pxt-common-packages 13.2.3 → 13.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.js +18 -6
- package/libs/base/docs/reference/control/device-long-serial-number.md +26 -0
- package/libs/base/docs/reference/control/device-serial-number.md +1 -0
- package/libs/base/docs/reference/math/constrain.md +36 -0
- package/libs/base/docs/reference/math/map.md +36 -0
- package/libs/color-coded-tilemap/docs/reference/color-coded-tilemap/tile-hit-from.md +81 -0
- package/libs/color-coded-tilemap/tilemap.ts +2 -2
- package/libs/controller/built/debug/binary.js +3 -3
- package/libs/controller---none/built/debug/binary.js +3 -3
- package/libs/core/docs/reference/control/device-dal-version.md +25 -0
- package/libs/core/docs/reference/control/millis.md +25 -0
- package/libs/core/docs/reference/control/pause-until.md +31 -0
- package/libs/core/docs/reference/control/raise-event.md +61 -0
- package/libs/core/docs/reference/control/reset.md +20 -0
- package/libs/core/docs/reference/control/seconds.md +24 -0
- package/libs/core/docs/reference/control.md +17 -0
- package/libs/core/timer.ts +4 -0
- package/libs/game/built/debug/binary.js +3 -3
- package/libs/game/docs/reference/game/runtime.md +46 -0
- package/libs/light/defaultlights.ts +1 -0
- package/libs/light/defaultlightsoverrides.ts +3 -0
- package/libs/light/docs/reference/light/create-apa102-strip.md +42 -0
- package/libs/light/docs/reference/light/default-strip.md +32 -0
- package/libs/light/docs/reference/light/neopixelstrip/set-gradient.md +31 -0
- package/libs/light/docs/reference/light/neopixelstrip/set-length.md +30 -0
- package/libs/light/docs/reference/light/neopixelstrip/set-mode.md +9 -0
- package/libs/light/docs/reference/light/onboard-strip.md +32 -0
- package/libs/light/docs/reference/light/range.md +61 -0
- package/libs/light/docs/reference/light/set-length.md +29 -0
- package/libs/light/docs/reference/light/set-mode.md +28 -0
- package/libs/light/neopixel.ts +2 -0
- package/libs/mixer/sim/music.ts +18 -6
- package/libs/mouse/docs/reference/mouse/click.md +38 -0
- package/libs/multiplayer/docs/reference/multiplayer/all-players.md +34 -0
- package/libs/multiplayer/docs/reference/multiplayer/is-connected.md +36 -0
- package/libs/multiplayer/player.ts +1 -1
- package/libs/music/docs/reference/music/play-tone.md +8 -3
- package/libs/music/docs/reference/music/set-tone.md +8 -3
- package/libs/net-game/built/debug/binary.js +3 -3
- package/libs/palette/built/debug/binary.js +3 -3
- package/libs/power/power.ts +4 -4
- package/libs/radio/docs/reference/radio/received-packet.md +39 -0
- package/libs/sprite-scaling/built/debug/binary.js +3 -3
- package/libs/storyboard/built/debug/binary.js +3 -3
- package/libs/switch/docs/reference/input/switch-right.md +27 -0
- package/libs/switch/shims.d.ts +2 -1
- package/libs/switch/switch.cpp +1 -0
- package/libs/touch/docs/reference/input/touch/threshold.md +33 -0
- package/package.json +1 -1
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return leave(s, r0)
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} } }
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power_checkDeepSleep__P199675.info = {"start":
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power_checkDeepSleep__P199675.info = {"start":1084,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
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function power_checkDeepSleep__P199675_mk(s) {
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checkStack(s.depth);
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} } }
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power_init__P199677.info = {"start":
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power_init__P199677.info = {"start":1606,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
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function power_init__P199677_mk(s) {
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power_poke__P199674.info = {"start":
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power_poke__P199674.info = {"start":793,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
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function power_poke__P199674_mk(s) {
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checkStack(s.depth);
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power_checkDeepSleep__P159791.info = {"start":
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power_checkDeepSleep__P159791.info = {"start":1084,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
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function power_checkDeepSleep__P159791_mk(s) {
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checkStack(s.depth);
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power_init__P159793.info = {"start":1606,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
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power_poke__P159790.info = {"start":
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power_poke__P159790.info = {"start":793,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
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function power_poke__P159790_mk(s) {
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# switch Right
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Check if a switch is positioned to the right.
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```sig
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input.switchRight( )
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```
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the switch is in the **right** position or `false` if it is in the **left** position.
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## Example #example
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Check if a switch is in the `right` position.
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```blocks
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let isRight = input.switchRight()
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```
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## See also #seealso
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[on event](/reference/input/on-switch-moved)
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```package
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input
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```
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package/libs/switch/shims.d.ts
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*/
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//% blockId=device_switch_direction block="switch right"
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//% parts="switch"
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//% group="Switch" weight=10 blockGap=8
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//% group="Switch" weight=10 blockGap=8
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//% help=input/switch-right shim=input::switchRight
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function switchRight(): boolean;
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}
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package/libs/switch/switch.cpp
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//% blockId=device_switch_direction block="switch right"
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//% parts="switch"
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//% group="Switch" weight=10 blockGap=8
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//% help=input/switch-right
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bool switchRight() {
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auto slide = getWSwitch();
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return slide->slideSwitch.isPressed();
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# threshold
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Get the current threshold set for a touch pin.
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```sig
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input.touchA1.threshold()
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```
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Pins (or pads) on a board used to detect a touch are measured to see how much electrical charge is on them. This measurement happens over a short period of time while a charge builds up when you touch it. To control the amount of charge it takes for the touch circuit to say that a touch happen, you set the touch threshold.
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Setting a higher threshold value makes it take longer for a touch event to happen. If you want a touch event to require you to stay on the pin for a while, then set the value to something high. Quick taps on the pin will signal a touch with a lower threshold value.
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## Returns
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* a [number](/types/number) that is the currently set threshold (charge amount) needed to detect that a pin was touched. This is a value between `0` and `1023`.
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## Example #example
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Set the touch threshold to `1000` if it's set to a lower value.
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```blocks
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if (input.touchA1.threshold()) {
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input.touchA1.setThreshold(1000)
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}
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```
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## See also #seealso
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[set threshold](/reference/input/touch/set-threshold)
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```package
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touch
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```
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