pxt-common-packages 13.1.6 → 13.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/libs/animation/legacy.ts +2 -0
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +7348 -7348
- package/libs/controller---none/built/debug/binary.js +7328 -7328
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/_locales/game-jsdoc-strings.json +1 -0
- package/libs/game/_locales/game-strings.json +1 -0
- package/libs/game/animation.ts +3 -0
- package/libs/game/built/debug/binary.js +7267 -7267
- package/libs/game/controller.ts +2 -0
- package/libs/game/docs/reference/sprites/sprite/follow.md +1 -0
- package/libs/game/docs/reference/sprites/sprite/set-kind.md +1 -1
- package/libs/game/docs/reference/sprites/sprite/unfollow.md +62 -0
- package/libs/game/particleeffects.ts +1 -0
- package/libs/game/scenes.ts +1 -0
- package/libs/game/sprite.ts +15 -0
- package/libs/game/sprites.ts +1 -0
- package/libs/game/tilemap.ts +2 -0
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +8984 -8984
- package/libs/palette/built/debug/binary.js +7266 -7266
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +7266 -7266
- package/libs/sprite-scaling/scaling.ts +4 -0
- package/libs/storyboard/built/debug/binary.js +7266 -7266
- package/package.json +1 -1
package/libs/game/controller.ts
CHANGED
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@@ -183,6 +183,7 @@ namespace controller {
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//% blockId="ctrlgame_control_sprite" block="%controller move $sprite=variables_get(mySprite) with buttons||vx $vx vy $vy"
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//% weight=100
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//% expandableArgumentMode="toggle"
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//% sprite.defl=mySprite
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//% vx.defl=100 vy.defl=100
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//% help=controller/move-sprite
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//% group="Multiplayer"
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@@ -433,6 +434,7 @@ namespace controller {
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//% blockId="game_control_sprite" block="move $sprite=variables_get(mySprite) with buttons||vx $vx vy $vy"
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//% weight=100
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//% expandableArgumentMode="toggle"
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//% sprite.defl=mySprite
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//% vx.defl=100 vy.defl=100
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//% help=controller/move-sprite
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//% group="Single Player"
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@@ -55,7 +55,7 @@ namespace SpriteKind {
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}
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```
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-
During the game, if you need a sprite to change to a different kind, say a ``Planet`` becomes an ``
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During the game, if you need a sprite to change to a different kind, say a ``Planet`` becomes an ``Asteroid``, you just set the new kind with **setKind**.
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## Example #example
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@@ -0,0 +1,62 @@
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# unfollow
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Stop a sprite from following any target sprite.
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```sig
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sprites.create(null).unfollow()
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```
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When you set a sprite to unfollow, it will stop moving toward any previously set target sprite. The sprite's velocity will be set to zero, and it will remain at its current position until you move it again using other methods.
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## Example
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Create 2 sprites. Set the second sprite to follow the first one. After 3 seconds, make the second sprite stop following.
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```blocks
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let mySprite = sprites.create(img`
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . 7 7 7 7 7 7 . . . . .
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. . . 7 7 7 7 7 7 7 7 7 7 . . .
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. . . 7 7 7 7 7 7 7 7 7 7 . . .
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. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
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. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
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. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
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. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
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. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
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. . 7 7 7 7 7 7 7 7 7 7 7 7 . .
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. . . 7 7 7 7 7 7 7 7 7 7 . . .
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. . . 7 7 7 7 7 7 7 7 7 7 . . .
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. . . . . 7 7 7 7 7 7 . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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`, SpriteKind.Player)
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let mySprite2 = sprites.create(img`
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . 5 5 5 5 5 5 . . . . .
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. . . 5 5 5 5 5 5 5 5 5 5 . . .
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. . . 5 5 5 5 5 5 5 5 5 5 . . .
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. . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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. . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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. . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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. . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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. . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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. . 5 5 5 5 5 5 5 5 5 5 5 5 . .
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. . . 5 5 5 5 5 5 5 5 5 5 . . .
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. . . 5 5 5 5 5 5 5 5 5 5 . . .
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. . . . . 5 5 5 5 5 5 . . . . .
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. . . . . . . . . . . . . . . .
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. . . . . . . . . . . . . . . .
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`, SpriteKind.Player)
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mySprite2.follow(mySprite, 50)
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game.onUpdateInterval(1000, function () {
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mySprite.setPosition(randint(0, scene.screenWidth()), randint(0, scene.screenHeight()))
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})
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pause(3000)
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mySprite2.unfollow()
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```
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## See also
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[follow](/reference/sprites/sprite/follow)
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@@ -134,6 +134,7 @@ namespace effects {
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*/
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//% blockId=particlesclearparticles block="clear effects on %anchor=variables_get(mySprite)"
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//% blockNamespace=sprites
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//% anchor.defl=mySprite
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//% group="Effects" weight=89
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//% help=effects/clear-particles
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export function clearParticles(anchor: Sprite | particles.ParticleAnchor) {
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package/libs/game/scenes.ts
CHANGED
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@@ -139,6 +139,7 @@ namespace scene {
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*/
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//% blockId=camerafollow block="camera follow sprite %sprite=variables_get(mySprite)"
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//% group="Camera"
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//% sprite.defl=mySprite
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//% help=scene/camera-follow-sprite
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//% weight=100
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export function cameraFollowSprite(sprite: Sprite) {
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package/libs/game/sprite.ts
CHANGED
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@@ -767,6 +767,7 @@ class Sprite extends sprites.BaseSprite {
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*/
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//% group="Overlaps"
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//% blockId=spriteoverlapswith block="%sprite(mySprite) overlaps with %other=variables_get(otherSprite)"
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//% other.defl=otherSprite
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//% help=sprites/sprite/overlaps-with
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//% weight=90
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overlapsWith(other: Sprite): boolean {
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@@ -1015,6 +1016,7 @@ class Sprite extends sprites.BaseSprite {
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//% group="Physics" weight=10
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//% blockId=spriteFollowOtherSprite
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//% block="set %sprite(myEnemy) follow %target=variables_get(mySprite) || with speed %speed"
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//% target.defl=mySprite
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//% help=sprites/sprite/follow
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follow(target: Sprite, speed = 100, turnRate = 400) {
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if (target === this) return;
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@@ -1101,6 +1103,19 @@ class Sprite extends sprites.BaseSprite {
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}
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}
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/**
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* Stop this sprite from following any target sprite.
