pxt-arcade 1.9.16 → 1.9.19

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package/built/sim.js CHANGED
@@ -179,6 +179,12 @@ var pxsim;
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  const key = (typeof e.which == "number") ? e.which : e.keyCode;
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  b.setKey(key, true, e);
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  }
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+ pxsim.Runtime.postMessage({
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+ type: "messagepacket",
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+ broadcast: false,
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+ channel: "keydown-" + e.key,
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+ data: new Uint8Array()
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+ });
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  };
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  window.onkeyup = function (e) {
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  const b = board();
@@ -186,6 +192,12 @@ var pxsim;
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  const key = (typeof e.which == "number") ? e.which : e.keyCode;
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  b.setKey(key, false, e);
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  }
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+ pxsim.Runtime.postMessage({
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+ type: "messagepacket",
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+ broadcast: false,
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+ channel: "keyup-" + e.key,
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+ data: new Uint8Array()
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+ });
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  };
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  window.oncontextmenu = function (e) {
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  e.preventDefault();
@@ -433,6 +445,10 @@ var pxsim;
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  pxsim.Board = Board;
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  function indicateFocus(hasFocus) {
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  document.getElementById("root").setAttribute("class", hasFocus ? "" : "blur");
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+ const b = board();
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+ if (b) {
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+ b.gameplayer.indicateFocus(hasFocus);
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+ }
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  }
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  pxsim.indicateFocus = indicateFocus;
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  function throttleAnimation(event, handler) {
@@ -704,6 +720,9 @@ var pxsim;
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  this.screen = document.getElementById("game-screen");
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  this.menu = document.getElementsByClassName("game-menu-button")[0];
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  this.reset = document.getElementsByClassName("game-reset-button")[0];
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+ // TODO: localize; currently can't use lf in this repo
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+ this.menu.setAttribute("aria-label", "Menu");
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+ this.reset.setAttribute("aria-label", "Reset Game");
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  if (this.menu) {
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  this.menu.onclick = () => {
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  visuals.pressButton(pxsim.Key.Menu);
@@ -778,6 +797,16 @@ var pxsim;
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  }
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  return false;
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  }
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+ indicateFocus(focused) {
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+ if (focused) {
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+ this.menu.setAttribute("aria-disabled", "false");
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+ this.reset.setAttribute("aria-disabled", "false");
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+ }
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+ else {
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+ this.menu.setAttribute("aria-disabled", "true");
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+ this.reset.setAttribute("aria-disabled", "true");
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+ }
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+ }
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  }
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  visuals.GamePlayer = GamePlayer;
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  })(visuals = pxsim.visuals || (pxsim.visuals = {}));