pxt-common-packages 13.1.4 → 13.1.5

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@@ -10,7 +10,7 @@ namespace light {
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  * @param rgb RGB color of the LED
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  */
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  //% blockId="builtin_neopixel_set_strip_color" block="set all pixels to %rgb=colorNumberPicker"
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- //% help="light/set-all"
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+ //% help="light/neopixelstrip/set-all"
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  //% weight=79 blockGap=8
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  export function setAll(rgb: number) {
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  light.pixels.setAll(rgb);
@@ -32,7 +32,7 @@ namespace light {
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  */
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  //% blockId="builtin_neopixel_clear" block="clear"
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  //% parts="neopixel"
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- //% help="light/clear"
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+ //% help="light/neopixelstrip/clear"
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  //% group="More" weight=9 blockGap=8
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  export function clear() {
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  light.pixels.clear();
@@ -45,7 +45,7 @@ namespace light {
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  * @param high maximum value, 0 to autoscale
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  */
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  //% blockId=builtin_neopixel_show_bar_graph block="graph %value||up to %high" icon="\uf080"
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- //% help=light/graph blockGap=8
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+ //% help=light/neopixelstrip/graph blockGap=8
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  //% weight=10
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  export function graph(value: number, high?: number): void {
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  light.pixels.graph(value, high);
@@ -58,7 +58,7 @@ namespace light {
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  * @param color RGB color of the LED
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  */
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  //% blockId="builtin_neopixel_set_pixel_color" block="set pixel color at %pixeloffset|to %rgb=colorNumberPicker"
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- //% help="light/set-pixel-color"
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+ //% help="light/neopixelstrip/set-pixel-color"
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  //% group="More" weight=89 blockGap=8
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  export function setPixelColor(pixeloffset: number, color: number): void {
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  light.pixels.setPixelColor(pixeloffset, color);
@@ -69,7 +69,7 @@ namespace light {
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  * @param pixeloffset position of the NeoPixel in the strip
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  */
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  //% blockId="builtin_neopixel_pixel_color" block="pixel color at %pixeloffset"
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- //% help="light/pixel-color"
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+ //% help="light/neopixelstrip/pixel-color"
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  //% group="More" weight=88
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  export function pixelColor(pixeloffset: number): number {
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  return light.pixels.pixelColor(pixeloffset);
@@ -81,7 +81,7 @@ namespace light {
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  */
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  //% blockId="builtin_neopixel_set_brightness" block="set brightness %brightness"
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  //% brightness.min=0 brightness.max=255
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- //% help="light/set-brightness"
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+ //% help="light/neopixelstrip/set-brightness"
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  //% weight=2 blockGap=8
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  export function setBrightness(brightness: number): void {
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  light.pixels.setBrightness(brightness);
@@ -92,7 +92,7 @@ namespace light {
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  * @param steps number of steps (lights) to move, eg: 1
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  */
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  //% blockId=builtin_neophoton_fd block="photon forward by %steps"
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- //% help="light/photon-forward"
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+ //% help="light/neopixelstrip/photon-forward"
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  //% group="Photon" weight=41 blockGap=8
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  export function photonForward(steps: number) {
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  light.pixels.photonForward(steps);
@@ -101,7 +101,7 @@ namespace light {
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  * Switch the direction of the photon pulse.
