pxt-common-packages 10.3.3 → 10.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/libs/multiplayer/README.md +4 -0
- package/libs/multiplayer/docs/.gitkeep +0 -0
- package/libs/multiplayer/fieldEditors.ts +23 -0
- package/libs/multiplayer/images.ts +303 -0
- package/libs/multiplayer/mp.ts +625 -0
- package/libs/multiplayer/pxt.json +19 -0
- package/libs/multiplayer/stateKind.ts +14 -0
- package/libs/multiplayer/targetoverrides.ts +1 -0
- package/libs/multiplayer/test.ts +0 -0
- package/package.json +1 -1
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namespace mp {
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/**
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* A type of state to get for a player
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*/
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//% shim=KIND_GET
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//% blockId=mp_multiplayerstate
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//% block="$kind"
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//% kindNamespace=MultiplayerState
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//% kindMemberName=value
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//% kindPromptHint="e.g. Cooldown, Speed, Attack..."
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//% blockHidden
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export function _multiplayerState(kind: number): number {
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return kind;
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}
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//% shim=TD_ID
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//% blockId=mp_playernumber
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//% block="player $num"
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//% blockHidden
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export function _playerNumber(num: PlayerNumber): number {
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return num;
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}
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}
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namespace multiplayer {
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export function _indicatorForPlayer(player: number, direction: number) {
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switch (direction) {
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case CollisionDirection.Top:
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switch (player) {
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case 1:
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return img`
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. . f f f f f f f f f f f f f . .
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. f 2 2 2 2 2 2 2 2 2 2 2 2 2 f .
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f
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f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f
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f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f
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f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f
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f 2 2 1 1 2 2 2 2 2 2 1 1 2 2 2 f
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f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f
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f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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. f 2 2 2 2 2 2 2 2 2 2 2 2 2 f .
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. . f f f f f 2 2 2 f f f f f . .
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. . . . . . . f 2 f . . . . . . .
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. . . . . . . . f . . . . . . . .
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`;
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case 2:
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return img`
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. . f f f f f f f f f f f f f . .
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. f 8 8 8 8 8 8 8 8 8 8 8 8 8 f .
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f
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f 8 8 1 1 8 1 1 8 1 1 8 1 1 8 8 f
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f 8 8 1 1 8 1 1 8 8 8 8 1 1 8 8 f
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f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 8 8 8 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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. f 8 8 8 8 8 8 8 8 8 8 8 8 8 f .
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. . f f f f f 8 8 8 f f f f f . .
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. . . . . . . f 8 f . . . . . . .
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. . . . . . . . f . . . . . . . .
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`;
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case 3:
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return img`
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. . f f f f f f f f f f f f f . .
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. f 4 4 4 4 4 4 4 4 4 4 4 4 4 f .
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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f 4 4 1 1 1 1 4 4 4 1 1 1 4 4 4 f
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f 4 4 1 1 4 1 1 4 1 1 4 1 1 4 4 f
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f 4 4 1 1 4 1 1 4 4 4 4 1 1 4 4 f
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f 4 4 1 1 1 1 4 4 4 4 1 1 1 4 4 f
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f 4 4 1 1 4 4 4 4 4 4 4 1 1 4 4 f
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f 4 4 1 1 4 4 4 4 1 1 4 1 1 4 4 f
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f 4 4 1 1 4 4 4 4 4 1 1 1 4 4 4 f
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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. f 4 4 4 4 4 4 4 4 4 4 4 4 4 f .
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. . f f f f f 4 4 4 f f f f f . .
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. . . . . . . f 4 f . . . . . . .
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. . . . . . . . f . . . . . . . .
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`;
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case 4:
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return img`
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. . f f f f f f f f f f f f f . .
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. f 6 6 6 6 6 6 6 6 6 6 6 6 6 f .
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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f 6 6 1 1 1 1 6 6 1 1 6 1 1 6 6 f
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f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f
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f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f
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f 6 6 1 1 1 1 6 6 1 1 1 1 1 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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. f 6 6 6 6 6 6 6 6 6 6 6 6 6 f .
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. . f f f f f 6 6 6 f f f f f . .
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. . . . . . . f 6 f . . . . . . .
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. . . . . . . . f . . . . . . . .
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`;
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}
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case CollisionDirection.Bottom:
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switch (player) {
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case 1:
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return img`
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. . . . . . . . f . . . . . . . .
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. . . . . . . f 2 f . . . . . . .
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. . f f f f f 2 2 2 f f f f f . .
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. f 2 2 2 2 2 2 2 2 2 2 2 2 2 f .
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f
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f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f
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f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f
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f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f
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f 2 2 1 1 2 2 2 2 2 2 1 1 2 2 2 f
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f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f
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f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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. f 2 2 2 2 2 2 2 2 2 2 2 2 2 f .
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. . f f f f f f f f f f f f f . .
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`;
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case 2:
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return img`
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. . . . . . . . f . . . . . . . .
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. . . . . . . f 8 f . . . . . . .
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. . f f f f f 8 8 8 f f f f f . .
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. f 8 8 8 8 8 8 8 8 8 8 8 8 8 f .
