pxt-common-packages 10.2.4 → 10.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. package/built/common-sim.d.ts +4 -2
  2. package/built/common-sim.js +38 -19
  3. package/libs/azureiot/built/debug/binary.js +461 -461
  4. package/libs/color/built/debug/binary.js +8 -8
  5. package/libs/color-sensor/built/debug/binary.js +8 -8
  6. package/libs/controller/built/debug/binary.js +7386 -7294
  7. package/libs/controller---none/built/debug/binary.js +7365 -7273
  8. package/libs/datalogger/built/debug/binary.js +63 -63
  9. package/libs/edge-connector/built/debug/binary.js +8 -8
  10. package/libs/esp32/built/debug/binary.js +462 -462
  11. package/libs/game/built/debug/binary.js +7278 -7186
  12. package/libs/game/multiplayer.cpp +1 -4
  13. package/libs/game/multiplayer.ts +13 -0
  14. package/libs/game/scene.ts +2 -0
  15. package/libs/game/sim/multiplayer.ts +18 -17
  16. package/libs/lcd/built/debug/binary.js +8 -8
  17. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  18. package/libs/lora/built/debug/binary.js +8 -8
  19. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  20. package/libs/mqtt/built/debug/binary.js +176 -176
  21. package/libs/net/built/debug/binary.js +176 -176
  22. package/libs/net-game/built/debug/binary.js +9066 -8974
  23. package/libs/palette/built/debug/binary.js +7277 -7185
  24. package/libs/pixel/built/debug/binary.js +8 -8
  25. package/libs/power/built/debug/binary.js +8 -8
  26. package/libs/proximity/built/debug/binary.js +8 -8
  27. package/libs/radio/built/debug/binary.js +8 -8
  28. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  29. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  30. package/libs/screen/built/debug/binary.js +50 -50
  31. package/libs/screen/sim/state.ts +27 -5
  32. package/libs/servo/built/debug/binary.js +8 -8
  33. package/libs/sprite-scaling/built/debug/binary.js +7277 -7185
  34. package/libs/storyboard/built/debug/binary.js +7277 -7185
  35. package/package.json +2 -2
@@ -773,7 +773,7 @@ declare namespace pxsim {
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  }
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  }
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  declare namespace pxsim.multiplayer {
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- function postImage(im: pxsim.RefImage, goal: string): void;
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+ function postImage(im: pxsim.RefImage): void;
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  function getCurrentImage(): pxsim.RefImage;
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  function setOrigin(origin: "client" | "server" | undefined): void;
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  function getOrigin(): string;
@@ -793,8 +793,8 @@ declare namespace pxsim {
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  }
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  interface MultiplayerImageMessage extends SimulatorMultiplayerMessage {
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  content: "Image";
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- goal: string;
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  image: RefBuffer;
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+ palette: Uint8Array;
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  }
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  interface MultiplayerButtonEvent extends SimulatorMultiplayerMessage {
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  content: "Button";
@@ -1131,6 +1131,8 @@ declare namespace pxsim {
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  onChange: () => void;
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  constructor(paletteSrc: string[], w?: number, h?: number);
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  setScreenBrightness(b: number): void;
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+ paletteToUint8Array(): Uint8Array;
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+ setPaletteFromHtmlColors(src: string[]): void;
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  setPalette(buf: RefBuffer): void;
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  bpp(): 1 | 4;
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  didChange(): boolean;
@@ -2537,12 +2537,19 @@ var pxsim;
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  (function (pxsim) {
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  var multiplayer;
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  (function (multiplayer) {
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- function postImage(im, goal) {
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+ const throttledImgPost = pxsim.U.throttle((msg) => {
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+ pxsim.getMultiplayerState().send(msg);
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+ }, 50, true);
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+ function postImage(im) {
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+ var _a;
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+ if (pxsim.getMultiplayerState().origin !== "server")
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+ return;
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  const asBuf = pxsim.image.toBuffer(im);
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- pxsim.getMultiplayerState().send({
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+ const sb = pxsim.board();
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+ throttledImgPost({
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  content: "Image",
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  image: asBuf,
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- goal
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+ palette: (_a = sb === null || sb === void 0 ? void 0 : sb.screenState) === null || _a === void 0 ? void 0 : _a.paletteToUint8Array(),
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  });
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  }
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  multiplayer.postImage = postImage;
@@ -2565,7 +2572,6 @@ var pxsim;
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  return pxsim.board().multiplayerState;
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  }
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  pxsim.getMultiplayerState = getMultiplayerState;
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- let postScreenInterval;
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  class MultiplayerState {
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  constructor() {
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  this.lastMessageId = 0;
@@ -2576,17 +2582,6 @@ var pxsim;
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  init(origin) {
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  this.origin = origin;
