pxt-common-packages 10.3.10 → 10.3.11

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Files changed (32) hide show
  1. package/built/common-sim.js +0 -2
  2. package/libs/azureiot/built/debug/binary.js +461 -461
  3. package/libs/color/built/debug/binary.js +8 -8
  4. package/libs/color-sensor/built/debug/binary.js +8 -8
  5. package/libs/controller/built/debug/binary.js +7019 -7019
  6. package/libs/controller---none/built/debug/binary.js +6999 -6999
  7. package/libs/datalogger/built/debug/binary.js +63 -63
  8. package/libs/edge-connector/built/debug/binary.js +8 -8
  9. package/libs/esp32/built/debug/binary.js +462 -462
  10. package/libs/game/built/debug/binary.js +6938 -6938
  11. package/libs/game/controller.ts +5 -0
  12. package/libs/game/sim/multiplayer.ts +0 -2
  13. package/libs/lcd/built/debug/binary.js +8 -8
  14. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  15. package/libs/lora/built/debug/binary.js +8 -8
  16. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  17. package/libs/mqtt/built/debug/binary.js +176 -176
  18. package/libs/multiplayer/player.ts +15 -0
  19. package/libs/net/built/debug/binary.js +176 -176
  20. package/libs/net-game/built/debug/binary.js +8527 -8527
  21. package/libs/palette/built/debug/binary.js +6937 -6937
  22. package/libs/pixel/built/debug/binary.js +8 -8
  23. package/libs/power/built/debug/binary.js +8 -8
  24. package/libs/proximity/built/debug/binary.js +8 -8
  25. package/libs/radio/built/debug/binary.js +8 -8
  26. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  27. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  28. package/libs/screen/built/debug/binary.js +50 -50
  29. package/libs/servo/built/debug/binary.js +8 -8
  30. package/libs/sprite-scaling/built/debug/binary.js +6937 -6937
  31. package/libs/storyboard/built/debug/binary.js +6937 -6937
  32. package/package.json +1 -1
@@ -2554,8 +2554,6 @@ var pxsim;
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  }
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  multiplayer.postImage = postImage;
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  function postIcon(iconType, slot, im) {
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- if (pxsim.getMultiplayerState().origin !== "server")
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- return;
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  if (im._width * im._height > 64 * 64) {
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  // setting 64x64 as max size for icon for now
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  return;