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  */
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  //% blockId=builtin_neophoton_flip block="photon flip"
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- //% help="light/photon-flip"
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+ //% help="light/neopixelstrip/photon-flip"
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  //% parts="neopixel"
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  //% group="Photon" weight=40 blockGap=8
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  export function photonFlip() {
@@ -114,7 +114,7 @@ namespace light {
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  * @param index index of the light, if out of bound, the index is wrapped
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  */
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  //% blockId=builtin_light_photon_set_position block="photon set position %index"
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- //% help="light/set-photon-position"
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+ //% help="light/neopixelstrip/set-photon-position"
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  //% parts="neopixel"
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  //% group="Photon" weight=39 blockGap=8
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  export function setPhotonPosition(index: number) {
@@ -126,7 +126,7 @@ namespace light {
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  * @param hue the color hue of the photon
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  */
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  //% blockId=builtin_neophoton_set_pen_hue block="photon set pen hue %hue=colorWheelHsvPicker"
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- //% help="light/set-photon-pen-hue"
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+ //% help="light/neopixelstrip/set-photon-pen-hue"
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  //% group="Photon" weight=39 blockGap=8
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  export function setPhotonPenHue(hue: number) {
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  light.pixels.setPhotonPenHue(hue);
@@ -137,7 +137,7 @@ namespace light {
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  * @param mode the desired mode
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  */
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  //% blockId=builtin_neophoton_set_photon block="photon %mode"
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- //% help="light/set-photon-mode"
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+ //% help="light/neopixelstrip/set-photon-mode"
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  //% group="Photon" weight=38
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  export function setPhotonMode(mode: PhotonMode) {
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  light.pixels.setPhotonMode(mode);
@@ -149,7 +149,7 @@ namespace light {
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  * @param duration the duration to run in milliseconds, eg: 500
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  */
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  //% blockId=builtin_neopixel_show_animation block="show animation %animation=light_animation_picker|for %duration=timePicker|ms"
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- //% help="light/show-animation" blockGap=8
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+ //% help="light/neopixelstrip/show-animation" blockGap=8
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  //% weight=81
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  export function showAnimation(animation: NeoPixelAnimation, duration: number) {
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  light.pixels.showAnimation(animation, duration);
@@ -160,7 +160,7 @@ namespace light {
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  * @param animation the animation to run, eg: light.rainbowAnimation
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  */
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  //% blockId=builtin_neopixel_show_animation_frame block="show frame of %animation=light_animation_picker|animation"
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- //% help="light/show-animation-frame"
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+ //% help="light/neopixelstrip/show-animation-frame"
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  //% group="More" weight=24 blockGap=8
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  export function showAnimationFrame(animation: NeoPixelAnimation) {
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  light.pixels.showAnimationFrame(animation);
@@ -170,7 +170,7 @@ namespace light {
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  * Stop the current animation and any other animations ready to show.
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  */
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  //% blockId=builtin_neopixel_stop_all_animations block="stop all animations"
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- //% help="light/stop-all-animations"
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+ //% help="light/neopixelstrip/stop-all-animations"
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  //% group="More" weight=23
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  export function stopAllAnimations() {
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  light.pixels.stopAllAnimations();
@@ -0,0 +1,33 @@
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+ # animation
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+
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+ Return an instance of the selected builtin animation.
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+
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+ ```sig
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+ light.animation(LightAnimation.Sparkle)
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+ ```
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+
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+ ## Parameters
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+
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+ * **kind**: the type of animation to select, one of the following:
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+
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+ >* `running lights`
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+ >* `comet`
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+ >* `color wipe`
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+ >* `theater chase`
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+ >* `rainbow`
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+
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+ ## Example
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+
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+ Show the `rainbow` animation continuously at `500` millisecond intervals.
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+
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+ ```blocks
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+ forever(function() {
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+ light.showAnimation(LightAnimation.Rainbow, 500)
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+ })
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+ ```
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+
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+ ## See Also
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+
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+ ```package
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+ light
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+ ```
@@ -598,6 +598,8 @@ namespace music {
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  //% song.fieldOptions.taggedTemplate="hex;assets.song"
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  //% song.fieldOptions.decompileIndirectFixedInstances="true"
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  //% song.fieldOptions.decompileArgumentAsString="true"
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+ //% song.snippet="hex`00780004080100`"
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+ //% song.pySnippet='hex("""00780004080100""")'
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  //% toolboxParent=music_playable_play
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  //% toolboxParentArgument=toPlay
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  //% group="Songs"
@@ -0,0 +1,29 @@
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+ # on Changed
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+
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+ Run some code when the rotary encoder changes position.
