screen/sim/image.ts +9 -7
  54. package/libs/servo/built/debug/binary.js +8 -8
  55. package/libs/storyboard/built/debug/binary.js +7017 -6866
  56. package/package.json +1 -1
@@ -3918,16 +3918,18 @@ var pxsim;
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  const wSrc = args.getAt(6);
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  const hSrc = args.getAt(7);
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  const transparent = args.getAt(8);
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- const xDstStart = Math.max(0, xDst);
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- const yDstStart = Math.max(0, yDst);
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+ const xSrcStep = ((wSrc << 16) / wDst) | 0;
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+ const ySrcStep = ((hSrc << 16) / hDst) | 0;
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+ const xDstClip = Math.abs(Math.min(0, xDst));
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+ const yDstClip = Math.abs(Math.min(0, yDst));
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+ const xDstStart = xDst + xDstClip;
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+ const yDstStart = yDst + yDstClip;
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  const xDstEnd = Math.min(dst._width, xDst + wDst);
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  const yDstEnd = Math.min(dst._height, yDst + hDst);
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- const xSrcStart = Math.max(0, xSrc) << 16;
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- const ySrcStart = Math.max(0, ySrc) << 16;
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+ const xSrcStart = Math.max(0, (xSrc << 16) + xDstClip * xSrcStep);
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+ const ySrcStart = Math.max(0, (ySrc << 16) + yDstClip * ySrcStep);
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  const xSrcEnd = Math.min(src._width, xSrc + wSrc) << 16;
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  const ySrcEnd = Math.min(src._height, ySrc + hSrc) << 16;
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- const xSrcStep = ((wSrc << 16) / wDst) | 0;
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- const ySrcStep = ((hSrc << 16) / hDst) | 0;
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  for (let yDstCur = yDstStart, ySrcCur = ySrcStart; yDstCur < yDstEnd && ySrcCur < ySrcEnd; ++yDstCur, ySrcCur += ySrcStep) {
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  const ySrcCurI = ySrcCur >> 16;
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  for (let xDstCur = xDstStart, xSrcCur = xSrcStart; xDstCur < xDstEnd && xSrcCur < xSrcEnd; ++xDstCur, xSrcCur += xSrcStep) {