pxt-common-packages 13.2.2 → 13.2.4

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Files changed (51) hide show
  1. package/built/common-sim.js +18 -6
  2. package/libs/base/docs/reference/control/device-long-serial-number.md +26 -0
  3. package/libs/base/docs/reference/control/device-serial-number.md +1 -0
  4. package/libs/base/docs/reference/math/constrain.md +36 -0
  5. package/libs/base/docs/reference/math/map.md +36 -0
  6. package/libs/color-coded-tilemap/docs/reference/color-coded-tilemap/tile-hit-from.md +81 -0
  7. package/libs/color-coded-tilemap/tilemap.ts +2 -2
  8. package/libs/controller/built/debug/binary.js +3 -3
  9. package/libs/controller---none/built/debug/binary.js +3 -3
  10. package/libs/core/docs/reference/control/device-dal-version.md +25 -0
  11. package/libs/core/docs/reference/control/millis.md +25 -0
  12. package/libs/core/docs/reference/control/pause-until.md +31 -0
  13. package/libs/core/docs/reference/control/raise-event.md +61 -0
  14. package/libs/core/docs/reference/control/reset.md +20 -0
  15. package/libs/core/docs/reference/control/seconds.md +24 -0
  16. package/libs/core/docs/reference/control.md +17 -0
  17. package/libs/core/timer.ts +4 -0
  18. package/libs/core---esp32/dal.d.ts +2 -0
  19. package/libs/core---esp32s2/dal.d.ts +2 -0
  20. package/libs/game/built/debug/binary.js +3 -3
  21. package/libs/game/docs/reference/game/runtime.md +46 -0
  22. package/libs/light/defaultlights.ts +1 -0
  23. package/libs/light/defaultlightsoverrides.ts +3 -0
  24. package/libs/light/docs/reference/light/create-apa102-strip.md +42 -0
  25. package/libs/light/docs/reference/light/default-strip.md +32 -0
  26. package/libs/light/docs/reference/light/neopixelstrip/set-gradient.md +31 -0
  27. package/libs/light/docs/reference/light/neopixelstrip/set-length.md +30 -0
  28. package/libs/light/docs/reference/light/neopixelstrip/set-mode.md +9 -0
  29. package/libs/light/docs/reference/light/onboard-strip.md +32 -0
  30. package/libs/light/docs/reference/light/range.md +61 -0
  31. package/libs/light/docs/reference/light/set-length.md +29 -0
  32. package/libs/light/docs/reference/light/set-mode.md +28 -0
  33. package/libs/light/neopixel.ts +2 -0
  34. package/libs/mixer/sim/music.ts +18 -6
  35. package/libs/mouse/docs/reference/mouse/click.md +38 -0
  36. package/libs/multiplayer/docs/reference/multiplayer/all-players.md +34 -0
  37. package/libs/multiplayer/docs/reference/multiplayer/is-connected.md +36 -0
  38. package/libs/multiplayer/player.ts +1 -1
  39. package/libs/music/docs/reference/music/play-tone.md +8 -3
  40. package/libs/music/docs/reference/music/set-tone.md +8 -3
  41. package/libs/net-game/built/debug/binary.js +3 -3
  42. package/libs/palette/built/debug/binary.js +3 -3
  43. package/libs/power/power.ts +4 -4
  44. package/libs/radio/docs/reference/radio/received-packet.md +39 -0
  45. package/libs/sprite-scaling/built/debug/binary.js +3 -3
  46. package/libs/storyboard/built/debug/binary.js +3 -3
  47. package/libs/switch/docs/reference/input/switch-right.md +27 -0
  48. package/libs/switch/shims.d.ts +2 -1
  49. package/libs/switch/switch.cpp +1 -0
  50. package/libs/touch/docs/reference/input/touch/threshold.md +33 -0
  51. package/package.json +1 -1
@@ -6,6 +6,7 @@ namespace light {
6
6
  */
7
7
  //% blockId="lightstrip_range" block="range from %start|with %length|pixels"
8
8
  //% weight=1
9
+ //% help=light/range
9
10
  export function range(start: number, length: number): NeoPixelStrip {
10
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  return pixels.range(start, length);
11
12
  }
@@ -17,6 +18,7 @@ namespace light {
17
18
  //% numleds.defl=30
18
19
  //% numleds.shadow=lightLengthPicker
19
20
  //% weight=0
21
+ //% help=light/set-length
20
22
  export function setLength(numleds: number) {
21
23
  light.pixels.setLength(numleds);
22
24
  }
@@ -26,6 +28,7 @@ namespace light {
26
28
  */
27
29
  //% blockId=lightds_setmode block="set default strip mode to %mode"
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30
  //% weight=0
31
+ //% help=light/set-mode
29
32
  export function setMode(mode: NeoPixelMode) {
30
33
  light.pixels.setMode(mode);
31
34
  }
@@ -0,0 +1,42 @@
1
+ # create APA102 Strip
2
+
3
+ Create a controller for an addressable APA102 LED strip.
4
+
5
+ ```sig
6
+ light.createAPA102Strip();
7
+ ```
8
+
9