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+
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+ ```sig
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+ encoders.createRotaryEncoder(pins.A2, pins.A1).onChanged(function () {})
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+ ```
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+
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+ ## Example #example
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+
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+ Show the encoder position on the game console when it changes.
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+
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+ ```typescript
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+ const crank = encoders.createRotaryEncoder(pins.A2, pins.A1);
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+ game.consoleOverlay.setVisible(true);
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+ let sprite = sprites.create(sprites.castle.heroFrontAttack1)
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+ crank.onChanged(function () {
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+ console.log(crank.position())
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+ sprite.x = screen.width / 2 + crank.position()
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+ })
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+ ```
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+
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+ ## See also #seealso
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+
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+ [position](/reference/encoders/position)
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+
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+ ```package
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+ encoders
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+ ```
@@ -0,0 +1,33 @@
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+ # position
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+
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+ Get the current position rotary encoder.
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+
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+ ```sig
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+ encoders.createRotaryEncoder(pins.A2, pins.A1).position( )
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+ ```
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+
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+ ## Returns
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+
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+ * a [number](/types/number) that indicates the encoder's position.
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+
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+ ## Example #example
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+
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+ Show the encoder position on the game console when it changes.
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+
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+ ```typescript
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+ const crank = encoders.createRotaryEncoder(pins.A2, pins.A1);
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+ game.consoleOverlay.setVisible(true);
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+ let sprite = sprites.create(sprites.castle.heroFrontAttack1)
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+ crank.onChanged(function () {
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+ console.log(crank.position())
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+ sprite.x = screen.width / 2 + crank.position()
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+ })
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+ ```
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+
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+ ## See also #seealso
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+
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+ [on changed](/reference/encoders/on-changed)
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+
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+ ```package
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+ encoders
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+ ```
@@ -78,7 +78,7 @@ namespace RotaryEncoderMethods {
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  */
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  //% blockNamespace="encoders"
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  //% blockId=rotaryencoderonchaned block="on %this changed"
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- //% weight=80 blockGap=8
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+ //% weight=80 blockGap=8 help=encoders/on-changed
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  void onChanged(RotaryEncoder encoder, Action body) {
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  registerWithDal(encoder->id, ROT_EV_CHANGED, body);
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  }
@@ -88,7 +88,7 @@ void onChanged(RotaryEncoder encoder, Action body) {
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  */
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  //% blockNamespace="encoders"
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  //% blockId=rotaryencoderposition block="%this position"
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- //% weight=79 blockGap=8
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+ //% weight=79 blockGap=8 help=encoders/position
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  int position(RotaryEncoder encoder) {
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  // the position always changes by 4 per tick
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  return encoder->position >> 2;
@@ -23,7 +23,7 @@ declare interface RotaryEncoder {
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  */
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  //% blockNamespace="encoders"
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  //% blockId=rotaryencoderonchaned block="on %this changed"
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- //% weight=80 blockGap=8 shim=RotaryEncoderMethods::onChanged
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+ //% weight=80 blockGap=8 help=encoders/on-changed shim=RotaryEncoderMethods::onChanged
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  onChanged(body: () => void): void;
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  /**
@@ -31,7 +31,7 @@ declare interface RotaryEncoder {
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  */
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  //% blockNamespace="encoders"
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  //% blockId=rotaryencoderposition block="%this position"
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- //% weight=79 blockGap=8 shim=RotaryEncoderMethods::position
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+ //% weight=79 blockGap=8 help=encoders/position shim=RotaryEncoderMethods::position
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  position(): int32;
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "pxt-common-packages",
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- "version": "13.1.4",
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+ "version": "13.1.5",
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  "description": "Microsoft MakeCode (PXT) common packages",
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  "keywords": [
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  "MakeCode",