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f
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f 8 8 1 1 8 1 1 8 1 1 8 1 1 8 8 f
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f 8 8 1 1 8 1 1 8 8 8 8 1 1 8 8 f
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f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 8 8 8 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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. f 8 8 8 8 8 8 8 8 8 8 8 8 8 f .
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. . f f f f f f f f f f f f f . .
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`;
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case 3:
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return img`
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. . . . . . . . f . . . . . . . .
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. . . . . . . f 4 f . . . . . . .
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. . f f f f f 4 4 4 f f f f f . .
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. f 4 4 4 4 4 4 4 4 4 4 4 4 4 f .
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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f 4 4 1 1 1 1 4 4 4 1 1 1 4 4 4 f
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f 4 4 1 1 4 1 1 4 1 1 4 1 1 4 4 f
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f 4 4 1 1 4 1 1 4 4 4 4 1 1 4 4 f
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f 4 4 1 1 1 1 4 4 4 4 1 1 1 4 4 f
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f 4 4 1 1 4 4 4 4 4 4 4 1 1 4 4 f
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f 4 4 1 1 4 4 4 4 1 1 4 1 1 4 4 f
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f 4 4 1 1 4 4 4 4 4 1 1 1 4 4 4 f
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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. f 4 4 4 4 4 4 4 4 4 4 4 4 4 f .
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. . f f f f f f f f f f f f f . .
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`;
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case 4:
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return img`
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. . . . . . . . f . . . . . . . .
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. . . . . . . f 6 f . . . . . . .
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. . f f f f f 6 6 6 f f f f f . .
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. f 6 6 6 6 6 6 6 6 6 6 6 6 6 f .
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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f 6 6 1 1 1 1 6 6 1 1 6 1 1 6 6 f
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f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f
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f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f
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f 6 6 1 1 1 1 6 6 1 1 1 1 1 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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. f 6 6 6 6 6 6 6 6 6 6 6 6 6 f .
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. . f f f f f f f f f f f f f . .
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`;
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}
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case CollisionDirection.Left:
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switch (player) {
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case 1:
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return img`
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. . f f f f f f f f f f f f f . . . .
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. f 2 2 2 2 2 2 2 2 2 2 2 2 2 f . . .
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f . .
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f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f . .
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f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f . .
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f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 2 f .
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f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 2 2 f
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f 2 2 1 1 2 2 2 2 2 2 1 1 2 2 2 2 f .
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f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f . .
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f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f . .
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f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f . .
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. f 2 2 2 2 2 2 2 2 2 2 2 2 2 f . . .
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. . f f f f f f f f f f f f f . . . .
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`;
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case 2:
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return img`
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. . f f f f f f f f f f f f f . . . .
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. f 8 8 8 8 8 8 8 8 8 8 8 8 8 f . . .
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f . .
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f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f . .
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f 8 8 1 1 8 1 1 8 1 1 8 1 1 8 8 f . .
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f 8 8 1 1 8 1 1 8 8 8 8 1 1 8 8 8 f .
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f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 8 8 f
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f 8 8 1 1 8 8 8 8 1 1 8 8 8 8 8 8 f .
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f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f . .
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f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f . .
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f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f . .
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. f 8 8 8 8 8 8 8 8 8 8 8 8 8 f . . .
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. . f f f f f f f f f f f f f . . . .
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`;
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case 3:
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return img`
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. . f f f f f f f f f f f f f . . . .
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. f 4 4 4 4 4 4 4 4 4 4 4 4 4 f . . .
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f . .
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f 4 4 1 1 1 1 4 4 4 1 1 1 4 4 4 f . .
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f 4 4 1 1 4 1 1 4 1 1 4 1 1 4 4 f . .
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f 4 4 1 1 4 1 1 4 4 4 4 1 1 4 4 4 f .
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f 4 4 1 1 1 1 4 4 4 4 1 1 1 4 4 4 4 f
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f 4 4 1 1 4 4 4 4 4 4 4 1 1 4 4 4 f .
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f 4 4 1 1 4 4 4 4 1 1 4 1 1 4 4 f . .
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f 4 4 1 1 4 4 4 4 4 1 1 1 4 4 4 f . .
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f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f . .
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. f 4 4 4 4 4 4 4 4 4 4 4 4 4 f . . .
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. . f f f f f f f f f f f f f . . . .
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`;
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case 4:
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return img`
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. . f f f f f f f f f f f f f . . . .
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. f 6 6 6 6 6 6 6 6 6 6 6 6 6 f . . .
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f . .
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f 6 6 1 1 1 1 6 6 1 1 6 1 1 6 6 f . .
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f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f . .
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f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 6 f .
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f 6 6 1 1 1 1 6 6 1 1 1 1 1 6 6 6 6 f
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 6 f .
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f . .
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f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f . .
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f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f . .
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. f 6 6 6 6 6 6 6 6 6 6 6 6 6 f . . .
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. . f f f f f f f f f f f f f . . . .
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`;
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}
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case CollisionDirection.Right:
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switch (player) {
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case 1:
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return img`
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. . . . f f f f f f f f f f f f f . .
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. . . f 2 2 2 2 2 2 2 2 2 2 2 2 2 f .