+ When you connect a APA102 pixel strip to your @boardname@, you have to give your program a way
10
+ to work with it. You tell your program that there is a pixel strip you want to use with
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+ ``||create apa102 strip||``.
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+
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+ To use ``||create apa102 strip||``, you need to know which pins the strip is attached to for data and clock signals, and
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+ how many pixels (LEDs) are on the strip. Also, some pixel strips have different types LEDs.
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+ If you know the exact type, you can set it in the pixel mode.
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+
17
+ ## Parameters
18
+
19
+ * **dataPin**: [DigitalInOutPin](/reference/pins), the pin where the neopixel strip is connected for data.
20
+ * **clkPin**: [DigitalInOutPin](/reference/pins), the pin where the neopixel strip is connected for the clock signal.
21
+ * **numleds**: the [number](/types/number) of LEDs in the strip, such as: 10, 30, 60, or 64.
22
+
23
+ ## Returns
24
+
25
+ * a new **NeoPixelStrip** controller for the neopixels on a APA102 strip connected to the board.
26
+
27
+ ## Example
28
+
29
+ Connect a APA102 pixel strip to pind `A1` and `A2`. Make all pixels light up `green`.
30
+
31
+ ```typescript
32
+ const strip = light.createStrip(pins.A1, pins.A2, 40);
33
+ strip.setAll(0x00ff00)
34
+ ```
35
+
36
+ ## See Also
37
+
38
+ [range](/reference/light/neopixelstrip/range), [set mode](/reference/light/neopixelstrip/set-mode)
39
+
40
+ ```package
41
+ light
42
+ ```
@@ -0,0 +1,32 @@
1
+ # create Strip
2
+
3
+ Get a controller for the default programmable LED strip.
4
+
5
+ ```sig
6
+ light.defaultStrip();
7
+ ```
8
+
9
+ The default LED strip is either a strip that is onboard or one that is connected to the board but is set as the default.
10
+
11
+ ## Returns
12
+
13
+ * a new **NeoPixelStrip** controller for the default neopixel strip connected to or existing on the board.
14
+
15
+ ## Example
16
+
17
+ Get the default pixel strip for the board. Make all pixels light up `green`.
18
+
19
+ ```typescript
20
+ const strip = light.defaultStrip( );
21
+ strip.setAll(0x00ff00)
22
+ ```
23
+
24
+ ## See also
25
+
26
+ [onboard strip](/reference/light/neopixelstrip/onboard-strip),
27
+ [range](/reference/light/neopixelstrip/range),
28
+ [set mode](/reference/light/neopixelstrip/set-mode)
29
+
30
+ ```package
31
+ light
32
+ ```
@@ -0,0 +1,31 @@
1
+ # set Gradient
2
+
3
+ Set a gradient between two RGB colors.
4
+
5
+ ```sig
6
+ light.createStrip().setGradient(0, 0)
7
+ ```
8
+
9
+ The default color gradient for a LED strip is `black` to `white` which is between `0x000000` and `0xffffff` in RGB values. you change that gradient by selecting two other colors to begin and end the gradient range.
10
+
11
+ ## Parameters
12
+
13
+ * **startColor**: a [number](/types/number) that is an RGB value for the gradient starting color.
14
+ * **endColor**: a [number](/types/number) that is an RGB value for the gradient ending color.
15
+
16
+ ## Example
17
+
18
+ Set a strip color gradient between `blue` and `red`.
19
+
20
+ ```blocks
21
+ let strip = light.createStrip()
22
+ strip.setGradient(0x0000cc, 0x880000)
23
+ ```
24
+
25
+ ## See Also
26
+
27
+ [pixel color](/reference/light/neopixelstrip/pixel-color), [rgb](/reference/light/rgb)
28
+
29
+ ```package
30
+ light
31
+ ```
@@ -0,0 +1,30 @@
1
+ # set Length
2
+
3
+ Set the number of LEDs to use in a NeoPixel strip.
4
+
5
+ ```sig
6
+ light.createStrip().setLength(1)
7
+ ```
8
+
9
+ The strip will have a maximum length of addressable LEDs. You can set it to have a length less than or equal to the maximum length. Nothing will happen to any LEDs beyond this length if attempt to control is made.
10
+
11
+ ## Parameters
12
+
13
+ * **numLeds**: a [number](/types/number) that is the current length to set for the LED strip.
14
+
15
+ ## Example
16
+
17
+ Set the LED strip length to `8`.
18
+
19
+ ```blocks
20
+ let strip = light.createStrip()
21
+ strip.setLength(8)
22
+ ```
23
+
24
+ [length](/reference/light/neopixelstrip/length)
25
+
26
+ ```package
27
+ light
28
+ ```
29
+
30
+
@@ -13,6 +13,15 @@ Some LED strips also have a white LED (``NeoPixelMode.RGBW``).
13
13
 
