pxt-common-packages 13.2.3 → 13.2.4

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Files changed (49) hide show
  1. package/built/common-sim.js +18 -6
  2. package/libs/base/docs/reference/control/device-long-serial-number.md +26 -0
  3. package/libs/base/docs/reference/control/device-serial-number.md +1 -0
  4. package/libs/base/docs/reference/math/constrain.md +36 -0
  5. package/libs/base/docs/reference/math/map.md +36 -0
  6. package/libs/color-coded-tilemap/docs/reference/color-coded-tilemap/tile-hit-from.md +81 -0
  7. package/libs/color-coded-tilemap/tilemap.ts +2 -2
  8. package/libs/controller/built/debug/binary.js +3 -3
  9. package/libs/controller---none/built/debug/binary.js +3 -3
  10. package/libs/core/docs/reference/control/device-dal-version.md +25 -0
  11. package/libs/core/docs/reference/control/millis.md +25 -0
  12. package/libs/core/docs/reference/control/pause-until.md +31 -0
  13. package/libs/core/docs/reference/control/raise-event.md +61 -0
  14. package/libs/core/docs/reference/control/reset.md +20 -0
  15. package/libs/core/docs/reference/control/seconds.md +24 -0
  16. package/libs/core/docs/reference/control.md +17 -0
  17. package/libs/core/timer.ts +4 -0
  18. package/libs/game/built/debug/binary.js +3 -3
  19. package/libs/game/docs/reference/game/runtime.md +46 -0
  20. package/libs/light/defaultlights.ts +1 -0
  21. package/libs/light/defaultlightsoverrides.ts +3 -0
  22. package/libs/light/docs/reference/light/create-apa102-strip.md +42 -0
  23. package/libs/light/docs/reference/light/default-strip.md +32 -0
  24. package/libs/light/docs/reference/light/neopixelstrip/set-gradient.md +31 -0
  25. package/libs/light/docs/reference/light/neopixelstrip/set-length.md +30 -0
  26. package/libs/light/docs/reference/light/neopixelstrip/set-mode.md +9 -0
  27. package/libs/light/docs/reference/light/onboard-strip.md +32 -0
  28. package/libs/light/docs/reference/light/range.md +61 -0
  29. package/libs/light/docs/reference/light/set-length.md +29 -0
  30. package/libs/light/docs/reference/light/set-mode.md +28 -0
  31. package/libs/light/neopixel.ts +2 -0
  32. package/libs/mixer/sim/music.ts +18 -6
  33. package/libs/mouse/docs/reference/mouse/click.md +38 -0
  34. package/libs/multiplayer/docs/reference/multiplayer/all-players.md +34 -0
  35. package/libs/multiplayer/docs/reference/multiplayer/is-connected.md +36 -0
  36. package/libs/multiplayer/player.ts +1 -1
  37. package/libs/music/docs/reference/music/play-tone.md +8 -3
  38. package/libs/music/docs/reference/music/set-tone.md +8 -3
  39. package/libs/net-game/built/debug/binary.js +3 -3
  40. package/libs/palette/built/debug/binary.js +3 -3
  41. package/libs/power/power.ts +4 -4
  42. package/libs/radio/docs/reference/radio/received-packet.md +39 -0
  43. package/libs/sprite-scaling/built/debug/binary.js +3 -3
  44. package/libs/storyboard/built/debug/binary.js +3 -3
  45. package/libs/switch/docs/reference/input/switch-right.md +27 -0
  46. package/libs/switch/shims.d.ts +2 -1
  47. package/libs/switch/switch.cpp +1 -0
  48. package/libs/touch/docs/reference/input/touch/threshold.md +33 -0
  49. package/package.json +1 -1
@@ -7524,7 +7524,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- power_checkDeepSleep__P199675.info = {"start":1087,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
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+ power_checkDeepSleep__P199675.info = {"start":1084,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
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  function power_checkDeepSleep__P199675_mk(s) {
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  checkStack(s.depth);
@@ -7587,7 +7587,7 @@ switch (step) {
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  return leave(s, r0)
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  default: oops()
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  } } }
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- power_init__P199677.info = {"start":1610,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
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+ power_init__P199677.info = {"start":1606,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
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  function power_init__P199677_mk(s) {
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  checkStack(s.depth);
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  return leave(s, r0)
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  default: oops()
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  } } }
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- power_poke__P199674.info = {"start":795,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
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+ power_poke__P199674.info = {"start":793,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
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  function power_poke__P199674_mk(s) {
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  checkStack(s.depth);
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  return leave(s, r0)
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  default: oops()
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  } } }
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- power_checkDeepSleep__P159791.info = {"start":1087,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
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+ power_checkDeepSleep__P159791.info = {"start":1084,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
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  function power_checkDeepSleep__P159791_mk(s) {
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  checkStack(s.depth);
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  return leave(s, r0)
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  default: oops()
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  } } }
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- power_init__P159793.info = {"start":1610,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
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+ power_init__P159793.info = {"start":1606,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
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  function power_init__P159793_mk(s) {
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  checkStack(s.depth);
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  return leave(s, r0)
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  default: oops()
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  } } }
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- power_poke__P159790.info = {"start":795,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
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+ power_poke__P159790.info = {"start":793,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
