pxt-common-packages 10.3.4 → 10.3.6

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Files changed (45) hide show
  1. package/built/common-sim.d.ts +12 -0
  2. package/built/common-sim.js +24 -0
  3. package/libs/azureiot/built/debug/binary.js +461 -461
  4. package/libs/color/built/debug/binary.js +8 -8
  5. package/libs/color-sensor/built/debug/binary.js +8 -8
  6. package/libs/controller/built/debug/binary.js +7239 -7205
  7. package/libs/controller---none/built/debug/binary.js +4062 -4028
  8. package/libs/datalogger/built/debug/binary.js +63 -63
  9. package/libs/edge-connector/built/debug/binary.js +8 -8
  10. package/libs/esp32/built/debug/binary.js +462 -462
  11. package/libs/game/animation.ts +403 -323
  12. package/libs/game/built/debug/binary.js +7158 -7124
  13. package/libs/game/controller.ts +6 -0
  14. package/libs/game/info.ts +9 -0
  15. package/libs/game/multiplayer.cpp +3 -0
  16. package/libs/game/multiplayer.ts +45 -0
  17. package/libs/game/physics.ts +2 -2
  18. package/libs/game/sim/multiplayer.ts +32 -0
  19. package/libs/lcd/built/debug/binary.js +8 -8
  20. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  21. package/libs/lora/built/debug/binary.js +8 -8
  22. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  23. package/libs/mixer/instrument.ts +22 -3
  24. package/libs/mixer/sequencer.ts +2 -2
  25. package/libs/mqtt/built/debug/binary.js +176 -176
  26. package/libs/multiplayer/fieldEditors.ts +0 -8
  27. package/libs/multiplayer/images.ts +1 -1
  28. package/libs/multiplayer/player.ts +706 -0
  29. package/libs/multiplayer/pxt.json +1 -1
  30. package/libs/multiplayer/stateKind.ts +1 -1
  31. package/libs/net/built/debug/binary.js +176 -176
  32. package/libs/net-game/built/debug/binary.js +8745 -8711
  33. package/libs/palette/built/debug/binary.js +7157 -7123
  34. package/libs/pixel/built/debug/binary.js +8 -8
  35. package/libs/power/built/debug/binary.js +8 -8
  36. package/libs/proximity/built/debug/binary.js +8 -8
  37. package/libs/radio/built/debug/binary.js +8 -8
  38. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  39. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  40. package/libs/screen/built/debug/binary.js +50 -50
  41. package/libs/servo/built/debug/binary.js +8 -8
  42. package/libs/sprite-scaling/built/debug/binary.js +7157 -7123
  43. package/libs/storyboard/built/debug/binary.js +7157 -7123
  44. package/package.json +1 -1
  45. package/libs/multiplayer/mp.ts +0 -625
@@ -774,6 +774,7 @@ declare namespace pxsim {
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  }
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  declare namespace pxsim.multiplayer {
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  function postImage(im: pxsim.RefImage): void;
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+ function postIcon(iconType: IconType, slot: number, im: pxsim.RefImage): void;
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  function getCurrentImage(): pxsim.RefImage;
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  function setOrigin(origin: "client" | "server" | undefined): void;
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  function getOrigin(): string;
@@ -796,6 +797,17 @@ declare namespace pxsim {
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  image: RefBuffer;
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  palette: Uint8Array;
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  }
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+ enum IconType {
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+ Player = 0,
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+ Reaction = 1
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+ }
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+ interface MultiplayerIconMessage extends SimulatorMultiplayerMessage {
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+ content: "Icon";
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+ icon: RefBuffer;
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+ slot: number;
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+ iconType: IconType;
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+ palette: Uint8Array;
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+ }
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  interface MultiplayerButtonEvent extends SimulatorMultiplayerMessage {
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  content: "Button";
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  button: number;
@@ -2553,6 +2553,25 @@ var pxsim;
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  });
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  }
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  multiplayer.postImage = postImage;
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+ function postIcon(iconType, slot, im) {
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+ if (pxsim.getMultiplayerState().origin !== "server")
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+ return;
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+ if (im._width * im._height > 64 * 64) {
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+ // setting 64x64 as max size for icon for now
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+ return;
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+ }
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+ const asBuf = pxsim.image.toBuffer(im);
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+ const sb = pxsim.board();
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+ const screenState = sb && sb.screenState;
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+ pxsim.getMultiplayerState().send({
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+ content: "Icon",
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+ slot: slot,
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+ icon: asBuf,
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+ iconType: iconType,
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+ palette: screenState.paletteToUint8Array(),
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+ });
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+ }
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+ multiplayer.postIcon = postIcon;
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  function getCurrentImage() {
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  return pxsim.getMultiplayerState().backgroundImage;
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  }
@@ -2572,6 +2591,11 @@ var pxsim;
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  return pxsim.board().multiplayerState;
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  }
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  pxsim.getMultiplayerState = getMultiplayerState;
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+ let IconType;
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+ (function (IconType) {
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+ IconType[IconType["Player"] = 0] = "Player";
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+ IconType[IconType["Reaction"] = 1] = "Reaction";
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+ })(IconType = pxsim.IconType || (pxsim.IconType = {}));
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  class MultiplayerState {
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  constructor() {
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  this.lastMessageId = 0;