14
14
  * **mode**: the desired mode
15
15
 
16
+ ## Example
17
+
18
+ Set the mode of a NeoPixel LED strip to `RGBW`.
19
+
20
+ ```blocks
21
+ let strip = light.createStrip()
22
+ strip.setMode(NeoPixelMode.RGBW)
23
+ ```
24
+
16
25
  ```package
17
26
  light
18
27
  ```
@@ -0,0 +1,32 @@
1
+ # onboard Strip
2
+
3
+ Get a controller for the onboard programmable LED strip.
4
+
5
+ ```sig
6
+ light.onboardStrip();
7
+ ```
8
+
9
+ The onboard LED strip is a strip exits on the board. It is also usually set as the [default strip](/reference/light/neopixelstrip/default-strip).
10
+
11
+ ## Returns
12
+
13
+ * a new **NeoPixelStrip** controller for the onboard neopixel strip.
14
+
15
+ ## Example
16
+
17
+ Get the onboard pixel strip for the board. Make all pixels light up `green`.
18
+
19
+ ```typescript
20
+ const strip = light.onboardStrip( );
21
+ strip.setAll(0x00ff00)
22
+ ```
23
+
24
+ ## See also
25
+
26
+ [default strip](/reference/light/neopixelstrip/default-strip),
27
+ [range](/reference/light/neopixelstrip/range),
28
+ [set mode](/reference/light/neopixelstrip/set-mode)
29
+
30
+ ```package
31
+ light
32
+ ```
@@ -0,0 +1,61 @@
1
+ # range
2
+
3
+ Create a new, smaller pixel strip from part of the default pixel strip.
4
+
5
+ ```sig
6
+ light.createStrip().range(0, 4)
7
+ ```
8
+ The new pixel strip is a smaller, _virtual_, strip with some or all of the pixels
9
+ from the current, or original, strip. You can use **range** to make new mini strips from
10
+ one larger strip for use in more complex light effects.
11
+
12
+ If you have a pixel strip with 10 pixels, you can make 2 new _virtual_ strips by giving
13
+ the new strips 5 pixels each. An example of this is something like:
14
+
15
+ ```block
16
+ let strip0 = light.createStrip()
17
+ let strip1 = strip0.range(0, 5)
18
+ let strip2 = strip0.range(5, 5)
19
+ ```
20
+ You can use these new pixels strips by themselves with their own light actions:
21
+
22
+ ```blocks
23
+ let strip1 = light.range(0, 5)
24
+ let strip2 = light.range(5, 5)
25
+ strip1.setAll(0xffff00)
26
+ strip2.setPixelColor(0, 0xff0000)
27
+ ```
28
+ The original strip has a `red` pixel at pixel spot `5` but it's at pixel spot `0` for
29
+ the new virtual strip called `strip2`.
30
+
31
+ ## Parameters
32
+
33
+ * **start**: the pixel position where the new pixel strip starts at, such as 5
34
+ * **length**: the amount of pixels the new pixel strip will have, like: 10
35
+
36
+ ## Returns
37
+
38
+ * A new pixel strip created from the current pixel strip, with some or all of its pixels.
39
+
40
+ ## Example
41
+
42
+ Make a smaller strip from the default pixel strip. Shift an `orange` pixel from the beginning
43
+ of the new pixel strip to its end.
44
