pxt-arcade 1.9.14 → 1.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/built/common-sim.js +5 -5
  2. package/built/sim.js +5 -5
  3. package/built/target.js +273 -140
  4. package/built/target.json +273 -140
  5. package/built/targetlight.json +5 -5
  6. package/docs/courses/csintro1/loops/intro.md +1 -1
  7. package/docs/courses/csintro1/loops/projectiles.md +3 -3
  8. package/docs/courses/csintro1/motion/overlap2.md +2 -2
  9. package/docs/courses/csintro1.md +1 -1
  10. package/docs/courses/csintro2/arrays/sprites.md +1 -1
  11. package/docs/courses/csintro2/logic/intro.md +7 -7
  12. package/docs/courses/csintro2/logic/user-input.md +4 -4
  13. package/docs/hardware/dbg.md +1 -1
  14. package/docs/index-ref.json +1 -1
  15. package/docs/kiosk.html +1 -1
  16. package/docs/kprottsman.html +4 -4
  17. package/docs/skillmap/peachtree/peach0.md +2 -2
  18. package/docs/skillmap/peachtree/peach1.md +5 -5
  19. package/docs/skillmap/peachtree/peach2.md +4 -4
  20. package/docs/skillmap/peachtree/peach3.md +2 -44
  21. package/docs/skillmap/peachtree.md +6 -6
  22. package/docs/skillmap/turkey/turkey1a.md +4 -3
  23. package/docs/skillmap/turkey/turkey2a.md +277 -0
  24. package/docs/skillmap/turkey/turkey3a.md +219 -0
  25. package/docs/skillmap/turkey-0.md +6 -6
  26. package/docs/static/kiosk/asset-manifest.json +6 -8
  27. package/docs/static/kiosk/static/css/main.28b937ea.css +2 -0
  28. package/docs/static/kiosk/static/css/main.28b937ea.css.map +1 -0
  29. package/docs/static/kiosk/static/js/{main.e73a8a65.js → main.c2dcb2a1.js} +3 -3
  30. package/docs/static/kiosk/static/js/{main.e73a8a65.js.LICENSE.txt → main.c2dcb2a1.js.LICENSE.txt} +0 -0
  31. package/docs/static/kiosk/static/js/main.c2dcb2a1.js.map +1 -0
  32. package/docs/static/skillmap/peachtree/peach-cert.pdf +0 -0
  33. package/package.json +3 -3
  34. package/targetconfig.json +72 -0
  35. package/docs/static/kiosk/static/css/main.7ce3be17.css +0 -2
  36. package/docs/static/kiosk/static/css/main.7ce3be17.css.map +0 -1
  37. package/docs/static/kiosk/static/js/main.e73a8a65.js.map +0 -1
  38. package/docs/static/kiosk/static/media/PressStart2P-Regular.21503c6a5385ab41dde9.ttf +0 -0
  39. package/docs/static/kiosk/static/media/Share-Regular.380ba4337f16f81374cd.ttf +0 -0
@@ -2448,9 +2448,9 @@ var pxsim;
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  // Player 1 keymap
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  this.setPlayerKeys(1, // Player 1
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  87, // W - Up
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- 83, // D - Down
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+ 83, // S - Down
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  65, // A - Left
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- 83, // S - Right
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+ 68, // D - Right
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  32, // Space - A
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  13 // Enter - B
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  );
@@ -2459,7 +2459,7 @@ var pxsim;
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  73, // I - Up
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  75, // K - Down
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  74, // J - Left
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- 75, // K - Right
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+ 76, // L - Right
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  85, // U - A
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  79 // O - B
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  );
@@ -2467,8 +2467,8 @@ var pxsim;
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  // System keymap
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  this.setSystemKeys(80, // P - Screenshot
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  82, // R - Gif
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- 0, // Menu - not mapped
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- 0 // Reset - not mapped
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+ 192, // Menu - '`' (backtick) button
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+ 50 // Reset - Backspace button
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  );
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  // Player 1 alternate mapping. This is cleared when the game sets any player keys explicitly
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  this.altmap[38] = Key.Up; // UpArrow
package/built/sim.js CHANGED
@@ -2520,9 +2520,9 @@ var pxsim;
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  // Player 1 keymap
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  this.setPlayerKeys(1, // Player 1
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  87, // W - Up
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- 83, // D - Down
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+ 83, // S - Down
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  65, // A - Left
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- 83, // S - Right
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+ 68, // D - Right
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  32, // Space - A
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  13 // Enter - B
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  );
@@ -2531,7 +2531,7 @@ var pxsim;
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  73, // I - Up
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  75, // K - Down
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  74, // J - Left
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- 75, // K - Right
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+ 76, // L - Right
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  85, // U - A
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  79 // O - B
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  );
@@ -2539,8 +2539,8 @@ var pxsim;
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  // System keymap
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  this.setSystemKeys(80, // P - Screenshot
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  82, // R - Gif
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- 0, // Menu - not mapped
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- 0 // Reset - not mapped
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+ 192, // Menu - '`' (backtick) button
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+ 50 // Reset - Backspace button
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  );
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  // Player 1 alternate mapping. This is cleared when the game sets any player keys explicitly
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  this.altmap[38] = Key.Up; // UpArrow