pxt-common-packages 10.1.2 → 10.1.5

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Files changed (35) hide show
  1. package/built/common-sim.js +1 -1
  2. package/libs/azureiot/built/debug/binary.js +461 -461
  3. package/libs/color/built/debug/binary.js +8 -8
  4. package/libs/color-sensor/built/debug/binary.js +8 -8
  5. package/libs/controller/built/debug/binary.js +4323 -4278
  6. package/libs/controller---none/built/debug/binary.js +8093 -8048
  7. package/libs/datalogger/built/debug/binary.js +63 -63
  8. package/libs/edge-connector/built/debug/binary.js +8 -8
  9. package/libs/esp32/built/debug/binary.js +462 -462
  10. package/libs/game/built/debug/binary.js +7323 -7278
  11. package/libs/game/docs/reference/effects/clear-particles.md +37 -0
  12. package/libs/game/hitbox.ts +42 -1
  13. package/libs/game/sim/keymap.ts +1 -1
  14. package/libs/game/sprite.ts +5 -38
  15. package/libs/game/temp.d.ts +6 -0
  16. package/libs/game/tsconfig.json +21 -0
  17. package/libs/lcd/built/debug/binary.js +8 -8
  18. package/libs/light-spectrum-sensor/built/debug/binary.js +8 -8
  19. package/libs/lora/built/debug/binary.js +8 -8
  20. package/libs/matrix-keypad/built/debug/binary.js +8 -8
  21. package/libs/mqtt/built/debug/binary.js +176 -176
  22. package/libs/net/built/debug/binary.js +176 -176
  23. package/libs/net-game/built/debug/binary.js +9687 -9642
  24. package/libs/palette/built/debug/binary.js +7885 -7840
  25. package/libs/pixel/built/debug/binary.js +8 -8
  26. package/libs/power/built/debug/binary.js +8 -8
  27. package/libs/proximity/built/debug/binary.js +8 -8
  28. package/libs/radio/built/debug/binary.js +8 -8
  29. package/libs/radio-broadcast/built/debug/binary.js +8 -8
  30. package/libs/rotary-encoder/built/debug/binary.js +8 -8
  31. package/libs/screen/built/debug/binary.js +50 -50
  32. package/libs/servo/built/debug/binary.js +8 -8
  33. package/libs/sprite-scaling/built/debug/binary.js +7885 -7840
  34. package/libs/storyboard/built/debug/binary.js +7885 -7840
  35. package/package.json +1 -1
@@ -2468,7 +2468,7 @@ var pxsim;
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  this.setSystemKeys(80, // P - Screenshot
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  82, // R - Gif
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  192, // Menu - '`' (backtick) button
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- 50 // Reset - Backspace button
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+ 8 // Reset - Backspace button
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  );
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  // Player 1 alternate mapping. This is cleared when the game sets any player keys explicitly
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  this.altmap[38] = Key.Up; // UpArrow