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. . f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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. . f 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f
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. . f 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f
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. f 2 2 2 1 1 2 1 1 2 2 1 1 1 2 2 2 f
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f 2 2 2 2 1 1 1 1 2 2 2 2 1 1 2 2 2 f
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. f 2 2 2 1 1 2 2 2 2 2 2 1 1 2 2 2 f
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. . f 2 2 1 1 2 2 2 2 2 1 1 1 1 2 2 f
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. . f 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 f
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. . . f 2 2 2 2 2 2 2 2 2 2 2 2 2 f .
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. . . . f f f f f f f f f f f f f . .
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case 2:
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return img`
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. . . . f f f f f f f f f f f f f . .
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. . . f 8 8 8 8 8 8 8 8 8 8 8 8 8 f .
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. . f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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. . f 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f
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. . f 8 8 1 1 8 1 1 8 1 1 8 1 1 8 8 f
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. f 8 8 8 1 1 8 1 1 8 8 8 8 1 1 8 8 f
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f 8 8 8 8 1 1 1 1 8 8 8 1 1 1 8 8 8 f
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. f 8 8 8 1 1 8 8 8 8 1 1 8 8 8 8 8 f
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. . f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f
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. . f 8 8 1 1 8 8 8 8 1 1 1 1 1 8 8 f
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. . f 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 f
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. . . f 8 8 8 8 8 8 8 8 8 8 8 8 8 f .
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. . . . f f f f f f f f f f f f f . .
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`;
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case 3:
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return img`
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. . . . f f f f f f f f f f f f f . .
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. . . f 4 4 4 4 4 4 4 4 4 4 4 4 4 f .
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. . f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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. . f 4 4 1 1 1 1 4 4 4 1 1 1 4 4 4 f
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. . f 4 4 1 1 4 1 1 4 1 1 4 1 1 4 4 f
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. f 4 4 4 1 1 4 1 1 4 4 4 4 1 1 4 4 f
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f 4 4 4 4 1 1 1 1 4 4 4 4 1 1 1 4 4 f
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. f 4 4 4 1 1 4 4 4 4 4 4 4 1 1 4 4 f
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. . f 4 4 1 1 4 4 4 4 1 1 4 1 1 4 4 f
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. . f 4 4 1 1 4 4 4 4 4 1 1 1 4 4 4 f
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. . f 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 f
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. . . f 4 4 4 4 4 4 4 4 4 4 4 4 4 f .
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. . . . f f f f f f f f f f f f f . .
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`;
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case 4:
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return img`
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. . . . f f f f f f f f f f f f f . .
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. . . f 6 6 6 6 6 6 6 6 6 6 6 6 6 f .
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. . f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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. . f 6 6 1 1 1 1 6 6 1 1 6 1 1 6 6 f
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. . f 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f
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. f 6 6 6 1 1 6 1 1 6 1 1 6 1 1 6 6 f
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f 6 6 6 6 1 1 1 1 6 6 1 1 1 1 1 6 6 f