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  function power_poke__P159790_mk(s) {
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  checkStack(s.depth);
@@ -0,0 +1,27 @@
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+ # switch Right
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+
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+ Check if a switch is positioned to the right.
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+
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+ ```sig
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+ input.switchRight( )
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+
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+ ```
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+ ## Returns
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+
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+ * a [boolean](/types/boolean) value that is `true` if the switch is in the **right** position or `false` if it is in the **left** position.
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+
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+ ## Example #example
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+
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+ Check if a switch is in the `right` position.
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+
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+ ```blocks
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+ let isRight = input.switchRight()
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+ ```
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+
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+ ## See also #seealso
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+
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+ [on event](/reference/input/on-switch-moved)
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+
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+ ```package
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+ input
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+ ```
@@ -16,7 +16,8 @@ declare namespace input {
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  */
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  //% blockId=device_switch_direction block="switch right"
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  //% parts="switch"
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- //% group="Switch" weight=10 blockGap=8 shim=input::switchRight
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+ //% group="Switch" weight=10 blockGap=8
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+ //% help=input/switch-right shim=input::switchRight
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  function switchRight(): boolean;
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  }
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@@ -43,6 +43,7 @@ void onSwitchMoved(SwitchDirection direction, Action handler) {
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  //% blockId=device_switch_direction block="switch right"
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  //% parts="switch"
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  //% group="Switch" weight=10 blockGap=8
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+ //% help=input/switch-right
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  bool switchRight() {
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  auto slide = getWSwitch();
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  return slide->slideSwitch.isPressed();
@@ -0,0 +1,33 @@
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+ # threshold
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+
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+ Get the current threshold set for a touch pin.
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+
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+ ```sig
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+ input.touchA1.threshold()
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+ ```
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+
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+ Pins (or pads) on a board used to detect a touch are measured to see how much electrical charge is on them. This measurement happens over a short period of time while a charge builds up when you touch it. To control the amount of charge it takes for the touch circuit to say that a touch happen, you set the touch threshold.
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+
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+ Setting a higher threshold value makes it take longer for a touch event to happen. If you want a touch event to require you to stay on the pin for a while, then set the value to something high. Quick taps on the pin will signal a touch with a lower threshold value.
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+
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+ ## Returns
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+
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+ * a [number](/types/number) that is the currently set threshold (charge amount) needed to detect that a pin was touched. This is a value between `0` and `1023`.
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+
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+ ## Example #example
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+
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+ Set the touch threshold to `1000` if it's set to a lower value.
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+
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+ ```blocks
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+ if (input.touchA1.threshold()) {
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+ input.touchA1.setThreshold(1000)
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+ }
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+ ```
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+
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+ ## See also #seealso
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+
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+ [set threshold](/reference/input/touch/set-threshold)
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+
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+ ```package
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+ touch
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+ ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pxt-common-packages",
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- "version": "13.2.3",
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+ "version": "13.2.4",
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  "description": "Microsoft MakeCode (PXT) common packages",
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  "keywords": [
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  "MakeCode",