+
45
+ ```blocks
46
+ let smallStrip = light.range(0, 4)
47
+ smallStrip.setPixelColor(0, 0xff0000)
48
+ for (let i = 0; i < smallStrip.length() - 1; i++) {
49
+ pause(500)
50
+ smallStrip.move(LightMove.Shift, 1)
51
+ }
52
+ ```
53
+ ## See also
54
+
55
+ [default strip](/reference/light/default-strip)
56
+
57
+ ```package
58
+ light
59
+ ```
60
+
61
+
@@ -0,0 +1,29 @@
1
+ # set Length
2
+
3
+ Set the number of LEDs to use in the default NeoPixel strip.
4
+
5
+ ```sig
6
+ light.defaultStrip().setLength(1)
7
+ ```
8
+
9
+ The default strip will have a maximum length of addressable LEDs. You can set it to have a length less than or equal to the maximum length. Nothing will happen to any LEDs beyond this length if attempt to control is made.
10
+
11
+ ## Parameters
12
+
13
+ * **numLeds**: a [number](/types/number) that is the current length to set for the default LED strip.
14
+
15
+ ## Example
16
+
17
+ Set the default LED strip length to `8`.
18
+
19
+ ```blocks
20
+ light.setLength(8)
21
+ ```
22
+
23
+ [length](/reference/light/range)
24
+
25
+ ```package
26
+ light
27
+ ```
28
+
29
+
@@ -0,0 +1,28 @@
1
+ # set Mode
2
+
3
+ Sets the color encoding mode for the default light strip.
4
+
5
+ ```sig
6
+ light.defaultStrip().setMode(NeoPixelMode.RGB)
7
+ ```
8
+
9
+ Most light strips use the Green Red Blue encoding (``NeoPixelMode.RGB``), some use Red Green Blue (``NeoPixelMode.RGB_RGB``).
10
+ Some LED strips also have a white LED (``NeoPixelMode.RGBW``).
11
+
12
+ ## Parameters
13
+
14
+ * **mode**: the desired mode
15
+
16
+ ## Example
17
+
18
+ Set the mode of the default LED strip to `RGBW`.
19
+
20
+ ```blocks
21
+ light.setMode(NeoPixelMode.RGBW)
22
+ ```
23
+
24
+ ```package
25
+ light
26
+ ```
27
+
28
+
@@ -163,6 +163,7 @@ namespace light {
163
163
  //% blockId=lightsetgradient block="set %strip gradient from %startColor=colorNumberPicker to %endColor=colorNumberPicker"
164
164
  //% weight=79 blockGap=8
165
165
  //% group="More" advanced=true
166
+ //% help=light/neopixelstrip/set-gradient
166
167
  setGradient(startColor: number, endColor: number) {
167
168
  const sr = color.unpackR(startColor);
168
169
  const sg = color.unpackG(startColor);
@@ -857,6 +858,7 @@ namespace light {
857
858
  //% weight=1 blockGap=8
858
859
  //% length.shadow=lightLengthPicker
859
860
  //% group="Configuration" advanced=true
861
+ //% help=light/neopixelstrip/set-length
860
862
  setLength(numleds: number): void {
861
863
  const n = Math.max(0, numleds | 0);
862
864
  // lazy update
@@ -1,9 +1,11 @@
1
1
  namespace pxsim.music {
2
2
  export function playInstructions(b: RefBuffer) {
3
+ setupOnStopAll();
3
4
  return AudioContextManager.playInstructionsAsync(b.data)
4
5
  }
5
6
 
