pxt-common-packages 11.1.5 → 12.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/browser-events/browserEvents.ts +1 -1
- package/libs/browser-events/keyboard.ts +1 -1
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +7121 -7121
- package/libs/controller---none/built/debug/binary.js +7101 -7101
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/_locales/game-strings.json +1 -0
- package/libs/game/animation.ts +1 -0
- package/libs/game/assetTemplates.ts +4 -0
- package/libs/game/built/debug/binary.js +7040 -7040
- package/libs/game/docs/reference/controller/dy.md +2 -2
- package/libs/game/docs/reference/info/countdown.md +1 -7
- package/libs/game/docs/reference/scene/get-tile-location.md +1 -0
- package/libs/game/docs/reference/scene/tile-at-location-equals.md +1 -0
- package/libs/game/docs/reference/scene/tile-at-location-is-wall.md +1 -0
- package/libs/game/tilemap.ts +2 -0
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +8629 -8629
- package/libs/palette/built/debug/binary.js +7039 -7039
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +7039 -7039
- package/libs/storyboard/built/debug/binary.js +7039 -7039
- package/package.json +2 -2
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@@ -1,9 +1,9 @@
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#
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# dy
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Gets the amount of vertical movement to use if an up or down key is pressed.
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```sig
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controller.
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controller.dy(0)
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```
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If you're controlling the location of a sprite by key pressess, you can decide how much change in position it will have when a key is pressed. This is done with _steps_. While a direction key is pressed, the movement value returned is based on if and how long the key is pressed, along with the step size you gave it. If you want fast movement, then you use a larger step size.
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Get the current game countdown time.
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```sig
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info.
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info.countdown()
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```
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The current game countdown time amount is increased by adding the change value when it is greater than zero (positive). If the change number is less than zero (negative), the game countdown is reduced by the value of the change number.
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## Parameters
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* **value**: a [number](/types/number) to set the game countdown by.
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## Returns
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* a [number](/types/number) that is the amount of time remaining for the game countdown in seconds.
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package/libs/game/tilemap.ts
CHANGED
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const pxsim_numops = pxsim.numops;
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function
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function _main___P48912(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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switch (step) {
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case 0:
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globals.
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globals.
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globals._intervals___49155 = (undefined);
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globals._pollEventQueue___49168 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P48912.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
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_main___P48912.continuations = [ ]
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function
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function _main___P48912_mk(s) {
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checkStack(s.depth);
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return {
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parent: s, fn:
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parent: s, fn: _main___P48912, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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const breakpoints = setupDebugger(1, [])
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return
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return _main___P48912
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})
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const pxsim_numops = pxsim.numops;
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function
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function _main___P99074(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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switch (step) {
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case 0:
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globals._intervals___99317 = (undefined);
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globals._pollEventQueue___99330 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P99074.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
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_main___P99074.continuations = [ ]
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function _main___P99074_mk(s) {
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checkStack(s.depth);
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return {
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parent: s, fn:
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parent: s, fn: _main___P99074, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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const breakpoints = setupDebugger(1, [])
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return
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return _main___P99074
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})
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const pxsim_numops = pxsim.numops;
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function _main___P60220(s) {
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let r0 = s.r0, step = s.pc;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P60220.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
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_main___P60220.continuations = [ ]
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function _main___P60220_mk(s) {
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checkStack(s.depth);
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return {
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} }
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return _main___P60220
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function _main___P192910(s) {
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_main___P192910.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
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function _main___P192910_mk(s) {
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})
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