pxt-common-packages 10.4.2 → 10.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/libs/controller/built/debug/binary.js +3 -3
- package/libs/controller---none/built/debug/binary.js +3 -3
- package/libs/game/built/debug/binary.js +3 -3
- package/libs/game/game.ts +4 -2
- package/libs/net-game/built/debug/binary.js +3 -3
- package/libs/palette/built/debug/binary.js +3 -3
- package/libs/sprite-scaling/built/debug/binary.js +3 -3
- package/libs/storyboard/built/debug/binary.js +3 -3
- package/package.json +1 -1
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@@ -7478,7 +7478,7 @@ switch (step) {
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P66705.info = {"start":
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game_onShade__P66705.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P66705_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePushHandler__P65839.info = {"start":
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game_addScenePushHandler__P65839.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P65839_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePopHandler__P65784.info = {"start":
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game_addScenePopHandler__P65784.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P65784_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P82951.info = {"start":
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game_onShade__P82951.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P82951_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePushHandler__P82085.info = {"start":
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game_addScenePushHandler__P82085.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P82085_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePopHandler__P82030.info = {"start":
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game_addScenePopHandler__P82030.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P82030_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P142017.info = {"start":
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game_onShade__P142017.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P142017_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePushHandler__P141151.info = {"start":
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game_addScenePushHandler__P141151.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P141151_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePopHandler__P141096.info = {"start":
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game_addScenePopHandler__P141096.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P141096_mk(s) {
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checkStack(s.depth);
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package/libs/game/game.ts
CHANGED
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@@ -364,9 +364,11 @@ namespace game {
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const winner = judged && win && info.winningPlayer();
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const scores = playersWithScores.map(player => new GameOverPlayerScore(player.number, player.impl.score(), player === winner));
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-
// Save scores
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// Save all scores. Dependency Note: this action triggers Kiosk to exit the simulator and show the high score screen.
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info.saveAllScores();
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// Save high score if this was a judged game and there was a winner (don't save in the LOSE case).
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if (judged && winner) {
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info.saveAllScores();
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info.saveHighScore();
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}
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P114626.info = {"start":
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game_onShade__P114626.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P114626_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePushHandler__P113760.info = {"start":
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game_addScenePushHandler__P113760.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P113760_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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} } }
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game_addScenePopHandler__P113705.info = {"start":
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game_addScenePopHandler__P113705.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P113705_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P174856.info = {"start":
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game_onShade__P174856.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P174856_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePushHandler__P173990.info = {"start":
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game_addScenePushHandler__P173990.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P173990_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePopHandler__P173935.info = {"start":
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game_addScenePopHandler__P173935.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P173935_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P196101.info = {"start":
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game_onShade__P196101.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P196101_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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} } }
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game_addScenePushHandler__P195235.info = {"start":
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game_addScenePushHandler__P195235.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P195235_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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} } }
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game_addScenePopHandler__P195180.info = {"start":
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game_addScenePopHandler__P195180.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P195180_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_onShade__P157499.info = {"start":
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game_onShade__P157499.info = {"start":15517,"length":145,"line":464,"column":4,"endLine":468,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"onShade","argumentNames":["a"]}
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function game_onShade__P157499_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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} } }
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game_addScenePushHandler__P156633.info = {"start":
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game_addScenePushHandler__P156633.info = {"start":16044,"length":242,"line":479,"column":4,"endLine":483,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePushHandler","argumentNames":["handler"]}
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function game_addScenePushHandler__P156633_mk(s) {
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checkStack(s.depth);
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return leave(s, r0)
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default: oops()
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} } }
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game_addScenePopHandler__P156578.info = {"start":
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game_addScenePopHandler__P156578.info = {"start":17045,"length":237,"line":503,"column":4,"endLine":507,"endColumn":5,"fileName":"pxt_modules/game/game.ts","functionName":"addScenePopHandler","argumentNames":["handler"]}
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function game_addScenePopHandler__P156578_mk(s) {
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checkStack(s.depth);
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