6
7
  export function queuePlayInstructions(when: number, b: RefBuffer) {
8
+ setupOnStopAll();
7
9
  AudioContextManager.queuePlayInstructions(when, b)
8
10
  }
9
11
 
@@ -32,17 +34,27 @@ namespace pxsim.music {
32
34
 
33
35
  let sequencers: SequencerWithId[];
34
36
  let nextSequencerId = 0;
37
+ let onStopAllSetup = false;
35
38
 
36
- export async function _createSequencer(): Promise<number> {
37
- if (!sequencers) {
39
+ function setupOnStopAll() {
40
+ if (!onStopAllSetup) {
41
+ onStopAllSetup = true;
38
42
  pxsim.AudioContextManager.onStopAll(() => {
39
- for (const seq of sequencers) {
40
- seq.sequencer.stop();
41
- seq.sequencer.dispose();
43
+ AudioContextManager.muteAllChannels();
44
+ if (sequencers) {
45
+ for (const seq of sequencers) {
46
+ seq.sequencer.stop();
47
+ seq.sequencer.dispose();
48
+ }
49
+ sequencers = [];
42
50
  }
43
- sequencers = [];
44
51
  })
52
+ }
53
+ }
45
54
 
55
+ export async function _createSequencer(): Promise<number> {
56
+ setupOnStopAll();
57
+ if (!sequencers) {
46
58
  sequencers = [];
47
59
  }
48
60
  const res = {
@@ -0,0 +1,38 @@
1
+ # click
2
+
3
+ Emulate a mouse button click.
4
+
5
+ ```sig
6
+ mouse.click(MouseButton.Left)
7
+ ```
8
+
9
+ A mouse button click is a rapid sequence of button `on` and `off` events. Using **click()** will simulate the two as one action.
10
+
11
+ ## ~ hint
12
+
13
+ The @boardname@ needs a connection to a computer or other host device with a USB cable in order to emulate mouse actions. This function doesn't work in the simulator.
14
+
15
+ ## ~
16
+
17
+ ## Parameters
18
+
19
+ * **button**: the identifier of the button to emulate a mouse click for: `left`, `right`, or `middle`.
20
+
21
+ ## Example #example
22
+
23
+ Send a mouse button right-click to a computer that is connected to the @boardname@.
24
+
25
+ ```blocks
26
+ input.buttonB.onEvent(ButtonEvent.Click, function() {
27
+ mouse.click(MouseButton.Right)
28
+ })
29
+ ```
30
+
31
+ ## See also #seealso
32
+
33
+ [set button](/reference/mouse/set-button),
34
+ [turn wheel](/reference/mouse/turn-wheel)
35
+
36
+ ```package
37
+ mouse
38
+ ```
@@ -0,0 +1,34 @@
1
+ # all Players
2
+
3
+ Get all players in the multiplayer game list.
4
+
5
+ ```sig
6
+ mp.allPlayers()
7
+ ```
8
+
9
+ If you want to access the player list for all of the players in the game, you can get the entire list of players in an array.
10
+
11
+ ## Returns
12
+
13
+ * a [Player](/types/player) list for all of the players in the multiplayer game.
14
+
15
+ ## Example #example
16
+
17
+ Find all the players that have a score greater than `20` and give them a bonus of `5` points.
18
+
19
+ ```blocks
20
+ for (let player of mp.allPlayers()) {
21
+ if (mp.getPlayerState(player, MultiplayerState.score) > 20) {
22
