pxt-arcade 1.13.12 → 1.13.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -117,9 +117,21 @@ This makes sure that each sprite doesn't drop off the screen once gravity is app
117
117
 
118
118
  - :binoculars: Look at your project in the game window to see what your code has done.
119
119
 
120
- You should three ducks all in a row.
120
+ You should three sprites all in a row.
121
121
 
122
122
 
123
+ ~hint What's a sprite? 💡
124
+
125
+ ---
126
+
127
+ In Arcade, each character or image that does something is called a **SPRITE**.
128
+
129
+ Sprites have properties that you can use and change -- things like scale, position, and lifespan are all properties of sprites.
130
+
131
+ Our players will be sprites, too.
132
+
133
+ hint~
134
+
123
135
 
124
136
 
125
137
 
@@ -175,7 +187,7 @@ game.onUpdateInterval(900, function () {
175
187
 
176
188
  ## {8. Add the Finish Line}
177
189
 
178
- **Add an ending line**
190
+ **Add an end point**
179
191
 
180
192
  We need to know when the projectiles reach the left side of the screen so the players can get a point.
181
193
 
@@ -254,7 +266,7 @@ The first player should jump when you press the **(A) button** or space bar.
254
266
  You can make **player 2** jump by pressing the **U key** on your keyboard,
255
267
  or your can click the multiplayer icons to test any player with the space bar.
256
268
 
257
- ![Play with the emulator buttons](/static/tutorials/horse/multi.png " ")
269
+ ![Play with the emulator buttons](/static/tutorials/assets/multi.png " ")
258
270
 
259
271
 
260
272
 
@@ -355,14 +367,13 @@ sprites.onOverlap(SpriteKind.Projectile, SpriteKind.Player, function (sprite, ot
355
367
 
356
368
  Use the multiplayer icons to test your game with each player.
357
369
 
358
- ![Play with the emulator buttons](/static/tutorials/horse/multi.png " ")
370
+ ![Play with the emulator buttons](/static/tutorials/assets/multi.png " ")
359
371
 
360
372
  You should lose a life when a fireball hits anyone on the team, but gain a point when all players avoid a fireball.
361
373
 
362
374
 
363
375
 
364
376
 
365
-
366
377
  ## {Finale}
367
378
 
368
379
  **🔥 Way to Go 🔥**
@@ -371,6 +382,8 @@ You have finished your multiplayer game!
371
382
 
372
383
  When you're ready, sign-in and click **Done** to work together with friends online to win your game.
373
384
 
385
+ **Can your team score 20 points before they're out of lives?**
386
+
374
387
 
375
388
 
376
389
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pxt-arcade",
3
- "version": "1.13.12",
3
+ "version": "1.13.13",
4
4
  "description": "Small arcade editor for MakeCode",
5
5
  "keywords": [
6
6
  "JavaScript",
@@ -34,10 +34,10 @@
34
34
  },
35
35
  "dependencies": {
36
36
  "pxt-common-packages": "10.4.6",
37
- "pxt-core": "8.6.14"
37
+ "pxt-core": "8.6.19"
38
38
  },
39
39
  "optionalDependencies": {
40
- "pxt-arcade-sim": "microsoft/pxt-arcade-sim.git#v0.11.1"
40
+ "pxt-arcade-sim": "microsoft/pxt-arcade-sim.git#v0.11.2"
41
41
  },
42
42
  "scripts": {
43
43
  "serve": "node node_modules/pxt-core/built/pxt.js serve",