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+
. f 6 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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. . f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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. . f 6 6 1 1 6 6 6 6 6 6 6 1 1 6 6 f
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. . f 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 f
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+
. . . f 6 6 6 6 6 6 6 6 6 6 6 6 6 f .
|
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+
. . . . f f f f f f f f f f f f f . .
|
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+
`;
|
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|
+
}
|
|
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|
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}
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|
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|
+
|
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return undefined;
|
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}
|
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|
+
}
|
|
@@ -0,0 +1,625 @@
|
|
|
1
|
+
namespace sprites.multiplayer {
|
|
2
|
+
//% blockId=mp_setPlayerSprite
|
|
3
|
+
//% block="set $player sprite to $sprite=variables_get(mySprite)"
|
|
4
|
+
//% player.shadow=mp_playernumber
|
|
5
|
+
//% weight=75
|
|
6
|
+
//% blockGap=8
|
|
7
|
+
//% group="Multiplayer"
|
|
8
|
+
//% parts="multiplayer"
|
|
9
|
+
export function setPlayerSprite(player: number, sprite: Sprite) {
|
|
10
|
+
mp._state().setPlayerSprite(player, sprite);
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
//% blockId=mp_getPlayerSprite
|
|
14
|
+
//% block="$player sprite"
|
|
15
|
+
//% player.shadow=mp_playernumber
|
|
16
|
+
//% weight=70
|
|
17
|
+
//% blockGap=8
|
|
18
|
+
//% group="Multiplayer"
|
|
19
|
+
//% parts="multiplayer"
|
|
20
|
+
export function getPlayerSprite(player: number): Sprite {
|
|
21
|
+
return mp._state().getPlayerSprite(player);
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
//% blockId=mp_isPlayerSprite
|
|
25
|
+
//% block="is $sprite $player sprite"
|
|
26
|
+
//% sprite.shadow=variables_get
|
|
27
|
+
//% sprite.defl=mySprite
|
|
28
|
+
//% player.shadow=mp_playernumber
|
|
29
|
+
//% weight=60
|
|
30
|
+
//% group="Multiplayer"
|
|
31
|
+
//% parts="multiplayer"
|
|
32
|
+
export function isPlayerSprite(sprite: Sprite, player: number): boolean {
|
|
33
|
+
return getPlayerSprite(player) === sprite;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
namespace controller.multiplayer {
|
|
38
|
+
//% blockId=mp_moveWithButtons
|
|
39
|
+
//% block="$player move $sprite with buttons||vx $vx vy $vy"
|
|
40
|
+
//% player.shadow=mp_playernumber
|
|
41
|
+
//% sprite.shadow=variables_get
|
|
42
|
+
//% sprite.defl=mySprite
|
|
43
|
+
//% vx.defl=100
|
|
44
|
+
//% vy.defl=100
|
|
45
|
+
//% vx.shadow="spriteSpeedPicker"
|
|
46
|
+
//% vy.shadow="spriteSpeedPicker"
|
|
47
|
+
//% expandableArgumentMode="toggle"
|
|
48
|
+
//% inlineInputMode=inline
|
|
49
|
+
//% group="Multiplayer"
|
|
50
|
+
//% parts="multiplayer"
|
|
51
|
+
//% weight=100
|
|
52
|
+
export function moveWithButtons(
|
|
53
|
+
player: number,
|
|
54
|
+
sprite: Sprite,
|
|
55
|
+
vx?: number,
|
|
56
|
+
vy?: number
|
|
57
|
+
) {
|
|
58
|
+
mp.getController(player).moveSprite(sprite, vx, vy);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
//% blockId=mp_onButtonEvent
|
|
62
|
+
//% block="on $button button $event for $player"
|
|
63
|
+
//% draggableParameters=reporter
|
|
64
|
+
//% group="Multiplayer"
|
|
65
|
+
//% parts="multiplayer"
|
|
66
|
+
//% weight=90
|
|
67
|
+
export function onButtonEvent(
|
|
68
|
+
button: mp.MultiplayerButton,
|
|
69
|
+
event: ControllerButtonEvent,
|
|
70
|
+
handler: (player: number) => void
|
|
71
|
+
) {
|
|
72
|
+
mp._state().onButtonEvent(button, event, handler);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
//% blockId=mp_isButtonPressed
|
|
76
|
+
//% block="is $player $button button pressed"
|
|
77
|
+
//% player.shadow=mp_playernumber
|
|
78
|
+
//% group="Multiplayer"
|
|
79
|
+
//% parts="multiplayer"
|
|
80
|
+
//% weight=80
|
|
81
|
+
//% blockGap=8
|
|
82
|
+
export function isButtonPressed(
|
|
83
|
+
player: number,
|
|
84
|
+
button: mp.MultiplayerButton
|
|
85
|
+
): boolean {
|
|
86
|
+
return mp.getButton(mp.getController(player), button).isPressed();
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
namespace info.multiplayer {
|
|
91
|
+
//% blockId=mp_getPlayerState
|
|
92
|
+
//% block="$player $state"
|
|
93
|
+
