pxt-common-packages 10.2.4 → 10.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +4 -2
- package/built/common-sim.js +38 -19
- package/libs/azureiot/built/debug/binary.js +461 -461
- package/libs/color/built/debug/binary.js +8 -8
- package/libs/color-sensor/built/debug/binary.js +8 -8
- package/libs/controller/built/debug/binary.js +7386 -7294
- package/libs/controller---none/built/debug/binary.js +7365 -7273
- package/libs/datalogger/built/debug/binary.js +63 -63
- package/libs/edge-connector/built/debug/binary.js +8 -8
- package/libs/esp32/built/debug/binary.js +462 -462
- package/libs/game/built/debug/binary.js +7278 -7186
- package/libs/game/multiplayer.cpp +1 -4
- package/libs/game/multiplayer.ts +13 -0
- package/libs/game/scene.ts +2 -0
- package/libs/game/sim/multiplayer.ts +18 -17
- package/libs/lcd/built/debug/binary.js +8 -8
- package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
- package/libs/lora/built/debug/binary.js +8 -8
- package/libs/matrix-keypad/built/debug/binary.js +8 -8
- package/libs/mqtt/built/debug/binary.js +176 -176
- package/libs/net/built/debug/binary.js +176 -176
- package/libs/net-game/built/debug/binary.js +9066 -8974
- package/libs/palette/built/debug/binary.js +7277 -7185
- package/libs/pixel/built/debug/binary.js +8 -8
- package/libs/power/built/debug/binary.js +8 -8
- package/libs/proximity/built/debug/binary.js +8 -8
- package/libs/radio/built/debug/binary.js +8 -8
- package/libs/radio-broadcast/built/debug/binary.js +8 -8
- package/libs/rotary-encoder/built/debug/binary.js +8 -8
- package/libs/screen/built/debug/binary.js +50 -50
- package/libs/screen/sim/state.ts +27 -5
- package/libs/servo/built/debug/binary.js +8 -8
- package/libs/sprite-scaling/built/debug/binary.js +7277 -7185
- package/libs/storyboard/built/debug/binary.js +7277 -7185
- package/package.json +2 -2
package/built/common-sim.d.ts
CHANGED
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@@ -773,7 +773,7 @@ declare namespace pxsim {
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773
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}
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}
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declare namespace pxsim.multiplayer {
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-
function postImage(im: pxsim.RefImage
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776
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+
function postImage(im: pxsim.RefImage): void;
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function getCurrentImage(): pxsim.RefImage;
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function setOrigin(origin: "client" | "server" | undefined): void;
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function getOrigin(): string;
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@@ -793,8 +793,8 @@ declare namespace pxsim {
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}
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interface MultiplayerImageMessage extends SimulatorMultiplayerMessage {
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content: "Image";
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-
goal: string;
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image: RefBuffer;
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+
palette: Uint8Array;
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}
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interface MultiplayerButtonEvent extends SimulatorMultiplayerMessage {
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content: "Button";
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@@ -1131,6 +1131,8 @@ declare namespace pxsim {
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onChange: () => void;
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constructor(paletteSrc: string[], w?: number, h?: number);
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setScreenBrightness(b: number): void;
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paletteToUint8Array(): Uint8Array;
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setPaletteFromHtmlColors(src: string[]): void;
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setPalette(buf: RefBuffer): void;
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bpp(): 1 | 4;
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didChange(): boolean;
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package/built/common-sim.js
CHANGED
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@@ -2537,12 +2537,19 @@ var pxsim;
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(function (pxsim) {
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var multiplayer;
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(function (multiplayer) {
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-
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+
const throttledImgPost = pxsim.U.throttle((msg) => {
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pxsim.getMultiplayerState().send(msg);
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}, 50, true);
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function postImage(im) {
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var _a;
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if (pxsim.getMultiplayerState().origin !== "server")
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return;
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const asBuf = pxsim.image.toBuffer(im);
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-
pxsim.