+ mp.changePlayerStateBy(player, MultiplayerState.score, 5)
23
+ }
24
+ }
25
+ ```
26
+
27
+ ## See also #seealso
28
+
29
+ [player selector](/reference/multiplayer/player-selector),
30
+ [get player by number](/reference/multiplayer/get-player-by-number)
31
+
32
+ ```package
33
+ multiplayer
34
+ ```
@@ -0,0 +1,36 @@
1
+ # is Connected
2
+
3
+ Check a player's connected state in the game.
4
+
5
+ ```sig
6
+ mp.isConnected(mp.playerSelector(mp.PlayerNumber.One))
7
+ ```
8
+
9
+ ## Parameters
10
+
11
+ * **player**: the player to check the connected state for.
12
+
13
+ ## Returns
14
+
15
+ * a [boolean](/types/boolean) value for the state of the connected state of the player, `true` for connected and `false` for disconnected.
16
+
17
+ ## Example #example
18
+
19
+ If `player 2` is no longer connected to the game, let `player 1` win by default.
20
+
21
+ ```blocks
22
+ let pressCount = 0
23
+ game.onUpdateInterval(10000, function () {
24
+ if (mp.isConnected(mp.playerSelector(mp.PlayerNumber.Two))) {
25
+ mp.gameOverPlayerWin(mp.playerSelector(mp.PlayerNumber.One))
26
+ }
27
+ })
28
+ ```
29
+
30
+ ## See also #seealso
31
+
32
+ [get player state](/reference/multiplayer/get-player-state)
33
+
34
+ ```package
35
+ multiplayer
36
+ ```
@@ -471,7 +471,7 @@ namespace mp {
471
471
  //% group=Player
472
472
  //% weight=90
473
473
  //% blockGap=8
474
- //% help=multiplayer/get-all-players
474
+ //% help=multiplayer/all-players
475
475
  //% parts="multiplayer"
476
476
  export function allPlayers(): Player[] {
477
477
  return _mpstate().players.slice();
@@ -7,9 +7,14 @@ music.playTone(Note.C, 10)
7
7
  ```
8
8
 
9
9
  ## #simnote
10
- #### ~hint
11
- **Simulator**: ``||music:play tone||`` works on the @boardname@. It might not work in the simulator on every browser.
12
- #### ~
10
+
11
+ ### ~hint
12
+
13
+ #### Simulator
14
+
15
+ ``||music:play tone||`` works on the @boardname@. It might not work in the simulator on every browser.
16
+
17
+ ### ~
13
18
 
14
19
  ## Parameters
15
20
 
@@ -7,9 +7,14 @@ music.setTone(null)
7
7
  ```
8
8
 
9
9
  ## #simnote
10
- #### ~hint
11
- **Simulator**: ``||music:set tone||`` works on the @boardname@. It might not work in the simulator on every browser.
12
- #### ~
10
+
11
+ ### ~hint
12
+
13
+ #### Simulator
14
+
15
+ ``||music:set tone||`` works on the @boardname@. It might not work in the simulator on every browser.
16
+
17
+ ### ~
13
18
 
14
19
  ## Parameters
15
20
 
@@ -18043,7 +18043,7 @@ switch (step) {
18043
18043
  return leave(s, r0)
18044
18044
  default: oops()
18045
18045
  } } }
18046
- power_checkDeepSleep__P115330.info = {"start":1087,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
18046
+ power_checkDeepSleep__P115330.info = {"start":1084,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
18047
18047
 