//% player.shadow=mp_playernumber
|
|
94
|
+
//% state.shadow=mp_multiplayerstate
|
|
95
|
+
//% group="Multiplayer"
|
|
96
|
+
//% parts="multiplayer"
|
|
97
|
+
//% weight=100
|
|
98
|
+
//% blockGap=8
|
|
99
|
+
export function getPlayerState(player: number, state: number): number {
|
|
100
|
+
if (state === MultiplayerState.Score) {
|
|
101
|
+
return mp.getInfo(player).score();
|
|
102
|
+
} else if (state === MultiplayerState.Lives) {
|
|
103
|
+
return mp.getInfo(player).life();
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
return mp._state().getPlayerState(player, state);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
//% blockId=mp_setPlayerState
|
|
110
|
+
//% block="set $player $state to $value"
|
|
111
|
+
//% player.shadow=mp_playernumber
|
|
112
|
+
//% state.shadow=mp_multiplayerstate
|
|
113
|
+
//% group="Multiplayer"
|
|
114
|
+
//% parts="multiplayer"
|
|
115
|
+
//% weight=90
|
|
116
|
+
//% blockGap=8
|
|
117
|
+
export function setPlayerState(
|
|
118
|
+
player: number,
|
|
119
|
+
state: number,
|
|
120
|
+
value: number
|
|
121
|
+
) {
|
|
122
|
+
if (state === MultiplayerState.Score) {
|
|
123
|
+
return mp.getInfo(player).setScore(value);
|
|
124
|
+
} else if (state === MultiplayerState.Lives) {
|
|
125
|
+
return mp.getInfo(player).setLife(value);
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
mp._state().setPlayerState(player, state, value);
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
//% blockId=mp_changePlayerStateBy
|
|
132
|
+
//% block="change $player $state by $deltaValue"
|
|
133
|
+
//% player.shadow=mp_playernumber
|
|
134
|
+
//% state.shadow=mp_multiplayerstate
|
|
135
|
+
//% deltaValue.defl=1
|
|
136
|
+
//% group="Multiplayer"
|
|
137
|
+
//% parts="multiplayer"
|
|
138
|
+
//% weight=80
|
|
139
|
+
export function changePlayerStateBy(
|
|
140
|
+
player: number,
|
|
141
|
+
state: number,
|
|
142
|
+
deltaValue: number
|
|
143
|
+
) {
|
|
144
|
+
setPlayerState(
|
|
145
|
+
player,
|
|
146
|
+
state,
|
|
147
|
+
getPlayerState(player, state) + deltaValue
|
|
148
|
+
);
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
//% blockId=mp_onScore
|
|
152
|
+
//% block="on score $score for $player"
|
|
153
|
+
//% score.defl=100
|
|
154
|
+
//% draggableParameters=reporter
|
|
155
|
+
//% group="Multiplayer"
|
|
156
|
+
//% parts="multiplayer"
|
|
157
|
+
//% weight=70
|
|
158
|
+
//% blockGap=8
|
|
159
|
+
export function onScore(score: number, handler: (player: number) => void) {
|
|
160
|
+
mp._state().onReachedScore(score, handler);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
//% blockId=mp_onLifeZero
|
|
164
|
+
//% block="on life zero for $player"
|
|
165
|
+
//% draggableParameters=reporter
|
|
166
|
+
//% group="Multiplayer"
|
|
167
|
+
//% parts="multiplayer"
|
|
168
|
+
//% weight=60
|
|
169
|
+
export function onLifeZero(handler: (player: number) => void) {
|
|
170
|
+
mp._state().onLifeZero(handler);
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
//% icon="\uf0c0"
|
|
175
|
+
//% block="Multiplayer"
|
|
176
|
+
//% color="#207a77"
|
|
177
|
+
namespace mp {
|
|
178
|
+
export enum PlayerNumber {
|
|
179
|
+
//% block="1"
|
|
180
|
+
One = 1,
|
|
181
|
+
//% block="2"
|
|
182
|
+
Two = 2,
|
|
183
|
+
//% block="3"
|
|
184
|
+
Three = 3,
|
|
185
|
+
//% block="4"
|
|
186
|
+
Four = 4,
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
export enum MultiplayerButton {
|
|
190
|
+
//% block="A"
|
|
191
|
+
A,
|
|
192
|
+
//% block="B"
|
|
193
|
+
B,
|
|
194
|
+
//% block="up"
|
|
195
|
+
Up,
|
|
196
|
+
//% block="right"
|
|
197
|
+
Right,
|
|
198
|
+
//% block="down"
|
|
199
|
+
Down,
|
|
200
|
+
//% block="left"
|
|
201
|
+
Left,
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
//% blockId=mp_setPlayerIndicatorsVisible
|
|
205
|
+
//% block="set player indicators $visible"
|
|
206
|
+
//% visible.shadow=toggleOnOff
|
|
207
|
+
//% visible.defl=true
|
|
208
|
+
//% group="Utility"
|
|
209
|
+
//% parts="multiplayer"
|
|
210
|
+
//% weight=100
|
|
211
|
+
export function setPlayerIndicatorsVisible(visible: boolean) {
|
|
212
|
+
mp._state().setPlayerIndicatorsVisible(visible);
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
//% blockId=mp_isPlayer
|
|
216
|
+
//% block="$toCheck is $player"
|
|
217
|
+
//% toCheck.shadow=variables_get
|
|
218
|
+
//% toCheck.defl=player
|
|
219
|
+
//% player.shadow=mp_playernumber
|
|
220
|
+
//% group="Utility"
|
|
221
|
+
//% parts="multiplayer"
|
|
222
|
+
//% weight=90
|
|
223
|
+
export function isPlayer(toCheck: number, player: number): boolean {
|
|
224
|
+
return toCheck === player;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