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*/
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//% group="Physics" weight=9
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//% blockId=spriteUnfollow
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//% block="set $sprite(myEnemy) unfollow"
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//% sprite.shadow=variables_get
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//% sprite.defl=myEnemy
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//% help=sprites/sprite/unfollow
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unfollow() {
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this.follow(null, 0);
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}
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setScaleCore(sx?: number, sy?: number, anchor?: ScaleAnchor, proportional?: boolean): void {
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anchor = anchor || ScaleAnchor.Middle;
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package/libs/game/sprites.ts
CHANGED
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//% blockId=spritescreateprojectilefromsprite block="projectile %img=screen_image_picker from %sprite=variables_get(mySprite) with vx %vx vy %vy"
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//% vx.shadow=spriteSpeedPicker
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//% vy.shadow=spriteSpeedPicker
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//% sprite.defl=mySprite
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//% weight=99 help=sprites/create-projectile-from-sprite
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//% blockSetVariable=projectile
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//% inlineInputMode=inline
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package/libs/game/tilemap.ts
CHANGED
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* @param loc
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*/
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//% blockId=mapplaceontile block="place $sprite=variables_get(mySprite) on top of $loc"
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//% sprite.defl=mySprite
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//% loc.shadow=mapgettile
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//% blockNamespace="scene" group="Tilemap Operations" blockGap=8
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//% help=tiles/place-on-tile
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* @param tile
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*/
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//% blockId=mapplaceonrandomtile block="place $sprite=variables_get(mySprite) on top of random $tile"
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//% sprite.defl=mySprite
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//% tile.decompileIndirectFixedInstances=true
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//% blockNamespace="scene" group="Tilemap Operations"
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const pxsim_numops = pxsim.numops;
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function
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function _main___P49369(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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switch (step) {
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case 0:
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globals.
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globals.
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globals._intervals___49613 = (undefined);
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globals._pollEventQueue___49626 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P49369.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
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_main___P49369.continuations = [ ]
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function
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function _main___P49369_mk(s) {
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checkStack(s.depth);
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return {
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parent: s, fn:
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parent: s, fn: _main___P49369, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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const breakpoints = setupDebugger(1, [])
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function _main___P100630(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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globals.
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globals.
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globals._intervals___100874 = (undefined);
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globals._pollEventQueue___100887 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P100630.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
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_main___P100630.continuations = [ ]
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function _main___P100630_mk(s) {
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checkStack(s.depth);
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return {
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parent: s, fn: _main___P100630, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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const breakpoints = setupDebugger(1, [])
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function _main___P60652(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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case 0:
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globals._intervals___60896 = (undefined);
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globals._pollEventQueue___60909 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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-
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+
_main___P60652.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
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_main___P60652.continuations = [ ]
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function
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function _main___P60652_mk(s) {
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checkStack(s.depth);
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return {
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-
parent: s, fn:
|
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+
parent: s, fn: _main___P60652, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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@@ -87,5 +87,5 @@ function _main___P60651_mk(s) {
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const breakpoints = setupDebugger(1, [])
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-
return
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+
return _main___P60652
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})
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@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
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const pxsim_numops = pxsim.numops;
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|
-
function
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|
59
|
+
function _main___P196988(s) {
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|
let r0 = s.r0, step = s.pc;
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|
s.pc = -1;
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@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
|
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|
switch (step) {
|
|
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|
case 0:
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68
|
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|
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|
-
globals.
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|
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|
-
globals.
|
|
69
|
+
globals._intervals___197232 = (undefined);
|
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|
+
globals._pollEventQueue___197245 = (undefined);
|
|
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|
r0 = undefined;
|
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|
return leave(s, r0)
|
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|
default: oops()
|
|
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|
} } }
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-
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|
|
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|
+
_main___P196988.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
|
|
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|
+
_main___P196988.continuations = [ ]
|
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|
-
function
|
|
78
|
+
function _main___P196988_mk(s) {
|
|
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|
checkStack(s.depth);
|
|
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80
|
return {
|
|
81
|
-
parent: s, fn:
|
|
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|
+
parent: s, fn: _main___P196988, depth: s.depth + 1,
|
|
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82
|
pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
|
|
83
83
|
} }
|
|
84
84
|
|
|
@@ -87,5 +87,5 @@ function _main___P196981_mk(s) {
|
|
|
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87
|
|
|
88
88
|
const breakpoints = setupDebugger(1, [])
|
|
89
89
|
|
|
90
|
-
return
|
|
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|
+
return _main___P196988
|
|
91
91
|
})
|