pxt-arcade 1.13.8 → 1.13.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/target.js +1 -1
- package/built/target.json +1 -1
- package/built/targetlight.json +1 -1
- package/built/theme.json +1 -1
- package/docs/hardware/kiosk.md +14 -1
- package/docs/static/hardware/kiosk/delete-button-highlighted.png +0 -0
- package/docs/static/hardware/kiosk/delete-game-modal.png +0 -0
- package/docs/static/skillmap/backgrounds/story-comp.png +0 -0
- package/docs/test/skillmap/adventure/adventure1.md +5 -3
- package/docs/test/skillmap/adventure/adventure2.md +6 -3
- package/docs/test/skillmap/adventure/adventure3.md +5 -2
- package/docs/test/skillmap/adventure.md +4 -4
- package/docs/test/skillmap/story/story1.md +29 -34
- package/docs/test/skillmap/story/story2.md +83 -45
- package/package.json +1 -1
- package/pxtarget.json +1 -0
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@@ -34,42 +34,37 @@ music.startSong(assets.song`birthday`, false)
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## {Step 3}
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shows up when the **A button** is pressed.
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Add some music that plays when the **A button** is pressed.
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---
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- :game: From the ``||controller: Controller||`` category, drag
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```blocks
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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music.play(music.createSong(hex`00780004080200`), music.PlaybackMode.InBackground)
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})
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```
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into **an empty area** of the workspace.
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- :mouse pointer: Click the grey box to open the music editor and create your own song!
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~hint Click here to see how 🕵🏽
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---
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-

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hint~
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```blockconfig.local
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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game.showLongText("Happy Earth Day", DialogLayout.Bottom)
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})
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```
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#### ~ tutorialhint
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``` blocks
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//@highlight
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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//@highlight
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music.play(music.createSong(hex`0078000408020108001c000e050046006603320000040a002d000000640014000132000201000244000000040002222c04000800012508000c000220250c00100002222a10001400031d242a14001800012518001c00021b221c002000012720002400012a24002800031d2427`), music.PlaybackMode.InBackground)
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})
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```
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**Give it a try.**
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- :binoculars: Take a look at the game window and press the **A button** (or space bar) to
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- :binoculars: Take a look at the game window and press the **A button** (or space bar) to hear your music.
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💡 _You may need to turn the sound on beside the game window to hear the music you added._
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**What a nice surprise**
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Add
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Add another message to your card to show you care.
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---
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- :circle: From ``||game:Game||`` grab
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```block
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game.showLongText("To the greatest Earth I know", DialogLayout.Bottom)
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```
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and snap it into **the bottom** of the<br/>
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and snap it in at **the top** of the<br/>
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``||controller(noclick):on [A] button [pressed]||``<br/>
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container.
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- :mouse pointer: Change this message to make sense with the rest of your project.
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~hint Click here to see how 🕵🏽
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---
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hint~
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```blockconfig.local
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@@ -121,8 +119,9 @@ game.showLongText("To the greatest Earth I know", DialogLayout.Bottom)
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``` blocks
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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//@highlight
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game.showLongText("Happy Earth Day", DialogLayout.Bottom)
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music.play(music.createSong(hex`0078000408020108001c000e050046006603320000040a002d000000640014000132000201000244000000040002222c04000800012508000c000220250c00100002222a10001400031d242a14001800012518001c00021b221c002000012720002400012a24002800031d2427`), music.PlaybackMode.InBackground)
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})
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```
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## {Step 6}
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**🎨 Make it POP
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**🎨 Make it POP 🎨**<br/>
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Customize the text frame to bring it all together.
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---
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- :circle: From ``||game:Game||``, grab
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```block
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game.setDialogFrame(sprites.dialog.mediumLeaf1)
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```
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and snap it in at **the top** of the<br/>
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``||controller(noclick):on [A] button [pressed]||``<br/>
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container that is already in your workspace.
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block and switching to the **Gallery**.
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- :mouse pointer: Choose a design by clicking on the leafy box and switching to something different.
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~hint Click here to see how 🕵🏽
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---
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hint~
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#### ~ tutorialhint
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``` blocks
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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//@highlight
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game.setDialogFrame(sprites.dialog.mediumLeaf1)
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game.showLongText("Happy Earth Day", DialogLayout.Bottom)
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})
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music.play(music.createSong(hex`0078000408020108001c000e050046006603320000040a002d000000640014000132000201000244000000040002222c04000800012508000c000220250c00100002222a10001400031d242a14001800012518001c00021b221c002000012720002400012a24002800031d2427`), music.PlaybackMode.InBackground)
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})
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```
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**Try it again.**
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- :binoculars: Take a look at the game window and press the
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**A button** (or space bar) to see your text
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**A button** (or space bar) to see your text and hear your music.
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**The final touch 🎀**
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Change the color of the text so it works with your background.
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Change the color of the text so it works well with your background.
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---
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- :circle: From ``||game:Game||``, grab
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```block
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game.setDialogTextColor(1)
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```
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``||on [A] button [pressed]||``<br/>
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and snap it into **the top** of the<br/>
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``||controller(noclick):on [A] button [pressed]||``<br/>
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block in your workspace.
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- :mouse pointer: **Click the box** and choose a color that looks good with your message. <br/><br/>
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It's okay if you need to change it a few times before
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is just right.
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It's okay if you need to change it a few times before it looks right.
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~hint Click here to see how 🕵🏽
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---
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hint~
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#### ~ tutorialhint
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``` blocks
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//@highlight
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game.setDialogTextColor(1)
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game.setDialogFrame(sprites.dialog.mediumLeaf1)
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game.showLongText("Happy Earth Day", DialogLayout.Bottom)
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})
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music.play(music.createSong(hex`0078000408020108001c000e050046006603320000040a002d000000640014000132000201000244000000040002222c04000800012508000c000220250c00100002222a10001400031d242a14001800012518001c00021b221c002000012720002400012a24002800031d2427`), music.PlaybackMode.InBackground)
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})
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```
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- :binoculars: Take a look at the game window and press the
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<br/><br/>Press the button another time to see the next message.
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@@ -249,6 +244,9 @@ carnival.addLabelTo("You Are Awesome", carnival.Areas.Top)
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game.showLongText("Happy Earth Day", DialogLayout.Bottom)
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game.setDialogFrame(sprites.dialog.mediumLeaf1)
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game.setDialogTextColor(1)
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controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
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music.play(music.createSong(hex`00780004080200`), music.PlaybackMode.InBackground)
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})
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```
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```template
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scene.setBackgroundImage(storySprites.world)
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carnival.addLabelTo("You Are Awesome", carnival.Areas.Bottom)
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effects.confetti.startScreenEffect()
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```
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```ghost
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game.setDialogTextColor(1)
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game.setDialogFrame(img`
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88888..8888888888888888....88888.
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87768888777877787778777888867778.
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8677676767767767677677678676778..
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88888..88888888888888888....8888.
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.................................
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`)
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game.showLongText("You are so special", DialogLayout.Bottom)
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```
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package/package.json
CHANGED