//% blockId=mp_allPlayers
|
|
228
|
+
//% block="array of all players"
|
|
229
|
+
//% group="Utility"
|
|
230
|
+
//% parts="multiplayer"
|
|
231
|
+
//% weight=80
|
|
232
|
+
export function allPlayers(): number[] {
|
|
233
|
+
return [1, 2, 3, 4];
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
//% blockId=mp_indexToPlayer
|
|
237
|
+
//% block="$index to player number"
|
|
238
|
+
//% index.shadow=variables_get
|
|
239
|
+
//% index.defl=index
|
|
240
|
+
//% group="Utility"
|
|
241
|
+
//% parts="multiplayer"
|
|
242
|
+
//% weight=70
|
|
243
|
+
//% blockGap=8
|
|
244
|
+
export function indexToPlayer(index: number) {
|
|
245
|
+
if (index < 0 || index > 3) return -1;
|
|
246
|
+
return (index | 0) + 1;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
//% blockId=mp_playerToIndex
|
|
250
|
+
//% block="$player to index"
|
|
251
|
+
//% player.shadow=mp_playernumber
|
|
252
|
+
//% group="Utility"
|
|
253
|
+
//% parts="multiplayer"
|
|
254
|
+
//% weight=60
|
|
255
|
+
export function playerToIndex(player: number) {
|
|
256
|
+
if (player < 1 || player > 4) return -1;
|
|
257
|
+
return (player | 0) - 1;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
export function getController(player: number): controller.Controller {
|
|
261
|
+
switch (player) {
|
|
262
|
+
case 1:
|
|
263
|
+
return controller.player1 as any;
|
|
264
|
+
case 2:
|
|
265
|
+
return controller.player2;
|
|
266
|
+
case 3:
|
|
267
|
+
return controller.player3;
|
|
268
|
+
case 4:
|
|
269
|
+
return controller.player4;
|
|
270
|
+
}
|
|
271
|
+
return undefined;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
export function getInfo(player: number) {
|
|
275
|
+
switch (player) {
|
|
276
|
+
case 1:
|
|
277
|
+
return info.player1;
|
|
278
|
+
case 2:
|
|
279
|
+
return info.player2;
|
|
280
|
+
case 3:
|
|
281
|
+
return info.player3;
|
|
282
|
+
case 4:
|
|
283
|
+
return info.player4;
|
|
284
|
+
}
|
|
285
|
+
return undefined;
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
export function getButton(
|
|
289
|
+
ctrl: controller.Controller,
|
|
290
|
+
button: MultiplayerButton
|
|
291
|
+
) {
|
|
292
|
+
switch (button) {
|
|
293
|
+
case MultiplayerButton.A:
|
|
294
|
+
return ctrl.A;
|
|
295
|
+
case MultiplayerButton.B:
|
|
296
|
+
return ctrl.B;
|
|
297
|
+
case MultiplayerButton.Up:
|
|
298
|
+
return ctrl.up;
|
|
299
|
+
case MultiplayerButton.Right:
|
|
300
|
+
return ctrl.right;
|
|
301
|
+
case MultiplayerButton.Down:
|
|
302
|
+
return ctrl.down;
|
|
303
|
+
case MultiplayerButton.Left:
|
|
304
|
+
return ctrl.left;
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
let stateStack: MPState[];
|
|
309
|
+
|
|
310
|
+
class ButtonHandler {
|
|
311
|
+
constructor(
|
|
312
|
+
public button: mp.MultiplayerButton,
|
|
313
|
+
public event: ControllerButtonEvent,
|
|
314
|
+
public handler: (player: number) => void
|
|
315
|
+
) {}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
class ScoreHandler {
|
|
319
|
+
constructor(
|
|
320
|
+
public target: number,
|
|
321
|
+
public handler: (player: number) => void
|
|
322
|
+
) {}
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
class PlayerStateEntry {
|
|
326
|
+
public player1: number;
|
|
327
|
+
public player2: number;
|
|
328
|
+
public player3: number;
|
|
329
|
+
public player4: number;
|
|
330
|
+
|
|
331
|
+
constructor() {
|
|
332
|
+
this.player1 = 0;
|
|
333
|
+
this.player2 = 0;
|
|
334
|
+
this.player3 = 0;
|
|
335
|
+
this.player4 = 0;
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
getForPlayer(player: number) {
|
|
339
|
+
switch (player) {
|
|
340
|
+
case 1:
|
|
341
|
+
return this.player1;
|
|
342
|
+
case 2:
|
|
343
|
+
return this.player2;
|
|
344
|
+
case 3:
|
|
345
|
+
return this.player3;
|
|
346
|
+
case 4:
|
|
347
|
+
return this.player4;
|
|
348
|
+
}
|
|
349
|
+
return undefined;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
setForPlayer(player: number, value: number) {
|
|
353
|
+
switch (player) {
|
|
354
|
+
case 1:
|
|
355
|
+
this.player1 = value;
|
|
356
|
+
break;
|
|
357
|
+
case 2:
|
|
358
|
+
this.player2 = value;
|
|
359
|
+
break;
|
|
360
|
+
case 3:
|
|
361
|
+
this.player3 = value;
|
|
362
|
+
break;
|
|
363
|
+
case 4:
|
|
364
|
+
this.player4 = value;
|
|
365
|
+
break;
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
class MPState {
|
|
371
|
+
playerSprites: Sprite[];
|
|
372
|
+
buttonHandlers: ButtonHandler[];
|
|
373
|
+
scoreHandlers: ScoreHandler[];
|
|
374
|
+
playerState: PlayerStateEntry[];
|
|
375
|
+
lifeZeroHandler: (player: number) => void;
|
|
376
|
+
indicatorsVisible: boolean;
|
|
377
|
+