18048
18048
  function power_checkDeepSleep__P115330_mk(s) {
18049
18049
  checkStack(s.depth);
@@ -18106,7 +18106,7 @@ switch (step) {
18106
18106
  return leave(s, r0)
18107
18107
  default: oops()
18108
18108
  } } }
18109
- power_init__P115332.info = {"start":1610,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
18109
+ power_init__P115332.info = {"start":1606,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
18110
18110
 
18111
18111
  function power_init__P115332_mk(s) {
18112
18112
  checkStack(s.depth);
@@ -22178,7 +22178,7 @@ switch (step) {
22178
22178
  return leave(s, r0)
22179
22179
  default: oops()
22180
22180
  } } }
22181
- power_poke__P115329.info = {"start":795,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
22181
+ power_poke__P115329.info = {"start":793,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
22182
22182
 
22183
22183
  function power_poke__P115329_mk(s) {
22184
22184
  checkStack(s.depth);
@@ -7524,7 +7524,7 @@ switch (step) {
7524
7524
  return leave(s, r0)
7525
7525
  default: oops()
7526
7526
  } } }
7527
- power_checkDeepSleep__P177795.info = {"start":1087,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
7527
+ power_checkDeepSleep__P177795.info = {"start":1084,"length":298,"line":36,"column":4,"endLine":46,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"checkDeepSleep","argumentNames":[]}
7528
7528
 
7529
7529
  function power_checkDeepSleep__P177795_mk(s) {
7530
7530
  checkStack(s.depth);
@@ -7587,7 +7587,7 @@ switch (step) {
7587
7587
  return leave(s, r0)
7588
7588
  default: oops()
7589
7589
  } } }
7590
- power_init__P177797.info = {"start":1610,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
7590
+ power_init__P177797.info = {"start":1606,"length":376,"line":57,"column":4,"endLine":66,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"init","argumentNames":[]}
7591
7591
 
7592
7592
  function power_init__P177797_mk(s) {
7593
7593
  checkStack(s.depth);
@@ -11999,7 +11999,7 @@ switch (step) {
11999
11999
  return leave(s, r0)
12000
12000
  default: oops()
12001
12001
  } } }
12002
- power_poke__P177794.info = {"start":795,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
12002
+ power_poke__P177794.info = {"start":793,"length":81,"line":26,"column":4,"endLine":29,"endColumn":5,"fileName":"pxt_modules/power/power.ts","functionName":"poke","argumentNames":[]}
12003
12003
 
12004
12004
  function power_poke__P177794_mk(s) {
12005
12005
  checkStack(s.depth);
@@ -13,7 +13,7 @@ namespace power {
13
13
  */
14
14
  //% blockId=powersetdeepsleeptimout block="power set deep sleep timeout to %seconds s"
15
15
  //% seconds.defl=60
16
- //% help=/power/set-deep-sleep-timeout
16
+ //% help=power/set-deep-sleep-timeout
17
17
  export function setDeepSleepTimeout(seconds: number) {
18
18
  init();
19
19
  _timeout = seconds * 1000;
@@ -23,7 +23,7 @@ namespace power {
23
23
  * Poke the activity watcher to keep the device awake.
24
24
  */
25
25
  //% blockId=powerpke block="power poke"
26
- //% help=/power/poke
26
+ //% help=power/poke
27
27
  export function poke() {
28
28
  init();
29
29
  _poked = control.millis();
@@ -33,7 +33,7 @@ namespace power {
33
33
  * Check if the device has had any "pokes" and needs to go into deep sleep mode.
34
34
  */
35
35
  //% blockId=powercheckdeepsleep block="power check deep sleep"
36
- //% help=/power/check-deep-sleep
36
+ //% help=power/check-deep-sleep
37
37
  export function checkDeepSleep() {
38
38
  init();
39
39
  const p = _poked || 0;
@@ -51,7 +51,7 @@ namespace power {
51
51
  */
52
52
  //% blockId=powerdeepsleep block="power deep sleep"
53
53
  //% shim=pxt::deepSleep
54
- //% help=/power/deep-sleep
54
+ //% help=power/deep-sleep
55
55
  export function deepSleep() {
56
56
  }
57
57