pxt-common-packages 10.3.2 → 10.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +2 -2
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +7736 -7608
- package/libs/controller---none/built/debug/binary.js +7715 -7587
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +9 -9
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/built/debug/binary.js +7628 -7500
- package/libs/game/camera.ts +18 -13
- package/libs/game/physics.ts +2 -1
- package/libs/game/scenes.ts +3 -0
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/multiplayer/README.md +4 -0
- package/libs/multiplayer/docs/.gitkeep +0 -0
- package/libs/multiplayer/fieldEditors.ts +23 -0
- package/libs/multiplayer/images.ts +303 -0
- package/libs/multiplayer/mp.ts +625 -0
- package/libs/multiplayer/pxt.json +19 -0
- package/libs/multiplayer/stateKind.ts +14 -0
- package/libs/multiplayer/targetoverrides.ts +1 -0
- package/libs/multiplayer/test.ts +0 -0
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +9540 -9412
- package/libs/palette/built/debug/binary.js +7627 -7499
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +7627 -7499
- package/libs/storyboard/built/debug/binary.js +7627 -7499
- package/package.json +1 -1
package/libs/game/camera.ts
CHANGED
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@@ -8,6 +8,8 @@ namespace scene {
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drawOffsetX: number;
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drawOffsetY: number;
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sprite: Sprite;
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protected _lastUpdatedSpriteX: number;
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protected _lastUpdatedSpriteY: number;
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protected shakeStartTime: number;
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protected shakeDuration: number;
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@@ -27,9 +29,9 @@ namespace scene {
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set offsetX(v: number) {
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const scene = game.currentScene();
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if (scene.tileMap && scene.tileMap.enabled) {
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this._offsetX = scene.tileMap.offsetX(v);
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this._offsetX = Math.floor(scene.tileMap.offsetX(v));
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} else {
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this._offsetX = v;
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this._offsetX = Math.floor(v);
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}
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}
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get offsetY() {
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@@ -38,29 +40,29 @@ namespace scene {
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set offsetY(v: number) {
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const scene = game.currentScene();
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if (scene.tileMap && scene.tileMap.enabled) {
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this._offsetY = scene.tileMap.offsetY(v);
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this._offsetY = Math.floor(scene.tileMap.offsetY(v));
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} else {
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this._offsetY = v;
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this._offsetY = Math.floor(v);
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}
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}
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get x() {
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return this.
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return this.offsetX + (screen.width >> 1);
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}
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get y() {
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return this.
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return this.offsetY + (screen.height >> 1);
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}
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get left() {
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return this.
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return this.offsetX;
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}
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get right() {
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return this.
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return this.offsetX + screen.width;
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}
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get top() {
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return this.
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return this.offsetY;
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}
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get bottom() {
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return this.
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return this.offsetY + screen.height;
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}
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shake(amplitude: number = 4, duration: number = 1000) {
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@@ -75,16 +77,19 @@ namespace scene {
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}
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}
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isUpdated() {
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return !this.sprite || (this.sprite.x === this._lastUpdatedSpriteX && this.sprite.y === this._lastUpdatedSpriteY);
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}
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update() {
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// if sprite, follow sprite
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if (this.sprite) {
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this._lastUpdatedSpriteX = this.sprite.x;
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this._lastUpdatedSpriteY = this.sprite.y;
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this.offsetX = this.sprite.x - (screen.width >> 1);
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this.offsetY = this.sprite.y - (screen.height >> 1);
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}
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this.offsetX = Math.floor(this.offsetX);
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this.offsetY = Math.floor(this.offsetY);
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-
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this.drawOffsetX = this.offsetX;
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this.drawOffsetY = this.offsetY;
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package/libs/game/physics.ts
CHANGED
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@@ -195,7 +195,7 @@ class ArcadePhysicsEngine extends PhysicsEngine {
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if (tileMap && tileMap.enabled) {
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this.tilemapCollisions(ms, tileMap);
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}
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// check for screen edge collisions
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const bounce = s.flags & sprites.Flag.BounceOnWall;
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if (s.flags & sprites.Flag.StayInScreen || (bounce && !tileMap)) {
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@@ -356,6 +356,7 @@ class ArcadePhysicsEngine extends PhysicsEngine {
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protected screenEdgeCollisions(movingSprite: MovingSprite, bounce: number, camera: scene.Camera) {
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let s = movingSprite.sprite;
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if (!s.isStatic()) s.setHitbox();
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if (!camera.isUpdated()) camera.update();
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let offset = Fx.toFloat(s._hitbox.left) - camera.offsetX;
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if (offset < 0) {
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package/libs/game/scenes.ts
CHANGED
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@@ -144,6 +144,7 @@ namespace scene {
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export function cameraFollowSprite(sprite: Sprite) {
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const scene = game.currentScene();
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scene.camera.sprite = sprite;
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scene.camera.update();
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}
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/**
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//% weight=70
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export function cameraProperty(property: CameraProperty): number {
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const scene = game.currentScene();
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if (!scene.camera.isUpdated())
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scene.camera.update();
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switch (property) {
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case CameraProperty.X: return scene.camera.x;
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case CameraProperty.Y: return scene.camera.y;
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@@ -56,7 +56,7 @@ const pxsim_pxtrt = pxsim.pxtrt;
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const pxsim_numops = pxsim.numops;
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-
function
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function _main___P48572(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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@@ -66,19 +66,19 @@ if (yieldSteps-- < 0 && maybeYield(s, step, r0) || runtime !== pxsim.runtime) re
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switch (step) {
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case 0:
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globals.
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globals.
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globals._intervals___48815 = (undefined);
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globals._pollEventQueue___48828 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P48572.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"characterlcd.ts","functionName":"<main>","argumentNames":[]}
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_main___P48572.continuations = [ ]
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function
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function _main___P48572_mk(s) {
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checkStack(s.depth);
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return {
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parent: s, fn:
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parent: s, fn: _main___P48572, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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const breakpoints = setupDebugger(1, [])
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return
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return _main___P48572
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})
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const pxsim_numops = pxsim.numops;
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function
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function _main___P98048(s) {
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let r0 = s.r0, step = s.pc;
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s.pc = -1;
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switch (step) {
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case 0:
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globals.
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globals.
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globals._intervals___98291 = (undefined);
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globals._pollEventQueue___98304 = (undefined);
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r0 = undefined;
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return leave(s, r0)
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default: oops()
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} } }
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_main___P98048.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"tsl2591.ts","functionName":"<main>","argumentNames":[]}
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_main___P98048.continuations = [ ]
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function _main___P98048_mk(s) {
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checkStack(s.depth);
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return {
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parent: s, fn: _main___P98048, depth: s.depth + 1,
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pc: 0, retval: undefined, r0: undefined, overwrittenPC: false, lambdaArgs: null,
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} }
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function _main___P59874(s) {
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switch (step) {
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case 0:
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globals._pollEventQueue___60130 = (undefined);
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} } }
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_main___P59874.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"lora.ts","functionName":"<main>","argumentNames":[]}
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_main___P59874.continuations = [ ]
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function _main___P190524(s) {
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_main___P190524.info = {"start":0,"length":0,"line":0,"column":0,"endLine":0,"endColumn":0,"fileName":"keypad.ts","functionName":"<main>","argumentNames":[]}
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} }
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