pxt-common-packages 12.2.6 → 12.2.8

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Files changed (35) hide show
  1. package/libs/azureiot/built/debug/binary.js +485 -485
  2. package/libs/color/built/debug/binary.js +8 -8
  3. package/libs/color-sensor/built/debug/binary.js +8 -8
  4. package/libs/controller/built/debug/binary.js +8466 -8762
  5. package/libs/controller---none/built/debug/binary.js +8445 -8741
  6. package/libs/datalogger/built/debug/binary.js +63 -63
  7. package/libs/edge-connector/built/debug/binary.js +8 -8
  8. package/libs/esp32/built/debug/binary.js +486 -486
  9. package/libs/game/built/debug/binary.js +8358 -8654
  10. package/libs/game/docs/reference/info/high-score.md +4 -4
  11. package/libs/game/docs/reference/sprites.md +1 -1
  12. package/libs/game/physics.ts +51 -32
  13. package/libs/game/sprite.ts +1 -0
  14. package/libs/game/spritemap.ts +7 -3
  15. package/libs/game/sprites.ts +1 -0
  16. package/libs/lcd/built/debug/binary.js +8 -8
  17. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  18. package/libs/lora/built/debug/binary.js +8 -8
  19. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  20. package/libs/mqtt/built/debug/binary.js +200 -200
  21. package/libs/multiplayer/player.ts +1 -1
  22. package/libs/net/built/debug/binary.js +200 -200
  23. package/libs/net-game/built/debug/binary.js +10507 -10803
  24. package/libs/palette/built/debug/binary.js +8249 -8545
  25. package/libs/pixel/built/debug/binary.js +8 -8
  26. package/libs/power/built/debug/binary.js +8 -8
  27. package/libs/proximity/built/debug/binary.js +8 -8
  28. package/libs/radio/built/debug/binary.js +8 -8
  29. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  30. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  31. package/libs/screen/built/debug/binary.js +50 -50
  32. package/libs/servo/built/debug/binary.js +8 -8
  33. package/libs/sprite-scaling/built/debug/binary.js +8249 -8545
  34. package/libs/storyboard/built/debug/binary.js +8249 -8545
  35. package/package.json +1 -1
@@ -435,7 +435,7 @@ namespace mp {
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  //% blockId=mp_setPlayerSprite
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  //% block="set $player sprite to $sprite"
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  //% player.shadow=mp_playerSelector
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- //% sprite.shadow=spritescreate
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+ //% sprite.shadow=spritescreatenoset
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  //% group=Player
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  //% weight=120
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  //% blockGap=8