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+
const sb = pxsim.board();
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throttledImgPost({
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content: "Image",
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image: asBuf,
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2545
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-
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palette: (_a = sb === null || sb === void 0 ? void 0 : sb.screenState) === null || _a === void 0 ? void 0 : _a.paletteToUint8Array(),
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});
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}
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multiplayer.postImage = postImage;
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@@ -2565,7 +2572,6 @@ var pxsim;
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return pxsim.board().multiplayerState;
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}
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pxsim.getMultiplayerState = getMultiplayerState;
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-
let postScreenInterval;
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class MultiplayerState {
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constructor() {
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this.lastMessageId = 0;
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@@ -2576,17 +2582,6 @@ var pxsim;
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init(origin) {
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this.origin = origin;
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pxsim.runtime.board.addMessageListener(msg => this.messageHandler(msg));
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-
if (postScreenInterval) {
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clearInterval(postScreenInterval);
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}
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-
postScreenInterval = setInterval(() => {
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if (this.origin === "server") {
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const b = pxsim.board();
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const screenState = b && b.screenState;
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const lastImage = screenState && screenState.lastImage;
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lastImage && pxsim.multiplayer.postImage(lastImage, "broadcast-screen");
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}
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}, 50);
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}
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setButton(key, isPressed) {
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if (this.origin === "client") {
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@@ -2598,6 +2593,7 @@ var pxsim;
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}
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}
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messageHandler(msg) {
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var _a;
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if (!isMultiplayerMessage(msg)) {
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return;
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}
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@@ -2608,6 +2604,10 @@ var pxsim;
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msg.image.data = new Uint8Array(msg.image.data);
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}
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this.backgroundImage = pxsim.image.ofBuffer(msg.image);
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if (((_a = msg.palette) === null || _a === void 0 ? void 0 : _a.length) === 48) {
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const palBuffer = new pxsim.RefBuffer(msg.palette);
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pxsim.pxtcore.setPalette(palBuffer);
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}
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}
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}
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else if (isButtonMessage(msg)) {
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@@ -4426,7 +4426,6 @@ var pxsim;
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(function (pxsim) {
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function htmlColorToUint32(hexColor) {
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const ca = new Uint8ClampedArray(4);
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-
const ui = new Uint32Array(ca.buffer);
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const v = parseInt(hexColor.replace(/#/, ""), 16);
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ca[0] = (v >> 16) & 0xff;
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ca[1] = (v >> 8) & 0xff;
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@@ -4435,6 +4434,12 @@ var pxsim;
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// convert to uint32 using target endian
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return new Uint32Array(ca.buffer)[0];
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}
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function UInt32ToRGB(col) {
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const ui = new Uint32Array(1);
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ui[0] = col;
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const ca = new Uint8ClampedArray(ui.buffer);
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return [ca[0], ca[1], ca[2]];
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}
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class ScreenState {
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constructor(paletteSrc, w = 0, h = 0) {
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this.width = 0;
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@@ -4446,9 +4451,7 @@ var pxsim;
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if (!paletteSrc)
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paletteSrc = ["#000000", "#ffffff"];
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this.palette = new Uint32Array(paletteSrc.length);
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-
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this.palette[i] = htmlColorToUint32(paletteSrc[i]);
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-
}
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+
this.setPaletteFromHtmlColors(paletteSrc);
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if (w) {
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this.width = w;
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this.height = h;
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@@ -4459,6 +4462,22 @@ var pxsim;
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setScreenBrightness(b) {
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this.brightness = b | 0;
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}
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+
paletteToUint8Array() {
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const out = new Uint8Array(this.palette.length * 3);
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for (let i = 0; i < this.palette.length; ++i) {
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const [r, g, b] = UInt32ToRGB(this.palette[i]);
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const s = 3 * i;
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out[s] = r;
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out[s + 1] = g;
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out[s + 2] = b;
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}
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return out;
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}
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setPaletteFromHtmlColors(src) {
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for (let i = 0; i < this.palette.length; ++i) {
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this.palette[i] = htmlColorToUint32(src[i]);
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}
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}
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setPalette(buf) {
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const ca = new Uint8ClampedArray(4);
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const rd = new Uint32Array(ca.buffer);
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