indicatorRenderable: scene.Renderable;
|
|
378
|
+
|
|
379
|
+
constructor() {
|
|
380
|
+
this.playerSprites = [];
|
|
381
|
+
this.buttonHandlers = [];
|
|
382
|
+
this.playerState = [];
|
|
383
|
+
this.scoreHandlers = [];
|
|
384
|
+
this.indicatorsVisible = false;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
onButtonEvent(
|
|
388
|
+
button: mp.MultiplayerButton,
|
|
389
|
+
event: ControllerButtonEvent,
|
|
390
|
+
handler: (playerNumber: number) => void
|
|
391
|
+
) {
|
|
392
|
+
const existing = this.getButtonHandler(button, event);
|
|
393
|
+
|
|
394
|
+
if (existing) {
|
|
395
|
+
existing.handler = handler;
|
|
396
|
+
return;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
this.buttonHandlers.push(new ButtonHandler(button, event, handler));
|
|
400
|
+
|
|
401
|
+
const registerHandler = (p: number) => {
|
|
402
|
+
mp.getButton(mp.getController(p), button).onEvent(event, () => {
|
|
403
|
+
this.getButtonHandler(button, event).handler(p);
|
|
404
|
+
});
|
|
405
|
+
};
|
|
406
|
+
|
|
407
|
+
for (let player = 1; player < 5; player++) {
|
|
408
|
+
registerHandler(player);
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
onReachedScore(score: number, handler: (playerNumber: number) => void) {
|
|
413
|
+
const existing = this.getScoreHandler(score);
|
|
414
|
+
|
|
415
|
+
if (existing) {
|
|
416
|
+
existing.handler = handler;
|
|
417
|
+
return;
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
this.scoreHandlers.push(new ScoreHandler(score, handler));
|
|
421
|
+
|
|
422
|
+
const registerHandler = (p: number) => {
|
|
423
|
+
mp.getInfo(p).onScore(score, () => {
|
|
424
|
+
this.getScoreHandler(score).handler(p);
|
|
425
|
+
});
|
|
426
|
+
};
|
|
427
|
+
|
|
428
|
+
for (let player = 1; player < 5; player++) {
|
|
429
|
+
registerHandler(player);
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
onLifeZero(handler: (playerNumber: number) => void) {
|
|
434
|
+
if (!this.lifeZeroHandler) {
|
|
435
|
+
const registerHandler = (p: number) => {
|
|
436
|
+
mp.getInfo(p).onLifeZero(() => {
|
|
437
|
+
this.lifeZeroHandler(p);
|
|
438
|
+
});
|
|
439
|
+
};
|
|
440
|
+
|
|
441
|
+
for (let player = 1; player < 5; player++) {
|
|
442
|
+
registerHandler(player);
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
this.lifeZeroHandler = handler;
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
setPlayerSprite(player: number, sprite: Sprite) {
|
|
450
|
+
player |= 0;
|
|
451
|
+
if (player < 1 || player > 4) return;
|
|
452
|
+
|
|
453
|
+
while (this.playerSprites.length < player + 1) {
|
|
454
|
+
this.playerSprites.push(undefined);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
this.playerSprites[player] = sprite;
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
getPlayerSprite(player: number) {
|
|
461
|
+
return this.playerSprites[player];
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
setPlayerState(player: number, state: number, value: number) {
|
|
465
|
+
this.getOrCreatePlayerStateEntry(state).setForPlayer(player, value);
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
getPlayerState(player: number, state: number) {
|
|
469
|
+
return this.getOrCreatePlayerStateEntry(state).getForPlayer(player);
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
setPlayerIndicatorsVisible(visible: boolean) {
|
|
473
|
+
this.indicatorsVisible = visible;
|
|
474
|
+
|
|
475
|
+
if (visible && !this.indicatorRenderable) {
|
|
476
|
+
this.indicatorRenderable = scene.createRenderable(
|
|
477
|
+
99,
|
|
478
|
+
(target, camera) => {
|
|
479
|
+
if (this.indicatorsVisible)
|
|
480
|
+
this.drawIndicators(target, camera);
|
|
481
|
+
}
|
|
482
|
+
);
|
|
483
|
+
}
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
protected getOrCreatePlayerStateEntry(state: number) {
|
|
487
|
+
if (!this.playerState[state]) {
|
|
488
|
+
while (this.playerState.length < state + 1) {
|
|
489
|
+
this.playerState.push(undefined);
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
this.playerState[state] = new PlayerStateEntry();
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
return this.playerState[state];
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
protected getButtonHandler(
|
|
499
|
+
button: mp.MultiplayerButton,
|
|
500
|
+
event: ControllerButtonEvent
|
|
501
|
+
) {
|
|
502
|
+
for (const bHandler of this.buttonHandlers) {
|
|
503
|
+
if (bHandler.button === button && bHandler.event === event)
|
|
504
|
+
return bHandler;
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
return undefined;
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
protected getScoreHandler(score: number) {
|
|
511
|