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  pxsim.runtime.board.addMessageListener(msg => this.messageHandler(msg));
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- if (postScreenInterval) {
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- clearInterval(postScreenInterval);
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- }
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- postScreenInterval = setInterval(() => {
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- if (this.origin === "server") {
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- const b = pxsim.board();
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- const screenState = b && b.screenState;
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- const lastImage = screenState && screenState.lastImage;
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- lastImage && pxsim.multiplayer.postImage(lastImage, "broadcast-screen");
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- }
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- }, 50);
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  }
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  setButton(key, isPressed) {
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  if (this.origin === "client") {
@@ -2598,6 +2593,7 @@ var pxsim;
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  }
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  }
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  messageHandler(msg) {
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+ var _a;
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  if (!isMultiplayerMessage(msg)) {
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  return;
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  }
@@ -2608,6 +2604,10 @@ var pxsim;
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  msg.image.data = new Uint8Array(msg.image.data);
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  }
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  this.backgroundImage = pxsim.image.ofBuffer(msg.image);
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+ if (((_a = msg.palette) === null || _a === void 0 ? void 0 : _a.length) === 48) {
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+ const palBuffer = new pxsim.RefBuffer(msg.palette);
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+ pxsim.pxtcore.setPalette(palBuffer);
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+ }
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  }
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  }
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  else if (isButtonMessage(msg)) {
@@ -4426,7 +4426,6 @@ var pxsim;
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  (function (pxsim) {
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  function htmlColorToUint32(hexColor) {
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  const ca = new Uint8ClampedArray(4);
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- const ui = new Uint32Array(ca.buffer);
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  const v = parseInt(hexColor.replace(/#/, ""), 16);
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  ca[0] = (v >> 16) & 0xff;
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  ca[1] = (v >> 8) & 0xff;
@@ -4435,6 +4434,12 @@ var pxsim;
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  // convert to uint32 using target endian
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  return new Uint32Array(ca.buffer)[0];
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  }
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+ function UInt32ToRGB(col) {
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+ const ui = new Uint32Array(1);
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+ ui[0] = col;
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+ const ca = new Uint8ClampedArray(ui.buffer);
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+ return [ca[0], ca[1], ca[2]];
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+ }
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  class ScreenState {
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  constructor(paletteSrc, w = 0, h = 0) {
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  this.width = 0;
@@ -4446,9 +4451,7 @@ var pxsim;
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  if (!paletteSrc)
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  paletteSrc = ["#000000", "#ffffff"];
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  this.palette = new Uint32Array(paletteSrc.length);
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- for (let i = 0; i < this.palette.length; ++i) {
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- this.palette[i] = htmlColorToUint32(paletteSrc[i]);
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- }
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+ this.setPaletteFromHtmlColors(paletteSrc);
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  if (w) {
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  this.width = w;
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  this.height = h;
@@ -4459,6 +4462,22 @@ var pxsim;
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  setScreenBrightness(b) {
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  this.brightness = b | 0;
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  }
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+ paletteToUint8Array() {
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+ const out = new Uint8Array(this.palette.length * 3);
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+ for (let i = 0; i < this.palette.length; ++i) {
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+ const [r, g, b] = UInt32ToRGB(this.palette[i]);
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+ const s = 3 * i;
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+ out[s] = r;
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+ out[s + 1] = g;
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+ out[s + 2] = b;
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+ }
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+ return out;
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+ }
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+ setPaletteFromHtmlColors(src) {
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+ for (let i = 0; i < this.palette.length; ++i) {
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+ this.palette[i] = htmlColorToUint32(src[i]);
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+ }
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+ }
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  setPalette(buf) {
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  const ca = new Uint8ClampedArray(4);
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  const rd = new Uint32Array(ca.buffer);