pxt-arcade 1.13.2 → 1.13.3

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@@ -508,11 +508,11 @@
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  }
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  ],
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  "versions": {
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- "branch": "v1.13.2",
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- "tag": "v1.13.2",
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- "commits": "https://github.com/microsoft/pxt-arcade/commits/ea30c89ba2e2fce256192efb7837b9e605bcadc9",
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- "target": "1.13.2",
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- "pxt": "8.5.22"
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+ "branch": "v1.13.3",
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+ "tag": "v1.13.3",
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+ "commits": "https://github.com/microsoft/pxt-arcade/commits/0004dd82bd8c3aefc4ccc1dd328d1e0e729fb064",
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+ "target": "1.13.3",
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+ "pxt": "8.6.2"
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  },
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  "blocksprj": {
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  "id": "blocksprj",
package/docs/kiosk.html CHANGED
@@ -1,7 +1,19 @@
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- <!doctype html><html lang="en"><head><meta charset="utf-8"/><link rel="icon" href="/static/kiosk/favicon.ico"/><meta name="viewport" content="width=device-width,initial-scale=1"/><meta name="theme-color" content="#000000"/><meta name="description" content="Web site created using create-react-app"/><link rel="apple-touch-icon" href="/static/kiosk/logo192.png"/><!--
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+ <!doctype html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="utf-8"/>
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+ <link rel="icon" href="/static/kiosk/favicon.ico"/>
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+ <meta name="viewport" content="width=device-width,initial-scale=1"/>
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+ <meta name="theme-color" content="#000000"/>
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+ <meta name="description" content="MakeCode Arcade Kiosk mode. Showcase games made on Microsoft MakeCode Arcade in a carousel list."/>
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+ <link rel="apple-touch-icon" href="/static/kiosk/logo192.png"/>
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+ <!--
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  manifest.json provides metadata used when your web app is installed on a
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  user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
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- --><link rel="manifest" href="/static/kiosk/manifest.json"/><!--
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+ -->
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+ <link rel="manifest" href="/static/kiosk/manifest.json"/>
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+
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+ <!--
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  Notice the use of /static/kiosk in the tags above.
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  It will be replaced with the URL of the `public` folder during the build.
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  Only files inside the `public` folder can be referenced from the HTML.
@@ -9,4 +21,20 @@
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  Unlike "/favicon.ico" or "favicon.ico", "/static/kiosk/favicon.ico" will
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  work correctly both with client-side routing and a non-root public URL.
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  Learn how to configure a non-root public URL by running `npm run build`.
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- --><title>MakeCode Arcade Kiosk</title><script defer="defer" src="/static/kiosk/static/js/main.3ab95ea3.js"></script><link href="/static/kiosk/static/css/main.269c590e.css" rel="stylesheet"></head><body><noscript>You need to enable JavaScript to run this app.</noscript><!-- @include tracking.html --><!-- @include tickevent.html --><div class="content"><div id="root"></div></div><div class="footer"></div></body></html>
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+ -->
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+ <title>MakeCode Arcade Kiosk</title>
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+ <script defer="defer" src="/static/kiosk/static/js/main.f94a16a2.js"></script><link href="/static/kiosk/static/css/main.269c590e.css" rel="stylesheet"></head>
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+ <body>
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+ <noscript>You need to enable JavaScript to run this app.</noscript>
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+
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+ <!-- @include tracking.html -->
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+ <!-- @include tickevent.html -->
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+
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+ <div class="content">
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+ <div id="root"></div>
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+ </div>
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+
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+ <div class="footer"></div>
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+
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+ </body>
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+ </html>
@@ -121,11 +121,8 @@ After you press the **Enter** button, your game view will display and you can be
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  For safe usage and interaction in the MakeCode online multiplayer environment, here are some important points to consider:
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  * The "online multiplayer" mode is a user-controlled, self-contained sharing system that allows game creators to play their games with friends in a safe environment which does NOT include the exchange of any personal information.
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-
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  * Within a classroom setting, it is intended that students share their game join code with classmates directly, as this code isn't stored or available in the game galleries.
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-
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  * Once inside an online multiplayer session, MakeCode does not provide tools for messaging any players whether joined to a host's game or not. Also, we do not provide any way to share personal contact information that might lead to opening chat session communication outside of the tool, including names, usernames, and/or profile images.
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-
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  * The only form of communication inside of our online multiplayer tool is limited to sending just an allowed set of emojis:
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  ![Multiplayer game emojis](/static/multiplayer/help/emojis.png)
@@ -1,15 +1,15 @@
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  {
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  "files": {
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  "main.css": "/static/kiosk/static/css/main.269c590e.css",
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- "main.js": "/static/kiosk/static/js/main.3ab95ea3.js",
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+ "main.js": "/static/kiosk/static/js/main.f94a16a2.js",
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  "static/js/787.709d397d.chunk.js": "/static/kiosk/static/js/787.709d397d.chunk.js",
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  "index.html": "/static/kiosk/index.html",
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  "main.269c590e.css.map": "/static/kiosk/static/css/main.269c590e.css.map",
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- "main.3ab95ea3.js.map": "/static/kiosk/static/js/main.3ab95ea3.js.map",
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+ "main.f94a16a2.js.map": "/static/kiosk/static/js/main.f94a16a2.js.map",
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  "787.709d397d.chunk.js.map": "/static/kiosk/static/js/787.709d397d.chunk.js.map"
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  },
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  "entrypoints": [
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  "static/css/main.269c590e.css",
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- "static/js/main.3ab95ea3.js"
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+ "static/js/main.f94a16a2.js"
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  ]
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  }