+
for (const sHandler of this.scoreHandlers) {
|
|
512
|
+
if (sHandler.target === score) return sHandler;
|
|
513
|
+
}
|
|
514
|
+
return undefined;
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
protected drawIndicators(target: Image, camera: scene.Camera) {
|
|
518
|
+
for (let player = 1; player < 5; player++) {
|
|
519
|
+
const sprite = this.getPlayerSprite(player);
|
|
520
|
+
|
|
521
|
+
if (
|
|
522
|
+
!sprite ||
|
|
523
|
+
sprite.flags &
|
|
524
|
+
(sprites.Flag.Destroyed | sprites.Flag.Invisible)
|
|
525
|
+
) {
|
|
526
|
+
continue;
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
let top = Fx.toInt(sprite._hitbox.top);
|
|
530
|
+
let bottom = Fx.toInt(sprite._hitbox.bottom);
|
|
531
|
+
let left = Fx.toInt(sprite._hitbox.left);
|
|
532
|
+
let right = Fx.toInt(sprite._hitbox.right);
|
|
533
|
+
|
|
534
|
+
if (!(sprite.flags & sprites.Flag.RelativeToCamera)) {
|
|
535
|
+
top -= camera.drawOffsetY;
|
|
536
|
+
bottom -= camera.drawOffsetY;
|
|
537
|
+
left -= camera.drawOffsetX;
|
|
538
|
+
right -= camera.drawOffsetX;
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
if (left < 0) {
|
|
542
|
+
const indicator = multiplayer._indicatorForPlayer(
|
|
543
|
+
player,
|
|
544
|
+
CollisionDirection.Right
|
|
545
|
+
);
|
|
546
|
+
target.drawTransparentImage(
|
|
547
|
+
indicator,
|
|
548
|
+
Math.max(right + 2, 0),
|
|
549
|
+
Math.min(
|
|
550
|
+
Math.max(
|
|
551
|
+
top +
|
|
552
|
+
((bottom - top) >> 1) -
|
|
553
|
+
(indicator.height >> 1),
|
|
554
|
+
0
|
|
555
|
+
),
|
|
556
|
+
screen.height - indicator.height
|
|
557
|
+
)
|
|
558
|
+
);
|
|
559
|
+
} else if (right > 160) {
|
|
560
|
+
const indicator = multiplayer._indicatorForPlayer(
|
|
561
|
+
player,
|
|
562
|
+
CollisionDirection.Left
|
|
563
|
+
);
|
|
564
|
+
target.drawTransparentImage(
|
|
565
|
+
indicator,
|
|
566
|
+
Math.min(
|
|
567
|
+
left - indicator.width - 2,
|
|
568
|
+
screen.width - indicator.width
|
|
569
|
+
),
|
|
570
|
+
Math.min(
|
|
571
|
+
Math.max(
|
|
572
|
+
top +
|
|
573
|
+
((bottom - top) >> 1) -
|
|
574
|
+
(indicator.height >> 1),
|
|
575
|
+
0
|
|
576
|
+
),
|
|
577
|
+
screen.height - indicator.height
|
|
578
|
+
)
|
|
579
|
+
);
|
|
580
|
+
} else if (top < 18) {
|
|
581
|
+
const indicator = multiplayer._indicatorForPlayer(
|
|
582
|
+
player,
|
|
583
|
+
CollisionDirection.Bottom
|
|
584
|
+
);
|
|
585
|
+
target.drawTransparentImage(
|
|
586
|
+
indicator,
|
|
587
|
+
left + ((right - left) >> 1) - (indicator.width >> 1),
|
|
588
|
+
Math.max(bottom + 2, 0)
|
|
589
|
+
);
|
|
590
|
+
} else {
|
|
591
|
+
const indicator = multiplayer._indicatorForPlayer(
|
|
592
|
+
player,
|
|
593
|
+
CollisionDirection.Top
|
|
594
|
+
);
|
|
595
|
+
target.drawTransparentImage(
|
|
596
|
+
indicator,
|
|
597
|
+
left + ((right - left) >> 1) - (indicator.width >> 1),
|
|
598
|
+
Math.min(
|
|
599
|
+
top - indicator.height - 2,
|
|
600
|
+
screen.height - indicator.height
|
|
601
|
+
)
|
|
602
|
+
);
|
|
603
|
+
}
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
function init() {
|
|
609
|
+
if (stateStack) return;
|
|
610
|
+
stateStack = [new MPState()];
|
|
611
|
+
game.addScenePushHandler(() => {
|
|
612
|
+
stateStack.push(new MPState());
|
|
613
|
+
});
|
|
614
|
+
|
|
615
|
+
game.addScenePopHandler(() => {
|
|
616
|
+
stateStack.pop();
|
|
617
|
+
if (stateStack.length === 0) stateStack.push(new MPState());
|
|
618
|
+
});
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
export function _state() {
|
|
622
|
+
init();
|
|
623
|
+
return stateStack[stateStack.length - 1];
|
|
624
|
+
}
|
|
625
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "multiplayer",
|
|
3
|
+
"description": "Additional blocks for building multiplayer games",
|
|
4
|
+
"files": [
|
|
5
|
+
"README.md",
|
|
6
|
+
"fieldEditors.ts",
|
|
7
|
+
"images.ts",
|
|
8
|
+
"mp.ts",
|
|
9
|
+
"stateKind.ts",
|
|
10
|
+
"targetoverrides.ts"
|
|
11
|
+
],
|
|
12
|
+
"testFiles": [
|
|
13
|
+
"test.ts"
|
|
14
|
+
],
|
|
15
|
+
"public": true,
|
|
16
|
+
"dependencies": {
|
|
17
|
+
"game": "file:../game"
|
|
18
|
+
}
|
|
19
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
namespace MultiplayerState {
|
|
2
|
+
let nextKind: number;
|
|
3
|
+
|
|
4
|
+
export function create() {
|
|
5
|
+
if (nextKind === undefined) nextKind = 0;
|
|
6
|
+
return nextKind++;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
//% isKind
|
|
10
|
+
export const Score = create();
|
|
11
|
+
|
|
12
|
+
//% isKind
|
|
13
|
+
export const Lives = create();
|
|
14
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
// TODO any platform specific overrides
|
|
File without changes
|