pxt-common-packages 10.2.5 → 10.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +5 -0
- package/built/common-sim.js +28 -4
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +6968 -6968
- package/libs/controller---none/built/debug/binary.js +6950 -6950
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/_locales/game-jsdoc-strings.json +1 -0
- package/libs/game/built/debug/binary.js +6889 -6889
- package/libs/game/controller.ts +27 -3
- package/libs/game/info.ts +263 -91
- package/libs/game/sim/multiplayer.ts +38 -8
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +8478 -8478
- package/libs/palette/built/debug/binary.js +6888 -6888
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +6888 -6888
- package/libs/storyboard/built/debug/binary.js +6888 -6888
- package/package.json +2 -2
package/built/common-sim.d.ts
CHANGED
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@@ -801,6 +801,11 @@ declare namespace pxsim {
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801
801
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button: number;
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state: "Pressed" | "Released" | "Held";
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803
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}
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804
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+
interface MultiplayerAudioEvent extends SimulatorMultiplayerMessage {
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805
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+
content: "Audio";
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806
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+
instruction: "playinstructions" | "muteallchannels";
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807
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+
soundbuf?: Uint8Array;
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808
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+
}
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class MultiplayerState {
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lastMessageId: number;
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origin: string;
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package/built/common-sim.js
CHANGED
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@@ -2541,15 +2541,15 @@ var pxsim;
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pxsim.getMultiplayerState().send(msg);
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}, 50, true);
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function postImage(im) {
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-
var _a;
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if (pxsim.getMultiplayerState().origin !== "server")
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return;
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const asBuf = pxsim.image.toBuffer(im);
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const sb = pxsim.board();
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+
const screenState = sb && sb.screenState;
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throttledImgPost({
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content: "Image",
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image: asBuf,
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-
palette:
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+
palette: screenState && screenState.paletteToUint8Array(),
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});
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}
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multiplayer.postImage = postImage;
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@@ -2582,6 +2582,18 @@ var pxsim;
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init(origin) {
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this.origin = origin;
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pxsim.runtime.board.addMessageListener(msg => this.messageHandler(msg));
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if (this.origin === "server") {
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pxsim.AudioContextManager.soundEventCallback = (ev, data) => {
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this.send({
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content: "Audio",
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instruction: ev,
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soundbuf: data,
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});
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};
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}
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else {
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pxsim.AudioContextManager.soundEventCallback = undefined;
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}
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}
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setButton(key, isPressed) {
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if (this.origin === "client") {
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@@ -2593,7 +2605,6 @@ var pxsim;
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}
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}
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messageHandler(msg) {
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-
var _a;
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if (!isMultiplayerMessage(msg)) {
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return;
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}
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@@ -2604,7 +2615,7 @@ var pxsim;
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msg.image.data = new Uint8Array(msg.image.data);
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}
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this.backgroundImage = pxsim.image.ofBuffer(msg.image);
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-
if (
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if (msg.palette && msg.palette.length === 48) {
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const palBuffer = new pxsim.RefBuffer(msg.palette);
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pxsim.pxtcore.setPalette(palBuffer);
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}
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@@ -2616,6 +2627,16 @@ var pxsim;
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msg.state === "Pressed" || msg.state === "Held");
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}
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}
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else if (isAudioMessage(msg)) {
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if (this.origin === "client") {
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if (msg.instruction === "playinstructions") {
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pxsim.AudioContextManager.playInstructionsAsync(msg.soundbuf);
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}
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else if (msg.instruction === "muteallchannels") {
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pxsim.AudioContextManager.muteAllChannels();
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}
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}
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}
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}
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}
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pxsim.MultiplayerState = MultiplayerState;
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@@ -2628,6 +2649,9 @@ var pxsim;
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function isButtonMessage(msg) {
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return msg && msg.content === "Button";
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}
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+
function isAudioMessage(msg) {
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return msg && msg.content === "Audio";
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}
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})(pxsim || (pxsim = {}));
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var pxsim;
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(function (pxsim) {
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