pxt-arcade 1.12.5 → 1.12.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +12 -0
- package/built/common-sim.js +24 -0
- package/built/sim.js +24 -0
- package/built/target.js +280 -248
- package/built/target.json +280 -248
- package/built/targetlight.json +5 -5
- package/built/theme.json +1 -1
- package/docs/GameList.json +1 -1
- package/docs/kiosk.html +1 -1
- package/docs/static/kiosk/asset-manifest.json +6 -6
- package/docs/static/kiosk/static/css/main.269c590e.css +2 -0
- package/docs/static/kiosk/static/css/main.269c590e.css.map +1 -0
- package/docs/static/kiosk/static/js/{main.7c9f0b91.js → main.0fe8d35c.js} +3 -3
- package/docs/static/kiosk/static/js/{main.7c9f0b91.js.LICENSE.txt → main.0fe8d35c.js.LICENSE.txt} +0 -0
- package/docs/static/kiosk/static/js/main.0fe8d35c.js.map +1 -0
- package/docs/tutorials/hundred.md +140 -157
- package/package.json +3 -3
- package/pxtarget.json +1 -1
- package/docs/static/kiosk/static/css/main.b60591be.css +0 -2
- package/docs/static/kiosk/static/css/main.b60591be.css.map +0 -1
- package/docs/static/kiosk/static/js/main.7c9f0b91.js.map +0 -1
package/built/common-sim.d.ts
CHANGED
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@@ -774,6 +774,7 @@ declare namespace pxsim {
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774
774
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}
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declare namespace pxsim.multiplayer {
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function postImage(im: pxsim.RefImage): void;
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777
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+
function postIcon(iconType: IconType, slot: number, im: pxsim.RefImage): void;
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function getCurrentImage(): pxsim.RefImage;
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function setOrigin(origin: "client" | "server" | undefined): void;
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function getOrigin(): string;
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@@ -796,6 +797,17 @@ declare namespace pxsim {
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image: RefBuffer;
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palette: Uint8Array;
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}
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800
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+
enum IconType {
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Player = 0,
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802
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Reaction = 1
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803
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}
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804
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interface MultiplayerIconMessage extends SimulatorMultiplayerMessage {
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805
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content: "Icon";
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icon: RefBuffer;
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slot: number;
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iconType: IconType;
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809
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palette: Uint8Array;
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810
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}
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interface MultiplayerButtonEvent extends SimulatorMultiplayerMessage {
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content: "Button";
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button: number;
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package/built/common-sim.js
CHANGED
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@@ -2553,6 +2553,25 @@ var pxsim;
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});
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}
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multiplayer.postImage = postImage;
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function postIcon(iconType, slot, im) {
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2557
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if (pxsim.getMultiplayerState().origin !== "server")
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return;
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2559
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if (im._width * im._height > 64 * 64) {
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2560
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// setting 64x64 as max size for icon for now
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return;
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}
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const asBuf = pxsim.image.toBuffer(im);
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const sb = pxsim.board();
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const screenState = sb && sb.screenState;
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pxsim.getMultiplayerState().send({
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content: "Icon",
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slot: slot,
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icon: asBuf,
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iconType: iconType,
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palette: screenState.paletteToUint8Array(),
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});
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}
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multiplayer.postIcon = postIcon;
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function getCurrentImage() {
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return pxsim.getMultiplayerState().backgroundImage;
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}
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@@ -2572,6 +2591,11 @@ var pxsim;
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return pxsim.board().multiplayerState;
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}
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pxsim.getMultiplayerState = getMultiplayerState;
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let IconType;
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(function (IconType) {
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IconType[IconType["Player"] = 0] = "Player";
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IconType[IconType["Reaction"] = 1] = "Reaction";
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})(IconType = pxsim.IconType || (pxsim.IconType = {}));
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class MultiplayerState {
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constructor() {
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this.lastMessageId = 0;
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package/built/sim.js
CHANGED
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@@ -2767,6 +2767,25 @@ var pxsim;
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});
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}
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multiplayer.postImage = postImage;
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+
function postIcon(iconType, slot, im) {
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2771
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if (pxsim.getMultiplayerState().origin !== "server")
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2772
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return;
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2773
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if (im._width * im._height > 64 * 64) {
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2774
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// setting 64x64 as max size for icon for now
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2775
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return;
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}
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const asBuf = pxsim.image.toBuffer(im);
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const sb = pxsim.board();
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const screenState = sb && sb.screenState;
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pxsim.getMultiplayerState().send({
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content: "Icon",
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slot: slot,
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icon: asBuf,
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iconType: iconType,
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palette: screenState.paletteToUint8Array(),
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});
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}
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multiplayer.postIcon = postIcon;
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function getCurrentImage() {
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return pxsim.getMultiplayerState().backgroundImage;
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}
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@@ -2786,6 +2805,11 @@ var pxsim;
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return pxsim.board().multiplayerState;
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}
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pxsim.getMultiplayerState = getMultiplayerState;
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2808
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+
let IconType;
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2809
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(function (IconType) {
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2810
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IconType[IconType["Player"] = 0] = "Player";
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IconType[IconType["Reaction"] = 1] = "Reaction";
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})(IconType = pxsim.IconType || (pxsim.IconType = {}));
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class MultiplayerState {
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constructor() {
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this.lastMessageId = 0;
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